Research
Below is a compendium of the research that took place over the nine years of the IMMERSe network. Use the button headings and search function to view research from a particular theme, institution, or medium, and sort results according to that field.
Disclaimer: Due to the interdisciplinary nature of the research, we acknowledge that some of the information represented below might not be complete per traditional citation formats. A decision was made early in the reporting process to uphold the integrity of the research as the primary priority, which means that we did not translate any citation style for the sake of uniformity. Instead, this report captures the information necessary to demonstrate the great breadth of interdisciplinary research, and to provide enough details to direct readers to the original work.
Name | Title | Theme | Medium | Institution |
---|---|---|---|---|
Alberto Mora, Gustavo F. Tondello, and Lennart E. Nacke. | Effect of personalized gameful design on student engagement. Proceedings of EDUCON 2018. Tenerife, Spain: IEEE, 2018. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Alberto Mora, Gustavo F. Tondello, Laura Calvet, Carina González, Joan Arnedo-Moreno, and Lennart E. Nacke | The quest for a better tailoring of gameful design: An analysis of player type preferences. In Proceedings of the XX International Conference on Human Computer Interaction - Interacción '19 . ACM, 2019. | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, Universita Oberta de Vataluyna, Universidad de La Laguna |
Alex Fleck | European Conference on Games Based Learning: The 4th International Educational Games Competi- tion at ECGBL 2016, Paisley, Scotland. Game Competition. | Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Alex Fleck | (2016) First Person Scholar, “Quantified Soldiery: Halo 5 Guardians and Statistical Coaxing” http://www. firstpersonscholar.com/quantified-soldiery/ | Narrative and Dialogue in Games | Article | University of Waterloo |
Alex Fleck | (2018) “Wish I Werent Here: Presence and Cybersickness in Virtual Reality Games”. Lake Ontario Visionary Establishment (LOVE) conference. Niagara Falls, Canada. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Alexandra Ion, Robert Kovacs, Oliver Schneider, Pedro Lopes, and Patrick Baudisch. | Metamaterial textures. In CHI ’18. ACM, 2018. | Interactions and Gameplay Mechanics | Refereed Paper | Multiple Institutions |
Alharthi S*, Torres R*, Khalaf A, Toups Z, Dolgov I, Nacke LE. | Investigating the Impact of Annotation Interfaces on Player Performance and Collaborative Planning in Games. CHI 2018, Montreal, Canada | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Ali Israr, Jonathan Moran, and Oliver Schneider | A haptic authoring tool for animated haptic media production, October 6 2016. | Interactions and Gameplay Mechanics | Patent | Multiple Institutions |
Ali Israr, Roberta Klatzky, Siyan Zhao, Jill Fain Lehman, and Oliver Schneider. | Customized haptic effects, March 7 2017. | Interactions and Gameplay Mechanics | Patent | Multiple Institutions |
Ali Israr, Siyan Zhao, and Oliver Schneider. | Exploring Embedded Haptics for Social Networking and Interactions. In CHI EA ’15, pages 1899–1904, 2015. | Interactions and Gameplay Mechanics | Referred Short Paper | Multiple Institutions |
Arnedo Moreno J, González CS, Mora Carreño A*, Nacke LE. | (2017). Foreword: 1st Workshop on Gamification and Games for Learning (GamiLearn’17). 1st Workshop on Gamification and Games for Learning (GamiLearn’17). GamiLearn 2017, Puerto de la Cruz, Tenerife, Spain (1-2) | Serious Games and Game-Based Learning, Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Jonathan Baltrusaitis | Director, Writer, Editor – RISE OF THE TROLLS (1 hour television documentary, ABC’s Four Corners) 2016 Stornoway Productions Inc. – Executive Producer: Paul Kemp | Cultural and Social Interactions | Interview | University of Waterloo |
Barton, K., Fleck, A., Anderson, R., DeSouza-Coelho, S. & Randall, N. | Simulating Risks: Designing a digital training tool to mitigate risk in Canadian correctional institutions (2019) | Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Harrigan, K., Brown, D., Stapleton, J., Barton, K., Yazdani, A., Ayer, N., Brown, S., & Kalvapalle, S. | Rapid Assessment Evaluation of Losses Disguised as Wins and Weighted Reels to Inform Best Practice for Responsible Gambling (2016). | Games that Change Behaviour, Serious Games and Game-Based Learning, Multimodality in Gaming | Presentation | Multiple Institutions |
Benjamin Clark, Oliver Schneider, Karon MacLean, and Hong Z. Tan. | Predictable and Distinguishable Morphing of Vibrotactile Rhythm. In World Haptics ’17, pages 84–89, 2017. | Interactions and Gameplay Mechanics | Refereed Paper | Multiple Institutions |
Black, L. A. | (06 March 2019). Destined For Silence: Speech As Trans Identity In Destiny 1 & 2. First Person Scholar. http://www.firstpersonscholar.com/destined-for-silence/ | Serious Games and Game-Based Learning, Multimodality in Gaming | Article | University of Waterloo |
Black, L. A. | (29 March 2019). Book Review: Building a Foundation In Environmental Citizen Science. SciStarter. https://blog.scistarter.com/2019/03/book-review-building-a-foundation-in-environmental-citiz en-science/ Also published in Discover. | Narrative and Dialogue in Games | Book Review | University of Waterloo |
Black, L. A. | (14 March 2019). “Writing Research Papers and Citation Practices,” for ENGL 109. University of Waterloo, Waterloo, Ontario, Canada. Guest Lecture. | Narrative and Dialogue in Games | Guest Lecture | University of Waterloo |
Black, L. A. | (20 November 2017). "Video Production Basics for Technical Subjects," for GENE 199. University of Waterloo, Waterloo, Ontario, Canada. Guest Lecture. | Narrative and Dialogue in Games | Guest Lecture | University of Waterloo |
Black, L. A. | (16 November 2017). "Video Production Basics for Technical Subjects," for GENE 199. University of Waterloo, Waterloo, Ontario, Canada. Guest Lecture. | Narrative and Dialogue in Games | Guest Lecture | University of Waterloo |
Black, T. W. | (2018). Cross-disciplinary Material in Classroom Learning. In Proceedings of the 36th ACM International Conference on the Design of Communication (pp. 30:1–30:2). New York, NY, USA: ACM. https://doi.org/10.1145/3233756.3233944 | Serious Games and Game-Based Learning | Refereed Contributions | University of Waterloo |
Black, T. W. | (10 October 2018). Book Review: Citizen Science for Your Littlest Researcher. SciStarter. https://blog.scistarter.com/2018/10/book-review-citizen-science-for-your-littlest-researcher/ Also published in Discover and PLoS Citizen Sci. | Narrative and Dialogue in Games | Book Review | University of Waterloo |
Black, T. W. | (2 October 2017). Full STEAM Ahead for English Students: “60 Minutes to Save the World” as the STEAM Rises. Words in Place: English@Waterloo. https://englishatwaterloo.wordpress.com/2017/10/02/full-steam-ahead-for-english-students/ | Narrative and Dialogue in Games | Article | University of Waterloo |
Black, T. W. | (29 September 2017). 60 Minutes to Save the World as the STEAM rises in Daily Bulletin (University of Waterloo). https://uwaterloo.ca/daily-bulletin/2017-09-29#60-minutes-to-save-the-world-as-the-steam-ri ses | Narrative and Dialogue in Games | Article | University of Waterloo |
Black, T. W. | (August 3-5, 2018). Cross-Disciplinary Instructional Design and Communication. Association for Computing Machinery (ACM) Special Interest Group for the Design of Communication (SIGDOC) 2018 Conference. | Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Bomfim, Marcela CC and Wallace, James R. | (2018). Pirate Bri's Grocery Adventure: Teaching Food Literacy through Shopping. ACM Conference on Human Factors in Computing Systems (CHI 2018), (LBW068) | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Poster Presentation | University of Waterloo |
Bomfim, M. C., & Wallace, J. R. | (2018, April). Pirate Bri's Grocery Adventure: Teaching Food Literacy through Shopping. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW068). ACM | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Bomfim, Marcela CC and Wallace, James R. | (2018). Pirate Bri's Grocery Adventure: Teaching Food Literacy through Shopping. ACM Conference on Human Factors in Computing Systems (CHI 2018), (LBW068) | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Poster Presentation | University of Waterloo |
Llewellyn, K & Ng-A-Fook, N. (Eds.) | (In-Press). Oral History, Education and Justice: Limitations and Possibilities for Redress and Reconciliation. New York, NY: Routledge. | Serious Games and Game-Based Learning, Narrative and Dialogue in Games | Book | University of Waterloo |
Llewellyn, K. & Ng-A-Fook, N. (Eds.) | (2017). Oral History and Education: Theories, Dilemmas, and Practices. New York, NY: Palgrave Macmillan. [Awarded the Canadian Oral History Association Prize for 2018.] | Narrative and Dialogue in Games | Book | University of Waterloo |
Llewellyn, K., Freund, A., and Reilly, N. (Eds.). | (2015). The Canadian Oral History Reader. Montreal-Kingston, ON: McGill-Queen’s University Press. | Narrative and Dialogue in Games | Book | University of Waterloo |
Llewellyn, K. (2017). | De volta para o Futuro: o poder político de Oral Educação História. (English translation: Back to the Future: The Political Power of Oral History Education). In M. Frotscher, L. Grinberg, e C.S. Rodeghero (Orgs.), História Oral, Práticas Educacionais e Interdisciplinaridade (pp. 1534). São Leopoldo/RS: Editora Óikos. | Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Llewellyn, K. & Ng-A-Fook, N. (2017). | Introduction: Oral History Education for Twenty First-Century Schooling. In K. Llewellyn and N. Ng-A-Fook (Eds.), Oral History and Education: Theories, Dilemmas, and Practices (pp. 114). New York, NY: Palgrave Macmillan. | Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Llewellyn, K. & Cook, S. (2017). | Oral History as Peacebuilding Pedagogy. In K. Llewellyn and N. Ng-A-Fook (Eds.), Oral History and Education: Theories, Dilemmas, and Practices (pp. 1741). New York, NY: Palgrave Macmillan. | Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Llewellyn, K. & Llewellyn, J. (2015) | A Restorative Approach to Learning: Relational Theory as Feminist Pedagogy in Universities. In T. Penny Light, J. Nicholas & R. Bondy (Eds.), Feminist Pedagogy in Higher Education: Critical Theory and Practice (pp.1131). Waterloo, ON: Wilfrid Laurier Press. | Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Freund, A., Llewellyn, K., & Reilly, N. (2015). | Introduction. In K. Llewellyn, A. Freund, & N. Reilly (Eds.), The Canadian Oral History Reader (pp. 321). MontrealKingston, ON: McGill-Queen’s University Press. | Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Llewellyn, K. (2015). | Productive Tensions: Feminist Readings of Women Teachers’ Oral Histories. In K. Llewellyn, A. Freund, & N. Reilly (Eds.), The Canadian Oral History Reader (pp. 141158). Montreal-Kingston, ON: McGill-Queen’s University Press. | Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Llewellyn, K. and Nowak, D. | (2015). Additional Readings in Canadian Oral History: 1980-2012. In K. Llewellyn, A. Freund, & N. Reilly (Eds.), The Canadian Oral History Reader (pp. 361372). Montreal-Kingston, ON: McGill-Queen’s University Press. [Reproduced from OHF article.] | Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Llewellyn, K. & C. Parker. | (2018). Asking the ‘Who’: A Restorative Purpose for Education Based on Relational Pedagogy and Conflict Dialogue. The International Journal of Restorative Justice, 1(30), 399412. [Special issue entitled Exploring Possibilities: A Restorative Approach to Institutional Climate and Culture in Families, Education, Workplaces, and Professions.] | Cultural and Social Interactions | Journal Article | Multiple Institutions |
Fine-Meyer, R. & K. Llewellyn. | (2018). Women Rarely Worthy of Study: A History of Curriculum Reform in Ontario Education. Historical Studies in Education, 30(1), 5468. [Special issue on the history of history education in Canada.] Retrieved from https://historicalstudiesineducation.ca/index.php/edu_hse-rhe/article/view/4541 | Cultural and Social Interactions, Narrative and Dialogue in Games | Journal Article | Multiple Institutions |
Llewellyn, K., Ng-A-Fook, N. & Truong-White, H. (2016). | Introduction – Oral History Education. Our Schools, Our Selves, 25(2), 97110. Retrieved from https://www.policyalternatives.ca/sites/default/files/uploads/publications/National %20Office/2016/02/osos122_oralhistory.pdf | Cultural and Social Interactions | Special Issues (Non Peer-Reviewed) | Multiple Institutions |
Llewellyn, K., N. Ng-A-Fook, and H. Truong-White (Eds). | (2016). Telling Tales in Schools: Oral History Education, Political Engagement, and Youth. Our Schools, Our Selves, 25(2), 97159. Retrieved from https://www.policyalternatives.ca/sites/default/files/uploads/publications/National%20 Office/2016/02/osos122_oralhistory.pdf | Cultural and Social Interactions | Special Issues (Non Peer-Reviewed) | Multiple Institutions |
Roberts-Smith, J., Cegys, P., Carpenter, J., Chesney, W., Kizilkay, A., Labadie, C., Llewellyn, J., Llewellyn, K., Plowman, R., Voorhees, G., and the DOHR Research Team (with T. Dorrington-Skinner, G. Morrison, and T. Smith). | (July 2019). Performing Historical Place: Leveraging Theatre Historiography to Generate Presence in Virtual Reality Design for Restorative Justice. Alliance of Digital Humanities Organizations (DH 2019), Utrecht, Netherlands. | Serious Games and Game-Based Learning, Narrative and Dialogue in Games, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Roberts-Smith, J., Carpenter, J., Llewellyn, K. Llewellyn, J., Voorhees, G. with the DOHR Research Team (with T. Dorrington-Skinner, G. Morrison, and T. Smith). | (August 2019). Relational Presence: Rethinking a Core Element of Virtual Learning Environments in the Context of Restorative Pedagogy. Digital Pedagogy Institute, University of Waterloo, Waterloo, ON | Serious Games and Game-Based Learning, Multimodality in Gaming, Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Llewellyn, K | A History of Loose Lips: Political Movements of Women Teachers and Oral Historians of Women. Feminism, History, Theory: Reflections on Women, Gender, Labour and Colonialism, Trent University, Peterborough, ON. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Llewellyn, K. & Smyth, E | (October 2018). Community-building: A Woman’s Work Should Now Be Done? Canadian History of Education Association, Fredericton, NB. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Llewellyn, K., Ng-A-Fook, N., & Brant-Birioukov, K. | (October 2018). Where are the Children? Oral History and our Educative Responsibilities for Reconciliation. Oral History Association, Concordia University, Montreal, QC. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Llewellyn, K. and the DOHR Team (with T. Dorrington-Skinner, G. Morrison, and T. Smith). | (June 2018). Proceed with Caution, but Proceed: Difficult Knowledge, Oral History, and Education. Oral History Society/Oral History Network of Ireland, Queen’s University, Belfast, Ireland. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Llewellyn, K. & Johnson, C. | (June 2017). ‘Going Public’ with Women’s History: Museum Design, Historical Consciousness, and Female Millennials. Canadian Historical Association, Ryerson University, Toronto, ON. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Llewellyn,+A51:C56 | (May 2017). Challenging Colonial Narratives with Oral Histories in the Classroom. Ministry of Education Forum, Toronto, Ontario | Narrative and Dialogue in games | Conf. Paper | Multiple Institutions |
Llewellyn, K. | (June 2016). Hypervisibility and Invisibility: Oral Histories, Women, and Canadian Education. Canadian Historical Association, University of Calgary, Calgary, AB. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Llewellyn, K. & Ng-A-Fook, N. | (May 2016). Storying Historical Consciousness in times of Reconciliation. Canadian Society for the Study of Education, University of Calgary, Calgary, AB. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Llewellyn, K. & S. Cook. | (May 2015). Oral History as Peace-Building Pedagogy. Oral History and Education International Workshop: Theories, Dilemmas, and Practices, University of Ottawa, Ottawa, ON. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Llewellyn, K. & S. Cook. | (June 2015). Peacebuilding Education in Canada: The Role of Oral History and Collective Memory. Canadian Association of Foundations of Education, University of Ottawa, Ottawa, ON. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Llewellyn, J. Llewellyn, K. & Roberts-Smith, J. | (July 2019). Relational Approaches as a #driver for Learning and Leading. C21 CEO Academy Summer Institute, Halifax, NS. | Serious Games and Game-Based Learning | Workshop | Multiple Institutions |
Smith, T & Llewellyn, K. | (October 2018). Building Just Relations: Oral History and Virtual Reality in History Education. Canadian History of Education Association, Workshop for History Educators, Fredericton, NB. | Serious Games and Game-Based Learning, Multimodality in Gaming, Narrative and Dialogue in Games | Workshop | University of Waterloo |
Llewellyn, K. & Roberts-Smith, J. | (September 2018). VR and Education: The DOHR Project. Centre for Teaching Excellence, Workshop on Emerging Technologies, University of Waterloo, Waterloo, ON | Serious Games and Game-Based Learning, Multimodality in Gaming, Narrative and Dialogue in Games | Workshop | University of Waterloo |
Llewellyn, K., Smith, T, & Llewellyn, J. | (May 2018). Oral History and Restorative Justice: An Introduction to the Digital Oral Histories for Reconciliation Project. RSEKN (Equity Knowledge Network) Speakers’ Series, University of Ottawa, Ottawa, ON. | Serious Games and Game-Based Learning, Multimodality in Gaming, Narrative and Dialogue in Games | Invited Talk | Multiple Institutions |
Llewellyn, K. | (March 2018). VoiceThread and Relational Pedagogy. Centre for Teaching Excellence, Educational Technologies Week, University of Waterloo, Waterloo, ON. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Llewellyn, K. | (November 2017). 'Going Public' with Women's History: The Need to Tell Trailblazing Stories. Women’s Together Gathering, Knox Presbyterian, Waterloo, Ontario. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Llewellyn, K., Smith, T. & Llewellyn, J. | (October 2017). Digital Oral Histories for Reconciliation. Legacies of Social Welfare Work in Canada, Waterloo, Ontario. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Llewellyn, K. | (January 2017). Gender Equity Fair Panel, Student Life Centre, University of Waterloo. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Llewellyn, K. | (June 2016). Restorative Approaches to Education: Beyond Discipline. Exploring Possibilities: A Restorative Approach to Climate and Culture in Education, Workplaces and Professions (International Workshop), Halifax, Nova Scotia. | Cultural and Social Interactions | Workshop | Multiple Institutions |
Llewellyn, K. | (May 2016). Community, Cosmopolitanism, and Creativity: On the Mobility of Shared Time and Curricular Conversation. Canadian Association for Curriculum Studies’ Presidential Panel, University of Calgary, Calgary, AB. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Llewellyn, K. | (May 2016). What is ‘Good’ Feminist Oral History: Truth, Language, and Identity. Centre for Research and Documentation of Contemporary History of Brazil (CPDOC), Getúlio Vargas Foundation (FGV), Rio de Janeiro, Brazil. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Llewellyn, K. | (April 2016). What is ‘Good’ Feminist Oral History: Truth, Language, and Identity. Department of History, Federal University of Rio Grande do Sul (UFRGS), Porto Alegre, Brazil. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Llewellyn, K. | (April 2016). The Oral History Education Project. Governor General Awards for Excellence in History Teaching Symposium. Canada’s History Society, University of Ottawa, Ottawa, ON. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Llewellyn, K. | (October 2015). Oral History in Canada, Past and Present. International Workshop on Oral History. Oral History Centre, University of Winnipeg, Winnipeg, MB. | Cultural and Social Interactions | Workshop | Multiple Institutions |
Llewellyn, K. | (September 2015). Oral History as a Feminist Encounter. Faculty Workshop for Centre for Oral History and Tradition, University of Lethbridge, Lethbridge, AB. | Cultural and Social Interactions | Workshop | Multiple Institutions |
Llewellyn, K. | (July 2015). Oral History and Peace Education. Oral Histories in Education (CULANTH 290S.01), Program in Education, Duke University, Durham, NC. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Llewellyn, K. | (June 2015). Model United Nations and Global Citizenship: Character, Politics, and Currency. The UN at 70: Canadian Perspectives (Symposium), McMaster University, Hamilton, ON. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Llewellyn, K. | (May 2016). Back to the Future: The Political Power of Oral History Education. Brazilian Oral History Association, Porto Alegre, Brazil. | Cultural and Social Interactions | Keynote Address | Multiple Institutions |
Llewellyn, K. | (September 2015). Why Young People Should Tell Tales: Oral History Education and Canada’s Political Future. Centre for Oral History and Tradition, University of Lethbridge, Lethbridge, AB. | Cultural and Social Interactions | Keynote Address | Multiple Institutions |
Llewellyn, K | Gender Neutral National Anthem, Craig Norris’ The Morning Edition, CBC Radio K-W (February 5, 2018). | Cultural and Social Interactions | Interview | University of Waterloo |
Llewellyn, K | Gender Neutral National Anthem, CBC Radio Montreal (February 2, 2018). | Cultural and Social Interactions | Interview | University of Waterloo |
Llewellyn, K | All-female ridesharing service brings peace of mind for women, The Kitchener Post, written by Adam Jackson (January 9, 2018). Available at: https://www.kitchenerpost.ca/news-story/8124818-all-female-ridesharing-service-bringspeace-of-mind-for-women/ | Cultural and Social Interactions | Interview | University of Waterloo |
Llewellyn, K | Trailblazing Exhibit, In Studio, (Rogers Channel 20), Kitchener-Waterloo (September 13, 2017). | Cultural and Social Interactions | Interview | University of Waterloo |
Llewellyn, K | Ontario elementary teachers' union wants John A. Macdonald’s name stripped from schools, CTV Kitchener News (August 24, 2017). Available at: https://kitchener.ctvnews.ca/mobile/ontario-elementary-teachers-union-wants-john-amacdonald-s-name-stripped-from-schools-1.3559797 Interview, Digital Oral Histories for Reconciliation, Mainstreet with Bob Murphy, CBC Radio Nova Scotia (July 14, 2017). Available at: http://www.cbc.ca/news/canada/novascotia/programs/mainstreetns | Cultural and Social Interactions | Interview | Multiple Institutions |
Llewellyn, K | Digital Oral Histories for Reconciliation, Craig Norris’ The Morning Edition, CBC Radio K-W (July 13, 2017). Available at: http://www.cbc.ca/listen/shows/themorning-edition-k-w | Serious Games and Game-Based Learning, Multimodality in Gaming, Narrative and Dialogue in Games | Interview | University of Waterloo |
Llewellyn, K | Digital Oral Histories for Reconciliation, Jennifer Campbell Show, 570 News (July 10, 2017). Available at: http://www.570news.com/audio/the-jennifer-campbellshow/ | Serious Games and Game-Based Learning, Multimodality in Gaming, Narrative and Dialogue in Games | Interview | University of Waterloo |
Llewellyn, K | Games institute uses VR to explore historical wrongs, The Record, written by Terry Pender (July 8, 2017). Available at: https://www.therecord.com/newsstory/7412913-games-institute-uses-vr-to-explore-historical-wrongs/ | Serious Games and Game-Based Learning, Multimodality in Gaming, Narrative and Dialogue in Games | Interview | University of Waterloo |
Llewellyn, K | Virtual reality a 'teacher's dream' but high cost keeps it largely out of schools, CBC News, produced by Stephanie vanKampen (June 19, 2017). Available at: http://www.cbc.ca/news/entertainment/virtual-reality-education-1.4152384 | Serious Games and Game-Based Learning, Multimodality in Gaming, Narrative and Dialogue in Games | Interview | University of Waterloo |
Llewellyn, K | Virtual reality project takes students through time at black orphanage in Nova Scotia, The Canadian Press (appeared in The Toronto Star, Globe and Mail, Metro, and other news outlets), written by Michael Tutton (April 4, 2017). Available at: https://www.thestar.com/news/canada/2017/04/04/virtual-reality-project-takes-studentsthrough-time-at-black-orphanage-in-nova-scotia.html | Serious Games and Game-Based Learning, Multimodality in Gaming, Cultural and Social Interactions | Interview | University of Waterloo |
Llewellyn, K | Some Truth and Reconciliation recommendations more easily enacted than others, Yahoo News, written by Terri Coles (December 18, 2015). Available at: https://ca.news.yahoo.com/blogs/dailybrew/some-truth-and-reconciliationrecommendations-more-212817701.html | Cultural and Social Interactions | Interview | University of Waterloo |
Llewellyn, K | Reconciliation: Healing the Nation (co-panelist Justice Murray Sinclair), BBC World Service, The Forum, Ottawa, ON (November 7, 2015). Available at: http://www.bbc.co.uk/programmes/p03855mm | Cultural and Social Interactions | Interview | University of Waterloo |
Llewellyn, K | Historical Narratives, Residential Schools, and Reconciliation, Nick Taliaferro Show (900 WURD), Philadelphia, PA (June 8, 2015). Available at: https://soundcloud.com/900amwurd/the-nick-taliaferro-show-6815-kristina-llewellyn | Narrative and Dialogue in games | Interview | Multiple Institutions |
Llewellyn, K | Education must follow Reconciliation, The Record, written by Jeff Hicks (excerpts quoted in international papers) (June 5, 2015). Available at: http://www.therecord.com/news-story/5662262-education-must-follow-reconciliationcommission-uw-prof-says/ | Cultural and Social Interactions | Interview | University of Waterloo |
Llewellyn, K | Kitchener YWCA program combating stereotypes one girl at a time, The Record, written by Anam Latif (January 10, 2015). Available at: http://www.therecord.com/news-story/5251139-kitchener-ywca-program-combatingstereotypes-one-girl-at-a-time/ | Cultural and Social Interactions | Interview | University of Waterloo |
Boger, J., Young, V., Hoey, J. Jiancaro, T., and Mihailidis, A. | (2018). Zero-Effort Technologies: Considerations, Challenges and Use in Health, Wellness, and Rehabilitation (2nd ed). In R. M. Baecker, (Ed.), Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies. San Rafael, CA: Morgan & Claypool Publishers. | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Chang, S. J. I., Boger, J., Qiu, J. and Mihailidis, A. | (2017). Pervasive computing and ambient physiological monitoring devices. In B. Bouchard (Ed.), Smart Technologies in Healthcare. Boca Raton, FL: CRC Press. | Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Mihailidis, A., Wang, R. and Boger, J. | (2017). Gerontechnology. In H. Fillit, K. Rockwood and J. Young (Eds.), Brocklehurst’s Textbook of Geriatric Medicine and Gerontology (8th edition). Philadelphia, PA: Elsevier. | Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Boger, J. and Mihailidis, A. | (2015). Assistive Technology for Psychomotor Functioning and Sequencing Complex Movements. In B. O'Neill and A. Gillespie (Eds.), Assistive Technology for Cognition. London, UK: Psychology Press. | Games that Change Behaviour | Book Chapter | University of Waterloo |
Morita, P., Rocha, A., Shaker, G., Lee, D., Wei, J., Fong, B., Thatte, A., Karimi, A., Xu, L., Ma, A., Wong, A. and Boger, J. | (in review; senior author). Comparative Analysis of Gait Speed Estimation Using 10GHz and 24GHz Radars, Thermal Camera, and Motion Tracking Suit Technologies. Journal of Healthcare Informatics Research. | Serious Games and Game-Based Learning | Refereed Journal Contributions | University of Waterloo |
Hussein, T., Chauhan, P. K., Dalmer, N. K., Rudzicz, F. and Boger, J. | (in review, senior author). Exploring Interface Design to Support Caregivers’ Feelings of Trust in Online Content. Journal of Rehabilitation Engineering and Assistive Technology (RATE). | Interactions and Gameplay Mechanics | Refereed Journal Contributions | Multiple Institutions |
Reis, L., Mercer, K. and Boger, J. | (in review, senior author). Technologies for fostering intergenerational connectivity and relationships: A scoping review. Systematic Reviews. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Games that Change Behaviour | Refereed Journal Contributions | University of Waterloo |
Issakainen, M., Karjalainen, K., Heimonen, S., Ylhäinen, M., Astell, A., Boger, J., Nedlund, A., Nygård, L., Mäki-Petäjä-Leinonen, A. & Rissanen, S. | (in review). Muistisairaana työelämässä – tutkimushanke työikäisenä lievään kognitiiviseen heikentymään tai muistisairauteen sairastuneiden kokemuksista ja oikeuksien toteutumisesta. (Memory impairment and working life - a research project on the experiences and legal rights of people with mild cognitive impairment or dementia). Gerontologia. | Cultural and Social Interactions | Refereed Journal Contributions | Multiple Institutions |
Pfisterer, K., Boger, J. and Wong, A. | (in press). Prototyping the Automated Food Imaging and Nutrient Intake Tracking (AFINI-T) system: A modified participatory iterative design sprint. Journal of Medical Internet Research. | Games that Change Behaviour, Serious Games and Game-Based Learning | Refereed Journal Contributions | University of Waterloo |
Chen, M.*, Fu, D., Boger, J. and Jiang, N. | (2019). Age-related Changes in Vibro-tactile EEG Response and its Implications in BCI Applications: A Comparison Between Older and Younger Populations. IEEE Transactions on Neural Systems & Rehabilitation Engineering (IEEE TNSRE), 27(4), 603-610 | Games that Change Behaviour, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Refereed Journal Contributions | University of Waterloo |
Chang, I. S., Armanfard, N., Javaid, A. Q., Boger, J. and Mihailidis, A. | (2018). Unobtrusive Detection of Simulated Orthostatic Hypotension and Supine Hypertension Using Ballistocardiogram and Electrocardiogram of Healthy Adults. IEEE Journal of Translational Engineering in Health and Medicine, 6, 1-13. | Multimodality in Gaming | Refereed Journal Contributions | Multiple Institutions |
Chang, I.S.J., Javaid, A.Q., Boger, J., Arcelus, A. and Mihailidis, A. | (2018). Design and Evaluation of an Instrumented Floor Tile for Measuring Older Adults’ Cardiac Function at Home. Gerontechnology, 17(2), 77-89 | Games that Change Behaviour, Interactions and Gameplay Mechanics | Refereed Journal Contributions | University of Waterloo |
Boger, J. and Mercer, K. | (2017). Technology for fostering intergenerational connectivity: Scoping review protocol. Systematic Reviews, 6:250. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Refereed Journal Contributions | University of Waterloo |
Chen, M. L., Yao, L., Boger, J., Mercer, K., Thompson, B., & Jiang, N. | (2017). Non-invasive brain stimulation interventions for management of chronic central neuropathic pain: a scoping review protocol. BMJ Open, 7(10), e016002. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Refereed Journal Contributions | University of Waterloo |
Grace, S., Taherzadeh, G., Chang, I. S., Boger, J., Arcelus, A. Mak, S. and Mihailidis, A. | (2017). Perceptions of seniors with heart failure regarding autonomous zero-effort monitoring of physiological parameters in the smart-home environment. Heart & Lung: The Journal of Acute and Critical Care, 46(4), 313-319 | Games that Change Behaviour, Interactions and Gameplay Mechanics, Multimodality in Gaming | Refereed Journal Contributions | Multiple Institutions |
Boger, J., Jackson, P., Mulvenna, M., Sixsmith, J., Sixsmith, A., Mihailidis, A., Kontos, P., Polgar, J., Grigorovich, A. and Martin, S. | (2017). Principles for Fostering the Transdisciplinary Development of Assistive Technologies. Disability and Rehabilitation: Assistive Technology, 12(5), 480-490. | Games that Change Behaviour | Refereed Journal Contributions | University of Waterloo (Multiple other institutions contributed) |
Boger, J., Taati, B. and Mihailidis, A. | (2015). Interdisciplinary development of manual and automated product usability assessments for older adults with dementia: Lessons learned. Disability and Rehabilitation: Assistive Technology, 11(7), 581-587. | Games that Change Behaviour, Cultural and Social Interactions | Refereed Journal Contributions | Multiple Institutions |
Boger, J. | (accepted) Ethical by design. Workshop presented at AI for Good Global Summit, UN, May 28-31, Geneva, Switzerland. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Refereed Conference Contributions | University of Waterloo, Ulster University |
Boger, J. | (2018). Ethical by design. Workshop presented at Fluxible, Sept 21, Waterloo, ON | Cultural and Social Interactions, Serious Games and Game-Based Learning | Refereed Conference Contributions | University of Waterloo |
Boger, J. and Astell, A. | (2018). DATCares: Developing AT with informal care partners. Workshop presented at Rehabilitation Engineering and Assistive Technology Society of North America (RESNA), July 15-18, Arlington, VA. | Games that Change Behaviour | Refereed Conference Contributions | University of Waterloo |
Lazar, A., Toombs, A., Morrissey, K., Kenning, G., Boger, J. and Brankaert, R. | (2018). HCIxDementia Workshop: Engaging People Living with Dementia. CHI 2018, April 21-26, Montreal, ON. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Refereed Conference Contributions | Multiple Institutions |
Plante, M., Rosa-Fortin, M., Lockner, D., Dash, D., Beleno, R., and Boger, J. | (2017) How to create a joint workshop that works: The story behind the Designing Assistive Technology that Cares (DATcares) workshop | Games that Change Behaviour | Refereed Conference Contributions | Multiple Institutions |
Chang, I. and Boger, J. | Chang, I. and Boger, J. (2017). Zero-effort ambient vitals monitoring. Workshop presented at Rehabilitation Engineering and Assistive Technology Society of North America (RESNA), June 28- 30, New Orleans, LA. | Games that Change Behaviour, Multimodality in Gaming | Refereed Conference Contributions | University of Waterloo |
Boger, J., Pigot, H., Miller, B., Fast, J., Demers, L., Plante, M., Rosa-Fortin, M-M, Lockner, D., and Beleno, R. | (2017) Designing assistive technology that cares: Dissemination of knowledge generated 15 by a multidisciplinary workshop to explore the holistic needs of family caregivers and care recipients. June 7-9, Waterloo, ON. Lead planning and execution of three-day long workshop with 40 participants from multiple disciplines and sectors from across Canada. | Games that Change Behaviour | Refereed Conference Contributions | University of Waterloo |
Morrissey, K., Lazar, A., Boger, J. and Toombs, A. | Morrissey, K., Lazar, A., Boger, J. and Toombs, A. (2017). HCIxDementia: The Role of Technology and Design in Dementia. Workshop presented at CHI 2017, May 6-11, Denver, CO | Games that Change Behaviour | Refereed Conference Contributions | University of Waterloo |
Boger, J., Viswanathan, P., and Wang, R. | (2015). The Wizard of Oz approach: A method for developing assistive technology prototypes. Workshop presented at Rehabilitation Engineering and Assistive Technology Society of North America (RESNA), June 10-14, Denver, CO. | Games that Change Behaviour | Refereed Conference Contributions | Multiple Institutions |
Boger, J., Atoyebi, O. and Leslie, M. | (2018; Convener). Caregiver-centred design of gerontechnologies for supporting unpaid care in the community. 11th World Conference of the International Society for Gerontechnology (ISG2018), May 7-11, St. Petersburg, FL. | Games that Change Behaviour | Symposium | Multiple Institutions |
Boger, J. and Eales, J. | (2017). Designing technology that cares: Elements of technology that support carer’s needs and the care recipient-carer relationship. Canadian Association on Gerontology (CAG 2017), Oct 19-21, Winnipeg, MB | Interactions and Gameplay Mechanics | Symposium | Multiple Institutions |
Fast, J., Strickfaden, M., Dalle, R., Boger, J. and Kim, C. | (2017). Assistive technologies for carers: Pathways to innovation. 7th International Carers Conference, Oct 4-6, Adelaide, Australia. | Interactions and Gameplay Mechanics | Symposium | Multiple Institutions |
Boger, J. | (2017, invited). A village within a city: Technology’s role in creating community hubs to support aging. WEiRED Symposium and Workshop, June 14 & 15, Waterloo, ON | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Symposium | University of Waterloo |
Shastri, K., Boger, J., Flora, P., Astell, A., Nedlund, A., Karjalainen, K., Mäki-Petäjä-Leinonen, A. and Nygård, L. | (accepted). A CTA-DCD Model to Determine Design Requirements for Technology to Support People with Mild Cognitive Impairment / Dementia at Work. CogSci2019, 24-29 July, Montreal, QC. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Chang, I. S., Armanfard, N., Javaid, A. Q., Boger, J. and Mihailidis, A. | (accepted). "Unobtrusive Detection of Changes in Systolic Blood Pressure Using RJ-interval of Healthy Adults with Potential Application in Orthostatic Hypotension and Supine Hypertension," IEEE Engineering in Medicine and Biology Society (EMBC), July 23-27, Berlin, Germany. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Malik, A. and Boger, J. | (accepted). Detection of Ballistocardiogram-based Heartrate for Different Activities Captured Using a Prototype Portable Seat Cushion. Rehabilitation Engineering and Assistive Technology Society of North America (RESNA), June 24-28, Toronto, ON. | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Wei, J. and Boger, J. | (accepted). Exploring the Role of Wrist Temperature in Sleep Monitoring: Findings from Case Studies. Rehabilitation Engineering and Assistive Technology Society of North America (RESNA), June 24-28, Toronto, ON. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Shastri, K., Marashi, S., Boger, J., Flora, P., Astell, A., Nedlund, A., Karjalainen, K., Mäki-PetäjäLeinonen, A. and Nygård, L. | (accepted). Determining needs for technology for people with MCI/dementia at work: a human factors approach. Rehabilitation Engineering and Assistive Technology Society of North America (RESNA), June 24-28, Toronto, ON. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Wei, J. and Boger, J. | (accepted). You Are How You Sleep: Personalized Sleep Monitoring Based on Wrist Temperature and Accelerometer Data. Paper presented at the PervasiveHealth, May 20-23, Trento, Italy | Games that Change Behaviour | Conf. Paper | University of Waterloo |
Morita, P.P., Rocha, A., Shaker, G., Lee, D. Wei, J., Fong, B., Thatte, A., Karimi, A., Xu, L., Ma, A., Wong, A., and Boger, J. | (2019). Comparison of Gait Speed Estimation of Multiple Sensor-based Technologies. 2019 International Symposium on Human Factors and Ergonomics in Health Care, Mar 25-27, Chicago, USA. | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Lee, T., Boger, J., Mulvenna, M. and Bond, R. | (2018). Teaching Ethical Design in the Era of Autonomous and Intelligent Systems, VIII World Engineering Education Forum and X Global Engineering Deans Council (WEEF-GEDC 2018), Nov 12-16, Albuquerque, NM. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, Ulster University |
Boger, J., Eales, J., Lockner, D. and Auty, M. | (2018). From lived experiences to actionable knowledge: Examples of knowledge products inspired by the Designing Assistive Technology that Cares workshop. Canadian Association on Gerontology (CAG2018). Oct 18-10, Vancouver, BC. | Serious Games and Game-Based Learning, Games that Change Behaviour | Conf. Paper | University of Waterloo |
Eisapour, M., Cao, S. and Boger, J. | (2018). Game Design for Users with Constraint: Exergame for Older Adults with Cognitive Impairment, ACM Symposium on User Interface Software and Technology (UIST), Oct 14–17, Berlin, Germany. | Serious Games and Game-Based Learning, Games that Change Behaviour, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Nygård, L., Mäki Petäjä Leinonen, A., Astell, A., Nedlund, A., Boger, J., Heimonen, S., Rosenberg, L., Ylhäinen, M., Karjalainen, K., Kottorp, A., Ryd, C., and Issakainen, M. | (2018). Dementia or mild cognitive impairment: @ work in progress. 28th Alzheimer Europe Conference, Oct 29-31, Barcelona, Spain. | Games that Change Behaviour, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Wei, J., Zhang, J. and Boger, J. | (2018). What Wrist Temperature Tells Us When We Sleep Late: A New Perspective of Sleep Health. UIC 2018: The 15th IEEE International Conference on Ubiquitous Intelligence and Computing, Oct 8-12, Guangzhou, China. | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Eisapour, M., Boger, J., Domenicucci, L. and Cao, S. | (2018). Virtual Reality Exergames for People Living with Dementia Based on Exercise Therapy Best Practices, Human Factors and Ergonomics Society Annual Meeting, Oct 1-5, Philadelphia, PA. Best student paper award. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Boroomand, A., Wei, J., Boger, J., Shaker, G., Wong, A. and Morita, P. | (2018). Autonomous Tracking of Older Adults’ Normal and Slow Walking Speeds Using 24GHz Radar. 2nd Workshop on AI for Aging, Rehabilitation and Independent Assisted Living (ARIAL) at International Joint Conference on Artificial Intelligence (IJCAI), July 13-19, Stockholm, Sweden. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Demers, L., Fast, J., Mortenson, W.B., Routhier, F., Auger, C., Ahmed, S., Boger, J., Rudzicz, F., Plante, M., Eales, J., Pysklywec, A | (2018). Developing innovative interdisciplinary technological solutions for caregivers of older adults within Canada's technology and aging network, 12th ISPRM World Congress, July 8-12, Paris, France. | Games that Change Behaviour, Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Wambua, M., Raimondo, S., Boger, J., Polgar, J., Chinaei, H. and Rudzicz, F. | (2018). Interactive search through iterative refinement, Second International Workshop on Conversational Approaches to Information Retrieval (CAIR18), at ACM SIGIR Conference on Research and Development in Information Retrieval, July 8-12, Ann Arbor, MI. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Hussein, T., Boger, J., and Rudzicz, F. | (2018). The Impact of Design on Feelings of Trust of Online Information for Family Caregivers of People with Dementia. British Computer Society 32nd Human Computer Interaction Conference (BHCI-2018). 2-6 July, Belfast, UK. | Games that Change Behaviour , Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Chen, M., Fu, D., Boger, J. and Jiang, N. | (2018). Aging Effects on the Performance of a Braincomputer Interface. Paper at the 2018 ACCES23-CMBEC41 Joint Conference, May 8-11, Charlottetown, PEI. | Games that Change Behaviour | Conf. Paper | University of Waterloo |
Chauhan, P., Boger, J., Hussein, T., Moon, S., Rudzicz, F. and Polgar, J. | (2018). Creating the CARE-RATE interface through multi-modal participatory design with caregivers of people with dementia. Presentation at the 11th World Conference of the International Society for Gerontechnology (ISG2018), May 7-11, St. Petersburg, FL. | Multimodality in Gaming, Games that Change Behaviour , Cultural and Social Interactions | Presentation | University of Waterloo |
Eisapour, M., Cao, S., Domenicucci, L. and Boger, J. | (2018). Participatory Design of a Virtual Reality Exercise for People with Mild Cognitive Impairment. Paper and case study presented at ACM CHI Conference on Human Factors in Computing Systems (CHI 2018), Apr 21-26, Montreal, QC. | Multimodality in Gaming, Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Eisapour, M., Boger, J., Domenicucci, L. and Cao, S. | (2018). Persuasive VR Design for Motivating Exercise for People Living with Dementia. Poster presented at Persuasive Technology 2018, April 16-19, Waterloo, ON. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Lau, B., Haider, S., Boroomand, A., Shaker, G., Boger, J., Wong, A. and Morita, P. | (2018). Gait speed tracking system using UWB radar. Paper and poster presentation at 12th European Conference on Antennas and Propagation (EUCAP), Apr 9-13, London, United Kingdom. (IEEE student competition finalist) | Serious Games and Game-Based Learning | Paper and Poster Presentaiton | University of Waterloo |
Boroomand, M., Shaker, G., Morita, P., Wong, A. and Boger, J. | (2018). Gait Speed Estimation Using 24GHz FMCW Radar. Poster presentation at IEEE International Conference on Biomedical and Health Informatics, Mar 4-7, Las Vegas, NV. | Serious Games and Game-Based Learning | Poster Presentation | University of Waterloo |
Denomme, L., Bruyn-Martin, L., Dash, D. and Boger, J. | (2017). Caring is more than providing care: Lessons Learned from the "Designing Assistive Technology that Cares (DAT Cares) Workshop. Oral presentation at This is Long Term Care, November 27-29, Toronto, ON. | Games that Change Behaviour, Serious Games and Game-Based Learning | Oral Presentation | University of Waterloo |
Boger, J., Eisapour, M., Domenicucci, L. and Cao, S. | (2017; invited). Design of Virtual Reality Exergame to Promote Upper-Body Movement for Older Adults with Dementia. Paper presented at the 11th Conference on Rehabilitation Engineering and Assistive Technology Society of Korea (RESKO), Nov 9-11, Goyang, South Korea. | Games that Change Behaviour, Multimodality in Gaming, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Boger, J., Miller, B. and Beleno, R. | (2017). Designing technology that cares: Outcomes from the DATcares workshop. AGE-WELL, Oct 17-19, Winnipeg, MB. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Mulvenna, M., Boger, J. and Bond, R. | (2017). Ethical by Design - A Manifesto. 35th European Conference on Cognitive Ergonomics (ECCE 2017), Sep 20-22, Umeå, Sweden. | Cultural and Social Interactions | Conf. Paper | University of Waterloo, Ulster University |
Pearce, S., Boger, J., Mrachacz-Kersting, N., Farina, D. and Jiang, N. | (2017). Evaluating the Effectiveness of different External Cues on Non-Invasive Brain-Computer Interfaces. IEEE Engineering in Medicine and Biology Society (EMBC’17), July 11-15, Jeju Island, Korea. | Multimodality in Gaming | Conf. Paper | University of Waterloo |
Boger, J., Rudzicz, F., Chinaei, H., Jónasdóttir, S. K., Wambua, M. and Polgar, J. | (2017). CARERATE: Initial development of an artificially intelligent online tool for connecting caregivers to relevant support. Rehabilitation Engineering and Assistive Technology Society of North America (RESNA), June 28-30, New Orleans, LA. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Doering, R., Polgar, J., Rudzicz, F. and Boger, J. | (2017). Designing CARE-RATE: An Online Assistive Tool for Dementia Caregivers. Paper presented at the HCIxDementia: The Role of Technology and Design in Dementia workshop, CHI 2017, May 6-11, Denver, CO. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Boger, J., Polgar, J., Rudzicz, F. and Jónasdóttir, S. | (2016). CARE-RATE: An artificially intelligent online resource for caregivers of persons with dementia. Canadian Association on Gerontology (CAG2016), Oct 20-22, Montreal, ON. | Games that Change Behaviour, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, Western University, Toronto Rehabilitation Institute |
Chinaei, H., Boger, J., Jónasdóttir, S., Polgar, J. and Rudzicz, F. | (2016). Designing and Building CARE-RATE: A Cognitive Computing System for Caregivers. AGE-WELL, Oct 18-20, Montreal, ON. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Polgar, J., Rudzicz, F., and Boger, J. | (2016). CARE-RATE: An online resource system for caregivers of persons with dementia. International Society for Gerontechnology (ISG), Sept 28-30, Nice, France. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Boger, J. | (Apr 2019). Workshop on “Artificial intelligence and health sciences” University of Bordeaux/University of Waterloo, Bordeaux, France. | Games that Change Behaviour | Presentation | University of Waterloo |
Boger, J. | (Feb 2019). Technologies that work with you: Leveraging human-centred design to create zero-effort technologies. AGE-WELL, online. | Games that Change Behaviour | Presentation | University of Waterloo |
Boger, J. | (Feb 2019). Innovation Panel. Beyond Digital Transformation, Sudbury, ON | Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Boger, J. | (Nov 2018). Artificial Intelligence: Not just for robots anymore. Science North, Sudbury, ON | Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Boger, J. | (Oct 2018). What makes for a great research career? Schulich Leader Scholarship Gala, Waterloo, ON. | Cultural and Social Interactions | Presentation | University of Waterloo |
Boger, J. | (June 2018). Technologies that work for you: Leveraging human-centred design to create zero-effort technologies. Studio 6 – Healthcare (DSGN 73160), Conestoga College, Waterloo, ON. | Games that Change Behaviour | Guest Lecture | University of Waterloo |
Boger, J. | (June 2018). Ethical issues in biomedical engineering. BioMedInnov Summer School, University of Waterloo / Paris-Sorbonne University, Paris, France. | Cultural and Social Interactions | Presentation | University of Waterloo |
Boger, J. | (Apr 2018). “CARE-RATE: Finding resources that support carers of people living with dementia”. TechThatCares (online conference). | Games that Change Behaviour, Cultural and Social Interactions | Presentation | University of Waterloo |
Boger, J. | (Mar 2018). "Technologies that work for you: Leveraging human-centred design to create zero-effort technologies". TRI research rounds, Toronto, ON. | Games that Change Behaviour | Presentation | University of Waterloo |
Boger, J. | (Mar 2018). Fostering Intergenerational Connectivity. Undergraduate/Graduate level course Multidisciplinary Perspectives on Aging (HLTH/GERON 400; HLTH 620), University of Waterloo, Waterloo, ON. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Boger, J. | (Nov 2017). Intelligent Technologies for Supporting Health, Wellbeing, and Quality of Life for Aging. Inha University, Incheon, South Korea. | Games that Change Behaviour | Presentation | University of Waterloo |
Boger, J. | (Jul 2017). From ideas to implementation: Exploring the design process. AGE-WELL EPIC Summer Institute, Shediac, NB. | Games that Change Behaviour, Cultural and Social Interactions | Presentation | University of Waterloo |
Boger, J. | (Jul 2017). Creating solutions with and for the people who use them. AGE-WELL EPIC Summer Institute, Shediac, NB. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Boger, J. | (Jun 2017). “The Future of Assistive Technology is in Supporting Functional Limitations Caused by Aging (Debate)”. Rehabilitation Engineering and Assistive Technology Society of North America (RESNA), June 28-30, New Orleans, LA. | Games that Change Behaviour | Presentation | University of Waterloo |
Boger, J. | (Mar 2017). Fostering Intergenerational Connectivity. Undergraduate/Graduate level course Multidisciplinary Perspectives on Aging (HLTH/GERON 400; HLTH 620), University of Waterloo, Waterloo, ON. | Games that Change Behaviour, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Boger, J. | (Dec 2016). Intelligent technologies for supporting aging and wellbeing. 17th Annual Human Factors Engineering Inter-University Workshop, Waterloo, ON. | Interactions and Gameplay Mechanics | Keynote Address | University of Waterloo |
Boger, J. | (2016). Design for Aging: An Introduction. Undergraduate level course Introduction to Design (SYDE161/BME161), University of Waterloo, Waterloo, ON. | Games that Change Behaviour | Guest Lecture | University of Waterloo |
Boger, J. | (2015). Women in science. University Health Network, Toronto, ON. | Cultural and Social Interactions | Presentation | University of Waterloo |
Boger, J. | (2015). Intelligent assistive technologies for supporting people who have dementia. Students Against Alzheimer's at the University of Toronto (SAAUT) annual conference, University of Toronto, Toronto, ON. | Games that Change Behaviour, Cultural and Social Interactions | Keynote Address | University of Waterloo |
Boger, J. | (2015). Artificially intelligent technologies for supporting older adults who have dementia. Graduate level course Cognitive Rehabilitation: Theory and Practice (PSY5221HS), University of Toronto, Toronto, ON. | Games that Change Behaviour | Guest Lecture | University of Waterloo |
Boger, J. | (2015). Technologies for people with cognitive impairments. Graduate level course Aging in a Technological World (GERO830), Simon Fraser University, Vancouver, BC. | Games that Change Behaviour | Guest Lecture | University of Waterloo |
Boger, J. | (2015). Research in Intelligent Ambient Technologies for Older Adults. Graduate level course Clinical Engineering Instrumentation II (BME1439), University of Toronto, Toronto, ON. | Games that Change Behaviour | Guest Lecture | University of Waterloo |
Boger, J. | (2015). Unobtrusive monitoring of the physiology and activity of seniors with HF. Cardiac and Circulatory Physiology Rounds, Mt. Sinai Hospital, Toronto, ON. | Games that Change Behaviour | Presentation | University of Waterloo |
Boger, J. | “Using VR to help seniors exercise”. 6 PM news, CTV Kitchener. Feb 2 2018. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Interview | University of Waterloo |
Boger, J. | “AI and Robotics: Toward meeting the rising needs of dementia and caregiving”. Radio Regent. Radio interview. | Games that Change Behaviour | Interview | University of Waterloo |
Boger, J. | “Dementia patients may one day get assistance from robot helpers”. CBC News. Print article. | Games that Change Behaviour | Print article | University of Waterloo |
Brey, Betsy | Indie Games in the Digital Age , edited by MJ Clarke & Cynthia Wang, Bloomberg, in press for 2020. | Narrative and Dialogue in Games | Book chapter | Multiple Institutions |
Wysocki, Matthew, and Betsy Brey. | Beyond the Sea: Navigating BioShock, edited by Felan Parker and Jessica Aldred, McGill-Queen, Nov. 2018. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Multimodality in Gaming | Book chapter | University of Waterloo, Flagler College |
Wysocki, Matthew, and Betsy Brey. | The Play Versus Story Divide in Game Studies: Critical Essays , edited by Matthew W. Kapell, McFarland, 2015, pp. 145–157. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Book chapter | University of Waterloo, University of Toronto |
Brey, Betsy | “A Choice is Better than None, Mr. DeWitt. No Matter What the Outcome”: Remix and Genre Play in BioShock Infinite.” The Journal of Contemporary Rhetoric, vol. 7, no. 2/3, 4 Oct. 2017, pp. 104–112. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Article | University of Waterloo |
Brey, Betsy | “Our State in Middle-State: A Letter from the Editor-in-Chief.” First Person Scholar. Wed. 6 Sep. 2017. | Narrative and Dialogue in Games | Article | University of Waterloo |
Brey, Betsy | “‘Thank Goodness You’ve Returned’: Retracing Nostalgia in Diablo.” First Person Scholar. Wed. 28 Jun. 2017. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Article | University of Waterloo |
Brey, Betsy | “Unraveling Anthologies: A Review of Unraveling Resident Evil.” First Person Scholar. Wed. 16 Mar. 2016. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Article | University of Waterloo |
Brey, Betsy | 2019 Canadian Congress for the Humanities Conference, Canadian Game Studies Association Area o Panel Chair: "Narratives, in Theory"and “Narrative Structures” | Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Brey, Betsy | 2019 Canadian Congress for the Humanities Conference, Canadian Game Studies Association Area o Presented paper: “’FNAF Can’t be Solved’: Para-Narrative Structure in Five Nights at Freddy's | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Research Presentation | University of Waterloo |
Brey, Betsy | 2019 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Presented paper: “Digital Dialogics: Bakhtin, Narrative Structure, and Videogames” | Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Brey, Betsy | 2019 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Panel Chair: “Narrative and Stories are Not the Same” | Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Brey, Betsy | 2018 Canadian Congress for the Humanities Conference, Canadian Game Studies Association Area o Presented paper: “Playing on the Surface: Gameplay Narratology and Playing Game Stories” | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Brey, Betsy | 2018 Canadian Congress for the Humanities Conference, Canadian Game Studies Association Area o Panel Chair: “Designing Stories: Narrative and Game Mechanics” | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Research Presentation | University of Waterloo |
Brey, Betsy | 2018 Canadian Congress for the Humanities Conference, Canadian Game Studies Association Area o Workshop Leader: “Publishing in Game Studies: Journals, Books and the Middle-State” | Serious Games and Game-Based Learning, Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Brey, Betsy | 2018 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Presented paper: “Five Nights at Fan Games: Adaptability in Game Design” | Interactions and Gameplay Mechanics | Research Presentation | University of Waterloo |
Brey, Betsy | 2018 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Panel Chair: “Fan Communities and Communities at Play” | Cultural and Social Interactions, Games that Change Behaviour | Research Presentation | University of Waterloo |
Brey, Betsy | 2018 Society for Cinema and Media Studies Conference o Panel Respondent: “Ways of Play: Histories and Futures of Genre in Video Game Studies” | Cultural and Social Interactions | Presentation | University of Waterloo |
Brey, Betsy | 2017 Canadian Congress for the Humanities Conference, Canadian Game Studies Association Area o Presented paper: “Fact and/or Fiction?: VR Storytelling and Cognitive Narratology” | Narrative and Dialogue in Games, Multimodality in Gaming | Research Presentation | University of Waterloo |
Brey, Betsy | 2017 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Presented paper: “This Byte Entity Observes Us: Glitch Horror and Player Agency” | Interactions and Gameplay Mechanics, Games that Change Behaviour | Research Presentation | University of Waterloo |
Brey, Betsy | 2017 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Panel Chair, “The Horrific Morals of Narrative” | Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Brey, Betsy | 2016 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Paper presented by co-author in absentia, “Somewhere Beyond the Sea’: Liminality in BioShock’s Rapture” | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Games that Change Behaviour | Research Presentation | University of Waterloo |
Brey, Betsy | 2016 Canadian Congress for the Humanities Conference, Canadian Game Studies Association Area o Presented paper: “Twine, Hypertext, and Games: Ideologies and Implications” | Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Brey, Betsy | 2015 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Presented Paper: “Hail Helix!: Metanarrative in TwitchPlaysPokemon” | Narrative and Dialogue in Games, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Research Presentation | University of Waterloo |
Brey, Betsy | 2015 Popular Culture/American Culture Association National Conference, Game Studies Subject Area o Panel Chair, “The Future of Gaming” | Serious Games and Game-Based Learning | Research Presentation | University of Waterloo |
Brey, Betsy | 2018 “INTERACTION Dialogue: Learning Through Play” public panel at THEMUSEUM in Kitchener, Ontario Panel Moderator | Serious Games and Game-Based Learning | Invited Talk | University of Waterloo |
Brey, Betsy | 2017 Women in Geek Culture event for the Women’s Centre at the University of Waterloo Presented talk: “The Gaming Industry and Women” | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Brey, Betsy | Mar 2019; invited guest lecture on games as critical thinking tools, INTEG 251, Creative Thinking | Serious Games and Game-Based Learning | Guest Lecture | University of Waterloo |
Brey, Betsy | Feb 2017; invited guest lecture on social media and trolling in ENGL 293, Intro to Digital Media Studies | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Brey, Betsy | Feb 2017; invited guest lecture on gameplay as social media in ENGL294, Social Media | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Games that Change Behaviour | Guest Lecture | University of Waterloo |
Brey, Betsy | Sep 2015; invited guest lecture on videogame storytelling in ENGL295, Game Studies | Narrative and Dialogue in Games | Guest Lecture | University of Waterloo |
Brey, Betsy, Ore, Jonathan. | “Loot box brouhaha: Are video games becoming too much like gambling?” CBCnews. CBC/Radio Canada. 29 Oct. 2017. Web. | Games that Change Behaviour | Interview | University of Waterloo |
Brey, Betsy. Latif, Anam. | "The streets are alive with Pokémon, for better or worse." Waterloo Region Record, 20 July 2016. Web. o http://www.therecord.com/news-story/6776264-the-streets-are-alive-with-pok-mon-for-better-or-worse/ | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Games that Change Behaviour | Interview | University of Waterloo |
Brey, Betsy. Bueckert, Kate | "Pokémon Go more than just looking at your phone, UW researcher says." CBCnews. CBC/Radio Canada, 12 July 2016. Web. o http://www.cbc.ca/news/canada/kitchener-waterloo/pok%C3%A9mon-go-more-than-just-looking-at-your-phone-uw-researcher-says-1.3675153 | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Games that Change Behaviour | Interview | University of Waterloo |
Brey, Betsy | Pokémon Go gets gamers off the couch and into their communities." CBCnews. CBC/Radio Canada, 22 Dec. 2016. Web. o http://www.cbc.ca/player/play/2691642674/ | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Games that Change Behaviour | Interview | University of Waterloo |
Caroline Wong, John Michela | Illuminating Career Attraction by Assessing the Impacts of Exposure to Theoretically Crucial Information. (2017). University of Waterloo. Bachelor's Honours. Number of Pages: 46 Supervisor: John Michela | Interactions and Gameplay Mechanics | Thesis | Multiple Institutions |
Chan, Long Ting and Wallace, James R. | (2018). Changing Peer Support Attitudes with Avatar-based Gamification. ACM Conference on Human Factors in Computing Systems, (LBW566) | Games that Change Behaviour, Interactions and Gameplay Mechanics | Poster Presentation | University of Waterloo |
Chan, Tina and McMurray, Josephine and Sidahmed, Alaaddin and Wallace, James R | ACM International Conference on Interactive Surfaces and Spaces (ISS 2018), (381--385) | Serious Games and Game-Based Learning | Poster Presentation | University of Waterloo |
Cheung, Victor and Wallace, James. | (2016). Quantum Cats: The Demo. ACM Conference on Interactive Surfaces and Spaces (ISS 2016), (445--448) | Serious Games and Game-Based Learning | Poster Presentation | University of Waterloo |
Christou G, Zaphiris P, Lai-Chong Law E, Hacke L, Geerts D. | (2015). Designing and Evaluating Sociability in Online Video Games. Computers in Human Behavior. | Cultural and Social Interactions | Journal Article | Multiple Institutions |
Christou G, Zaphiris P, Lai-Chong Law E, Nacke L E, Geerts D. | (2015). Special Section on Designing and Evaluating Sociability in Online Video Games with Guest Editors Effie Lai-Chong Law, David Geerts, Georgios Christou, Lennart Nacke and Panayotis Zaphiris. Computers in Human Behavior. 53: 113. | Cultural and Social Interactions | Journal Article | Multiple Institutions |
Co-Authors: Judy Ehrentraut and Diana Moreno-Ojeda. | Future of Learning Lifelong Guidance: the Structural Support for Lifelong Learning 2019 White Paper, Deloitte Touche Tohmatsu Ltd. (Forthcoming 2019) | Serious Games and Game-Based Learning | Article | Multiple Institutions |
Craig Anslow, Pedro Campos, Andrés Lucero, Laurent Grisoni, Mirjam Augstein, James Wallace. | . (2016). Collaboration meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables. ACM Conference on Interactive Surfaces and Spaces, Niagara Falls, Canada | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Cox, A L, Cairns, P, Bernhaupt, R, Nacke, L E. | (2015). Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Cox, A L, Cairns, P, Bernhaupt, R, Nacke, L E. Published, ACM | Games that change behaviour | Book | Multiple Institutions |
Browne, P. Schram, B. , Whitson, J.R. , Simon, B. , Parker, F. , Perks, M. , Yolgormez, C. , & Lavenir, G . | “Hosting a Symposium as Data Collection: Bringing together dispersed participants and creating “the field”. Loading…The Journal of the Canadian Game Studies Association. (accepted pending minor revisions) | Cultural and Social Interactions | Submitted Book Chapters and Articles | Multiple Institutions |
Whitson, J.R. and French, M. | “Productive Play: Games, gambling and the shift from responsible consumption to responsible production”. Special Issue on Digital Transformations in Gaming and Gambling Consumption. Journal of Consumer Culture. Edited by Tom Brock and Mark R. Johnson. (under review) | Games that Change Behaviour, Cultural and Social Interactions | Submitted Book Chapters and Articles | Multiple Institutions |
Browne, P. and Whitson, J.R. | “Network or Die: What Social Network Analysis can tell us about indie game development”. In P. Ruffino (Ed.), Gaming After Independence: Production, consumption, autonomy and inclusivity in independent game development. Abingdon, Oxon: Routledge. (under review) | Cultural and Social Interactions | Submitted Book Chapters and Articles | Multiple Institutions |
Deterding, S. Cooper, S. Canossa, A. Nacke, L.E. Harteveld, C. & Whitson, J.R. | "Gamifying Research: Strategies, Opportunities, Challenges, Ethics". CHI 2015: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM Press. 2015: 2421-2424. https://dl.acm.org/citation.cfm?id=2702646 | Games that Change Behaviour , Cultural and Social Interactions, Interactions and Gameplay Mechanics | Workshop | Multiple Institutions |
Diana C. Moreno Ojeda | Changing Intelligence: AI and the Future of Learning Communitech | Waterloo ON. | Apr. 10 | Serious Games and Game-Based Learning, Cultural and Social Interactions | Invited Talk | University of Waterloo |
Diana C. Moreno Ojeda | Human-AI enmeshment in Science Fiction: Lessons on Agency and Power Society for Literature, Science, and the Arts 2019 | University of California Irvine | Irvine, CA | Nov. 7-9 | Cultural and Social Interactions, Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Diana C. Moreno Ojeda | Speculation: The Power of Counterfactuals and Rhetorical Conditionals Tri-University Graduate Symposium | University of Waterloo | Waterloo ON. | Apr. 12 | Cultural and Social Interactions, Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Diana C. Moreno Ojeda | Appraisal Strategies in Women’s Public Speech W3 Represents: A Research Symposium | University of Waterloo | Waterloo ON. | Feb. 20 | Cultural and Social Interactions, Narrative and Dialogue in Games | Symposium | University of Waterloo |
Dixon, M., Templeton, J., Collins, K., Wojtowicz, L., Harrigan, K., Fugelsang, J., & Siu, V. | (2015). Cross-modal attention in the ‘reel’ world: Visual and auditory influences on near-misses in multi-line slot machine play. To appear in: J. Fawcett, E. F. Risko, & A. Kingstone (Eds.), The Handbook of Attention Cambridge, MA: MIT Press | Games that Change Behaviour , Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
Dixon, M.J., Stange, M., Larche, C., Graydon, C., Fugelsang, J., & Harrigan, K. | (2017). Dark flow, depression, and multiline slot machine play. Journal of Gambling Studies. https://doi.org/10.1007/s10899-017-9695-1 | Games that Change Behaviour , Interactions and Gameplay Mechanics | Refereed Journal Article | University of Waterloo |
Dominic Elm, Dennis L. Kappen, Gustavo F. Tondello, and Lennart E. Nacke. | CLEVER: Gamification and Enterprise Knowledge Learning. Proceedings of CHI PLAY ‘16 Extended Abstracts . ACM, 2016. | Games that Change Behaviour , Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Dominic Elm, Gustavo F. Tondello, and Lennart E. Nacke. | CLEVER: A Gameful Enterprise Learning System. 1 st International Workshop on Gamification and Games for Learning . Tenerife, Spain, 2017. | Games that Change Behaviour , Cultural and Social Interactions, Interactions and Gameplay Mechanics | Workshop | University of Waterloo |
Dominic Elm, Gustavo F. Tondello, Dennis L. Kappen, Marim Ganaba, Melissa Stocco, and Lennart E. Nacke | CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. Proceedings of CHI PLAY 2016 Extended Abstracts . Austin, TX, USA: ACM, 2016. | Games that Change Behaviour , Serious Games and Game-Based Learning, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Gustavo F. Tondello and Lennart E. Nacke. | Player Characteristics and Video Game Preferences. Proceedings of CHI PLAY 2019 . Barcelona, Spain. ACM, 2019 (forthcoming) | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Gustavo F. Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, and Lennart E. Nacke. | “I don’t fit into a single type”: A Trait Model and Scale of Game Playing Preferences. In Proceedings of INTERACT 2019. Springer, 2019 (forthcoming). | Games that Change Behaviour , Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Rita Orji, Gustavo F. Tondello, and Lennart E. Nacke. | Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. Proceedings of CHI 2018 . Montreal, QC, Canada: ACM, 2018 | Games that Change Behaviour , Serious Games and Game-Based Learning, Cultural and Social Interactions | Conf. Paper | University of Waterloo, Dalhousie University |
Drachen A, Mirza-Babaei P, Nacke L E. | (2018). Games User Research. : 560. Drachen A, Mirza- Babaei P, Nacke L E. In Press, Oxford University Press | Serious Games and Game-Based Learning, Multimodality in Gaming | Book | University of Waterloo |
Ekaterina Pogrebtsova, Gustavo F. Tondello, Hardy Premsukh, and Lennart E. Nacke. | Using technology to boost employee wellbeing? How gamification can help or hinder results. Positive Gaming: Workshop on Gamification and Games for Wellbeing . Amsterdam, The Netherlands, 2017. | Games that Change Behaviour , Serious Games and Game-Based Learning | Workshop | University of Waterloo, University of Guelph |
Elm D*, Kappen DL*, Tondello GF*, Nacke LE. | (2016). CLEVER: Gamification and Enterprise Knowledge Learning. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Ab. CHI PLAY 2016, Austin, Texas, United States (141-148) | Games that Change Behaviour | Conf. Paper | University of Waterloo |
Elm D*, Tondello GF*, Kappen DL*, Ganaba M*, Stocco M*, Nacke LE. | (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning (Game Competition). Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Ab. CHI PLAY 2016, Austin, Texas, United States (61-66) | Games that Change Behaviour , Cultural and Social Interactions | Poster Presentation | University of Waterloo |
Vossen, Emma. | “The Historical Inaccessibility of Female Representation” in Feminist Media Histories . Special Issue on Video Games. 2019. Forthcoming. | Cultural and Social Interactions | Journal Article | University of Waterloo |
Vossen, Emma. | “Publish AND Perish: On Publishing, Precarity and Poverty in Academia” in Journal of Working-Class Studies. Volume 2 Issue 2, Dec 2017. | Cultural and Social Interactions | Journal Article | University of Waterloo |
Vossen, Emma. | “The Magic Circle and Consent in Gaming Practices” in Feminism in Play . Eds: Gerald Voorhees, Kishonna Gray, Emma Vossen. London: Palgrave-Macmillan, 2018. | Cultural and Social Interactions, Games that Change Behaviour , Serious Games and Game-Based Learning | Book Chapter | University of Waterloo |
Vossen, Emma. | “Feminism and Sexual Fantasy: Reading and Defending Fifty Shades of Grey as Pornography” in Sexual Fantasies . Eds: Mariah Larsson and Sara Johnsdotter. Frankfurt: Peter Lang International Academic Publishers, 2015. | cultural and social interactions | Book Chapter | University of Waterloo |
Vossen, Emma | “Games of the Year 2018 - Labourers in a Dangerous Time.” Third Person , 2019. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Article | University of Waterloo |
Vossen, Emma. | “Why I need ReFiG.” Pause Button , 2016. | Cultural and Social Interactions | Article | University of Waterloo |
Vossen, Emma | “Academic Vigilantism” First Person Scholar , 2016. | Cultural and Social Interactions | Article | University of Waterloo |
Vossen, Emma. | “Publish or Perish, or Publish with Purpose?” First Person Scholar, 2016. | Cultural and Social Interactions | Article | University of Waterloo |
Vossen, Emma. | “7 Reasons why Wynonna Earp is Doing Everything Supernatural did Wrong, Right.” Dork Shelf, 2016. | Cultural and Social Interactions | Article | University of Waterloo |
Vossen, Emma. | “Teaching Games While Feminist.” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. The University of British Columbia. June 2019. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Space Invaders: Gender, Games, and Culture.” Institute for Research on Digital Learning Speaker Series. York University. February 28 2019. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Queering the Links Between Sexual Orientation and the Female Gamer Identity.” Queerness and Games Conference. Concordia University. September 29 2018. | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Invited Talk | University of Waterloo |
Vossen, Emma. | “On Nazis and Gamers: How Harassment has Changed.” ReFiG 2018 Conference: Places and Spaces. October 27 2018 | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “First Person Scholar.” The University of Waterloo Library. February 10 2017. | All Themes | Invited Talk | University of Waterloo |
Vossen, Emma. | “The Cultural Inaccessibility of Game Studies.” Canadian Game Studies Association. Congress 2017. Ryerson University. June 1 2017. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Mapping Gender Identity in Digital Games” ReFIG. Concordia University. November 28 2016. | Cultural and Social Interactions, Games that Change Behaviour | Invited Talk | University of Waterloo |
Vossen, Emma. | “First Person Scholar: Publish with Purpose” SSHRC Impact Awards. November 21 2016. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Publishing in Game Studies” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. June 2 2016 | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “I was Vivian James: Why Girls and Women join Conservative Video Game Movements.” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. June 1 2016. | Cultural and Social Interactions, Games that Change Behaviour | Invited Talk | University of Waterloo |
Vossen, Emma. | 2016 “First Person Scholar: Publish with Purpose.” SSHRC Storytellers Competition. Congress of the Social Sciences and the Humanities. The University of Calgary. May 2016. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “‘Temporary worlds within the ordinary world’: The Magic Circle and Informed/Enthusiastic Consent in BDSM and Gaming Practices.” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. June 4 2015 | Cultural and Social Interactions, Games that Change Behaviour , Interactions and Gameplay Mechanics | Invited Talk | University of Waterloo |
Vossen, Emma. | “First Person Scholar: Talking to Games Academics, Enthusiasts and Professionals.” Canadian Game Studies Association. Congress. June 4 2015. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Lord of the Rings, Lady Hobbits: An Embodied Reimagining of Peter Jackson’s The Lord of the Rings using The Lord of the Rings Online .” Medievalism and Games. The University of California Davis. May 3rd 2015. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Invited Talk | University of Waterloo |
Vossen, Emma. | “‘Nothing except ink and paper’: An Examination of Metapornographical Comics.” Canadian Society for the Study of Comics. Toronto Reference Library. May 8th 2015. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Vossen, Emma. | “First Person Scholar: Publish with Purpose.” IMMERSe Meeting. The Games Institute.. 2015. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Escape Rooms, Genre, Immersion, and Play” Games Institute Brown Bag Series. The University of Waterloo. Games Institute.. July 2015. | Multimodality in Gaming, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Invited Talk | University of Waterloo |
Vossen, Emma. | “Gamergate.” The University of Waterloo. Department of English. Social Media Studies. Professor Betsy Brey. November 2016. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Women in Gaming.” The University of Waterloo. Department of Recreation and Leisure. Professor Shannon L Stettner. November 2016. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Gamergate and Feminism.” Centennial College. Department of Graduate Studies. School of Business. Gender and Development. Professor Fidaa Shehada. July 2016. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | Online Hate, Online Healing: Gamergate, Misogyny and Internet Feminism.” The University of Waterloo. Department of English. Social Media Studies. Professor Lauren Burr. March 2016. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “In Game Sex. Sex in Game. Games in Sex. Sex as Game. Sex with Games?” The University of Waterloo. WS365: Gender and Race in the Global Games Industry. Department of Women’s Studies. Professor Steve Wilcox. Jan 26 2016. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Function of Fantasy in Comics.” The University of Waterloo. Department of English. Forms of Fantasy. Professor Elise Vist. January 2016. | Narrative and Dialogue in Games | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Informed/Enthusiastic Consent in Gaming Practices.” The University of Waterloo. Department of Sociology and Legal Studies. Sociology 225: Games and Gamers. Professor Professor Jennifer Whitson. November 18 2015. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Game Criticism: Journalism, Academia, Blogging and Games.” The University of Waterloo. Department of English. English 294: Game Studies. Professor Marcel O’Gorman. October 20 2015. | Cultural and Social Interactions, Narrative and Dialogue in Games | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Gender, Games, and Cobble Cards.” The University of Waterloo. Department of Recreation and Leisure. Play, Creativity and Child Development (REC 200), Professor Zara Rafferty. April 2015. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Consent in Gaming.” University of Waterloo Stratford Campus. Department of Global Business Digital Arts. GBDA302: Values-in-Design and Media Practice: Gamification. Professor Jennifer Whitson. March 18 2015. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Queer identity, Gamer identity, and Gender in the Games Industry.” The University of Waterloo. Department of Drama and Speech Communication. Discourses of Digital Games. Professor Gerald Voorhees. February 24 2015. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Race, Gender and Queer Identity in Mariko Tamaki and Jillian Tamaki’s Skim .” The University of Waterloo. Department of English. Youth and Adolescence. Professor Tommy Maybury. January 29 2015. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “The Grammar and the Gutters: How to Read Comics.” The University of Waterloo. Department of English. English 108: Youth and Adolescence. Professor Tommy Maybury. January 27 2015. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | Women's Studies/Game Studies . Co-Editor. The University of Waterloo. 2015–2018 | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Vossen, Emma. | First Person Scholar. Editor-in-Chief. The University of Waterloo. September 2015–September 2016 | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Vossen, Emma. | First Person Scholar. Managing Editor. The University of Waterloo. April 2015–September 2016 | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Vossen, Emma. | First Person Scholar. Podcast Editor. The University of Waterloo. April 2015–September 2016 | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Vossen, Emma. | Arman Aghbali, “Crisis of the Toxic Nerds: How Men Ruined Nerd Culture and Made Gaming a Toxic Place for Everyone Else.” Built to Play. CJRU 1280AM. September 2018. Extensive interview as part of a radio documentary. | Cultural and Social Interactions | Interview | University of Waterloo |
Vossen, Emma, Kulkarn, Akshay | “Get Out Of My Hobby – How a journalist views toxic masculinity in gaming” Buzz , 2018. | Cultural and Social Interactions | Interview | University of Waterloo |
Vossen, Emma. | “How Gamers Are Facilitating The Rise Of The Alt-Right.” NBC News - Video with over 200,000 views. | Cultural and Social Interactions | Interview | University of Waterloo |
Vossen, Emma. | “The Dangerous Game: Gamergate and the "alt-right."” CBC Ideas - Hour-long radio special about my dissertation research. December 2017. | Cultural and Social Interactions | Interview | University of Waterloo |
Vossen, Emma. | “Promotion: The Dangerous Game”. CBC. Toronto Ontario. 2016 - Conducted 13 live syndicated radio interviews answering questions about the Trump election, games culture, and promoting the CBC documentary about my research. | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Radio Broadcast | University of Waterloo |
Vossen, Emma. | “Episode 135: Just Too Canadian: A Conversation on Feminist Game Studies with Emma Vossen.” NYMG Podcast. Not Your Mama’s Gamer. S eptember 2016. | Cultural and Social Interactions | Podcast | University of Waterloo |
Vossen, Emma. | The Legend of Zelda fans decry lack of female lead as 'lazy' and 'laughable.'” CBC. | Cultural and Social Interactions, Narrative and Dialogue in Games | Interview | University of Waterloo |
Vossen, Emma. | "Speaking of Ideas." CBC Ideas/ SSHRC. Congress 2016. | Cultural and Social Interactions | Interview | University of Waterloo |
Vossen, Emma. | Literary Landscapes . 2016. CKCU-FM. . | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Interview | University of Waterloo |
Vossen, Emma. | “Emma Vossen and the Rise of the GI Janes” Her Campus. Dec 12 2015. | Cultural and Social Interactions, Narrative and Dialogue in Games | Interview | University of Waterloo |
Vossen, Emma. | Refiguring Innovation in Games Conference. Co-organized with Jennifer Jenson and Colleen Thumlert. October 25–27 2018. | Narrative and Dialogue in Games, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conference Organization | University of Waterloo |
Emma Vossen, Jennifer Jenson and Colleen Thumlert. | Refiguring Innovation in Games Conference. Ontario College of Art and Design. Co-organized with Jennifer Jenson and Colleen Thumlert. November 7–9 2019. | Cultural and Social Interactions | Conference Organization | Multiple Institutions |
Emma Vossen, Sarah Evans, Joshua Jackson, Elyse Janish and Alisha Karabinus | “A Field of our Own: Toward a Millennial Feminist Game Studies Workshop.” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. The University of British Columbia. Co-organized with Sarah Evans, Joshua Jackson, Elyse Janish and Alisha Karabinus. June 2019. | Cultural and Social Interactions | Workshop | Multiple Institutions |
Gauthier, R.P., Wallace, J.R., & Costello, J. | (Submitted April 2018). "I Will Not Drink With You Today": Understanding Addiction Recovery Communities on Reddit. Computer Supported Cooperative Work (CSCW) Conference 2019. | Cultural and Social Interactions, Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Georges V, Courtemanche F, Sénécal S, Léger PM, Nacke LE, Pourchon R. | (2017). The Adoption of Physiological Measures as an Evaluation Tool in UX. International Conference on HCI in Business, Government, and Organizations (LNCS vol 10293). HCI International 2017, Vancouver, BC, Canada (90-98) | Games that Change Behaviour , Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | Multiple Institutions |
Ghare M*, Pafla M*, Wong C*, Wallace J, Scott S. | (2018). Increasing Passersby's Engagement with Public Large Interactive Displays: A Study of Proxemics and Conation. Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (ISS 2018). ACM International Conference on Interactive Surfaces and Spaces (ISS 2018) | Interactions and Gameplay Mechanics, Games that Change Behaviour , Multimodality in Gaming | Conf. Paper | University of Waterloo, University of Guelph |
Ghare, M., Pafla, M., Wong, C., Wallace, J. R., & Scott, S. D. | (2018, November). In- creasing Passersby Engagement with Public Large Interactive Displays: A Study of Proxemics and Conation. In Proceedings of the 2018 ACM International Con- ference on Interactive Surfaces and Spaces (pp. 19-32), Tokyo, Japan. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Multimodality in Gaming | Conf. Paper | University of Waterloo, University of Guelph |
Gordon Minaker, Oliver Schneider, Richard L Davis, and Karon E. MacLean. | Gordon Minaker, Oliver Schneider, Richard L Davis, and Karon E. MacLean. HandsOn: enabling embodied, creative STEM e-learning with programming-free force feedback. In EuroHaptics ’16, pages 427–437, 2016. | Serious Games and Game-Based Learning, Multimodality in Gaming | Refereed Paper | Multiple Institutions |
Graydon, C. Dixon, M., Harrigan, K., Fugelsang, J, & Jarick, M. | (2017). Losses disguised as wins in multiline slots: using an educational animation to reduce erroneous win overestimates. International Gambling Studies. 17(3), 442-458. http://www.tandfonline.com/doi/full/10.1080/14459795.2017.1355404 | Games that Change Behaviour , Multimodality in Gaming, Interactions and Gameplay Mechanics | Refereed Journal Article | University of Waterloo |
Griffin, D. B., Black, L. A., Balbon, P., Mehlenbacher, A. R. | (2019). Tiger Beetles and Other Citizen Science Stories. East Asian Science, Technology and Society, 13(2), 323-330. https://read.dukeupress.edu/easts/article/13/2/323/138763/Tales-of-Tiger-Beetles-and-Other -Citizen-Sciences | Cultural and Social Interactions | Book review | University of Waterloo |
Gustavo F Tondello | Episode 35 of the Professor Game Podcast (published on June 25, 2018), in which I was interviews for 40 minutes by Rob Alvarez Bucholska about gamification for education and user experience design | Cultural and Social Interactions, Serious Games and Game-Based Learning, Games that Change Behaviour | Interview | University of Waterloo |
Gustavo F. Tondello. | How to publish research results for academic and non-academic audiences. XRDS: Crossroads 25 , 1 (September 2018), ACM, 16–17. | Games that Change Behaviour | Article | University of Waterloo |
Gustavo F. Tondello. | Positive Computing: a novel research field to promote human well-being. In XRDS: Crossroads 23 , 4 (May 2017), ACM, 20–20. | Cultural and Social Interactions, Serious Games and Game-Based Learning, Games that Change Behaviour | Article | University of Waterloo |
Gustavo F. Tondello | An Introduction to Gamification in Human-Computer Interaction. In XRDS: Crossroads 23, 1 (September 2016), ACM, 15–17. | Cultural and Social Interactions, Serious Games and Game-Based Learning, Games that Change Behaviour | Article | University of Waterloo |
Gustavo F. Tondello. | A Super Better Gameful Life. In First Person Scholar, November 25, 2015. Online: http://www.firstpersonscholar.com/a-super-better-gameful-life/ Gustavo F. Tondello. A Super Better Gameful Life. In First Person Scholar, November 25, 2015. Online: http://www.firstpersonscholar.com/a-super-better-gameful-life/ | Serious Games and Game-Based Learning, Cultural and Social Interactions, Multimodality in Gaming | Article | University of Waterloo |
Gustavo F. Tondello and Lennart E. Nacke. | Towards Customizing Gameful Systems by Gameful Design Elements. 3 rd International Workshop on Personalization in Persuasive Technologies . Waterloo, ON, Canada: CEUR-WS.org, 2018. | Serious Games and Game-Based Learning, Multimodality in Gaming, Serious Games and Game-Based Learning | Workshop | University of Waterloo |
Gustavo F. Tondello and Lennart E. Nacke. | Gamification: Tools and Techniques for Motivating Users. Proceedings of CHI 2018 Extended Abstracts . Montreal, QC, Canada: ACM, 2018 | Games that Change Behaviour , Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Gustavo F. Tondello and Lennart E. Nacke. | Applying the Gameful Design Heuristics. Proceedings of CHI 2017 Extended Abstracts . Denver, CO, USA: ACM, 2017 | Games that Change Behaviour , Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Gustavo F. Tondello and Lennart E. Nacke. | Gamification Research: a 50-years Retrospective from PBLs Towards Conscious Evolution. Workshop on Fictional Game Elements . Austin, TX, USA, 2016. | Serious Games and Game-Based Learning, Games that Change Behaviour | Workshop | University of Waterloo |
Gustavo F. Tondello and Lennart E. Nacke. | Towards a Personalized Playful Digital Wellness Assistant. Proc. Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions , London, UK, 2015. | Games that Change Behaviour , Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Workshop | University of Waterloo |
Gustavo F. Tondello, Alberto Mora, and Lennart E. Nacke. | Elements of Gameful Design Emerging from User Preferences. Proceedings of CHI PLAY 2017. Amsterdam, The Netherlands: ACM, 2017. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, Universitat de Oberta de Calalunya |
Gustavo F. Tondello, Alberto Mora, Andrzej Marczewski, and Lennart E. Nacke. | Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish. International Journal of Human-Computer Studies 127: 95-111, 2019. | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, Universitat Oberta de Catalunya |
Gustavo F. Tondello, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe, Rita Orji, and Lennart E. Nacke. | Towards a Trait Model of Video Game Preferences. International Journal of Human-Computer Interaction 34(8): 732-748, 2018. | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Gustavo F. Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, and Lennart E. Nacke. | Heuristics Evaluation for Gameful Design. Proceedings of CHI PLAY ‘16 Extended Abstracts . 2016. | Serious Games and Game-Based Learning, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, University of Basel |
Gustavo F. Tondello, Dennis L. Kappen, Marim Ganaba, and Lennart E. Nacke. | Gameful Design Heuristics: A Gamification Inspection Tool. In Human-Computer Interaction. Perspectives on Design. Proceedings of HCI International 2019. LNCS 11566. Springer, 2019. | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Gustavo F. Tondello, Hardy Premsukh, and Lennart E. Nacke. | A Theory of Gamification Principles Through Goal-Setting Theory. Proceedings of HICSS 2018. Waikoloa, HI: IEEE, 2018. | Games that Change Behaviour , Cultural and Social Interactions, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Gustavo F. Tondello, Rina R. Wehbe, and Lennart E. Nacke. | CHI PLAYGUE: A Mobile Conference Networking Game. Proceedings of ISS 2016 . Niagara Falls, ON, Canada: ACM, 2016. | Cultural and Social Interactions, Games that Change Behaviour | Conf. Paper | University of Waterloo |
Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart E. Nacke. | The Gamification User Types Hexad Scale. Proceedings of CHI PLAY 2016 . Austin, TX, USA: ACM, 2016. (Most cited CHI PLAY paper as of August 2018 on Google Scholar). | Serious Games and Game-Based Learning, Games that Change Behaviour , Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Gustavo F. Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart E. Nacke. | A Framework and Taxonomy of Videogame Playing Preferences. Proceedings of CHI PLAY 2017 . Amsterdam, The Netherlands: ACM, 2017. | Games that Change Behaviour , Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Gustavo F. Tondello, Rina R. Wehbe, Samantha Stahlke, Amanda Leo, Rylan Koroluk and Lennart E. Nacke. | CHI PLAYGUE: A Networking Game of Emergent Sociality. Proceedings of CHI PLAY 2015 . London, UK: ACM, 2015. | Cultural and Social Interactions, Games that Change Behaviour | Conf. Paper | University of Waterloo, University of Ontario Institute of Technology |
Gustavo F. Tondello, Rina R. Wehbe, Zachary O. Toups, Lennart E. Nacke and Nicole K. Crenshaw | Understanding Player Attitudes Towards Digital Game Objects. Proceedings of CHI PLAY 2015 . London, UK: ACM, 2015. | Games that Change Behaviour , Serious Games and Game-Based Learning, Cultural and Social Interactions | Conf. Paper | University of Waterloo, New Mexico State University, University of California |
Gustavo F. Tondello, Rita Orji, and Lennart E. Nacke. | Recommender Systems for Personalized Gamification. Proceedings of UMAP’17 Adjunct . Bratislava, Slovakia: ACM, 2017. | Games that Change Behaviour , Serious Games and Game-Based Learning, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Gustavo Forts Tondello. | Dynamic Personalization of Gameful Interactive Systems . Waterloo, ON: University of Waterloo, 2019 (Ph.D. Dissertation | Interactions and Gameplay Mechanics, Games that Change Behaviour | Dissertation | University of Waterloo |
Gustavo Tondello (PhD Student) | (2017). CHI'17: Gameful Heuristics Course. CHI 2017: Conference on Human Factors in Computing Systems, Denver, Colorado, United States | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Harrigan, K. A. | 2017: Interviewed by Mark Kelley for CBC’s Fifth Estate. | Cultural and Social Interactions | Interview | University of Waterloo |
Harrigan, K. A. | 2016: Interviewed by Craig Norris from CBC-KW re OLG lottery revenue decrease | Games that Change Behaviour , Interactions and Gameplay Mechanics, Multimodality in Gaming | Interview | University of Waterloo |
Harrigan, K. A. | 2015 Australian documentary called “Ka Ching!” on problem gambling. Filming took place in our Gambling Research Lab. http://kachingfilm.com/#about | Games that Change Behaviour , Interactions and Gameplay Mechanics, Multimodality in Gaming | Interview | University of Waterloo |
Harrigan, K. A. | “Regard sur Loto Quebec” on problem gambling. Filming took place in our Gambling Research Lab and Toronto. http://esperamos.ca/loto-quebec-cet-ami-qui-veut-notre-bien/ | Games that Change Behaviour , Multimodality in Gaming | Interview | University of Waterloo |
Harrigan, K. A. | 2015: Interviewed by Tom Blackwell from the National Post re eBingo. | Games that Change Behaviour , Multimodality in Gaming | Interview | University of Waterloo |
Harrigan, K. A. | 2015: Interviewed by John Rosengren from Atlantic Monthly re slots article | Games that Change Behaviour , Multimodality in Gaming | Interview | University of Waterloo |
Harrigan, K. A. | 2015: Interviewed by Marc Venema from CTV Kitchener for a 3-part documentary on OLG. | Games that Change Behaviour , Multimodality in Gaming | Interview | University of Waterloo |
Hatscher B, Luz M, Nacke LE, Elkmann N, Müller V, Hansen C. | (2017). GazeTap: towards hands- free interaction in the operating room. Proceedings of the 19th ACM International Conference on Multimodal Interaction. ACM International Conference on Multimodal Interaction (ICMI 2017), Glasgow, United Kingdom (243-251) | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Homaeian L, Goyal N, Wallace J. Scott S. | (2017). Investigating Communication Grounding in Cross-Surface Interaction.Proceedings of ACM Conference on Interactive Surfaces and Spaces. ACM Conference on Interactive Surfaces and Spaces (ISS2017), Brighton, United Kingdom Conference Date: 2017/10 | Interactions and Gameplay Mechanics | Poster Presentation | University of Waterloo, University of Guelph |
Homaeian, Leila and Goyal, Nippun, Wallace, James R and Scott, Stacey D. | (2018). Group vs individual: Impact of touch and tilt cross-device interactions on mixed-focus collaboration. ACM Conference on Human Factors in Computing Systems, (73) | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
James R Wallace, Nancy Iskander, Edward Lank. | (2016). Creating Your Bubble: Personal Space on and Around Public Displays. ACM Conference on Human Factors in Computing Systems (CHI), San Jose, United States (1) | Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
James R. Wallace Saba Oji Craig Anslow. | Technologies, Methods, and Values: Changes in Empirical Research at CSCW 1990-2015 | Serious Games and Game-Based Learning | Journal Article | University of Waterloo, University of Wellington |
Janelle Resch, Eric Ocelewski, Judy Ehrentraut, Mike Barnett-Cowan | Gamified Automation in Immersive Media for Education and Research 2018 Unpublished Manuscript, University of Waterloo. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Jennifer Rickert | “Cheating & Modding in Video Games: A place of social liminality.” Congress of the Humanities and Social Sciences, Canadian Game Studies Association. University of British Columbia, Vancouver, B.C. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Whitson, J.R. | "Foucault's Fitbit: Governance and Gamification." In S. Walz and S. Deterding (Eds.), The Gameful World. Boston MA: MIT Press. 2015: 339-358. | Serious Games and Game-Based Learning, Cultural and Social Interactions | Book Chapter | University of Waterloo |
Whitson, J.R. | “Autonomy, Integration, and the Work of Cultural Intermediation in Indie Games.” | Cultural and Social Interactions, Serious Games and Game-Based Learning | Research Article | University of Waterloo |
Whitson, J.R. | “What Can we Learn from Studio Studies Ethnographies? A ‘messy’ account of game development materiality, learning, and expertise”. Games and Culture, 2018. Online first: https://doi.org/10.1177/1555412018783320 | Cultural and Social Interactions, Serious Games and Game-Based Learning | Research Article | University of Waterloo |
Whitson, J.R. | “Voodoo Software and Boundary Objects in Game Development: How game developers collaborate and conflict with game engines and art tools”. New Media and Society, 20(7) 2018: 2315-2332. https://doi.org/10.1177/1461444817715020 | Serious Games and Game-Based Learning | Research Article | University of Waterloo |
Whitson, J.R. | Whitson, J.R. “Gaming the Quantified Self.” In Surveillance Studies: A Reader, edited by T. Monahan and D.M. Wood. Oxford UK: Oxford University Press. 2018: 403-406. (article reprint with editors’ commentary) | Serious Games and Game-Based Learning, Cultural and Social Interactions | Reprint | University of Waterloo |
Whitson, J.R. | “Transnational Communities of Practice: The value regimes of ‘Indie’ and sustainable game development in Canada and Australia”. Transnational Materialities, the 2018 Association of Internet Researchers Conference, Montreal, Canada, October 2018. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Whitson, J.R. | “Counting Gender and Categorizing Diversity: Sophie’s Choice of linking state funding to increased gender-representation in the workplace,” Surveillance Studies Network 8 th Biennial Conference, Aarhus University, Aarhus, Denmark, June 2018. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Whitson, J.R. | “Data Capital in the Games Industry,” Data Power 2017: An international conference on (big) data power, Carleton University, Ottawa, Canada, June 2017. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Whitson, J.R. | “Launching Students Well: Lessons from defunct incubators,” GDC: Game Developers Conference, San Francisco, USA, March 2016. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Whitson, J.R. With Goldberg, I., Larson, K., Wong, A., | “How the Sausage is Made: Love, labour and the game industry”. Department of Women’s Studies and Feminist Research Speakers Series, “University of Waterloo Research Talks: Societal Impacts of 21 st Century Technology,” University of Waterloo Office of Research, University of Waterloo, Waterloo, Ontario, Canada, December 2017. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Invited talk | University of Waterloo |
Whitson, J.R. | “Making the Invisible Visible: What we can learn from ‘hanging out’ and studio studies with incubators and indies,” Game Work: Research Methods and Preservation for the Future, Umeå University, Umeå, Sweden, October 2017. | Cultural and Social Interactions | Presentation | University of Waterloo |
Whitson, J.R. | “Gaming Big Data,” Surveillance Studies Summer Seminar (SSSS), Queens University, Kingston, Ontario, Canada, June 2017. | Cultural and Social Interactions | Invited talk | University of Waterloo |
Whitson, J.R. | “Big Data in Culture Industries,” Infoscape Research Lab Seminar Series, Ryerson University, Toronto, Ontario, Canada, April 2017. | Cultural and Social Interactions | Invited talk | University of Waterloo |
Whitson, J.R. | “Invisible Labour in the Game Industry: A study of carework in indie games communities,” Research Management Committee for ReFiguring Innovation in Games, Ontario, Canada, March 2017. | Cultural and Social Interactions | Presentation | University of Waterloo |
Whitson, J.R. | “Invisible Care Work in the Software Industry,” Waterloo Women’s Wednesdays, University of Waterloo, Waterloo, Ontario, Canada, March 2017. | Cultural and Social Interactions | Presentation | University of Waterloo |
Whitson, J.R. | “Citizen, Subject, Avatar: Gamifying social problems with surveillance,” Global Digital Citizenship Lab Seminar Series, York University, Toronto, Ontario, Canada, February 2017. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Invited talk | University of Waterloo |
Whitson, J.R. | “These Numbers Don’t Mean What You Think They Mean: Game developers’ strategic use of big data,” Surveillance Studies Centre Seminar Series, Queens University, Kingston, Ontario, Canada, November 2016. | Cultural and Social Interactions | Invited talk | University of Waterloo |
Whitson, J.R. | “Games of Risk: Making sense of data analytics in culture industries,” Big Data and Risk Workshop, Concordia University, Montreal, Quebec, Canada, November 2015. | Cultural and Social Interactions | Workshop | University of Waterloo |
Whitson, J.R. | “Working in a Digital World: Entrepreneurial Skills,” Digital Youth Summit: Cyber Citizenship/Cyber Security, Canadian War Museum, Ottawa, Ontario, Canada, October 2015. | Cultural and Social Interactions | Presentation | University of Waterloo |
Whitson, J.R. | “The Limits of Play,” Games Institute Brown Bag Seminar Series, University of Waterloo, Waterloo, Ontario, Canada, June 2015. | Cultural and Social Interactions | Invited talk | University of Waterloo |
Whitson, J.R. | “Risk, Reward, and Addiction: How gamification compels us to gamble with our lives,” Summer Interactive Symposium: Raising the Virtual Stakes, Concordia University, Montreal, Quebec, Canada, June 2015. | Games that Change Behaviour , Serious Games and Game-Based Learning, Cultural and Social Interactions | Symposium | University of Waterloo |
Whitson, J.R. | “All Play and No Work: The Quantified us,” Transmediale Festival: Capture All, Haus der Kulturen der Welt, Berlin, Germany, January 2015. | Games that Change Behaviour , Cultural and Social Interactions | Presentation | University of Waterloo |
Whitson, J.R. | Mobile App Design “Quest of the Forgotten Worker” and Web Design “Heritage Passages: Bytown and the Rideau Canal,” Virtual Museum of Canada. https://arc.library.carleton.ca/exhibits/heritage-passages-bytown-rideau-canal | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Museum Exhibit | University of Waterloo |
Whitson, J.R. | "Privacy is the ‘new battlefield,’ says UW surveillance specialist" Waterloo Region Record. https://www.therecord.com/news-story/8383538-privacy-is-the-newbattlefield-says-uw-surveillance-specialist/ April 9, 2018. | Serious Games and Game-Based Learning, Cultural and Social Interactions | Interview | University of Waterloo |
Whitson, J.R. | "You Have No Secrets" Waterloo Region Record. https://www.therecord.com/news-story/8378759-you-have-no-secrets/ April 6, 2018. | Serious Games and Game-Based Learning, Cultural and Social Interactions | Interview | University of Waterloo |
Whitson, J.R. | “Net Neutrality” The Mike Farwell Show, 570 News Radio Broadcast December 15, 2017 | Serious Games and Game-Based Learning | Interview | University of Waterloo |
Whitson, J.R. | “On the surveillance implications of gamified health applications such as the Fitbit” The Morning Edition with Craig Norris, CBC Radio, Kitchener-Waterloo Radio Broadcast November 21, 2016. | Serious Games and Game-Based Learning, Games that Change Behaviour , Cultural and Social Interactions | Radio Broadcast | University of Waterloo |
Whitson, J.R. | “New Survey Looks at the Economics of Indie Game Development” Gamasutra. https://www.gamasutra.com/view/news/262787/New_survey_looks_at_the_economics_of_indie_game_development.php December 2015. | Cultural and Social Interactions | Interview | University of Waterloo |
Whitson, J.R. | Vossen E. Report on the Pixelles’ Co-Development Group for Mid-Career Women: Feedback, Satisfaction, and Recommendations . J.R. Whitson (Ed). University of Waterloo. 2018: 1-15. | Cultural and Social Interactions | Research Reporting to Stakeholder Communities | University of Waterloo |
Whitson, J.R. | “Measuring Indie MEGABOOTH’s Success & Impact - Part 1”, Indie MEGABOOTH. http://indiemegabooth.com/measuring-indie-megabooths-success-impact-part-1/ December 2015. | Cultural and Social Interactions | Research Reporting to Stakeholder Communities | University of Waterloo |
John Yoon | “The Phenomenology of Videogame Narrative.” CGSA Congress 2019. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
John Yoon | “Towards a Phenomenological Approach to Interactive Storytelling.” CSDH Congress 2019. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
John Yoon | “Narrative Accommodation: Transforming eSports Writing.” UC Irvine Esports Conference 2018. | Narrative and Dialogue in Games, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
John Yoon | Oct 2018 “Outside the Arena: Community Engagement through eSports.” EGLX. | Narrative and Dialogue in Games, Cultural and Social Interactions | Presentation | University of Waterloo |
John Yoon | April 2018 Narrative Chromatography (interactive digital display), Critical Media Lab: Codes of Conduct | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Exhibition | University of Waterloo |
Johnson D, Nacke LE, Wyeth P. | (2015). All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. Proceedings of CHI 2015. ACM CHI 2015, Seoul, Korea, Republic of (2265–2274) | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology, Queensland University of Technology |
Joon Lee, Evan Ribey, James R. Wallace. | (2016). A web-based data visualization tool for the MIMIC-II database. BMC Medical Informatics and Decision Making. Published Refereed?: Yes | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Journal Article | University of Waterloo |
Judy Ehrentraut | The Ethics of Commodification: Game Modding and the New Digital Economy 2016 First Person Scholar. The Games Institute. Web. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Article | University of Waterloo |
Judy Ehrentraut | The Posthuman Turn: Ethical Entanglements of Becoming Through Virtual and Augmented Realities 2018 Society for Literature, Science and Arts 32nd Annual Conference. Toronto, ON | Multimodality in Gaming, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Cybervisual Simulacra: Posthumanism, Time and the Afterlife in Charlie Booker’s Black Mirror 2017 and Ari Folman’s The Congress Society for Literature, Science and Arts 31st Annual Conference. Phoenix, AZ | Narrative and Dialogue in Games, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Online Peer Review in the Composition Classroom: A Means to Help Bridge the Gender Gap 2017 in STEM Disciplines Society for Teaching and Learning in Higher Education Annual Conference. Halifax, NS | Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Presence and the Lost Body: Virtual and Augmented Reality HUDs in Gaming 2017 IMMERSe Network Annual Meeting. Carleton University. Ottawa, ON | Multimodality in Gaming, Interactions and Gameplay Mechanics, Games that Change Behaviour | Conf. Paper | University of Waterloo |
Judy Ehrentraut | This is Not Your Body: The Synchronization of Affect in Virtual Reality Gaming 2017 The Canadian Game Studies Association Annual Conference. Toronto, ON | Multimodality in Gaming, Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Posthuman Bodies: Creation Through Augmented Synchronization 2016 Society for Literature, Science and Arts 30th Annual Conference. Atlanta, GA | Multimodality in Gaming, Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Mobile Bodies in Subjective Spaces: Power, Agency and Surveillance 2015 Society for Literature, Science and Arts 29th Annual Conference. Houston, TX | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Wearables of the Future: Posthuman Bodies and Breaking Boundaries 2015 Society for Utopian Studies 40th Annual Meeting. Pittsburgh, PA | Serious Games and Game-Based Learning, Multimodality in Gaming, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Heads-Up: Posthuman Bodies Augmenting Reality through Mediation 2015 Wear Me: Art | Technology | Body. Academic Symposium at UOIT Decimal Lab. Oshawa, ON | Serious Games and Game-Based Learning, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Head-Mounted Displays: Altering Reality Through Telepresence and Embodiment 2015 The Critical Media Lab: CML Salon Digital Media Research Sharing Session. Waterloo, ON | Multimodality in Gaming, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Judy Ehrentraut | How Artificial Are Intelligent Machines? Exploring the Anxieties of A.I. in Cinema 2015 Special Presentation of Ex Machina at Apollo Cinema. NerdNite KW. Kitchener, ON | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Judy Ehrentraut | Research Themes and Networking Collaborative Roundtable 2015 IMMERSe SSHRC-CRSH Partnership Mid-Term Meeting. The Games Institute, University of Waterloo | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Judy Ehrentraut, Clint Jones, Cameron Ellis. Ashgate | Ashgate The New Mobile Subject: Space, Agency, and Ownership in the Techno-Utopian Age 2015 In The Individual and Utopia: A Multidisciplinary Study of Humanity and Perfection. Eds. Clint Jones and Cameron Ellis. Ashgate Publishing: Surrey, UK, 2015. 259-278. Print. | Narrative and Dialogue in Games, Cultural and Social Interactions | Journal Article | Multiple Institutions |
Junhyeok Kim | ThumbText: Text Entry for Wearable Devices Using a Miniature Ring [C4], GI ’18, Toronto, Ontario, Canada | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Junhyeok Kim | Challenges Identified During Early Prototyping of a Ubiquitous Text-Entry System [W2], Ubiquitous Text-Entry workshop CHI ’17, Denver, Colorado, USA | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Junhyeok Kim, William Delamare, Yumiko Sakamoto, Tony Havelka, and Pourang Irani. | Challenges Identified During Early Prototyping of a Ubiquitous Text-Entry System. Denver, Colorado, USA, 2017. | Interactions and Gameplay Mechanics | Workshop | Multiple Institutions |
Junhyeok Kim, William Delamare, Yumiko Sakamoto, Tony Havelka, and Pourang Irani. | Toward a Pool of Text-Entry Input Techniques. Denver, Colorado, USA, 2017. | Interactions and Gameplay Mechanics | Workshop | Multiple Institutions |
Junhyeok Kim | Article Quality Prediction, 2019, A course project in UWaterloo investigated various machine learning algorithm, applied prediction algorithm on scientific articles | Serious Games and Game-Based Learning | Project | Multiple Institutions |
Junhyeok Kim | PinchUI, a mobile interface (menu) design, 2018, HCI lab, University of Manitoba Investigated using multi-finger pinch menu Designed prototype in mobile devices This has resulted in [C6] | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
Junhyeok Kim | Autostereogram, 2017 Fall–, HCI lab, University of Manitoba Investigated feasibility of using autostereogram on mobile devices Designed prototype in mobile devices | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
Junhyeok Kim | Ring type device text entry, 2016–2017 Summer, HCI lab, University of Manitoba Investigated finger movements, accuracy on ring type device Designed text entry system based on the understanding from user studies This has resulted in [C4], [W2] and [W1] | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
Junhyeok Kim | In-air thumb reachable space above mobile deivce, 2015 Winter–2015 Summer, HCI lab, University of Manitoba investigated thumb reachable area above touchscreen Designed interactive prototype with ’the space’ using marker-based tracking technology This has resulted in [C2] and [C3] | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
Junhyeok Kim | Flying Display, 2015 Fall, HCI lab, University of Manitoba Investigated feasibility of ubiquitous flying display Designed prototype in virtual reality platform | Serious Games and Game-Based Learning, Multimodality in Gaming, Interactions and Gameplay Mechanics | Project | University of Waterloo |
Kamaleswaran R, Wehbe R R*, Pugh E J, Nacke L E, McGregor C, James A. | (2015). Collaborative Multi-Touch Clinical Handover System for the Neonatal Intensive Care Unit. Electronic Journal of Health Informatics. 9(1) | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Journal Article | University of Waterloo, Emory University |
Kamaleswaran, R., Wehbe, R. R., Edward Pugh, J., Nacke, L., McGregor, C., & James, A. | (2015). Collaborative multi-touch clinical handover system for the neonatal intensive care unit. Electronic Journal of Health Informatics, 9(1). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Article | University of Waterloo, Emory University |
Kappen DL*, Mirza-Babaei P, Nacke LE. | (2018). Older Adults’ Physical Activity Gamification: An Eight-Week Study. Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS), 2018. IEEE HICSS 2018, Hawaii, United States | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology, University of Waterloo |
Kappen DL*, Mirza-Babaei P, Nacke LE. | (2017). Gamification through the Application of Motivational Affordances for Physical Activity Technology. Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM CHI PLAY 2017, Amsterdam, Netherlands (5-18) | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Ontario Institute of Technology, University of Waterloo |
Kappen DL*, Nacke LE*, Gerling KM, Tsotsos LE. | (2016). Design Strategies for Gamified Physical Activity Applications for Older Adults. Proceedings of the 2016 49th Hawaii International Conference on System Sciences (HICSS). HICSS 2016, Hawaii, United States (1309–1318) | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Karon E. MacLean, Oliver Schneider, and Hasti Seifi | Multisensory Haptic Interactions: Understanding the Sense and Designing for It. In Handbook of Multimodal-Multisensor Interfaces, pages 97–142. 2017. | Multimodality in Gaming, Interactions and Gameplay Mechanics | Book Chapter | Multiple Institutions |
Katsuragawa, Keiko and Pietroszek, Krzysztof and Wallace, James R and Lank, Edward. | (2016). Watchpoint: Freehand pointing with a smartwatch in a ubiquitous display environment. International Working Conference on Advanced Visual Interfaces (AVI 2016), (128--135) | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, California State University |
Katsuragawa, Keiko and Wallace, James R and Lank, Edward. | (2016). Gestural text input using a smartwatch. International Working Conference on Advanced Visual Interfaces (AVI 2016), (220--223) | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Keiko Katsuragawa, James R. Wallace, Edward Lank. | (2016). Gestural Input Using a Smartwatch. International Working Conference on Advanced Visual Interfaces, Italy | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Keiko Katsuragawa, Krzysztof Pietroszek, James R. Wallace, Edward Lank. | Keiko Katsuragawa, Krzysztof Pietroszek, James R. Wallace, Edward Lank. (2016). Watchpoint: Freehand Pointing with a Smartwatch in a Ubiquitous Display Environment. International Working Conference on Advanced Visual Interfaces, Italy | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, California State University |
Kenny, S.*, Weech, S., Black, T., Ehrentraut, J., Fleck, A., Ocelewski, E., Resch, J., Watson, D., & Barnett-Cowan, M. | (February 2018). Wish I Weren’t Here: Presence and Cybersickness in Virtual Reality Games. Lake Ontario Visionary Establishment Conference. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Khalad Hasan, David Ahlstr ̈om, Junhyeok Kim, and Pourang Irani | .“AirPanes: Two-Handed Around-Device Interaction for Pane Switching on Smartphones”. In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. CHI ’17. Denver, Colorado, USA: ACM, 2017, pp. 679–691. | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Khalad Hasan, Junhyeok Kim, David Ahlstr ̈om, and Pourang Irani. | “Thumbs- Up: 3D Spatial Thumb-Reachable Space for One-Handed Thumb Interaction on Smartphones”. In: Proceedings of the 2016 Symposium on Spatial User Interaction. SUI ’16. Tokyo, Japan: ACM, 2016, pp. 103–106. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Kishonna Gray, Gerald Voorhees, Emma Vossen. | Kishonna Gray, Gerald Voorhees, Emma Vossen. Feminism in Play. Eds: London: Palgrave-Macmillan, 2018. Co-author and Co-editor. | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Book | University of Waterloo, University of Illinois |
Kishonna L. Gray, Gerald Voorhees, and Emma Vossen | “Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture” in Feminism in Play . Eds: Kishonna Gray, Gerald Voorhees, Emma Vossen. London: Palgrave-Macmillan, 2018. | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo, University of Illinois |
LaPensee, Elizabeth and Betsy Brey. | “Story for Non-Story Games.” Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Ed. Toiya Finley. CRC/Taylor and Francis, Dec. 2018. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Article | University of Waterloo, Michigan State University |
Lisa Diamond, Gustavo F. Tondello, Andrzej Marczewski, Lennart E. Nacke, and Manfred Tscheligi. | The HEXAD Gamification User Types Questionnaire: Background and Development Process. Proc. Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, London, UK, 2015. | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Workshop | University of Waterloo, Austrian Institute of Technology |
Liu, Zhe and Vogel, Daniel and Wallace, James R. | (2018). Applying the cumulative fatigue model to interaction on large, multi-touch displays. ACM Conference on Pervasive Displays (PerDis 2018), (1) | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
MacArthur C*, Wong C*, Hancock M. | (2018). Hackers and Quilters: Investigating Gender Imbalance in Maker Groups. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI 2019). CHI Conference on Human Factors in Computing Systems (CHI 2019) (12) | Cultural and Social Interactions, Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
MacLaren, V., Harrigan, K., & Dixon, M. | (2015). An introduction to instant ticket vending machines. Journal of Gambling Issues . 30, 22-34 | Games that Change Behaviour , Interactions and Gameplay Mechanics | Refereed Journal Article | University of Waterloo, Brandon University |
Mandryk R L, Nacke L E. | (2016). Biometrics in Gaming and Entertainment Technologies. Mitra S, Gofman M. Biometrics in a Data Driven World: Trends, Technologies, and Challenges. 1st: 197 - 229. Published, CRC Press | Interactions and Gameplay Mechanics, Multimodality in Gaming | Book Chapter | University of Waterloo, University of Saskatchewan |
Marcela Costa Camara do Bomfim | class HLTH 230 (Public Health Informatics). Team collaboration and the game design process of a global health informatics tool to educate children in Mongolia about health. – University of Waterloo. March 26, 2019. | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Marcela Costa Camara do Bomfim | CHI 2018, Poster Presentation. Pirate Bri's Grocery Adventure: Teaching Food Literacy through Shopping. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW068). ACM. | Serious Games and Game-Based Learning, Games that Change Behaviour | Poster Presentation | University of Waterloo |
Marcela Costa Camara do Bomfim | GRADTalks: Gamification. University of Waterloo, ON – Canada. April 12, 2018. “Improving Food Literacy Through Gamification.” | Serious Games and Game-Based Learning, Games that Change Behaviour | Invited talk | University of Waterloo |
Marcela Costa Camara do Bomfim | Doctoral Consortium participation at Persuasive Technology Conference 2018. “Pirate Bri's Grocery Adventure: Improving Food Literacy through Shopping”. | Serious Games and Game-Based Learning, Games that Change Behaviour | Conf. Paper | University of Waterloo |
Mojgan, Ghare and Marvin, Pafla and Wong, Caroline and Wallace, James R and Scott, Stacey D. | (2018). Increasing Passersby Engagement with Public Large Interactive Displays: A Study of Proxemics and Conation. ACM Conference on Interactive Surfaces and Spaces (ISS 2018), | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Moriarty, D. M. & Black, L. A. | (17 November 2017). “Winning Science Communication,” for UWaterloo Scinapse preparation for Ontario-wide undergraduate science case competition. University of Waterloo, Waterloo, Ontario, Canada. Workshop. | Serious Games and Game-Based Learning | Guest Lecture | University of Waterloo |
Moriarty, D. M. & Black, L. A. | (01 December 2017). “Syllabi for Technical and Science Communication Courses,” for faculty course on Teaching Technical and Scientific Communication (Ashley Rose Mehlenbacher). University of Waterloo, Waterloo, Ontario, Canada. Workshop facilitation. | Narrative and Dialogue in Games | Guest Lecture | Multiple Institutions |
Moriarty, D., Nunez de Villavicencio, P., Black, L. A., Cai, H., Bustos, M., Mehlenbacher, B., and Mehlenbacher, A. R. | (2019). Durable Research, Portable Findings: Rhetorical Methods in Case Study Research. Technical Communication Quarterly. (18pp). https://doi.org/10.1080/10572252.2019.1588376 | Serious Games and Game-Based Learning | Refereed Contributions | University of Waterloo, University of Toronto |
Nacke L E, Wehbe* R R, Stahlke* S N, Noguiera* P A. | (2016). Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences. Perron B, Schröter F. Video Games and the Mind: Essays on Cognition, Affect and Emotion. : 105-125. Published, McFarland & Company, Inc., Publishers | Games that Change Behaviour , Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo, University of Ontario Institute of Technology, University of Portsmouth |
Nacke L E. | (2017). Games user research and gamification in human-computer interaction. XRDS: Crossroads, The ACM Magazine for Students - Incentives and Gamification. 24(1): 48-51. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Games that Change Behaviour | Journal Article | University of Waterloo |
Nacke L E. | (2018). Introduction to biometric measures for games user research. Drachen A, Mirza- Babaei P, Nacke L E. Games User Research. : 1-12. In Press, Oxford University Press | Games that Change Behaviour , Serious Games and Game-Based Learning | Book Chapter | University of Waterloo |
Nacke L E. | (2015). Games User Research and Physiological Game Evaluation. Bernhaupt R. Game User Experience Evaluation. 2nd: 63–86. Published, Springer | Games that Change Behaviour , Serious Games and Game-Based Learning | Book Chapter | University of Waterloo |
Nacke L E. | (2017). CHI'17 Course 16: How to Write and Review CHI Papers. CHI 2017: Conference on Human ,Factors in Computing Systems, Denver, United States | Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Nacke L E. | (2017). Challenges of Evaluating Player Cognition & Emotion. Game UX Summit '17, Toronto, Canada | Games that Change Behaviour | Presentation | University of Waterloo |
Nacke L E. | (2017). Gamification and Games User Research in Human-Computer Interaction. Cyprus University of Technology Seminar, Limass, Cyprus | Serious Games and Game-Based Learning, Games that Change Behaviour , Cultural and Social Interactions | Invited talk | University of Waterloo |
Nacke L E. | (2017). The 5 gamification languages: The secret to gameful experiences that last. Gamilearn'17: 1st International Workshop on Gamification and Games for Learning, Puerto de la Cruz, Tenerife, Spain | Serious Games and Game-Based Learning, Games that Change Behaviour , Cultural and Social Interactions | Presentation | University of Waterloo |
Nacke L E. | (2017). Gamification and Games User Research in Human-Computer Interaction. Seminar at UOC Faculty of Computer Science, Multimedia and Telecommunications, Barcelona, Spain | Serious Games and Game-Based Learning, Games that Change Behaviour , Cultural and Social Interactions | Invited talk | University of Waterloo |
Nacke L E. | (2017). Introducing SWaGUR – Training the Next Generation of Games User Researchers. US Games User Research Summit 2017, San Francisco, United States | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Nacke L E. | (2017). How to write and review CHI papers. Cyprus University of Technology Seminar, Limassol, Cyprus | Games that change behaviour | Invited talk | Multiple Institutions |
Nacke L E. | (2017). A brief introduction to game design. Game Dev In A Day, Stratford Campus, Stratford, Ontario, Canada | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Presentation | University of Waterloo |
Nacke L E. | (2016). Gamification in your Classroom: Avoiding Stale Water in Fancy Juice Boxes. Guest lecture at University of Basel, Switzerland, Basel, Switzerland | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Guest Lecture | University of Waterloo |
Nacke L E. | (2016). Gamification in your Classroom: Avoiding Stale Water in Fancy Juice Boxes. Guest lecture at Instituto Superior Técnico, Universidade de Lisboa, Portugal, Lisbon, Portugal | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Guest Lecture | University of Waterloo |
Nacke L E. | (2016). The Science behind Gamification and Game User Research. Acagamics Game Dev Day, Magdeburg, Germany | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Presentation | University of Waterloo |
Nacke L E. | (2016). The Science Behind Gamification and Games User Research. Computer Science Graduate Seminar, University of Waterloo, Waterloo, Canada | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Invited talk | University of Waterloo |
Nacke L E. | (2015). Panel on Gameful Approaches to Motivation and Engagement. Panel on Gameful Approaches to Motivation and Engagement at The Wharton School, University of Pennsylvania, USA, Philadelphia, United States | Games that Change Behaviour , Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Nacke L E. | (2015). Games User Research, User Experience and Flow. Journée Mondiale de l'Utilisabilité de HEC Montréal, QC, Montréal, Canada | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Nacke L E. | (2015). From Body Signals to Brainy Player Insights. Center*Stage Talk at Center for Human-Computer Interaction, Department of Computer Science, University of Salzburg, Austria, Salzburg, Austria | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Nacke L E. | (2015). From Body Signals to Brainy Player Insights. Games User Research EU Conference Keynote. London, UK, London, United Kingdom | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Nacke L E. | "Privacy is the ‘new battlefield,’ says UW surveillance specialist"; Waterloo Region Record. https://www.therecord.com/news-story/8383538-privacy-is-the-newbattlefield-says-uw- surveillance-specialist/ April 9, 2018. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Interview | University of Waterloo |
Nacke L E. | "You Have No Secrets"; Waterloo Region Record. https://www.therecord.com/news- story/8378759-you-have-no-secrets/ April 6, 2018. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Interview | University of Waterloo |
Nacke L E. | “Net Neutrality” The Mike Farwell Show, 570 News Radio Broadcast December 15, 2017. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Radio Broadcast | University of Waterloo |
Nacke L E. | “On the surveillance implications of gamified health applications such as the Fitbit” The Morning Edition with Craig Norris, CBC Radio, Kitchener-Waterloo Radio Broadcast November 21, 2016. | Serious Games and Game-Based Learning, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Radio Broadcast | University of Waterloo |
Nacke L E. | “New Survey Looks at the Economics of Indie Game Development” Gamasutra. https://www.gamasutra.com/view/news/262787/New_survey_looks_at_the_economics_of_ind ie_game_development.php December 2015. | Cultural and Social Interactions | Interview | University of Waterloo |
Nacke L E. | 2013/12/26 - Episode 23: Six months to publish, Built to play 23: Winter studies 2017/10/31 (http://builttoplay.ca/podcast/2013/12/26/built-to-play-23-winter-studies), Built to play podcast | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Interview | University of Waterloo |
Nacke L E. | 2016/07/18 - Biofeedback and Video Game Design (July 18, 2016), Psychology of Games: Podcast 18, 2016/07/18 The Psychology of Video Games Podcast | Games that Change Behaviour , Multimodality in Gaming | Interview | University of Waterloo |
Nacke L E. | 2015/09/04 - Interview about Player Experience in Video Games, Fountain Camping, Twitch.tv (http:/ 2015/09/04 www.twitch.tv/highgroundtv/v/14483203) | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Interview | University of Waterloo |
Nacke L E. | 2017/08/29 No Contest: Use Gamification to Strengthen Values, Not Competition, Learning Solutions Magazine (https://www.learningsolutionsmag.com/articles/2428/no-contest- usegamification-to-strengthen-values-not-competition) | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Article | University of Waterloo |
Nacke L E. | Mi libro de texto es un videojuego (My textbook is a video game), El Dia (Canarian Newspaper) http://eldia.es/canarias/2017-06-06/30-libro-texto-es-videojuego.htm | Serious Games and Game-Based Learning | Interview | University of Waterloo |
Nacke L E. | 2017/06/06 “El bon mestre ha d’entendre la tecnologia” (Catalan: The good teacher must understand the technology), El Punt Avui (Catalan Newspaper) | Serious Games and Game-Based Learning | Interview | University of Waterloo |
Nacke L E. | 2016/05/17 Gaming your system, University of Waterloo Magazine (Spring 2016) | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Interview | University of Waterloo |
Nacke L E. | 2015/06/01 The Dark Ways Stealth Games Work On Your Mind, Killscreen (http://killscreendaily.com/articles/dark-ways-stealth-games-work-your-mind/) | Games that Change Behaviour, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Interview | University of Waterloo |
Nacke L, Deterding S. | (2017). Special Section on Gamification: Gameful Design, Research, and Applications with Guest Editors Lennart Nacke and Sebastian Deterding. Computers in Human Behavior.71: 145. | Serious Games and Game-Based Learning, Games that Change Behaviour, Cultural and Social Interactions | Journal Article | University of Waterloo |
Nacke LE. | (2017). How to Write and Review CHI Papers. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM CHI 2017, Denver, Colorado, United States (1228-1231) | Games that change behaviour | Conf. Paper | Multiple Institutions |
Nacke LE, Deterding S. | (2017). The maturing of gamification research. Computers in Human Behavior. 71: 450-454. | Serious Games and Game-Based Learning, Games that Change Behaviour, Cultural and Social Interactions | Journal Article | University of Waterloo |
Nacke LE, Toups ZO, Johnson D. | (2017). From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM CHI 2017, Denver, Colorado, United States (1330-1333) | Games that Change Behaviour, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo New Mexico State University |
Ng, Denise and McMurray, Josephine and Wallace, James and Morita, Plinio. | (2019). What Is Being Used and Who Is Using It: Barriers to the Adoption of Smartphone Patient Experience Surveys. JMIR formative research. 3(1): e9922. Published Refereed?: Yes | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, Wilfrid Laurier University |
Nogueira P A, Rodrigues R, Oliveira E, Nacke L E. | (2015). Modelling human emotion in interactive environments:Physiological ensemble and grounded approaches for synthetic agents. Web Intelligence . 13(3): 195-214. | Interactions and Gameplay Mechanics, Games that Change Behaviour, Multimodality in Gaming | Journal Article | Multiple Institutions |
Nogueira P A, Torres V, Rodrigues R, Oliveira E, Nacke L E. | (2015). Vanishing scares: biofeedback modulation of affectiveplayer experiences in a procedural horror game. Journal on Multimodal User Interfaces. 10(1): 31-62. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Journal Article | Multiple Institutions |
O'Donnell N, Kappen DL*, Fitz-Walter Z, Deterding S, Nacke LE, Johnson D. | (2017). How Multidisciplinary is Gamification Research?: Results from a Scoping Review. Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM CHI PLAY 2017, Amsterdam, Netherlands (445-452) | Serious Games and Game-Based Learning, Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Oliver Schneider | (2019) Institut des Systèmes Intelligents et de Robotique (ISIR), Sorbonne Université, Paris, France UltraHaptics, Bristol, UK | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2018) University of Saskatchewan, Saskatoon, Canada | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2019) UltraHaptics, Bristol, UK | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2018) INRIA Lille, Lille, France. | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2018) RWTH Aachen University, Aachen, Germany | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | ( 2018) Cluster of Excellence Cognitive Interactive Technology (CITEC), Bielefeld, Germany. | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2017) Max Planck Institute for Intelligent Systems, Stuttgart, Germany. | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2017) St. Andrew’s University, St. Andrews, UK. | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2017) University of Waterloo, Waterloo, Canada. | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2017) Queen’s University, Kingston, Canada. | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Oliver Schneider | (2016) Simon Fraser University SIAT, Surrey, Canada. | Interactions and Gameplay Mechanics | Invited talk | Multiple Institutions |
Nicholas Hobin | 2016. “John Marston and the Infinite Horse.” IMMERSe Midterm. Carleton University, Ottawa, Ontario. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Nicholas Hobin | 2017. “Living Timelines: The Transformation of the Mechanomorphic Animal.” Arizona State University, Tempe, Arizona. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Nicholas Hobin | 2018. “Meeting the Animal ‘I’.” Canadian Game Studies Association. University of Regina, Regina, Saskatchewan. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Oliver Schneider, Jotaro Shigeyama, Robert Kovacs, Thijs Jan Roumen, Sebastian Marwecki, Nico Boeckhoff, Daniel Amadeus Gloeckner, Jonas Bounama, and Patrick Baudisch. | A demonstration of dualpanto. In UIST ’18 Demos, 2018. | Interactions and Gameplay Mechanics, Multimodality in Gaming, Games that Change Behaviour | Demo | University of Waterloo |
Oliver Schneider, Jotaro Shigeyama, Robert Kovacs, Thijs Jan Roumen, Sebastian Marwecki, Nico Boeckhoff, Daniel Amadeus Gloeckner, Jonas Bounama, and Patrick Baudisch. | Dualpanto: A haptic device that enables blind users to continuously interact with virtual worlds. In UIST ’18, pages 877–887, 2018. | Interactions and Gameplay Mechanics, Multimodality in Gaming, Games that Change Behaviour | Published Paper | University of Waterloo |
Oliver Schneider, Kevin Reuss, Nico Boeckhoff, Julius Rudolph, Adrian Kuchinke, David Stangl, Robert Kovacs, and Patrick Baudisch. | Linepod: a portable sensemaking platform for the blind. In World Haptics ’17 Demos, 2017. | Interactions and Gameplay Mechanics, Multimodality in Gaming, Games that Change Behaviour | Demo | University of Waterloo |
Oliver Schneider, Siyan Zhao, and Ali Israr. | FeelCraft: User-Crafted Tactile Content. In Lecture Notes in Electrical Engineering 277: Haptic Interaction, pages 253–259. 2015. | Multimodality in Gaming, Interactions and Gameplay Mechanics | Refereed Short Paper | Multiple Institutions |
O'Reilly, C.*, Wang, Y., Tu, K., Bott, S., Pacheco, P., Black T., & Harris R. | (April 4–6, 2018). Arguments in Gradatio, Incrementum and Climax; a Climax Ontology. Computational Methods of Natural Argument (CMNA)’18. | Narrative and Dialogue in Games | Refereed Contributions | University of Waterloo, University of British Columbia |
O'Reilly, C., Bott, S., Tu, K.*, Wang, Y., Black T. W., Pacheco, P., & Harris R. A. | (July 13-15, 2018). A Climactic Ontology. International Association for Cognitive Semiotics (IACS) 2018 Conference. | Narrative and Dialogue in Games | Conf. Paper | Multiple Institutions |
Orji R*, Nacke LE, Di Marco C. | (2017). Towards personality-driven persuasive health games and gamified systems. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM CHI 2017, Denver, Colorado, United States (1015-1027) | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Orji R*, Tondello GF*, Nacke LE. | (2017). Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. CHI 2018, Montreal, Canada | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Orlando, Alexandra, and Betsy Brey. | “’Press A to Shoot’: Pokémon Snap-Shots and Gamespace Ownership.” First Person Scholar. 15 Apr. 2015. Web. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Article | University of Waterloo |
Pafla M*, Wong C*, Gillis D, Pfeil U, Scott S. | (2018). Jumping on the Bandwagon: Overcoming Social Barriers to Public Display Use. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI 2019). CHI Conference on Human Factors in Computing Systems (CHI 2019) (11) | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo, University of Guelph, University of Konstanz |
Pafla, M., Wong, C., Gillis, D., Pfeil, U. & Scott, S.D. | (2019, May). Jumping on the Bandwagon: Overcoming Social Barriers to Public Display Use. GI 2019, Kingston, Canada. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Article | University of Waterloo, University of Guelph, University of Konstanz |
Parker, F. , Whitson, J.R. , and Simon, B. | “Megabooth: The cultural intermediation of indie games”. New Media and Society, 20(5) 2018: 1953-1972. Online first: https://doi.org/10.1177/1461444817711403 | Cultural and Social Interactions, Serious Games and Game-Based Learning | Research Article | Concordia Universirty, University of Waterloo |
Parker, F. and Whitson, J.R. | “Replicating a Vertical Slice of the Industry? Curating diversity in the Indie Megabooth,” IndieCade East, New York, USA, April 2016. | Cultural and Social Interactions | Conf. Paper | University of Waterloo, Concordia Universirty, |
Parker, F. and Whitson, J.R. | “A Booth of Our Own: The IndieMEGABOOTH as Collective, Community, and Brand,” Canadian Game Studies Association, University of Calgary, Calgary, Canada, June 2016. | Cultural and Social Interactions | Conf. Paper | University of Waterloo, Concordia Universirty |
Parker, F., Simon, B., Whitson, J.R. | “Indie Interfaces: Invisible labour, sustainability and feminist cultural economy in the game industry,” ReFig: Refiguring Innovation in Games, Concordia University, Montreal, Canada, October 2016. | Cultural and Social Interactions | Conf. Paper | Concordia Universirty, University of Waterloo |
Parker, F., Whitson, J.R., Simon, B. | “Interdependent Games: The labour of intermediation in indie games,” Canadian Communication Association Meeting at Congress, Ryerson University, Toronto, Canada,June 2017. | Cultural and Social Interactions | Conf. Paper | Concordia Universirty, University of Waterloo |
Parker, F., Whitson, J.R., Simon, B. | “Cultural Mediators in the Digital Game Industry,” Cultural Mediators in the Digital Age Symposium, King’s College, London, UK, September 2017. | Cultural and Social Interactions | Conf. Paper | Concordia Universirty, University of Waterloo |
Parker, F., Whitson, J.R., Simon, B. | “Intermediating Indie Games: The Indie Megabooth from collective to curator,” Society for Cinema and Media Studies Annual Conference, Chicago, USA, March 2017. | Cultural and Social Interactions | Conf. Paper | Concordia Universirty, University of Waterloo |
Paul Bucci, Xi Laura Cang, Anasazi Valair, David Marino, Lucia Tseng, Merel Jung, Jussi Rantala, Oliver Schneider, and Karon MacLean. | Sketching CuddleBits: Coupled Proto- typing of Body and Behaviour for an Affective Robot Pet. In CHI ’17, pages 3681–3692, 2017. | Games that change behaviour | Refereed Paper | Multiple Institutions |
Paul Bucci, Xi Laura Cang, Matthew Chun, David Marino, Oliver Schneider, Hasti Seifi, and Karon MacLean. | CuddleBits: an iterative prototyping platform for complex haptic display. In EuroHaptics ’16 Demos, 2016. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
Perks, M. , Parker, F. , Whitson, J.R. , Simon, B. , Lavenir, G. , Yolgormez, C. , Browne, P. , & Schram, B. | “Autonomy, Integration, and the Work of Cultural Intermediation in Indie Games.” Media Industries Journal, accepted March 3, 2019, forthcoming Fall 2019: 31 pages. | Cultural and Social Interactions | Journal Article | Multiple Institutions |
Perks, M. and Whitson, J.R., | “Refuse, Remediate, ReFIGure: Making games sustainable for women via Indie Interfaces,” Digital Games Research Association Conference, Turin, Italy, July 2018. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Perks, M. and Whitson, J.R. | “Counting, Categorizing, and Representing: Gender diversity initiatives in Canadian game industry funding”. ReFig: Refiguring Innovation in Games Annual Conference, University of British Columbia, Vancouver, Canada, October 2018. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Perry R, Drachen A, Kearney A, Kriglstein S, Nacke L E, Sifa R, Wallner G, Johnson D. | (2017). Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video gameplay. Computers in Human Behavior. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Pietroszek, Krzysztof and Tahai, Liudmila and Wallace, James R and Lank, Edward. | (2017). Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch. IEEE Symposium on 3D User Interfaces (3DUI), (172--175) | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Pietroszek, Krzysztof and Tahai, Liudmila and Wallace, James R and Lank, Edward. | (2015). 3D interaction with networked public displays using mobile and wearable devices. ACM International Joint Conference on Pervasive and Ubiquitous Computing, (787--788) | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Pietroszek, Krzysztof and Wallace, James R. and Lank, Edward. | (2015). Tiltcasting: 3D Interaction on Large Displays using a Mobile Device. User Interface Software & Technology. User Interface Software & Technology, (57--62) | Interactions and Gameplay Mechanics, Multimodality in Gaming, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, California State University |
Rajabali F, Ramsden R, Wada M, Turcotte K, Babul S. | Concussion in Children and Youth: Vancouver Coastal Health Authority. Vancouver, BC: BC Injury Research and Prevention Unit; 2015. | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Rajabali F, Ramsden R, Wada M, Turcotte K, Babul S. | Concussion in Children and Youth: Island Health Authority. Vancouver, BC: BC Injury Research and Prevention Unit; 2015. | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Ramsden R, Wada M, Rajabali F, Turcotte K, Babul S. | Concussion in Children and Youth: Interior Health Authority. Vancouver, BC: BC Injury Research and Prevention Unit; 2015. | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Ramsden R, Wada M, Rajabali F, Turcotte K, Babul S. | Concussion in Children and Youth: Fraser Health Authority. Vancouver, BC: BC Injury Research and Prevention Unit; 2015. | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Richard Davis, Melisa Orta Martinez, Oliver Schneider, Karon MacLean, Allison Okamura, and Paulo Blikstein. | The Haptic Bridge: Towards a Theory of Haptic-Supported Learning. In IDC ’17, pages 51–60, 2017. | Serious Games and Game-Based Learning | Refereed Paper | Multiple Institutions |
Richard N. Landers, Gustavo F. Tondello, Dennis L. Kappen, Andrew B. Collmus, Elisa D. Mekler, and Lennart E. Nacke. | Defining Gameful Experience as a Psychological State Resulting from Gameful Systems: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. International Journal of Human-Computer Studies 127: 81-94, 2019. | Serious Games and Game-Based Learning, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Rina R. Wehbe, Diane K. Watson, Gustavo F. Tondello, and Lennart E. Nacke. | ABOVE WATER: Extending the Play Space for Health. Proceedings of ISS 2016 . Niagara Falls, ON, Canada: ACM, 2016 | Games that Change Behaviour, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Rina R. Wehbe, Diane K. Watson, Gustavo F. Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, and Lennart E. Nacke. | ABOVE WATER: An Educational Game for Anxiety. Proceedings of CHI PLAY 2016 Extended Abstracts . Austin, TX, USA: ACM, 2016. | Games that Change Behaviour, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Rina R. Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa F. Cormier, Christian Hansen, Edward Lank, and Lennart E. Nacke. | 2019. Crushed it!: Interactive Floor Demonstration. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). ACM, New York, NY, USA, Paper INT014, 4 pages. DOI: https://doi.org/10.1145/3290607.3313279 | Serious Games and Game-Based Learning | Demo | University of Waterloo, Otto-von-Guericke Universitat |
Rita Orji, Gustavo F. Tondello, and Lennart E. Nacke. | Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. Proceedings of CHI 2018. Montreal, QC, Canada: ACM, 2018. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Rita Orji, Kiemute Oyibo, and Gustavo F. Tondello. | A Comparison of System-Controlled and User-Controlled Personalization Approaches. Proc. of UMAP’17 Adjunct . Bratislava, Slovakia: ACM, 2017. | Games that Change Behaviour, Serious Games and Game-Based Learning | Workshop | University of Waterloo |
Robb J*, Garner T, Collins K, Nacke L E. | (2017). The impact of health-related user interface sounds on player experience. Simulation & Gaming. 43(3): 402-427. | Multimodality in Gaming, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, University of Portsmouth |
Robert Kovacs, Ludwig Wall, Anna Seufert, Hsiang-Ting Chen, Willi Müller, Florian Meinel, Yannis Kommana, Thomas Bläsius, Oliver Schneider, Thijs Roumen, and others. | Demon- strating trussfab’s editor: Designing sturdy large-scale structures. In UIST ’17 Demos, 2017. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
Rogers K*, Aufheimer M, Weber M, Nacke LE. | (2017). Towards The Visual Design of Non-Player Characters for Narrative Roles. CHI 2018, Montreal, Canada | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Rogers K*, Colley M, Lehr D, Frommel J, Walch M, Nacke LE, Weber M. | (2017). KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. CHI 2018, Montreal, Canada | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Rogers K*, Ribeiro GS*, Wehbe RR*, Weber M, Nacke LE. | (2017). Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. CHI 2018, Montreal, Canada | Multimodality in Gaming, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, Ulm University |
Schaekermann M*, Ribeiro GS*, Wallner G, Kriglstein S, Johnson D, Drachen A, Sifa R, Nacke LE. | (2017).Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM CHI PLAY 2017, Amsterdam, Netherlands (143-156) | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Schram, B. and Whitson, J.R. | “Why a Humanist Ethics of Datafication Can’t Survive a Posthuman World”. Electronic Book Review. 2018. http://electronicbookreview.com/essay/why- a-humanist-ethics-of-datafication-cant-survive-a-posthuman-world/ | Cultural and Social Interactions | Journal Article | Multiple Institutions |
Scott, Stacey D and Graham, TC and Wallace, James R and Hancock, Mark and Nacenta, Miguel | (2015). Local remote collaboration: applying remote group awarenesstechniques to co-located settings. ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW 2015), (319--324) | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Waterloo, University of Guelph, Queen's University, University of St. Andrews |
Siddhpuria S Katsuragawa K Wallace J Lank E. | (2017). Exploring At-Your-SideGestural Interaction for Ubiquitous Environments.Proceedings of ACM Conference on Designing Interactive Systems (DIS 2017). ACM Conference on Designing Interactive Systems (DIS 2017), Glasgow, United Kingdom (1111-1122) | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Siddhpuria, Shaishav and Katsuragawa, Keiko and Wallace, James R and Lank, Edward. | (2017). Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments. ACM Conference on Designing Interactive Systems (DIS 2017), (1111--1122) | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Sophie Kenny, Séamas Weech, Tyler Black, Judy Ehrentraut, Alex Fleck, Eric Ocelewski, Janelle Resch, Diane Watson, and Michael Barnett-Cowan | Wish I Weren’t Here: Presence and Cybersickness in Virtual Reality Games 2018 47th Annual Lake Ontario Visionary Establishment Conference. Niagara Falls, ON | Games that Change Behaviour, Multimodality in Gaming, Interactions and Gameplay Mechanics | Poster Presentation | University of Waterloo |
Stacey D Scott, TC Graham, James R Wallace, Mark Hancock, Miguel Nacenta. | (2015). Local Remote Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings. Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing, Vancouver, Canada | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, Queens University, University of St. Andrews |
Stange, M., Brown, D., Harrigan, K., Dixon, M.J., | (2017). Built-in bad luck: Evidence of near-miss outcomes by design in scratch cards Journal of Gambling Issues. 36, 51-64. http://jgi.camh.net/index.php/jgi/article/view/3977/4150 | Games that Change Behaviour, Multimodality in Gaming, Interactions and Gameplay Mechanics | Refereed Journal Article | University of Waterloo |
Stange, M., Brown, D., Harrigan, K., Dixon, M.J., | (2017). Built-in bad luck: Evidence of near-miss outcomes by design in scratch cards Journal of Gambling Issues. 36, 51-64. http://jgi.camh.net/index.php/jgi/article/view/3977/4150 | Games that Change Behaviour, Multimodality in Gaming, Interactions and Gameplay Mechanics | Refereed Journal Article | University of Waterloo |
Stocco M*, Ganaba M*, Tondello GF*, Nacke LE. | (2017). Defining Gamification Video. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM CHI 2017, Denver, Colorado, United States (472-472) | Serious Games and Game-Based Learning, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Templeton, J., Dixon, M., Harrigan, K., & Fugelsang, J. | (2015). Upping the reinforcement rate by playing the maximum lines in multi-line slot machine play. Journal of Gambling Studies.31, 949-964. | Games that Change Behaviour, Multimodality in Gaming, Interactions and Gameplay Mechanics | Refereed Journal Article | University of Waterloo |
Teng Han, Jie Liu, Khalad Hasan, Mingming Fan, Junhyeok Kim, Jiannan Li, Xi- angmin Fan, Feng Tian, Edward Lank, and Pourang Irani. | “PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones”. In: Proceedings of CHI Conference on Human Factors in Computing Systems Proceedings. CHI 2019. Glasgow, UK: ACM, 2019. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | Multiple Institutions |
Thomas Huijbregts, James Wallace. | (2015). TalkingTiles: Supporting Personalization andCustomization in an AAC App for Individuals with Aphasia. ACM Conference on Interactive Tabletops and Surfaces (ITS), Funchal, Portugal (1) | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Tondello G F*, Valtchanov D, Reetz A, Wehbe R R*, Orji R*, Nacke L E. | (2017). Towards a Trait Model of Video Game Preferences. International Journal of Human-Computer Interaction. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Tondello GF*, Kappen DL*, Mekler ED*, Ganaba M*, Nacke LE. | (2016). Heuristic Evaluation for Gameful Design. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Ab. CHI PLAY 2016, Austin, Texas, United States (315-323) | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, University of Ontario Institute of Technology, University of Basel |
Tondello GF*, Mora A*, Marczewski A, Nacke LE. | (2017). Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish. International Journal of Human- Computer Studies. | Serious Games and Game-Based Learning, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, Universitat Oberta de Catalunya |
Tondello GF*, Mora A*, Nacke LE. | (2017). Elements of Gameful Design Emerging from User Preferences. Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM CHI PLAY 2017, Amsterdam, Netherlands (129-142) | Interactions and Gameplay Mechanics, Games that Change Behaviour | Conf. Paper | University of Waterloo, Universitat Oberta de Catalunya |
Tondello GF*, Nacke LE. | (2017). Using a Digital Skill Tree to Promote Self-Evaluation and Assignment Grading in Gamified Education. CHI 2018, Montreal, Canada | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Tondello GF*, Nacke LE. | (2017). Applying Gameful Design Heuristics. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM CHI 2017, Denver, Colorado, United States (1209-1212) | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Tondello GF*, Orji R*, Nacke LE. | (2017). Recommender Systems for Personalized Gamification. Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization. ACM UMAP 2017, Bratislava, Slovakia (425-430) | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Tondello GF*, Orji R*, Vella K, Johnson D, van Dooren MMM, Nacke LE. | (2017). Positive Gaming:Workshop on Gamification and Games for Wellbeing. Extended Abstracts Publication of the AnnualSymposium on Computer-Human Interaction in Play. ACM CHI PLAY 2017, Amsterdam, Netherlands (657-660) | Games that Change Behaviour, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, Queensland University of Technology, Delft University of Technology |
Tondello GF*, Premsukh H, Nacke LE. | (2018). A Theory of Gamification Principles Through Goal- Setting Theory. Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS), 2018. IEEE HICSS 2018, Hawaii, United States (1-14) | Serious Games and Game-Based Learning, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Tondello GF*, Wehbe RR*, Diamond L, Busch M, Marczewski A, Nacke L E. | (2016). The Gamification User Types Hexad Scale. Proceedings of the 2016 Annual Symposium on Computer- Human Interaction in Play. The 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, United States (229-243) | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Conf. Paper | University of Waterloo, Austrian Institute of Technology |
Tondello GF*, Wehbe RR*, Nacke LE. | (2016). CHI PLAYGUE: A Mobile Conference Networking Game. Proceedings of the 2016 ACM on Interactive Surfaces and Spaces. ACM ISS 2016, Niagara Falls, Canada (449-452) | Cultural and Social Interactions, Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Tondello GF*, Wehbe RR*, Orji R*, Ribeiro GS*, Nacke LE. | (2017). A Framework and Taxonomy of Videogame Playing Preferences. Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM CHI PLAY 2017, Amsterdam, Netherlands (329-340) | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Tondello, G. F., Wehbe, R. R., Diamond, L., Busch, M., Marczewski, A., & Nacke, L. E., | (2016). The Gamification User Types Hexad Scale. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. DOI: http://dx.doi.org/10.1145/2967934.296808 (2016). The Gamification User Types Hexad Scale. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. DOI: http://dx.doi.org/10.1145/2967934.296808 | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Article | University of Waterloo, Austrian Institute of Technology |
Tondello, G. F., Wehbe, R. R., Stahlke, S. N., Leo, A., Koroluk, R., & Nacke, L. E., | (2016) CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). ACM, New York, NY, USA, 449-452. DOI: http://dx.doi.org/10.1145/2992154.2996870 | Cultural and Social Interactions, Games that Change Behaviour, Interactions and Gameplay Mechanics | Demo | University of Waterloo, Austrian Institute of Technology |
Toups ZO, Crenshaw NK, Wehbe RR*, Tondello GF*, Nacke LE. | (2016). “The Collecting Itself Feels Good”: Towards CollectionInterfaces for Digital Game Objects. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. The 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, United States (276-290) | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, University of California, New Mexico State University |
Toups, Z., Crenshaw, N., Wehbe, R. R., Tondello, G., & Nacke, L. E. | (2016). "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. Proc. CHI PLAY'16. * Received Honourable Mention | Games that Change Behaviour, Interactions and Gameplay Mechanics | Article | University of Waterloo, University of California, New Mexico State University |
Turner, N., Robinson, J., Harrigan, K., Ferentzy, P. & Jindani, F. | (2017). A pilot evaluation of a tutorial to teach clients and clinicians about gambling game design. Journal of Mental Health and Addiction. Open Access DOI:10.1007/s11469-017-9816-1. | Games that Change Behaviour, Cultural and Social Interactions | Refereed Journal Article | University of Waterloo |
Vaddi D, Toups ZO, Dolgov I, Wehbe RR*, Nacke LE. | (2016). Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. Proceedings of Graphics Interface 2016. Graphics Interface 2016, Victoria, BC, Canada (41-48) | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, New Mexico State University |
Vaddi, D., Toups, Z., Dolgov, I., Wehbe, R. R., & Nacke, L. E., | (2016). Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. Proc. GI’16. Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. Proc. GI’16. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Article | University of Waterloo |
Vanden Abeele V, Nacke LE, Mekler ED*, Johnson D. | (2016). Design and preliminary validation of the player experience inventory. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Ab. CHI PLAY 2016, Austin, Texas, United States (335- 341) Conference | Interactions and Gameplay Mechanics | Poster Presentation | University of Waterloo, Queensland University of Technology, KW Leuven |
Victor Cheung and James R. Wallace. | (2016). Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games. ACM Conference on Interactive Surfaces and Spaces, Niagara Falls, Canada | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Wada M, Ramsden R, Rajabali F, Turcotte K, Babul S. | Concussion in Children and Youth: Northern Health Authority. Vancouver, BC: BC Injury Research and Prevention Unit; 2015 | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Wallace J Weingarten A Lank E. | (2017). Subtle and Personal Workspace Requirements for Visual Search Tasks on Public Displays. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2017). ACM Conference on Human Factors in Computing Systems (CHI 2017), Denver, United States (6760-6764) | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Wallace, James R and Houben, Steven and Anslow, Craig and Lucero, Andr{\'e}s and Rogers, Yvonne and Scott, Stacey D. | (2017). The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration. ACM Conference on Interactive Surfaces and Spaces (ISS 2017), (482--487) | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Wallace, James R and Iskander, Nancy and Lank, Edward. | (2016). Creating your bubble: Personal space on and around large public displays. ACM Conference on Human Factors in Computing Systems (CHI 2016), (2087--2092) | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Wallace, James R and Weingarten, Ariel and Lank, Edward. | (2017). Subtle and Personal Workspace Requirements for Visual Search Tasks on Public Displays. ACM Conference on Human Factors in Computing Systems (CHI 2017), (6760--6764) | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Wehbe R. R. & Nacke, L. E., | Qualitative Approaches for Lightweight Games User Research. In Proc. CHI’16 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Workshop | University of Waterloo |
Wehbe R. R., & Nacke, L. E. | (2015). Data Synchronization in Games User Research. CHI PLAY'15 Games User Research Tool Design Jam Workshop. | Interactions and Gameplay Mechanics | Workshop | University of Waterloo |
Wehbe RR*, Lank E, Nacke LE. | (2017). Left Them 4 Dead: Perception of Humans versus NonPlayer Character Teammates in Cooperative Gameplay. Proceedings of the 2017 Conference on Designing Interactive Systems. ACM DIS 2017, Edinburgh, United Kingdom (403-415) Designing Interactive Systems. ACM DIS 2017, Edinburgh, United Kingdom (403-415) | Interactions and Gameplay Mechanics, Games that Change Behaviour, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Wehbe RR*, Mekler ED*, Schaekermann M*, Lank E, Nacke LE. | (2017). Testing Incremental DifficultyDesign in Platformer Games. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM CHI 2017, Denver, Colorado, United States (5109-5113) | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Wehbe RR*, Watson DK, Tondello GF*, Ganaba M*, Stocco M*, Lee A*, Nacke LE. | (2016) ABOVE WATER: An Educational Game for Anxiety. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Ab. CHI PLAY 2016, Austin, Texas, United States (79-84) | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Wehbe RR*, Watson DK, Tondello GF*, Nacke LE. | (2016). ABOVE WATER: Extending the Play Space for Health. Proceedings of the 2016 ACM on Interactive Surfaces and Spaces. ISS 2016, Niagara Falls, Canada (497-499) | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Wehbe, R. R. | (2016). Tackling User Research Challenges within the Finance Industry. In Proc. CHI ’16 Case Studies (pp. 796–803). http://doi.org/10.1145/2851581.2851611 | Interactions and Gameplay Mechanics | Article | University of Waterloo, Bloomberg |
Wehbe, R. R | Designing Games for Health; CMU 2019 | Games that Change Behaviour, Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Wehbe, R. R | CHI installations 2019 | Interactions and Gameplay Mechanics | Demo | University of Waterloo |
Wehbe, R. R | Panel on Cooperative Games; Games Institute 2019 | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Presentation | University of Waterloo |
Wehbe, R. R | Invited Podcast at the Games Institute; Games Institute 2018 | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Podcast | University of Waterloo |
Wehbe, R. R | Invited Podcast: Ladykiller in a Bind; First Person Scholar 2017 | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Podcast | University of Waterloo |
Wehbe, R. R | Human Perceptons in Games; DIS 2017 | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Wehbe, R. R | Difficulty in Games | Interactions and Gameplay Mechanics, Multimodality in Gaming | Invited talk | University of Waterloo |
Wehbe, R. R | Games and Health ; University of Massachusetts Medical School, 2017 | Games that Change Behaviour, Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Wehbe, R. R | Paper Talk - Finance and UX; CHI case Studies, 2016 | Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Wehbe, R. R., Lank, E., & Nacke, L. E. | Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. In Proc. DIS’17 DOI: http://dx.doi.org/10.1145/3064663.3064712 | Interactions and Gameplay Mechanics, Multimodality in Gaming, Cultural and Social Interactions | Article | University of Waterloo |
Wehbe, R. R., Meckler, E., Schaekermann, M., Lank, E., & Nacke, L. E., | (2017). Testing Incremental Difficulty Design in Platformer Games. In Proc. CHI’17 DOI: http://dx.doi.org/10.1145/3025453.3025697 | Interactions and Gameplay Mechanics, Multimodality in Gaming | Article | University of Waterloo |
Wehbe, R. R., Watson, D., Tondello, G., & Nacke, L. E. | (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16). ACM, New York, NY, USA, 497-499. DOI: http://dx.doi.org/10.1145/2992154.2996882 | Games that Change Behaviour, Interactions and Gameplay Mechanics | Demo | University of Waterloo |
Wehbe, R. R., Watson, D., Tondello, G., Ganaba, M., Stocco, M., & Nacke, L. E. | (2016). ABOVE WATER: A Game for Anxiety Management. In Proc. CHI PLAY'16. DOI: http://dx.doi.org/10.1145/2992154.2996882 | Games that Change Behaviour, Interactions and Gameplay Mechanics | Design Competition | University of Waterloo |
Whiteson, J.R , with Morrison, A., Risko, E., and Peers, D., | “Digital Dependencies: How we upload and offload ourselves,” Public panel hosted by the University of Waterloo Faculty of Arts, Kitchener Public Library, Kitchener, Ontario, Canada, November 2016. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Games that Change Behaviour | Presentation | University of Waterloo |
Whitson, J R with Albrechtslund, A. and Btihaj A., and Klauser, F. | “Surveillance Cultures Screening and panel” Surveillance Studies Network 8 th Biennial Conference, Aarhus University, Aarhus, Denmark, June 2018. | Cultural and Social Interactions | Invited talk | Multiple Institutions |
Whitson, J. R. , Goldberg, I., Larson, K., and Wong, A | “How the Sausage is Made: Love, labour and the game industry”. Department of Women’s Studies and Feminist Research Speakers Series, “University of Waterloo Research Talks: Societal Impacts of 21 st Century Technology,” University of Waterloo Office of Research, University of Waterloo, Waterloo, Ontario, Canada, December 2017. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Whitson, J.R. | “Voodoo Software: An Ethnography of intern developers,” Canadian Sociological Association Meeting at Congress, University of Ottawa, Ottawa, Canada, June 2015. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Whitson, J.R. | “Indie Imposters: Narratives of failure and success,” Canadian Game Studies Association Meeting at Congress, University of Ottawa, Ottawa, Canada, June 2015. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Whitson, J.R. | “The Costs of University Game Incubators,” Canadian Game Studies Association Meeting at Congress, University of Ottawa, Ottawa, Canada, June 2015. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Whitson, J.R | “Play/Data/Addiction: Gamifying the management of health risk,” Identity, Privacy and Security Institute Annual Seminar Series, University of Toronto, Toronto, Ontario, Canada, November 2015. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Whitson, J.R | “Salvation or Snake Oil? A closer look at big data practices in the game industry”. Oasis Speakers Series, University of Tampere, Tampere, Finland, May 2018. | Cultural and Social Interactions | Invited talk | University of Waterloo |
Whitson, J.R | “The Body as Factory and Playground: Surveillance, risk and labour in Quantified Self and gamification movements,” Every Step You Take: Art and Society in the Data Age, Dortmund, Germany, November 2015. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Whitson, J.R. | “Re-appropriating Big Data: Independent developers’ strategic use of analytics,” International Association for Media and Communications Research Conference (IAMCR 2015), Montreal, Canada, July 2015. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Whitson, J.R. , Simon, B. , and Parker, F. | “The New Spirit of Capitalism in the Game Industry”. Special Issue on Contested Formations of Digital Games Labour. Television and New Media, 2019. Online first: https://doi.org/10.1177/1367549418810082 • JCR Impact factor: 0.773 (2018) • 5 year impact factor: 1.414 | Cultural and Social Interactions | Article | University of Waterloo, Concordia University, University of St. Michael's |
Whitson, J.R. , Simon, B. , and Parker, F. | “The Missing Producer: Rethinking indie cultural production in terms of entrepreneurship, relational labour, and sustainability.” European Journal of Cultural Studies, 2018. Online first: https://doi.org/10.1177/1367549418810082 | Cultural and Social Interactions | Research Article | University of Waterloo, Concordia University, University of St. Michael's |
Whitson, J.R. and Haggerty, K.D. | "Stolen Identities". In J. Savirimuthu (Ed.), The Library of Essays on Law and Privacy: Security and Privacy Volume III. Oxford: Routledge. 2015: 355-356. | Cultural and Social Interactions | Reprint | Multiple Institutions |
Whitson, J.R. and Parker, F. | “Indie Interfaces: Examining Independent game development support networks,” ReFig: Refiguring Innovation in Games Workshop, Toronto, Canada, November 2015. | Cultural and Social Interactions | Conf. Paper | University of Waterloo, Concordia Universirty |
Whitson, J.R., Parker, F., Simon, B. | “The Cultural Economy of Indie: Missing masses, sustainability, and relational labour,” ReFig: Refiguring Innovation in Games Annual Conference, University of Alberta, Edmonton, Canada, October 2017. | Cultural and Social Interactions | Conf. Paper | University of Waterloo, Concordia University, University of St. Michael's |
Whitson, J.R., Parker, F., Simon, B. | “The Cultural Economy of Indie: Missing masses, sustainability and relational labour,” Canadian Game Studies Association Meeting at Congress, Ryerson University, Toronto, Canada, June 2017. | Cultural and Social Interactions | Conf. Paper | University of Waterloo, Concordia University, University of St. Michael's |
Wiemeyer J, Nacke LE, Moser C, Mueller F. | (2016). Player Experience. Serious Games. : 243-271. Published, Springer International Publishing | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Book Chapter | Multiple Institutions |
William Delamare, Junhyeok Kim, Pourang Irani, and Xiangshi Ren. | “Interacting with Autostereograms”. In: Proceedings of International Conference on Human- Computer Interaction with Mobile Devices and Services. MobileHCI’19, To Appear. Taipei, Taiwan: ACM, 2019. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Whitson, J.R. with Dufour, M., Fiedler, I., Goggin, J., Roux, M., and Simon, B. | “Debate: Are Online Gambling & Digital Gaming One and the Same?,” Summer Interactive Symposium: Raising the Virtual Stakes , Concordia University, Montreal, Quebec, Canada, June 2015. | Games that Change Behaviour , Interactions and Gameplay Mechanics, Multimodality in Gaming | Symposium | Multiple Institutions |
Wong C*, Hancock M. | (2018). Enabling Insight Through Touch in Information Visualizations. Proceedings of the 19th Annual Human Factors Engineering Inter-University Workshop (IUW 2018). Human Factors Engineering Inter-University Workshop (IUW 2018) | Interactions and Gameplay Mechanics | Poster Presentation | University of Waterloo |
Wysocki, Matthew, and Betsy Brey. | “‘Playing Your Role: BioShock Infinite’s Burial at Sea and the Function of the Player.” Beyond the Sea: Navigating BioShock, edited by Felan Parker and Jessica Aldred, McGill-Queen, Nov. 2018. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Multimodality in Gaming | Book Chapter | University of Waterloo, Flagler College |
Wysocki, Matthew, and Betsy Brey. | “All That’s Left Is the Choosing’: BioShock Infinite and the Constants and Variables of Control.” The Play Versus Story Divide in Game Studies: Critical Essays, edited by Matthew W. Kapell, McFarland, 2015, pp. 145–157. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Multimodality in Gaming | Book Chapter | University of Waterloo, Flagler College |
Yannai A. Gonczarowski and Gustavo F. Tondello. Incentives | Incentives and Gamification. In XRDS: Crossroads 24, 1 (September 2017), ACM, 9–11. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Article | Multiple Institutions |
Yazdani, Barton, K. R., Yazdani, Y., Ayer, N., Kalvapalle, S., Brown, S., Stapleton, J. et al. | (2017). The effect of losses disguised as wins and near misses in electronic gaming machines: A systematic review. Journal of Gambling Studies, 1–20. doi:10.1007/s10899-017-9688-0 | Games that Change Behaviour , Interactions and Gameplay Mechanics, Multimodality in Gaming | Refereed Journal Article | University of Waterloo |
Yücel, M., Carter, A., Harrigan, K., van Holst, R.J., & Livingstone, C. | (2017). Hooked on gambling: a problem of human or machine design? [Viewpoint] Lancet Psychiatry. Note: This viewpoint is reviewed by the editor only. | Games that Change Behaviour , Interactions and Gameplay Mechanics, Multimodality in Gaming | Refereed Journal Article | Multiple Institutions |
Yücel, M., Carter, A., Harrigan, K., van Holst, R.J., & Livingstone, C. | (2017). Hooked on gambling: a problem of human or machine design? [Viewpoint] Lancet Psychiatry. Note: This viewpoint is reviewed by the editor only. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Refereed Journal Article | Multiple Institutions |
Zachary O. Toups and Daniel Johnson. | (2017). From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. CHI 2017: Conference on Human Factors in Computing Systems, Denver, Colorado, United States | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Presentation | University of Waterloo, Deakin University |
Zachary O. Toups, Gustavo F. Tondello, Rina R. Wehbe, Lennart E. Nacke, and Nicole K. Crenshaw. | Towards Understanding Why Players Value In-Game Collections. Proc. Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions , London, UK, 2015. | Games that Change Behaviour , Interactions and Gameplay Mechanics, Multimodality in Gaming | Workshop | Multiple Institutions |
Zachary O. Toups, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo F. Tondello, and Lennart E. Nacke. | “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. Proceedings of CHI PLAY 2016 . Austin, TX, USA: ACM, 2016. (Honorary mention – top 20% papers of CHI PLAY 2016). | Games that Change Behaviour , Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | Multiple Institutions |
Zachary Toups. | (2017). Towards Collection Interfaces for Digital Game Objects. Game Developers Conference 2017, San Francisco, United States | Interactions and Gameplay Mechanics, Multimodality in Gaming | Presentation | University of Waterloo |
Wada, Marina | BCIRPU, Injury Insight, “Trampoline-related emergency room visits”, [March 2015], http://www.injuryresearch.bc.ca/ | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Harrigan, K. | (2017). The Regulation of gambling machines. North American Think Tank (Banff, Alberta). Hosted by Gambling Addictions Research Centre, New Zealand. | Games that Change Behaviour , Multimodality in Gaming, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Harrigan, K., & Brown, D. | (2017). EGMs – Hazards, Potency & Harm Reduction. Slot Machines & eBingo Games. Alberta Gambling Research Institute conference | Games that Change Behaviour , Multimodality in Gaming, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Harrigan, K., Sleightholm, M., & Brown, D. | (2017). Classification of Slot Machines in Ontario: Providing Relevant Information to Players. Presentation and British Columbia Lottery Corporation conference. | Games that Change Behaviour , Multimodality in Gaming, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Larche, C., Stange, M., Harrigan, K., Brown, D., and Dixon, M.J. | (2016). Evidence Exchange: the current state of skill-based gambling in North America. Report submitted to Gambling Research Exchange Ontario. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Multimodality in Gaming | Presentation | University of Waterloo |
Harrigan, K. | (workshop given, 2015). Slot Machines and eBingo (plus Scratch and Lottery Tickets and PlayOLG). Workshop given to the Ontario Aboriginal Responsible Gambling Program (OARGP) working group. | Games that Change Behaviour , Multimodality in Gaming, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Graydon, C., Dixon, M., Harrigan, K., Fugelsang, J. & Stange, M. | (2015). Multiline slots: Can losing money increase gambling desire and prolong game-play ? Poster presented at the Alberta Gaming Research Institute conference ‘Critical Issues in Gambling Research’. Banff. | Games that Change Behaviour | Presentation | Multiple Institutions |
Harrigan, K. | (May 2015). An introduction to eBingo games in Ontario: Concerns for Problem Gambling . A Webinar to be presented as part of the Centre for Addiction and Mental Health’s annual Problem Gambling Webinar Series. Audience will be addictions counsellors. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Harrigan, K. | (May 2015). The design of slot machines and concerns for problem gambling . A Webinar to be presented as part of the Centre for Addiction and Mental Health’s annual Problem Gambling Webinar Series. Audience will be addictions counsellors. | Games that Change Behaviour , Multimodality in Gaming, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Harrigan, K. | (April 2015). Are eBingo games the new slot machines? International Think Tank on Gambling Research, Policy and Practice. Sponsored by Gambling and Addictions Research Centre at Auckland University of Technology, New Zealand. Toronto. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Harrigan, K., & Brown, D | (March 2015). Multiline slots: Modernization of Canadian Charitable Gaming: Are Bingo Halls ‘slots parlours’ in disguise? The Alberta Gaming Research Institute conference ‘Critical Issues in Gambling Research: Under-Researched Topics in Gambling’. Banff. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Harrigan, K. | (January, 2015). Why are slots so addictive? What about eBingo? Nishnawbe Aski Nation Regional Training - Responsible Gambling Council - Healthy Lifestyles. Thunder Bay. | Games that Change Behaviour , Multimodality in Gaming, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Michael Hancock, .Eds. Astrid Ensslin and Isabel Balteiro | “Playing it By the Book: Transmedia and Player Formation in the Videogame Instruction Manual Paratext.” In Approaches to Videogame Discourse: Lexis, Interaction, Textuality , Bloomsbury, 2019. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Book Chapter | University of Waterloo, University of Alberta, University of Alicante |
Michael Hancock, . Eds. Jason Haslam and Joel R. Faflak. | “Doppelgamers: Videogames and Gothic Choice. ” American Gothic Culture: An Edinburgh Companion . Edinburgh University Press. 2016. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
Michael Hancock | “Heroes of Yester-play: Nostalgic Consumerism and 90s Superhero Cartoon Game Adaptations.” Paper presented at the Society for Cinema and Media Studies conference. Toronto. March 2018. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Michael Hancock | “'Is the night going the way you hoped?': Horror Videogame Adaptation and Tensions of Control.” Paper presented at the Canadian Communication Association at the Congress of the Humanities and Social Sciences. Toronto. June 2017. | Multimodality in Gaming, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Michael Hancock | “From Life Force to Legal Tender: The Philosophical and Cultural Associations of the Soul in Pillars of Eternity and Dark Souls.” Paper presented at the Canadian Game Studies Association at the Congress of the Humanities and Social Sciences. Toronto. May 2017. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Michael Hancock | “Whatta Revoltin' Character Development: Design in Established Universe Choose Your Own Adventure and Gamebook Narratives.” Paper presented at the Canadian Game Studies Association conference at the Congress of the Humanities and Social Sciences. Calgary. June 2016. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Michael Hancock | “Dear Diary: Journal Representations and Fictional Autobiographies in Videogames.” Paper presented at the Canadian Communication Association conference at the Congress of the Humanities and Social Sciences. Calgary. May 2016. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Michael Hancock | “Choose Your Own Life: Research into Text and Self-Expression in Video Games.” Paper presented at the SSHRC-CRSH Partnership Grant Mid-Term Meeting for IMMERSe. Game Institute, Waterloo. November 2016. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Michael Hancock | “Swap the Tile, Save the World: Narrative Skins, F2P, and the Match-3 Puzzle Game.” Paper presented at the Canadian Game Studies Association at the Congress of the Humanities and Social Sciences. Ottawa. June 2015. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Mora A*, Tondello GF*, Calvet L, Gonzalez CS, Arnedo-Moreno J, Nacke LE. | (2017). Towards personalized gamification: exploring user types’ preferences on game design elements. International Journal of Human-Computer Studies. Submitted | Games that change behaviour | Journal Article | Multiple Institutions |
Loewen MGH*, Burris CT, Nacke LE. | (2017). Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar | Games that change behaviour | Journal Article | Multiple Institutions |
Kappen* D L, Mirza-Babaei P, Nacke L E. | (2017). Older Adults' Physical Activity and Exergames: A Systematic Review. International Journal of Human-Computer Interaction. Accepted | Interactions and Gameplay Mechanics, Multimodality in Gaming | Journal Article | University of Ontario Institute of Technology, University of Waterloo |
Landers RN, Tondello GF*, Kappen DL*, Collmus AB, Mekler ED*, Nacke LE. | (2017). Defining Gameful Experience as a Psychological State Resulting from Gameful Systems: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. International Journal of Human-Computer Studies. Submitted | Serious Games and Game-Based Learning, Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, University of Minnesota, Aalto University, Ontario Tech University |
Schram, Brian R., Pierson Browne. | (2019) “Intermediating the Everyday: Exploring Workplace and Ethnographic Assemblages in the Games Industry” in Game Production Studies . Ed. Jan Svelch, Olli Sotamaa. Amsterdam, Amsterdam University Press. In Press | Cultural and Social Interactions | Article | Multiple Institutions |
Browne, Pierson, Brian R. Schram, Jennifer R. Whitson, Bart Simon, Felan Parker, Matthew Perks, Ceyda Yolgormez, Gabrielle Lavenir. | (2019) “Hosting a Symposium as Data Collection: Combining Para-Site, Rapid Ethnographic Assessment, and Swarm Methods to Generate Fast Data from Ephemeral Events.” Loading. In Press. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Article | Multiple Institutions |
Matthew E. Perks, Felan Parker, Jennifer R. Whitson, Bart Simon, Gabrielle Lavenir, Ceyda Yolgörmez, Pierson Browne, and Brian Schram. | (2019) "Autonomy, Integration, and the Work of Cultural Intermediation in Indie Games." Media Industries . In Press . | Cultural and Social Interactions | Article | Multiple Institutions |
McLevey, John, Alexander V. Graham, Reid McIlroy-Young, Pierson Browne, and Kathryn S. Plaisance. | (2018) "Interdisciplinarity and insularity in the diffusion of knowledge: an analysis of disciplinary boundaries between philosophy of science and the sciences." Scientometrics 117, no. 1: 331-349. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Article | University of Waterloo, University of Chicago |
Browne, Pierson. | (2018) “Review: Boluk and Lemeiux’s Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames.” First Person Scholar. http://www.firstpersonscholar.com/review-of-boluk-and-lemieuxs-metagaming/ | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Article | University of Waterloo |
Browne, Pierson. | (2017) “Engineering Evolution: What Self-Determination Theory Can Tell Us About Magic: The Gathering’s Metagame.” First Person Scholar. http://www.firstpersonscholar.com/engineering-evolution/ | Games that Change Behaviour, Cultural and Social Interactions | Article | University of Waterloo |
Browne, Pierson, Tyler Crick, and John McLevey. | (2019) “Introducing pdpp: A Package for Collaborative Principled Data Processing.” Manuscript in preparation . | Cultural and Social Interactions | Journal Article | Multiple Institutions |
McLevey, John, Pierson Browne, and Alexander Graham | (2019) Remaking the Boundaries of Open and Proprietary Science: A Linked Data Analysis of Multi-Institutional Collaboration in International Biomedical Science. | Cultural and Social Interactions | Journal Article | Multiple Institutions |
McLevey, John, Alexander V. Graham, and Pierson Browne | (2019) Network structure and the ‘Chain of Trust’ in Free/Libre Open Source Development: The Case of Linux | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Barrett, Jeffery Matthew, Pierson Browne, Alexander Graham, and John McLevey | (2019) “Directed Acyclic Graphs in Exponential Random Graph Models for Networks.” Manuscript in preparation | Multimodality in Gaming | Journal Article | Multiple Institutions |
Browne, Pierson, Tyler Crick, Alexander V. Graham, John McLevey (authors in alphabetical order). | (2019) “Cognitive Diversity and the Production of High-Impact Science.” XXXIX Sunbelt Social Networks Conference of the International Network for Social Network Analysis . Montreal, Quebec, Canada. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
McLevey, John, Alexander V. Graham, Tyler Crick, Pierson Browne (authors in reverse alphabetical order). | (2019) “Measuring Social and Cognitive Distance in Collaboration Networks Constructed from Observational Data.” XXXIX Sunbelt Social Networks Conference of the International Network for Social Network Analysis . Montreal, Quebec, Canada. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Parker, Felan, Pierson Browne. | (2019) “We Built a Site: Symposium as Method for Studying Cultural Intermediaries.” Society for Cinema and Media Studies Conference, 2019. Seattle, Washington, United States of America. | Cultural and Social Interactions | Article | Multiple Institutions |
Barrett, Jeffery, Pierson Browne, Alexander Graham, and John McLevey (authors listed alphabetically). | (2018) “Directed Acyclic Graphs in Exponential Random Graph Models for Networks.” XXXVIII Sunbelt Social Networks Conference of the International Network for Social Network Analysis . Utrecht, Netherlands. | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Browne, Pierson. | (2016) “Breaking New Ground: Web Arcades, Flash, and Indie Praxis.” 17 th Annual Conference of the Association of Internet Researchers . Berlin, Germany. | Cultural and Social Interactions | Article | Multiple Institutions |
Browne, Pierson. | (2016) “Breaking New Ground: Indie Community, Flash, and Newgrounds.com.” Proceedings of 1 st International Joint Conference of Digital Games Research Association and Foundations of Digital Games . Dundee, Scotland. | Cultural and Social Interactions | Article | Multiple Institutions |
As Script Advisor: Harazsti, Gina. | (2017). Geek Girls: The Hidden Half of Nerd Culture . Feature-Length Documentary. Montreal, QC. World Premiere at 2017 Sheffield Doc/Fest. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Feature-Length Documentary | University of Waterloo |
Harazsti, Gina, Pierson Browne, and Joachim Despland | (2015) MindCraft . Exhibited in conjunction with The New Museum as part of the Ideas City 2015 festival, New York, NY. | Cultural and Social Interactions | Museum Exhibit | Multiple Institutions |
Robinson, William and Pierson Browne | (2015) Arcade 11 Open House – Canadian Craft . Curated Interactive Exhibition. Montreal, QC. | Cultural and Social Interactions | Curator | Multiple Institutions |
Wehbe, R. R., & Nacke, L. E., | (2015). Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of CHI PLAY'15 Works -in-Progress. DOI: http://dx.doi.org/10.1145/2793107.2810312 | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, University of Ontario Institute of Technology |
Vaddi, D., Wehbe, R. R., Toups, Z. O., Stahlke, S. N., Koroluk, R., & Nacke, L. E., | (2015). Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of CHI PLAY'15 Works -in-Progress. DOI: http://dx.doi.org/10.1145/2793107.2810302 | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Ontario Institite of Technology, New Mexico State University, University of Waterloo |
Tondello, G. F., Wehbe, R. R., Toups, Z. O., Nacke, L. E., & Crenshaw, N. K., | (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY'15 Works -in-Progress. DOI: http://dx.doi.org/10.1145/2793107.2810292 | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | University of Waterloo, New Mexico State University, University of California |
Ruecker, Stan, Milena Radzikowska, and Jennifer Roberts-Smith, Eds | Proposals for Better Futures: Design Research Across the Disciplines. Intellect Books. In press. | Serious Games and Game-Based Learning | Book | Multiple Institutions |
Jennifer Roberts-Smith with Janelle Jenstad and Mark Kaethler | Shakespeare’s Language in Digital Media: Old Words New Tools . Digital Research in the Arts and Humanities. Series eds. Marilyn Deegan, Lorna Hughes, Andrew Prescott, and Harold Short. Routledge. 150 pages. 2018. | Narrative and Dialogue in Games | Book | Multiple Institutions |
Jennifer Roberts-Smith with Stan Ruecker | “Experience Design for the Humanities: Activating Multiple Interpretations.” Making Humanities Matter . Ed. Jentery Sayers. Debates in the Digital Humanities. Ed. Matthew Gold and Lauren Klein. University of Minnesota Press, 2017. 259-270. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Book Chapter | University of Waterloo, University of Illinois |
Jennifer Roberts-Smith with Shawn DeSouza-Coelho | “Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games.” Games and Theatre in Early Modern England . Ed. Tom Bishop, Gina Bloom, and Erika T. Lin. Routledge. Accepted by editors. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
Jennifer Roberts-Smith with Shawn DeSouza-Coelho, Paul Stoesser | “Cambridge Revisited? Methodological and Phenomenological Theatricalities in Simulated Environments for Theatre History Research.” Early Modern Studies and the Digital Turn. New Technologies in Medieval and Renaissance Studies . Eds. Laura Estill, Diane Jakacki, and Michael Ullyot. Iter Press, 2016. | Narrative and Dialogue in Games, Multimodality in Gaming | Book Chapter | University of Waterloo, University of Toronto |
Jennifer Roberts-Smith | “ ‘Time Is Their Master’: Men and Meter in The Comedy of Errors .” Shakespeare’s World of Words: Language Incorporated . Ed. Paul Yachnin. Arden, 2015. | Narrative and Dialogue in Games | Book Chapter | University of Waterloo |
Jennifer Roberts-Smith with Alexandra Kovacs and the SET research team | “An Interactive, Materialist-Semiotic Archive: Visualizing the Canadian Theatrical Canon in the Simulated Environment for Theatre (SET).” Cultural Mapping and the Digital Sphere: Place and Space:. Ed. Ruth Panofky and Kathleen Kellett. University of Alberta Press, 2015. | Narrative and Dialogue in Games, Multimodality in Gaming | Book Chapter | University of Waterloo |
Lead author with Mark Kaethler, Toby Malone, Liza Giffen, Martin Holmes, Janelle Jenstad and Joseph Takeda. | 2019. “Tagging Time and Space: TEI and the Canadian Stratford Festival Promptbooks.” Digital Studies/Le champ numérique 9(1): 9, pp. 1–16. https://doi.org/10.16995/dscn.307 | Narrative and Dialogue in Games, Multimodality in Gaming | Article | Multiple Institutions |
Jennifer Roberts-Smith with Milena Radzikowska, Xinyue Zhou, and Stan Ruecker | (2019). “A Speculative Feminist Approach to Project Management.” SDRJ: Strategic Design Research Journal. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Article | Multiple Institutions |
Jennifer Roberts-Smith with Priscilla Ferronato, Lisa Mercer, and Stan Ruecker | (2019). “Living Labs and the DH Centre: Lessons for Each from the Other.” Ed. Luis Meneses. Special Issue: INKE Beyond Open: Implementing Social Scholarship. KULA: Knowledge Creation, Dissemination, and Preservation Studies.. DOI: http://doi.org/10.5334/kula.46 | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Article | Multiple Institutions |
Jennifer Roberts-Smith with Stan Ruecker | “Design Research: Objects, Procedures, and New Understanding.” Technology | Architecture + Design 2.1: 11-14. 2018. | Interactions and Gameplay Mechanics | Article | University of Waterloo, University of Illinois |
Jennifer Roberts-Smith with Stan Ruecker | “Concept Models for Design Practice.” Bitacora 27. 4 (2017): 11-18. | Interactions and Gameplay Mechanics | Article | University of Waterloo, University of Illinois |
Jennifer Roberts-Smith | “Théâtre et humanités numériques. Du développement des outils aux design experimental. [Theatre and the digital humanities: from tool development to experience design].” Trans. Ioana Galleron. Revue d’Historiographie du Théâtre 4. Special Issue: Études théâtrales et humanités numériques. 2017. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Article | University of Waterloo |
Jennifer Roberts-Smith with Shawn DeSouza-Coelho and Toby Malone | “Staging Shakespeare in Social Games: Towards a Theory of Theatrical Game Design.” Borrowers and Lenders: The Journal of Shakespeare Appropriation . 10.1 Special Issue: Social Media Shakespeare. Ed. Maurizio Calbi and Stephen O’Neill. 2016. | Narrative and Dialogue in Games, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Article | University of Waterloo, State University of New York |
Jennifer Roberts-Smith | The Home: The Digital Oral Histories for Reconciliation Virtual Reality Experience . Beta Release. Nova Scotia Home for Coloured Children Restorative Inquiry and Nova Scotia Black Cultural Centre, Dartmouth, Nova Scotia, Canada, April 11-12, 2019. | Serious Games and Game-Based Learning, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Design Project | University of Waterloo |
Jennifer Roberts-Smith | The Home: The Digital Oral Histories for Reconciliation Virtual Reality Experience . Alpha Release. Halifax, Nova Scotia, Canada, July 2018 | Serious Games and Game-Based Learning, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Design Project | University of Waterloo |
Jennifer Roberts-Smith | (Collaborator, SSHRC Conference, PI Helen Ostovich). Henry the Sixth Part One . Performance as Research in Theatre History Studies . May-June 2015. | Cultural and Social Interactions | Performance Research | Multiple Institutions |
Jennifer Roberts-Smith | Henry the Sixth, Part One . By William Shakespeare. Drama Program, University of Waterloo, 2015. Faculty position | Cultural and Social Interactions | Theatre Creation | Multiple Institutions |
Jennifer Roberts-Smith | Shakespeare and Virtual Reality Seminar. Shakespeare Association of America. Denver, Colorado, April 15-18, 2020. Invited. | Multimodality in Gaming, Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Jennifer Roberts-Smith | Audiences Working Group. American Society for Theatre Research. Arlington, Virginia, November 7-9, 2019. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Joseph Takeda | “Reconceiving TEI models of theatrical performance text with reference to promptbooks.” Long paper. TEI 2019. Graz, Austria, September 16-20. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Milena Radzikowska and Stan Ruecker | “Forget to Clean Up When You’re Done.” Design Research Society (DRS) Learn X Design 2019: Fifth International Conference for Design Education Researchers. Middle East Technical University, Ankara, Turkey, July 9-12, 2019. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith | “Performing Historical Place: Leveraging Theatre Historiography to Generate Presence in Virtual Reality Design for Restorative Justice.” Long paper. Alliance of Digital Humanities Organizations: DH 2019. Utrecht, July 9-12, 2019. Peer-reviewed. | Multimodality in Gaming, Interactions and Gameplay Mechanics | Research Presentation | University of Waterloo |
Jennifer Roberts-Smith with Joseph Takeda | “One More Time With Feeling: Revisiting XPointers to Address the Complexities of Promptbook Encoding in TEI”. Short paper. Alliance of Digital Humanities Organizations: DH 2019. Utrecht, July 9-12, 2019. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | University of Waterloo, University of British Columbia |
Jennifer Roberts-Smith with Paul Cegys, and William Chesney, Colin Labadie, Robert Plowman, and the DOHR Research Team | “Relational Scenography: Collaborative Scenographic Practices for Restorative Justice in Virtual Reality”. PQ Talks. Prague Quadrennial of Performance Design and Space 2019. Prague, June 6-16, 2019. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Paul Cegys, and William Chesney, Colin Labadie, Robert Plowman, and the DOHR Research Team. | “Digital Oral Histories for Reconciliation: Collaborative Scenographic Practices for Restorative Justice in Virtual Reality”. 36Q Lightspot Virtual and Augmented Reality Panel. Prague Quadrennial of Performance Design and Space 2019. Prague, June 10, 2019. Invited. | Multimodality in gaming | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Shana MacDonald, Milena Radzikowska, Stan Ruecker, and Brianna Wiens | “Materializing the Digital: Feminist Spaces for Young Audiences’ Agency in Digitally Mediated Environments.” CSDH/DSCN. University of British Columbia. Vancouver, June 2-4, 2019. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Shana MacDonald | “I Can Do That: The Multi-modal, Durational Vibrancy of Theatrical Matter.” Société québécoise d’études théâtrales: Theatre and New Materialisms. Université de Montréal. Montréal, Canada. May 27-29, 2019. Peer-reviewed. | Narrative and Dialogue in Games | Research Presentation | University of Waterloo |
Jennifer Roberts-Smith with Shana MacDonald, Milena Radzikowska, Stan Ruecker, and Brianna Wiens | “The qcollaborative: a critical feminist design research approach to exploring performance and technology in public practice.” Mediating Performance Experiences: Cultures and Technologies in Conversation. University of Ottawa, April 25 – 27, 2019. Peer-reviewed curated panel. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Research Presentation | University of Waterloo, University of Illinois, York University |
Jennifer Roberts-Smith with Stan Ruecker, Hernan Perez, Farly Leon, Luis Marmolejo, Jairo Rodriguez, Claudia Grisales, Fabio Fajardo, Milena Radzikowska. | (2019). “Applied Research in Post-Conflict Zones.” Invited keynote for the Design Research Roadshow, Department of Building, Renovation & Refurbishment. Copenhagen School of Design and Technology (KEA). Copenhagen. March 27, 2019. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer-Roberts Smith with Shana MacDonald, Milena Radzikowska, Stan Ruecker, and Brianna Wiens. | “Learning to Practice Critical Feminist Design Research in the qcollaborative.” W3 Represents: A Research Symposium. University of Waterloo. 20 February 2018. Peer-reviewed panel. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Research Presentation | Multiple Institutions |
Jennifer-Roberts Smith with Paul Cegys, Andy Houston, and Shana MacDonald. | “Case Study: Arresting Rape Culture .” Canadian Association for Theatre Research. Roundtable on Theatre and Performance vs. the Crisis in the Humanities. June 2018. Peer-reviewed roundtable. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Katherine Lithgow and Jill Tomasson Goodwin | “The WatCV Rubric: Scaffolding Student Learning, Supporting Inter-rater Reliability, and Improving Marking Efficiency in Large Classes. Assessment Institute. Indiana University – Purdue University Indianapolis. 22-23 October 2017. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | University of Waterloo |
Jennifer Roberts-Smith | “From Theatre Archive to Theatrical Archive: Four Futures for the Festival’s Collections.” Shakespearean Theatre Conference. University of Waterloo-Stratford Festival. June 21-24 2017. Peer-reviewed panel. | Cultural and Social Interactions | Research Presentation | University of Waterloo |
Jennifer-Roberts Smith with Liza Giffen and Kathryn Harvey. | “Towards a Theatrical Catalogue.” Panel: From Theatre Archive to Theatrical Archive: Four Futures for the Festival’s Collections. Shakespearean Theatre Conference. University of Waterloo-Stratford Festival. June 21-24, 2017. Peer-reviewed. | Multimodality in Gaming | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Mark Kaethler and Toby Malone | “Brave new XML: TEI and the Stratford Promptbooks.” Panel: From Theatre Archive to Theatrical Archive: Four Futures for the Festival’s Collections. Shakespearean Theatre Conference. University of Waterloo-Stratford Festival. June 21-24 2017. Peer-reviewed | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Stan Ruecker et al. | “How Theatre Matters: Making an Audience Archive.” Panel: From Theatre Archive to Theatrical Archive: Four Futures for the Festival’s Collections. Shakespearean Theatre Conference. University of Waterloo-Stratford Festival. June 21-24 2017. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Mark Kaethler and Toby Malone | “The Problem With Promptbooks, Or the Problem With TEI? Tagging Time and Space.” CSDH/SCHN, Congress. Toronto, 29 May 2017. Peer reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Stephanie Verkoeyen, Katherine Lithgow, and Jill Tomasson Goodwin. | “Are you curious about which transferable skills you have already embedded in your courses?” Opportunities and New Directions. University of Waterloo, 27 April 2017. Peer reviewed workshop | Cultural and Social Interactions | Research Presentation | University of Waterloo |
Jennifer Roberts-Smith with Stan Ruecker and Milena Radzikowska. | “The Delineation of Environments for Collaborative Thinking.” INKE conference Networked Open Social Scholarship. Victoria, BC. Jan 17, 2017. Peer reviewed | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Stan Ruecker et al. | (2016). “Collaborating on the Show Before the Show.” Invited presentation at the meeting of the INKE Partnership for Networked Open Social Scholarship Toronto, Ontario, Canada. Sept 7-8, 2016. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Stan Ruecker et al. | “The Design of an Interpretive Environment for Theatre Lobbies.” Interrogative Interrogations: Modelling, Prototyping, Making. INKE Conference @ DHSI 2016. University of Victoria, BC, 11 June 2016. Peer-reviewed. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Liza Giffen and Kathryn Harvey | “There’s Strength in Numbers – Getting things Done Through Partnerships.” Association of Research Librarians. Guelph University, 1 April 2016. Invited panel. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Toby Malone and Kevin Quarmby | “Performance Workship.” Blackfriars Conference 2015. American Shakespeare Centre, Mary Baldwin College. Staunton, Virginia, 29 October 2015. Peer-reviewed seminar. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Liza Giffen Kathryn Harvey | “Language at the Stratford Festival Archives.” Shakespearean Theatre Conference. Stratford, Ontario, 20 June 2015. Peer-reviwered workshop. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Liza and Kathryn Harvey | “Reconfiguring Archival Catalogue Metatdata.” Performing the Archive. National University of Ireland, Galway. 22-24 July 2015. Peer-reviewed | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Paul Cegys, and Stan Ruecker | “Leveraging Performance for Digital Humanities.” Canadian Digital Humanities Society. Ottawa, Ontario, 2 June 2015. Peer-reviewed | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith | Your Mother Is Not a Computer: Phenomenologies of the Human for the Digital Humanities.” Digital Humanities @ Guelph. Guelph, Ontario. 20 May 2015. Invited keynote. | Cultural and Social Interactions | Research Presentation | University of Waterloo |
Jennifer Roberts-Smith | “Breaking the Fifth Wall: Tri-sector Collaboration at the Stratford Festival.” Sustaining Partnerships to Transform Scholarly Production. INKE (Implementing New Knowledge Environments). Whistler, BC. 27 January 2015. Invited keynote. | Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Jennifer Roberts-Smith with Milena Radzikowska and Stan Ruecker, and Shana MacDonald, Jillian Wah, and Brianna Wiens | “Materializing Better Futures: Eleven Intersectional Feminist Design Principles in Action.” National University of Colombia, August 13, 2019. Invited lecture. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Jennifer Roberts-Smith with Stan Ruecker et al. | “The Problem of Validity in Design Research.” Master of Design Program at the National University of Colombia, Bogotá. Nov 14, 2017. Invited public presentation | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Jennifer Roberts-Smith | "Still A Dick: Richard the Third as Media Manipulator.” Shakespeare Festival. University of North Dakota, Fargo. 26 Feb 2016. Invited keynote. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Jennifer Roberts-Smith with Jennifer Llewellyn, Kristina Llewellyn, Tony Smith, and the DOHR Project Research Team. | C21: Canadians for 21st Century Learning & Innovation CEO Academy Summit. Dartmouth, Nova Scotia, July 3-4, 2019. | Serious Games and Game-Based Learning | Presentation | Multiple Institutions |
Jennifer Robert-Smith with Jennifer Llewellyn, Kristina Llewellyn, Tony Smith, and the DOHR Project Research Team | DOHR Soft Launch for VOICES, Community, and Government. Dartmouth, Nova Scotia. April 11-12, 2019. | Multimodality in Gaming, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Jennifer Roberts-Smith with Jennifer Llewellyn, Kristina Llewellyn, Tony Smith, and the DOHR Project Research Team | DOHR Curriculum Workshop for Partner Schools. Dartmouth, Nova Scotia. April 11-13, 2019. | Multimodality in Gaming, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Workshop | University of Waterloo |
Sabrina Sgandurra | Presenter at the Ryerson Centre for Digital Humanities Symposium in May of 2017 | Multimodality in Gaming | Symposium | Multiple Institutions |
Sabrina Sgandurra | Presenter at the Quebec Undergraduate English Conference in March of 2018 | Multimodality in Gaming | Conf. Paper | Multiple Institutions |
Tina Chan, Josephine McMurray, Alaaddin Sidamed, James Wallace. | (2018) SmartSurveys: Does context influence whether we’ll share healthcare experience data with our smartphone? ACM Conference on Interactive Surfaces and Spaces 2018 Extended Abstracts. DOI: 10.1145/3279778.3279912 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, Wilfrid Laurier University |
Tina Chan, James R. Wallace | (2018) Changing Peer Support Attitudes with Avatar-based Gamification. ACM Conference on Human Factors in Computing Systems Extended Abstracts. DOI: 10.1145/3170427.3188497 | Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
N. Taylor and Gerald Voorhees, Eds. | (2018) Masculinities in Play . Palgrave McMillan. | Cultural and Social Interactions, Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Gerald Voorhees | (2018) The Problem of Genre in Game Studies: Scholarship and Play. Kinephanos [Invited, In Review] | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Gerald Voorhees | (2016) Materialist Fantasies: The Voice as Objet Petit A in Digital Games. Journal of Gaming and Virtual Worlds 8(3): 248-264 | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Gerald Voorhees | (2016) Constructions of Fatherhood in The Last of Us and BioShock Infinite. Ada: A Journal of Gender, New Media and Technology 9. http://adanewmedia.org/issues/issue-archives/issue9/ | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Gerald Voorhees and A. Orlando. | (2018) Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming. In N. Taylor and G. Voorhees, Eds. Mediated Masculinities in Play , 211-228. New York, NY: Palgrave McMillan. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
N. Taylor and Gerald Voorhees | (2018). The Empire’s New Bros. Gaming, Masculinity, and Power. In N. Taylor and Gerald Voorhees, Eds., Mediated Masculinities in Play , 1-20. Palgrave McMillan. | Cultural and Social Interactions | Book Chapter | University of Waterloo |
K. Grey, E. Vossen, and Gerald Voorhees | (2018) Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture. In K. Grey, Gerald Voorhees and E. Vossen, Eds. Women at Play, Feminism in Games , 1-18. Palgrave McMillan. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
Gerald Voorhees | (2015) Computational Culture and the New Platonism in Neoliberal Rhetoric. In K. Nguyen, Ed. Rhetoric and Neoliberalism , 189-208. New York, NY: Palgrave-MacMillan. | Narrative and Dialogue in Games | Book Chapter | University of Waterloo |
Gerald Voorhees | (2015) Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports. In R. Brookey and T. Oates, Eds., Perspectives on Sports and Digital Games , 63-91. Bloomington IN, Indiana University Press. | Cultural and Social Interactions | Book Chapter | University of Waterloo |
Gerald Voorhees | (2019) Representation(al) Matters: Matter, Materials, and Materialism in the Study of Games. Canadian Game Studies Association, Vancouver, BC. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Gerald Voorhees | (2019) Digital Games, Gender, and Intelligibility in 2015. Popular Culture Association/American Culture Association, Washington DC, USA. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Gerald Voorhees | (2018) Somewhere between a Phenomenon and Trope: Discourse about Dadification. Canadian Game Studies Association, Regina, SK. | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Gerald Voorhees | (2018) Cartesian Anxiety in Game Cultures and Game Studies. at the annual meeting of the Popular Culture Association/American Culture Association, Indianapolis, IN. | Cultural and Social Interactions, Narrative and Dialogue in Games | Presentation | University of Waterloo |
Gerald Voorhees | (2017) The Problem of Genre in Game Studies: Scholarship and Play. Game History Symposium. Montreal, QB Canada, June 28-30. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Presentation | University of Waterloo |
Gerald Voorhees | (2017) Will We Be Dutiful Daughters? Canadian Game Studies Association, Toronto, ON | Cultural and Social Interactions | Presentation | University of Waterloo |
Gerald Voorhees | (2016) The Voice as objet petit a in Digital Games. Canadian Game Studies Association, Calgary, AB. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Gerald Voorhees | (2016) Workshop: Publishing in Game Studies. Canadian Game Studies Association, Calgary, AB | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Gerald Voorhees | (2015) Race, Desire, and Decolonizing the Concept of Identification. Mapping Nations, Locating Citizens: An International Conference on Nationalism and Identity, Toronto, ON. | Cultural and Social Interactions | Presentation | University of Waterloo |
Gerald Voorhees | (2015) Leave it Behind: The Mourning and Melancholia of Heteronormativity in The Last of Us . Canadian Game Studies Association, Ottawa, ON. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Gerald Voorhees | (2015) First Person Scholar: Talking to Games Academics, Enthusiasts, and Professionals. Canadian Game Studies Association, Ottawa, ON. | Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Gerald Voorhees | (2015) Gerald Voorhees and K. Nguyen. Race, Desire, and Power: Excavating the Ends of Burkean Identification. Canadian Communication Association, Ottawa, ON. | Cultural and Social Interactions | Presentation | University of Waterloo |
N. Tayor and G. Voorhees, K. Grey, and E Vossen, T. Harper, M, Adams, and N. Tayor, | Managing Editor, “Gender in Play” book trilogy, Palgrave MacMillan. - 2018. Masculinites in Play. - 2018. Feminism in Play. - 2018. Queerness in Play. | Cultural and Social Interactions | Editorial | University of Waterloo |
S. Wilcox, M. Hancock, and G. Voorhees | . Game Studies in Media Res, (special issue) Loading… the Journal of the Canadian Game Studies Association . | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Editorial | University of Waterloo |
Vossen, Emma. | ReFiG: Games and Culture. Eds: Jennifer Jenson, Nick Taylor, Emma Vossen. Under Consideration with MIT Press. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Book | University of Waterloo |
Vossen, Emma. | Feminism in Play. London: Palgrave-Macmillan, 2018. Co-author and Co-editor. | Cultural and Social Interactions | Book | University of Waterloo |
Vossen, Emma. | “The Historical Inaccessibility of Female Representation” in Feminist Media Histories. Special Issue on Video Games. 2019. Forthcoming. | Cultural and Social Interactions | Journal Article | University of Waterloo |
Vossen, Emma. | “Publish AND Perish: On Publishing, Precarity and Poverty in Academia” in Journal of Working-Class Studies. Volume 2 Issue 2, Dec 2017 | cultural and social interactions | Book Chapter | University of Waterloo |
Vossen, Emma. | “The Magic Circle and Consent in Gaming Practices” in Feminism in Play. Eds: Gerald Voorhees, Kishonna Gray, Emma Vossen. London: Palgrave-Macmillan, 2018. | Cultural and Social Interactions | Book Chapter | University of Waterloo |
Vossen, Emma. | “Feminism and Sexual Fantasy: Reading and Defending Fifty Shades of Grey as Pornography” in Sexual Fantasies. Eds: Mariah Larsson and Sara Johnsdotter. Frankfurt: Peter Lang International Academic Publishers, 2015. | cultural and social interactions | Book Chapter | Multiple Institutions |
Vossen, Emma. | “Games of the Year 2018 - Labourers in a Dangerous Time.” Third Person, 2019. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Publication | University of Waterloo |
Vossen, Emma. | “Why I need ReFiG.” Pause Button, 2016. | Cultural and Social Interactions, Serious Games and Game-Based Learning, Narrative and Dialogue in Games | Publication | University of Waterloo |
Vossen, Emma. | “Academic Vigilantism” First Person Scholar, 2016 | Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Vossen, Emma. | “Publish or Perish, or Publish with Purpose?” First Person Scholar, 2016 | Cultural and Social Interactions | Publication | University of Waterloo |
Vossen, Emma. | “7 Reasons why Wynonna Earp is Doing Everything Supernatural did Wrong, Right.” Dork Shelf, 2016. | Cultural and Social Interactions | Publication | University of Waterloo |
Vossen, Emma. | “Teaching Games While Feminist.” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. The University of British Columbia. June 2019. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Invited Talk | University of Waterloo |
Vossen, Emma. | “Space Invaders: Gender, Games, and Culture.” Institute for Research on Digital Learning Speaker Series. York University. February 28 2019. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Invited Talk | University of Waterloo |
Vossen, Emma. | “Queering the Links Between Sexual Orientation and the Female Gamer Identity.” Queerness and Games Conference. Concordia University. September 29 2018. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “On Nazis and Gamers: How Harassment has Changed.” ReFiG 2018 Conference: Places and Spaces. October 27 2018. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Invited Talk | University of Waterloo |
Vossen, Emma. | “First Person Scholar.” The University of Waterloo Library. February 10 2017. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Invited Talk | University of Waterloo |
Vossen, Emma. | “The Cultural Inaccessibility of Game Studies.” Canadian Game Studies Association. Congress 2017. Ryerson University. June 1 2017. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Mapping Gender Identity in Digital Games” ReFIG. Concordia University. November 28 2016 | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “First Person Scholar: Publish with Purpose” SSHRC Impact Awards. November 21 2016. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Publishing in Game Studies” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. June 2 2016. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “I was Vivian James: Why Girls and Women join Conservative Video Game Movements.” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. June 1 2016. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | 2016 “First Person Scholar: Publish with Purpose.” SSHRC Storytellers Competition. Congress of the Social Sciences and the Humanities. The University of Calgary. May 2016. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “‘Temporary worlds within the ordinary world’: The Magic Circle and Informed/Enthusiastic Consent in BDSM and Gaming Practices.” Canadian Game Studies Association. Congress of the Social Sciences and the Humanities. June 4 2015. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Invited Talk | University of Waterloo |
Vossen, Emma. | “First Person Scholar: Talking to Games Academics, Enthusiasts and Professionals.” Canadian Game Studies Association. Congress. June 4 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Invited Talk | University of Waterloo |
Vossen, Emma. | “Lord of the Rings, Lady Hobbits: An Embodied Reimagining of Peter Jackson’s The Lord of the Rings using The Lord of the Rings Online.” Medievalism and Games. The University of California Davis. May 3rd 2015. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “‘Nothing except ink and paper’: An Examination of Metapornographical Comics.” Canadian Society for the Study of Comics. Toronto Reference Library. May 8th 2015. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Vossen, Emma. | “First Person Scholar: Publish with Purpose.” IMMERSe Meeting. The Games Institute.. 2015. | Cultural and Social Interactions | Invited Talk | Multiple Institutions |
Vossen, Emma. | “Escape Rooms, Genre, Immersion, and Play” Games Institute Brown Bag Series. The University of Waterloo. Games Institute.. July 2015. | Multimodality in Gaming, Interactions and Gameplay Mechanics | Invited Talk | University of Waterloo |
Vossen, Emma. | “Gamergate.” The University of Waterloo. Department of English. Social Media Studies. Professor Betsy Brey. November 2016. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Women in Gaming.” The University of Waterloo. Department of Recreation and Leisure. Professor Shannon L Stettner. November 2016. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Gamergate and Feminism.” Centennial College. Department of Graduate Studies. School of Business. Gender and Development. Professor Fidaa Shehada. July 2016. | Cultural and Social Interactions | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Online Hate, Online Healing: Gamergate, Misogyny and Internet Feminism.” The University of Waterloo. Department of English. Social Media Studies. Professor Lauren Burr. March 2016. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Guest Lecture | University of Waterloo |
Vossen, Emma. | “In Game Sex. Sex in Game. Games in Sex. Sex as Game. Sex with Games?” The University of Waterloo. WS365: Gender and Race in the Global Games Industry. Department of Women’s Studies. Professor Steve Wilcox. Jan 26 2016. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Guest Lecture | University of Waterloo |
Vossen, Emma. | “Function of Fantasy in Comics.” The University of Waterloo. Department of English. Forms of Fantasy. Professor Elise Vist. January 2016. | Cultural and Social Interactions | Guest Lecture | Multiple Institutions |
Vossen, Emma. | Women's Studies/Game Studies. Co-Editor. The University of Waterloo. 2015–2018 | Cultural and Social Interactions, Serious Games and Game-Based Learning | Editorial | University of Waterloo |
Vossen, Emma. | First Person Scholar. Editor-in-Chief. The University of Waterloo. September 2015–September 2016 | Cultural and Social Interactions | Editorial | Multiple Institutions |
Vossen, Emma. | First Person Scholar. Managing Editor. The University of Waterloo. April 2015–September 2016 | Cultural and Social Interactions | Editorial | Multiple Institutions |
Vossen, Emma. | First Person Scholar. Podcast Editor. The University of Waterloo. April 2015–September 2016 | Cultural and Social Interactions | Editorial | Multiple Institutions |
Vossen, Emma. | First Person Scholar -Web Editor. The University of Waterloo. April 2015–October 2015 | Cultural and Social Interactions | Editorial | Multiple Institutions |
Vossen, Emma. | “Tarry Town and Back: Breath of the Wild.” First Person Podcast. First Person Scholar. July 2017. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Invited Talk | University of Waterloo |
Vossen, Emma. | “‘Press A to Boob’: Women’s Sexuality in Video Games.” First Person Podcast. First Person Scholar. July 2016 | Interactions and Gameplay Mechanics | Invited Talk | University of Waterloo |
Vossen, Emma. | “Girl-Link > Linkle.” First Person Podcast. First Person Scholar. July 2016. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “How Do You Know When You’re Satisfied?.” First Person Podcast. First Person Scholar. May 2016. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Invited Talk | University of Waterloo |
Vossen, Emma. | “Nintendon’t.” First Person Podcast. First Person Scholar. April 2016. | Interactions and Gameplay Mechanics, Multimodality in Gaming, Serious Games and Game-Based Learning | Invited Talk | University of Waterloo |
Vossen, Emma. | “First Person Scholar: Publish with Purpose.” SSHRC. YouTube. April 2016. | Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Sulking About Shulk: The Amiibo Craze.” First Person Podcast. First Person Scholar. March 2016 | Interactions and Gameplay Mechanics, Games that Change Behaviour , Cultural and Social Interactions | Invited Talk | University of Waterloo |
Vossen, Emma. | “Bullet Feels.” First Person Podcast. First Person Scholar. March 2016. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Invited Talk | University of Waterloo |
Vossen, Emma. | “The DAP: The Dragon Age Podcast.” First Person Podcast. First Person Scholar. February 2016. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Invited Talk | University of Waterloo |
Vossen, Emma. | “One True Games: Games of the Year.” First Person Podcast. First Person Scholar. January 2016 | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Invited Talk | University of Waterloo |
Vossen, Emma. | “Bae>Bay: A Podcast about Life is Strange.” First Person Podcast. First Person Scholar. March 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Invited Talk | University of Waterloo |
Vossen, Emma. | “Her Story Podcast.” First Person Podcast. First Person Scholar. November 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Invited Talk | University of Waterloo |
Vossen, Emma. | “Gender and Gaming with Emma Vossen” She Who Persisted: The Nasty Podcast, | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Interview | University of Waterloo |
Vossen, Emma. | “Cyberbullying and Academia” University Affairs Magazine. Forthcoming. | Cultural and Social Interactions | Interview | University of Waterloo |
Vossen, Emma. | “What you need to know about online courses: advice from students, graduates, and professors on how to get the most out of online courses” Maclean's Magazine. Forthcoming | cultural and social interactions | Interview | Multiple Institutions |
Vossen, Emma. | “Feminist War Games?” Game Jam. Ontario College of Art and Design. March 24–26 2017. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Workshop | University of Waterloo |
Vossen, Emma. | SSHRC Storytellers Workshop. Calgary Alberta. 2016. | Narrative and Dialogue in Games | Workshop | University of Waterloo |
Whitson, J.R. with Ian Goldberg | “Privacy, Infrastructures, Policy (PIP) Conference,” University of Waterloo (October 2019). | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Whitson, J.R. | (2018) Program Committee of International Conference: “Foundations of Digital Games (FDG)”, Malmo, Sweden. | Serious Games and Game-Based Learning | Conference Organization | University of Waterloo |
Whitson, J.R. | (2018) Program Committee for International Conference: “Digital Games Research Association (DiGRA) Foundations of Digital Games”, Turin, Italy. | Serious Games and Game-Based Learning | Conference Organization | University of Waterloo |
Whitson, J.R. | (2017) Conference co-organizer, with Bart Simon and Felan Parker: “Indie Interfaces International Symposium,” Concordia University, Montreal, Canada | Serious Games and Game-Based Learning, Cultural and Social Interactions | Conference Organization | University of Waterloo |
Whitson, J.R. | (2017) Program Committee: “Canadian Game Studies Association Annual Meeting,” Ryerson University, Toronto, Canada. | Serious Games and Game-Based Learning | Conference Organization | University of Waterloo |
Whitson, J.R. | (2016) Senior Program Committee for International Conference: “ First International Joint Conference of DiGRA and FDG”, Abertay University, Dundee, Scotland. | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Whitson, J.R. | (2015) Program Committee of International Conference: “Foundations of Digital Games (FDG)”, Pacific Grove, California, USA. | Serious Games and Game-Based Learning | Conference Organization | University of Waterloo |
Whitson, J.R. | (2015) Workshop Program Committee for International Conference: “CHI Gamification Workshop”, Seoul, Korea. | Serious Games and Game-Based Learning, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conference Organization | University of Waterloo |
Toben Racicot | “Trauma and Demogorgons: Analyzing Dungeons & Dragons in Stranger Things,” MAPACA, 2018. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Toben Racicot | “Superheroes Beyond Cliché…Invincible,” Comics Forum 2018. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Toben Racicot | Guest Lecturer for Dr. J. Andrew Deman. (2019, November 18). “Comics Books: How to Make Them and What They Do.” ENGL 108A. University of Waterloo, Waterloo, Ontario, Canada. | Multimodality in Gaming, Cultural and Social Interactions | Research Presentation | Multiple Institutions |
Toben Racicot | Guest Lecturer for Dr. Megan Selinger. (2019, October 2). “Writing Techniques.” ENGL 193. University of Waterloo, Waterloo, Ontario, Canada. | Multimodality in Gaming, Narrative and Dialogue in Games | Research Presentation | Multiple Institutions |
Toben Racicot | Departmental Talk for The Games Institute. (2018, October 31). “Dungeons & Dragons in Stranger Things.” University of Waterloo, Waterloo, Ontario, Canada. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Cultural and Social Interactions | Research Presentation | University of Waterloo |
Toben Racicot | Guest Lecturer for Dr. J Andrew Deman. (2018, March 13). “The Grid, Eyepath, and Flow: Comic Book Creation Process.” ENGL 108A. University of Waterloo, Waterloo, Ontario, Canada. | Multimodality in Gaming, Narrative and Dialogue in Games | Research Presentation | Multiple Institutions |
Lindsay Meaning | Making A Civic Smart City: Designing for Public Value and Civic Participation. White Paper. Knight Foundation, 2018 | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo |
Lindsay Meaning | “Dimensions of Identity in Games: A Review of Gaming at the Edge by Adrienne Shaw.” Review of Gaming at the Edge, by Adrienne Shaw. First Person Scholar, 10 May 2017, www.firstpersonscholar.com/dimensions-of-identity-in-games. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Lindsay Meaning | (2015). Writing Assignments and Instruction at Ontario’s Publicly Funded Universities: A View from Three Disciplines, Toronto: Higher Education Quality Council of Ontario. | Cultural and Social Interactions | Publication | University of Waterloo |
Lindsay Meaning | “The Procedural Necessity of Thematic Reversal in Video Game Adaptations of Tolkien’s Legendarium.” Popular Culture Association Conference, 18 April 2019, Washington D.C. Conference Presentation | Cultural and Social Interactions, Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Lindsay Meaning | “Adaptations of Empire: Kim, Novel and Game.” Canadian Game Studies Association Conference, 1 June 2018, University of Regina. Conference Presentation | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Lindsay Meaning | “Writing Instruction in First and Second Year Undergraduate Education: A Case Study of Three Ontario Universities.” Canadian Society for the Study of Higher Education Conference, May 31 - June 2, 2015, University of Ottawa. Roundtable. | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Lindsay Meaning | “Writing Assignments and Instruction in Ontario Publicly Funded Universities: A Case Study of Three Universities.” Higher Education Quality Council of Ontario Policy Research Projects Symposium. Toronto, Ontario: Munk School of Global Affairs, University of Toronto. March 24, 2015. Presentation and Panel | Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Lindsay Meaning | Future of Tolkien Studies. Popular Culture Association Conference, April 2019. Roundtable | Narrative and Dialogue in Games | Invited Talk | University of Waterloo |
Lindsay Meaning | Multidisciplinary Panel: Cooperative Games. University of Waterloo, Games Institute. 14 March 2019. Panel Discussion. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Invited Talk | University of Waterloo |
Lindsay Meaning | “Video Game Adaptations: A Methodological Approach.” Univeristy of Waterloo, Games Institute, 16 October 2018. Brown Bag Talk. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Invited Talk | University of Waterloo |
John Harris | Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play, in Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA, 2016, p. 350–361. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
John Harris | “Beam Me ‘Round, Scotty!”: Studying Asymmetry and Interdependence in a Prototype Cooperative Game, in Proc. CHI PLAY, New York, NY, USA, 2015, p. 775–778, (People’s Choice Award & Student Game Design Competition Winner). | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Diane K. Watson | Above Water: extending the play space for health(2016), ISS'16, Niagara Falls, CA.. 497-499. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Diane K. Watson | Above Water: an educational game for anxiety (2016), CHIPLAY'16, Austin, TX, USA. 79-84. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Gonçalves, A.R., Muñoz, J.E., Gouveia, É.R., Cameirão, M. S., & i Badia, S. B. | (2019) Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults. Games for Health Journal. | Games that Change Behaviour, Serious Games and Game-Based Learning | Journal Article | University of Waterloo, Universidade da Madeira |
Gonçalves, A.R., Muñoz, J.E., Gouveia, É.R., Cameirão, M. S., & i Badia, S. B. | (2019). “Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults”.Vis Comput Journal. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Journal Article | Multiple Institutions |
Muñoz, J. E, S. Cao and J. Boger | Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems, Accepted at 2nd International Conference on Artificial Intelligence & Virtual Reality, 2019, San Diego (CA), USA. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Muñoz, J.E, Alan T. Pope, and Luis E. Velez. | "Integrating Biocybernetic Adaptation in Virtual Reality Training Concentration and Calmness in Target Shooting." Physiological Computing Systems. Springer, Cham, 2019. 218- 237. | Multimodality in Gaming, Games that Change Behaviour | Book Chapter | University of Waterloo |
Gonçalves, A, Nóbrega, F., Cameirão, M., Muñoz, J. E., Gouveia, É., & i Badia, S. B. | . (2016). From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming. In Physiological Computing Systems (pp. 58-77). Springer, Cham. 2019. 218- 237. | Interactions and Gameplay Mechanics, Multimodality in Gaming, Games that Change Behaviour | Book Chapter | Multiple Institutions |
Muñoz, J.E., Stephens, C. L., Alan T. Pope, and Luis E. Velez | "Modeling Biocybernetic Adaptation Through Feedback Control Systems Principles: Implications in Human-Computer Interaction and Virtual Reality Implications. In The Second Neuroadaptive Technology Conference 2019 (p. 39). | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo, NASA Langley Research Center, Karolinska Institute |
Muñoz, J. E., Gouveia E.R., Cameirão M. S. and Bermúdez i Badia S. | Closing the loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults, Presented at Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, Melbourne, Australia. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Muñoz, J. E., Gonçalves A., Gouveia E.R., Cameirão M. S. and Bermúdez i Badia S. | Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older adults, Presented at IEEE VS- Games 2018 - 10th International Conference on Virtual Worlds and Games for Serious Applications, Wurzburg, Germany. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Muñoz, J. E., Villada J.F., Montoya M.F, Casanova S., and Henao O.A. | Dynamic Systems Theory in Human Movement. Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect, Presented at IEEE VS- Games 2018 - 10th International Conference on Virtual Worlds and Games for Serious Applications, Wurzburg, Germany. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Muñoz, J. E., Gouveia E.R., Cameirão M. S. and Bermúdez i Badia S. | The Biocybernetic Loop Engine an integrated tool for creating physiologically adaptive videogames. PhyCS 2017 – 4th International Conference on Physiological Computing Systems, Madrid, Spain. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Muñoz, J. E., Gouveia E.R., Cameirão M. S. and Bermúdez i Badia S. | Heart Rate Variability in Exergaming. Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches. Presented at the icSPORTS 2017 - 5th International Congress on Sport Science Research and Technology Support, Funchal - Portugal. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
A. Gonçalves, J.E. Muñoz, E. Rubio, M. Cameirão, S. Bermudez i Badia, | Portuguese Tradition Inspired Exergames for Older People. Strategic tools to promote functional fitness. Presented at the icSPORTS 2017 - 5th International Congress on Sport Science Research and Technology Support, Funchal - Portugal. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Montoya, M., Henao, O, Muñoz, J. E. Muscle Fatigue Detection Through Wearable Sensors. | Muscle Fatigue Detection Through Wearable Sensors. A Comparative Study Using the Myo Armband. Presented at Interacción - 17 Proceedings of the XVIII International Conference on Human Computer Interaction, Cancun - Mexico. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Blandón, D. Z., Muñoz, J. E., Lopez, D. S., & Gallo, O. H. | Influence of a BCI neurofeedback videogame in children with ADHD. Quantifying the brain activity through an EEG signal processing dedicated toolbox. In Computing Conference (CCC), 2016 IEEE 11th Colombian (pp. 1-8). IEEE. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Muñoz, J. E., Cameirão M., Gouveia E.R., Paulino T., Bermudez i Badia S. | Modulation of Physiological Responses and Activity Levels During Exergame Experiences, Presented at IEEE VS-Games 2016 - 8th International Conference on Virtual Worlds and Games for Serious Applications, Barcelona, Spain. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Muñoz, J. E., Gonçalves A., Vieira T., Cró D., Chisik Y., Bermúdez i Badia S. | (2016). Space Connection - A Multiplayer Collaborative Biofeedback Game To Promote Empathy In Teenagers: A Feasibility Study. Presented at the PhyCS 2016 - 3rd International Conference on Physiological Computing Systems, Lisbon, Portugal. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Muñoz, J. E., Karapanos, E., Pereira, F | Workload Management Through Glanceable Feedback: The Role of Heart Rate Variability. Proceedings in International Conference on E-health Networking, Application & Services, 2016 (HealthCom’16). | Interactions and Gameplay Mechanics, Games that Change Behaviour | Conf. Paper | University of Waterloo, Universidade da Madeira, Cyprus University of Technology |
Vourvopoulos, A., Cardona, J. E. M., & i Badia, S. B. | Optimizing Motor Imagery Neurofeedback through the Use of Multimodal Immersive Virtual Reality and Motor Priming. Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on, 4, 17. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | Multiple Institutions |
Munoz, J. E., Bermudez i Badia, S., Rubio, E., & Cameirao, M. S. | (2015, August). Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis. In Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE (pp. 390-393). IEEE. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo, Universidade de Madeira |
Casanova, M. S., Munoz, J. E., Henao, O. A., & Lopez, D. S. | (2015, September). Exergames as a tool for the assessment of postural balance in a patient with multiple sclerosis: The role of biomechanical analysis in the quantification of movement. In Computing Colombian Conference (10CCC), 2015 10th (pp. 261-268). IEEE. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | Multiple Institutions |
Munoz, J. E., Lopez, D. S., Lopez, J. F., & Lopez, A. | (2015, September). Design and creation of a BCI videogame to train sustained attention in children with ADHD. In Computing Colombian Conference (10CCC), 2015 10th (pp. 194-199). IEEE. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Montoya, M., Muñoz, J., & Henao, O. | Montoya, M., Muñoz, J., & Henao, O. (2015). Surface EMG based muscle fatigue detection using a low-cost wearable sensor and amplitude-frequency analysis Detección de la fatiga muscular a través de un sensor wearable de bajo costo y análisis de amplitud y frecuencia de la señal EMG superficial. Actas de Ingeniería, 1, 29-33. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
John E. Muñoz | Force Defense, Fatigue aware videogame that uses electromyography signals to maximize muscular effort in upper-limb virtual rehabilitation (Under Review). Biocybernetic Loop | Games that Change Behaviour, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | Adaptive Exerpong. Physiologically adaptive Exergame to maximize cardiovascular benefits of exercise routines (In Press). Biocybernetic loop | Games that Change Behaviour, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | Virtual Tour in Portugal. A set of four Exergames designed for physical functional fitness training in older adults (In Press). User-Centered Design | Games that Change Behaviour, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | EmoCat. Mobile Virtual Reality videogame to promote self-regulation through heart rate levels (e-Health IEEE). Mobile Virtual Reality | Games that Change Behaviour, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | Space Connection. Multiplayer Collaborative Biofeedback Game To Promote Empathy In Teenagers (PhyCS 2016). Brain Computer Interface, Respiration Band | Games that Change Behaviour, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | Icarus VR. Videogame to promote fitness using a stationary bike (Game Design Course, 2015). Virtual Reality | Games that Change Behaviour, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | Harvest Challenge (Desafío Cosecha). Videogame to train children in sustained attention using low-cost BCI technology. (10CCC IEEE, 2015). Brain Computer Interface | Games that Change Behaviour, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | Biocyber Physical System for Military Training in VR (BioPhyS). Range shooting training simulator with physiological adaptation. Biocybernetic Loop (Link). | Games that Change Behaviour, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | Biocybernetically Inspired Lucid Dreaming Simulator (BILDS). Meditation training thorugh Neurofeedback and VR simulations of lucid dreaming scenarios.(Link) | Games that Change Behaviour, Multimodality in Gaming | Project | University of Waterloo |
John E. Muñoz | Biocybernetic Loop Engine. An integrated tool for creating physiologically adaptive videogames. | Games that Change Behaviour, Multimodality in Gaming, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | PhysioLab. A multivariate physiological computing toolbox. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Project | University of Waterloo |
John E. Muñoz | PhysioVR. A mobile virtual reality framework for physiological computing. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Project | University of Waterloo |
Rina R. Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Elizaveta Freiman Cormier, Christian Hansen, Edward Lank, and Lennart E. Nacke. | 2019. Crushed it!: Interactive Floor Demonstration. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19. Glasgow, Scotland UK. ACM, INT014. doi:10.1145/3290607.3313279 | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo, Otto-von-Guericke Universitat |
Gustavo F. Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, and Lennart E. Nacke | . 2019. “I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences. In Proceedings of INTERACT 2019, LNCS 11747. Springer. doi:10.1007/978-3-030-29384-0_23 | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Publication | University of Waterloo |
Arrambide, Karina, Lisa Freiman Cormier, Rina R. Wehbe, Lennart E. Nacke, Mareike Gabele, Sebastian Wagner, and Christian Hansen. | "The Development of Orbit: The Collaborative BCI Game for Children with AD (H) D." In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 341-348. ACM, 2019. | Games that Change Behaviour , Serious Games and Game-Based Learning | Publication | University of Waterloo, Otto-von-Guericke Universitat |
Lennart E. Nacke. | 2018. Introduction to biometric measures for Games User Research. In Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke. Eds. Games User Research. New York, NY. Oxford University Press, 281-299. doi:10.1093/oso/9780198794844.003.0016 DOI | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo |
Arrambide, Karina. | "Interactive Narratives in Games: Understanding Player Agency and Experience." In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 1-5. ACM, 2019. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Publication | University of Waterloo |
Tondello, Gustavo F., Karina Arrambide, Giovanni Ribeiro, Andrew Jian-lan Cen, and Lennart E. Nacke. | “I don’t fit into a single type”: A Trait Model and Scale of Game Playing Preferences." In IFIP Conference on Human-Computer Interaction, pp. 375-395. Springer, Cham, 2019. | Games that Change Behaviour , Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo |
Morayko, Kateryna & Vokey, John. | (2015). The Whole Comes Before The Bits. 10.13140/RG.2.2.30661.91361. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo |
Leila Homaeian, Nippun Goyal, James R Wallace, Stacey D Scott | Investigating the Impact of Data Transfer User Interfaces on Communication Grounding in Cross-Device Environments. Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces | Interactions and Gameplay Mechanics, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, University of Guelph |
Leila Homaeian, Nippun Goyal, James R Wallace, Stacey D Scott. | Group vs individual: Impact of touch and tilt cross-device interactions on mixed-focus collaboration. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Waterloo, University of Guelph |
Leila Homaeian, Nippun Goyal, James R Wallace, Stacey D Scott | Investigating Communication Grounding in Cross-Surface Interaction. Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, University of Guelph |
William Chung, Michael Barnett-Cowan. | "Perceived timing of passive self-motion relative to auditory stimuli with and without vision." Journal of Vision 19, no. 10 (2019): 301b-301b. | Interactions and Gameplay Mechanics, Games that Change Behaviour, Multimodality in Gaming | Journal Article | University of Waterloo |
Donkor, Richard, Caroline Teske, Margaret Wallis-Duffy, Michael Barnett-Cowan, and Ben Thompson. | "Primary visual cortex transcranial random noise stimulation improves contrast sensitivity in adults with amblyopia." Investigative Ophthalmology & Visual Science 60, no. 9 (2019): 6458-6458. | Games that Change Behaviour | Journal Article | Multiple Institutions |
Barnett-Cowan, Michael, Aubrieann Schettler, Ian Holstead, and John Turri | "The Relative Role of Visual Self-Motion Feedback and Biological Sex Identification on the Sense of Self." In PERCEPTION, vol. 48, pp. 185-185. 1 OLIVERS YARD, 55 CITY ROAD, LONDON EC1Y 1SP, ENGLAND: SAGE PUBLICATIONS LTD, 2019. | Games that Change Behaviour, Multimodality in Gaming | Conf. Paper | University of Waterloo |
Ambika Bansal, Séamas Weech, Michael Barnett-Cowan | "Movement-Contingent Time Flow in Virtual Reality Causes Temporal Recalibration" | Multimodality in Gaming, Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Weech, Séamas, Travis Wall, and Michael Barnett-Cowan. | "Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation." bioRxiv (2019): 843060. | Games that Change Behaviour, Multimodality in Gaming | Journal Article | University of Waterloo |
Weech, Séamas, Sophie Kenny, Markus Lenizky, and Michael Barnett-Cowan. | "Narrative and gaming experience interact to affect presence and cybersickness in virtual reality." bioRxiv (2019): 843169. | Narrative and Dialogue in Games, Games that Change Behaviour | Journal Article | University of Waterloo |
Mahoney, Jeannette R., and Michael Barnett-Cowan | "Introduction to the Special Issue on Multisensory Processing and Aging (Part II): Links to Clinically Meaningful Outcomes." Multisensory research 32, no. 8 (2019): 665-670. | Multimodality in Gaming, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, Albert Einstein College of Medicine |
Schettler, Aubrieann, Ian Holstead, John Turri, and Michael Barnett-Cowan. | "Visual self-motion feedback affects the sense of self in virtual reality." bioRxiv (2019): 636944. | Multimodality in Gaming, Games that Change Behaviour | Journal Article | University of Waterloo |
Basharat, Aysha, Jeannette R. Mahoney, and Michael Barnett-Cowan | "Temporal metrics of multisensory processing change in the elderly." Multisensory research 32, no. 8 (2019): 715-744. | Multimodality in Gaming, Games that Change Behaviour | Journal Article | University of Waterloo |
Weech, Séamas, Sophie Kenny, and Michael Barnett-Cowan | "Presence and cybersickness in virtual reality are negatively related: a review." Frontiers in psychology 10 (2019): 158. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Resch, Janelle, Judy Ehrentraut, and Michael Barnett-Cowan. | "Gamified Automation in Immersive Media for Education and Research." arXiv preprint arXiv:1901.00729 (2018). | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Journal Article | University of Waterloo |
Sachgau, Carolin, William Chung, and Michael Barnett-Cowan. | "Perceived timing of active head movement at different speeds." Neuroscience letters 687 (2018): 253-258. | Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Barnett-Cowan, Michael, Marc O. Ernst, and Heinrich H. Bülthoff. | "Gravity-dependent change in the ‘light-from-above’prior." Scientific reports 8, no. 1 (2018): 15131. | Multimodality in Gaming | Journal Article | University of Waterloo, University of Ulm, Max Planck Institute for Biological Cybernetics |
Weech, Séamas, Jessy Parokaran Varghese, and Michael Barnett-Cowan | "Estimating the sensorimotor components of cybersickness." Journal of neurophysiology 120, no. 5 (2018): 2201-2217. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Multimodality in Gaming | Journal Article | University of Waterloo |
Basharat, Aysha, Meaghan S. Adams, William R. Staines, and Michael Barnett-Cowan. | "Simultaneity and temporal order judgments are coded differently and change with age: an event-related potential study." Frontiers in integrative neuroscience 12 (2018): 15. | Multimodality in Gaming | Journal Article | University of Waterloo |
Wise, Adrienne, and Michael Barnett-Cowan. | "Perceived simultaneity and temporal order of audiovisual events following concussion." Frontiers in human neuroscience 12 (2018): 139. | Multimodality in Gaming, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Mahoney, Jeannette R., and Michael Barnett-Cowan. | "Introduction to the Special Issue on Multisensory Processing and Aging (Part II): Links to Clinically Meaningful Outcomes." Multisensory research 32, no. 8 (2019): 665-670. | Multimodality in Gaming, Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Lupo, Julian, and Michael Barnett-Cowan. | "Impaired perceived timing of falls in the elderly." Gait & posture 59 (2018): 40-45. | Multimodality in Gaming, Games that Change Behaviour | Journal Article | University of Waterloo |
Varghese, Jessy Parokaran, Robert E. McIlroy, and Michael Barnett-Cowan. | "Perturbation-evoked potentials: significance and application in balance control research." Neuroscience & Biobehavioral Reviews 83 (2017): 267-280. | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Vesia, Michael, Michael Barnett-Cowan, Behzad Elahi, Gaayathiri Jegatheeswaran, Reina Isayama, Jason L. Neva, Marco Davare, W. Richard Staines, Jody C. Culham, and Robert Chen. | "Human dorsomedial parieto-motor circuit specifies grasp during the planning of goal-directed hand actions." Cortex 92 (2017): 175-186. | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Sadiq, O., R. McIlroy, S. S. Izadi, W. Chung, A. Wise, A. Basharat, J. P. Varghese, and M. Barnett-Cowan | "Balance control and motion sickness in real and virtual environments." Southern Ontario Neuroscience Association (SONA) (2017). | Games that Change Behaviour, Multimodality in Gaming | Publication | Multiple Institutions |
Lupo, Julian, and Michael Barnett-Cowan. | "Perceived timing of a postural perturbation." Neuroscience letters 639 (2017): 167-172. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Multimodality in Gaming | Journal Article | University of Waterloo |
Goodbourn, Patrick T., Paolo Martini, Michael Barnett-Cowan, Irina M. Harris, Evan J. Livesey, and Alex O. Holcombe. | "Reconsidering temporal selection in the attentional blink." Psychological Science 27, no. 8 (2016): 1146-1156. | Games that Change Behaviour, Interactions and Gameplay Mechanics, Multimodality in Gaming | Journal Article | Multiple Institutions |
Gilbert, Daniel T., Gary King, Stephen Pettigrew, and Timothy D. Wilson. | "Comment on “Estimating the reproducibility of psychological science” Science 351, no. 6277 (2016): 1037-1037. | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Bedard, Gillian, and Michael Barnett-Cowan. | "Impaired timing of audiovisual events in the elderly." Experimental brain research 234, no. 1 (2016): 331-340. | Multimodality in Gaming, Interactions and Gameplay Mechanics, Games that Change Behaviour | Journal Article | University of Waterloo |
Barnett-Cowan, Michael. | "Time Flies When You're Not Standing Still." In CANADIAN JOURNAL OF EXPERIMENTAL PSYCHOLOGY-REVUE CANADIENNE DE PSYCHOLOGIE EXPERIMENTALE, vol. 69, no. 4, pp. 349-349. 141 LAURIER AVE WEST, STE 702, OTTAWA, ONTARIO K1P 5J3, CANADA: CANADIAN PSYCHOLOGICAL ASSOC, 2015. | Multimodality in Gaming, Interactions and Gameplay Mechanics, Games that Change Behaviour | Conf. Paper | University of Waterloo |
Soyka, Florian, Heinrich H. Bülthoff, and Michael Barnett-Cowan. | "Integration of semi-circular canal and otolith cues for direction discrimination during eccentric rotations." PloS one 10, no. 8 (2015): e0136925. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Journal Article | University of Waterloo, Max Planck Institute for Biological Cybernetics |
Lupo, Julian, and Michael Barnett-Cowan. | "Perceived object stability depends on shape and material properties." Vision research 109 (2015): 158-165. | Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Barnett-Cowan, Michael, Matin Soeizi, and Joseph FX DeSouza. | "Visual attention at the tip of the tongue." i-Perception 6, no. 1 (2015): 1-4. | Multimodality in Gaming | Journal Article | Multiple Institutions |
Azevedo, F. A. C., M. Barnett-Cowan, M. M. Barrett, M. Bieler, P. Binda, O. Blanke, J. Blouin et al | "Amore, FM, 309 Arrighi, R., 249." (2015). | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Barnett-Cowan, Michael, Jacqueline C. Snow, and Jody C. Culham | "Contribution of bodily and gravitational orientation cues to face and letter recognition." Multisensory research 28, no. 5-6 (2015): 427-442. | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Hawreliak, Jason | "On the Procedural Mode1." Approaches to Videogame Discourse: Lexis, Interaction, Textuality (2019): 227. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Journal Article | University of Waterloo |
Hawreliak, Jason | Multimodal Semiotics and Rhetoric in Videogames. Routledge, 2018. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo |
Payne, Matthew Thomas | Playing war: Military video games after 9/11. NYU Press, 2016. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Cultural and Social Interactions | Publication | University of Waterloo |
Quilley, Stephen, Jason Hawreliak, and Kaitlin Kish | "Finding an alternate route: Towards open, eco-cyclical, and distributed production." Journal of Peer Production 9 (2016). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, Brock University |
Kish, Katie, Stephen Quilley, and Jason Hawreliak | Green prosperity: From the global consumer society to the networked remaker society. CANSEE Working Paper Series. np, 2016. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Mehlenbacher, Ashley Rose, and Brad Mehlenbacher. | "The case of the scientific research article and lessons concerning genre change online." Science Communication on the Internet: Old genres meet new genres 308 (2019): 41. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Moriarty, Devon, and Ashley Rose Mehlenbacher. | "The Coaxing Architecture of Reddit’sr/science: Adopting Ethos-Assessment Heuristics to Evaluate Science Experts on the Internet." Social Epistemology 33, no. 6 (2019): 514-524. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Ahern, Kati Fargo, and Ashley Rose Mehlenbacher. | "RESPONSE: LISTENING TO NEW VOICES: SILENCE, REPAIR, HYBRIDITY." International Journal of Listening (2019): 1-5. | Multimodality in Gaming | Journal Article | University of Waterloo, SUNY Cortland |
Griffin, Danielle B., Lillian A. Black, Patricia Balbon, and Ashley Rose Mehlenbacher. | "Tales of Tiger Beetles and Other Citizen Sciences." (2019): 323-330. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo |
Moriarty, Devon, Paula Núñez De Villavicencio, Lillian A. Black, Monica Bustos, Helen Cai, Brad Mehlenbacher, and Ashley Rose Mehlenbacher. | "Durable Research, Portable Findings: Rhetorical Methods in Case Study Research." Technical Communication Quarterly 28, no. 2 (2019): 124-136. | Cultural and Social Interactions | Journal Article | University of Waterloo, University of Toronto |
Mehlenbacher, Ashley Rose | Science communication online: Engaging experts and publics on the Internet. The Ohio State University Press, 2019. | Cultural and Social Interactions | Publication | University of Waterloo |
Mehlenbacher, Ashley Rose. | "Registered Reports: Genre Evolution and the Research Article." Written Communication 36, no. 1 (2019): 38-67. | Cultural and Social Interactions | Journal Article | University of Waterloo |
Brock, Kevin, and Ashley Rose Mehlenbacher. | "Rhetorical Genres in Code." Journal of Technical Writing and Communication 48, no. 4 (2018): 383-411. | Cultural and Social Interactions | Journal Article | University of Waterloo, University of South Carolina |
Mehlenbacher, Brad, Ashley Rose Kelly, Christopher Kampe, and Meagan Kittle Autry. | "Instructional Design for Online Learning Environments and the Problem of Collaboration in the Cloud." Journal of Technical Writing and Communication 48, no. 2 (2018): 199-221. | Cultural and Social Interactions, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, North Carolina State University |
Mehlenbacher, Ashley Rose. | "Crowdfunding science: Exigencies and strategies in an emerging genre of science communication." Technical Communication Quarterly 26, no. 2 (2017): 127-144. | Cultural and Social Interactions | Journal Article | University of Waterloo |
Harris, Randy Allen, Chrysanne Di Marco, Ashley Rose Mehlenbacher, Robert Clapperton, Insun Choi, Isabel Li, Sebastian Ruan, and Cliff O’Reilly. | "A cognitive ontology of rhetorical figures." Cognition and Ontologies 2 (2017): 18-21. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Journal Article | University of Waterloo, Ryerson University |
Mehlenbacher, Ashley Rose, and Randy Allen Harris. | "A Figurative Mind: Gertrude Buck's The Metaphor as a Nexus in Cognitive Metaphor Theory." Rhetorica: A Journal of the History of Rhetoric 35, no. 1 (2017): 75-109. | Narrative and Dialogue in Games, Cultural and Social Interactions | Journal Article | University of Waterloo |
Mehlenbacher, Ashley Rose | "Rhetorical figures as argument schemes–the proleptic suite." Argument & Computation 8, no. 3 (2017): 233-252. | Narrative and Dialogue in Games, Cultural and Social Interactions | Journal Article | University of Waterloo |
Miller, Carolyn R., and Ashley R. Kelly, eds. | Emerging genres in new media environments. Springer International Publishing, 2017. | Narrative and Dialogue in Games, Cultural and Social Interactions | Publication | Multiple Institutions |
Doran, Elizabeth, Laura S. Richman, and Brian G. Southwell. | "Innovations in home energy use: A sourcebook for behavior change." (2016). | Games that Change Behaviour, Cultural and Social Interactions | Publication | Multiple Institutions |
Kelly, Ashley Rose, and Kate Maddalena. | "Networks, genres, and complex wholes: Citizen science and how we act together through typified text." Canadian Journal of Communication 41, no. 2 (2016). | Cultural and Social Interactions, Narrative and Dialogue in Games | Journal Article | University of Waterloo |
Mehlenbacher, Brad, Meagan Kittle Autry, and Ashley Rose Kelly. | "Instructional design for STEM-based collaborative, colocated classroom composition." IEEE Transactions on Professional Communication 58, no. 4 (2015): 396-409. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Kelly, Ashley Rose | "On the Frontier of Science: An American Rhetoric of Exploration and Exploitation by Leah Ceccarelli and Scientists as Prophets: A Rhetorical Genealogy by Lynda Walsh: East Lansing, MI: Michigan State University Press, 2013. 250 pp. New York, NY: Oxford University Press, 2013. 276 pp." (2015): 188-191. | Narrative and Dialogue in Games, Cultural and Social Interactions | Journal Article | University of Waterloo |
Mehlenbacher, Brad, and Ashley Rose Kelly. | "Assessing student learning: Research-based rubrics and evaluation instruments for measuring technology-augmented learning." In Proc. INTED Conf., pp. 7715-7724. 2015. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Kinsella, William J., Ashley R. Kelly, and Meagan Kittle Autry. | "Articulating Resistance to Nuclear Power: Local Tactics and Strategic Connections in a Nuclear Construction Financing Controversy." Communication for the Commons (2013): 332. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Kelly, Ashley Rose, and Kate Maddalena. | "Harnessing agency for efficacy:“Foldit” and citizen science." Poroi 11, no. 1 (2015): 1-20. | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Kelly, Ashley Rose, Carolyn R. Miller, Shannon N. Fanning, Molly M. Kessler, S. Scott Graham, and Daniel J. Card. | "Expertise and Data in the Articulation of Risk." Poroi 11, no. 1 (2015): 1-9. | Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, North Carolina State University, Iowa State University, University of Wisconsin-Milwaukee |
Scott, S.D., Besacier, G., Goyal, N., and Cento, F. | (2017). Investigating Device-Specific Visual Feedback for Cross-Device Transfer in Table-Centric Multi-Surface Environments. Concurrency and Computation: Practice and Experience (Wiley), March 2017. e4084. [Author's Draft, Earlier, longer version as ReportCSL2015-01.] | Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, Paris University |
Chang, Y.-L.B, Scott, S.D., Hancock, M | (2017). Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation. In Anslow, C., Campos, P., Jorge, J. (eds.). Collaboration Meets Interactive Spaces (CMIS). Springer. ISBN 978-3-319-45853-3. (PDF) | Interactions and Gameplay Mechanics, Multimodality in Gaming, Serious Games and Game-Based Learning | Book Chapter | University of Waterloo |
Carpendale, S. and Scott, S.D. | (2016). Humanizing the Digital Interface (Theme 1 Introduction). In F.O. Maurer (ed.). SURFNET: Designing Digital Surface Applications, NSERC SurfNet, University of Calgary, Calgary, AB, 19-25. ISBN 978-0-88953-388-2-(PDF). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Scott, S.D., Besacier, G., McClelland, P., Tournet, J., Goyal, N., Cento, F | (2015). Cross-Device Content Transfer in Table-Centric Multi-Surface Environments. In F.O. Maurer (ed.). SURFNET: Designing Digital Surface Applications, NSERC SurfNet, University of Calgary, Calgary, AB, 53-79. ISBN 978-0-88953-388-2-(PDF). | Interactions and Gameplay Mechanics, Multimodality in Gaming, Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Bortolaso, C., Graham, T.C.N., Scott, S.D., Oskamp, M. Brown, D., Porter, L | (2016). OrMiS: Use of a Digital Surface for Simulation-Based Training. In F.O. Maurer (ed.). SURFNET: Designing Digital Surface Applications, NSERC SurfNet, University of Calgary, Calgary, AB, 313-331. ISBN 978-0-88953-388-2-(PDF). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Multimodality in Gaming | Book Chapter | Multiple Institutions |
Pafla M., Wong C., Gillis D., Pfeil U., Scott, S.D. | (2019). Jumping on the Bandwagon: Overcoming Social Barriers to Public Display Use. Proceedings of Graphics Interface 2019, May 28-31, 2019, Kingston, ON. (doi) | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Presentation | Multiple Institutions |
Islam M.M., Scott, S.D. | (2019). Investigating the Usability and Impact of Notifications Generated from Automated Monitoring Systems in Modern Dairy Farms. Poster at Graphics Interface 2019, May 28-31, 2019, Kingston, ON. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Presentation | Multiple Institutions |
Makinde A., Scott, S.D. | (2019). Investigating Perceptions, Motivations, and Challenges in the Adoption of Precision Livestock Farming in the Beef Industry. Poster at Graphics Interface 2019, May 28-31, 2019, Kingston, ON. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Presentation | Multiple Institutions |
Voorhees, Gerald and Alexandra Orlando. | “Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming”. Masculinities in Play. Palgrave Macmillan. 2018 | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Orlando, Alexandra. | “Fashion Frame: Not Just End Game”. Warframe. 2018. https://www.warframe.com/news/fashion-frame-not-just-end-game | Multimodality in Gaming | Publication | University of Waterloo |
Orlando, Alexandra | “Smash Sisters: Why Community and Competition Don’t Always Mix”. Medium. 2018. https://medium.com/@alexgorlando/smash-sisters-why-community-and-competition-doesnt-always-mix-44ba8169606a | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Orlando, Alexandra | “Bard: The MOBA Player Caretaker”. 100 Greatest Video Game Characters. Rowman & Littlefield. 2017 | Narrative and Dialogue in Games , Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo |
Johnson Mark R and Alexandra Orlando | “An Insider Look Into the World of Competitive Bullet Hells”. Waypoint. March 2017. https://waypoint.vice.com/en_us/article/an-insider-look-into-the-world-of-competitive-bullet-hells?utm_source=wptwitterus | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Orlando, Alexandra. | “Talking to aliens” The F-word.uk. December 2016. https://www.thefword.org.uk/2016/12/talking-to-aliens/ | Cultural and Social Interactions | Publication | University of Waterloo |
Orlando, Alexandra and Matthew Schwager. | “The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution“. The Play Versus Story Divide in Game Studies: Critical Essays. McFarland. 2016. | Narrative and Dialogue in Games , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Orlando, Alexandra, Betsy Brey. | “Press ‘A’ to Shoot: Pokemon Snap-Shots and Gamespace Ownership.” First Person Scholar. N.p., 15 Apr. 2015. Web. http://www.firstpersonscholar.com/press-a-to-shoot/ | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Publication | University of Waterloo |
Orlando, Alexandra | “Hybrid Player-Characters: Ludonarrative Cohesion in BioShock: Infinite.” First Person Scholar. N.p., 14 Jan. 2015. Web. | Narrative and Dialogue in Games | Publication | University of Waterloo |
Orlando, Alexandra | 12 Oct. 2017: “Year Two as a Female Academic Streamer” Varscona Hotel on Whyte, Refig 2017. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Orlando, Alexandra | 1 June 2017: “The Hallyu Wavedash: Kpop’s Global Influence on Esports” Ryerson University, CGSA 2017. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Orlando, Alexandra | 28 Oct. 2016: “One Year as a Female Academic Streamer” Concordia University, Refig 2016. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Orlando, Alexandra | 3 June 2016: “Pretty Boys and Muscle Shirts: The Group Dynamics of Professional Gaming Teams” University of Calgary, CGSA 2016. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Orlando, Alexandra | 2 June 2016. “High Level Competitive ‘Bullet Hell’ Play Demonstration and Discussion” University of Calgary, CGSA 2016. | Cultural and Social Interactions, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Orlando, Alexandra | 4 June 2015: “The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution” University of Ottawa, CGSA 2015. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Orlando, Alexandra | 3 April 2015: Alexandra Orlando and Betsy Brey. “Hail Helix!: Metanarrative in TwitchPlaysPokémon.” Mariott New Orleans, PCA/ACA 2015. | Narrative and Dialogue in Games , Cultural and Social Interactions | Conf. Paper | University of Waterloo |
A. Uribe, N. Lee, P. Hung | Editors: A. Uribe, N. Lee, P. Hung. Special issue on Deep Learning, Ubiquitous and Toy Computing. ACM Computers in Entertainment Journal. Published April 2018 | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Book | University of Waterloo |
Alvaro Joffre Uribe Quevedo | Editor A. Uribe. Proceedings of the 2nd Workshop in Engineering Medical Applications. Universidad Militar Nueva Granada, Bogotá, Colombia. September 14-15, 2016 | Games that Change Behaviour , Serious Games and Game-Based Learning | Book | University of Waterloo |
M. Melaisi, D. Rojas, B. Kapralos, A. Uribe-Quevedo, K. Collins | Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations. Informatics, Special Issue "Virtual and Augmented Reality for Edutainment". Accepted, November 2018. | Serious Games and Game-Based Learning, Multimodality in Gaming | Journal Article | Multiple Institutions |
S. Valdivia, R. Blanco, A. Quevedo-Uribe, L. Penuela, D. Rojas, B. Kapralos. | Development and Comparison of two Posture Tracking User Interfaces for Occupational Health Care. Advances in Mechanical Engineering. June 2018. | Games that Change Behaviour, Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
R. Shewaga, A. Quevedo-Uribe, B. Kapralos, K. Lee, F. Alam. | A Serious Game for Anesthesia-Based Crisis Resource Management Training. Computer in Entertainment. April 2018. | Games that Change Behaviour, Serious Games and Game-Based Learning | Journal Article | University of Ontario Institute of Technology, Universidad Militar Nueva Granada, Sunnybrook Health Sciences Centre |
M. Nguyen, A. Quevedo-Uribe, B. Kapralos, M. Jenkin, K. Kanev, N. Jaimes | An experimental training support framework for eye fundus examination skill development. Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization. Impact factor 0.51. October 2017. | Serious Games and Game-Based Learning, Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | University of Ontario Institute of Technology, Universidad Militar Nueva Granada, |
R. Shewaga, A. Uribe, B. Kapralos, F. Alam, K. Lee. | A comparison of seated and room-scale virtual reality in a serious game for epidural preparation. IEEE Transactions on Emerging Topics in Computing Special Issue on Innovation in Technologies for Educational Computing. Impact factor 3.19. Vol.pp, n.99, August 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Journal Article | University of Ontario Institute of Technology, Nueva Granada Military University |
Y. Valbuena, A. Uribe, A. Velasco. | Audio effects on haptics perception during drilling simulation. Revista Ingeniería Investigación y Desarrollo. Vol.17, n.2, pp. 6 - 15. September 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Journal Article | University of Ontario Institute of Technology, |
K. Collins, B. Kapralos, A. Uribe. | The senses and virtual environments. Senses and Society. Impact factor 0.27. Vol.12, n.1, pp.96 - 75, March 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, University of Ontario Institute of Technology, |
M. Nguyen, M. Melaisi, B. Cowan, A. Uribe, B. Kapralos. | Low end haptic devices for surgical drilling in a serious game. World Journal of Science Technology and Sustainable Development, special issue on Gamification, Serious Games, Simulations, and Immersive Learning Environments in Knowledge Management. Impact factor 0.59. March 2017. | Games that Change Behaviour , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
S. Valdivia, E. Prada, E. Ramos, A. Uribe. | Development of a lower limb tracking flexion/extension virtual reality system. International Review of Mechanical Engineering (I.RE.M.E.). Impact factor 0.83. Vol.9, n.6, pp.600 - 606, ISSN 1970- 8734, November 2015. | Multimodality in Gaming | Journal Article | Multiple Institutions |
A. Uribe, O. Aviles, J. Rosario. | Development of a human hand-based anthropomorphic gripper for prehensile tasks. International Review of Mechanical Engineering (I.RE.M.E.). Impact factor 0.83. Vol.9, n.5, pp.484 - 489, ISSN 1970-8734, September 2015. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
A. Uribe, S. dos Reis Alves. | Rastreamento de rosto como ferramenta interativa e de monitoramento do estado emocional do usuário. Revista Científica "General José María Córdova". Vol. 13, Núm. 15, pp. 245-255, July 2015. | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
E. Ruge Vera, M. Vargas Orjuela, A. Uribe-Quevedo, B. Perez-Gutierrez, N. Jaimes. | Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring Tools, and Games (Serious/Gamification), A Virtual Patient Mobile Application for Convulsive and Automated External Defibrillator Practices. Springer, Submitted, February 2019. Editor: Sheryl Branham | Multimodality in Gaming , Interactions and Gameplay Mechanics | Book Chapter | Multiple Institutions |
B. Kapralos, A. Uribe, A. Dubrowski. | Encyclopedia of Computer Graphics and Games, Immersive technologies for medical education, pp.1-8. Springer, December 2017. Editor: Lee Newton. | Serious Games and Game-Based Learning, Multimodality in Gaming , Games that Change Behaviour | Book Chapter | University of Ontario Institute of Technology, Memorial University of Newfoundland |
S. Ortiz, A. Uribe, B. Kapralos. | Computing in Smart Toys, chapter 3, Designing Hand Tracked Exergames with Virtual Toys, pp.35-54. Springer, August 2017. Editors: Jeff K.T. Tang, Patrick C. K. Hung | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Book Chapter | Multiple Institutions |
A. Uribe, B. Kapralos. | Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), chapter 7, Exergaming for Shoulder-Based Exercise and Rehabilitation, pp.127-146. Springer, February 2017. Editor: Sheryl Branham. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Games that Change Behaviour | Book Chapter | Multiple Institutions |
A. Uribe, S. Valdivia, E. Prada, M. Navia, C. Rincon, E. Ramos, S. Ortiz, B. Pérez. | Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), chapter 6, Development of an Occupational Health Care Exergaming Prototype Suite, pp.105-126. Springer, February 2017. Editor: Sheryl Branham. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Book Chapter | Multiple Institutions |
G. Gaudi, B. Kapralos, A. Uribe-Quevedo, G. Hall, D. Parvinchi. | Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism. International Conference on Interactive Mobile Communication, Technologies and Learning IMCL 2019, Thessaloniki, Greece, October 31 – November 1, 2019. | Games that Change Behaviour , Serious Games and Game-Based Learning | Conf. Paper | Ontario Tech University, McMaster University |
A. Torres, B. Kapralos, A. Uribe-Quevedo, E. Zea, A. Dubrowski. | A Gamified Educational Network for Collaborative Learning. International Conference on Interactive Mobile Communication, Technologies and Learning IMCL 2019, Thessaloniki, Greece, October 31 – November 1, 2019 | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Conf. Paper | Multiple Institutions |
J. Moo-Young, S. Krishnaraja, C. Clarke, M. Demoe, L. Romero-Trujillo, A. Uribe-Quevedo, B. Perez-Gutierrez, F. Alam, B. Kapralos. | Prototyping Mobile Augmented Reality HapticEpidural Simulation (USEIT). 9TH IEEE International Conference on Consumer Electronics, Berlin Germany, September 8-11, 2019. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
M. Valdez-Balderas, C. Carmichael, B. Ko, A. Nova, A. Tabafunda, A. Uribe Quevedo. | A Makerspace Foot Pedal and Shoe Add-On for Seated Virtual Reality Locomotion. 9TH IEEE International Conference on Consumer Electronics, Berlin Germany, September 8-11, 2019. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
D. Gu, D. Acosta,A. Uribe, K. Kanev, M. Jenkin, B. Kapralos, N. Jaimes. | Mobile e-Training Tools for Augmented Reality Eye Fundus Examination. International Conference on Interactive Mobile Communication, Technologies and Learning 2018, Hamilton, ON, Canada, October 11-12, 2018. | Multimodality in Gaming , Games that Change Behaviour | Conf. Paper | Multiple Institutions |
S. Salgado, B. Perez, A. Uribe, N. Jaimes, L. Vega, O. Perez. | Development of a VR Simulator Prototype for Myocardial Infarction Treatment Training. International Conference on Interactive Mobile Communication, Technologies and Learning 2018, Hamilton, ON, Canada, October 11-12, 2018. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
L. Micelli, D. Acosta, F. Lamberti, A. Uribe, B. Kapralos. | Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-made Wearable Device. The International Conference on Information, Intelligence, Systems and Applications 2018, Zakynthos, Greece, July 23-25, 2018. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Conf. Paper | University of Ontario Institute of Technology, Politecnico di Torino |
S. Valdivia, R. Blanco, A. Uribe, L. Penuela D. Rojas, B. Kapralos. | A Spinal Column Exergame for Occupational Health Purposes. The Games and Learning Alliance conference (GALA 2017), Lisbon, Portugal, December 6-7, 2017. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
T. Ortegon, M. Vargas, A. Uribe, B. Perez, D, Rojas B. Kapralos. | Development of a 3DUI for Virtual Cardiac Auscultation Examination Training. IEEE-NIH Healthcare Innovations and Point of Care Technology (HI-POCT), Bethesda, USA, December 4-5, 2017. | Multimodality in Gaming | Conf. Paper | Multiple Institutions |
M. Vargas, A. Uribe, D. Rojas, B. Kapralos, B. Perez. | A Mobile Immersive Virtual Reality Cardiac Auscultation App. 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE 2017), Nagoya, Japan, October 24-27, 2017. | Multimodality in Gaming , Games that Change Behaviour | Conf. Paper | Multiple Institutions |
K. Wilcocks, N. Halabi, P. Kartick A. Uribe, B. Kapralos, C. Chow. | A Virtual Cardiac Catheterization Laboratory for Patient Education: The Angiogram Procedure. The 8th International Conference on Information, Intelligence, Systems and Applications, Larnaca, Cyprus, August 28-30, 2017. | Multimodality in Gaming , Games that Change Behaviour | Conf. Paper | University of Ontario Institute of Technology, University of Toronto |
D. Moreno, M. Melaisi, A. Uribe, B. Kapralos. M. VargasMartin. | A BrainComputer Interface to Examine the Effects of Sound on a Haptic-Based Virtual Drilling Task. The 8th International Conference on Information, Intelligence, Systems and Applications, Larnaca, Cyprus, August 28-30, 2017. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | Multiple Institutions |
M. Melaisi, M. Nguyen, A. Uribe, B. Kapralos. | The Effect of Sound on Haptic Fidelity Perception. EDUCON 2017, Athens, Greece, April 25-28, 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology, Universidad Militar Nueva Granada |
S. Prada, A. Uribe, B. Kapralos, N. Jaimes. | Development of a cardiac auscultation serious game app. INTED 2017, Valencia, Spain, March 6-8, 2017. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology, Universidad Militar Nueva Granada |
D. Acosta, A. Uribe, B. Kapralos, N. Jaimes. | Development of a smartphone augmented reality eye examination tool. INTED 2017, Valencia, Spain, March 6-8, 2017. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology, Universidad Militar Nueva Granada |
M. Nguyen, A. Uribe, M. Jenkin, K. Kanev, B. | An Interactive Virtual Reality Environment for Image-based Eye Fundus Examination. COMPIMAGE 16, Niagara Falls, NY, USA, September 21-23, 2016. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
R. Codd, R. Shewaga, A. Uribe, B. Kapralos, K. Kanev, M. Jenkin. | A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education. Lecture Notes in Computer Science. Vol.9769, pp.3 - 12, ISSN 0302-9743, June 2016. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
G. Tibamoso, S. Medina, L. Vega, B. Pérez, A. Uribe | 3DUI Electronic Syringe for Neonate Central Venous Access Procedure Simulation. Lecture Notes in Computer Science. Vol.9740, pp.565 - 573, ISSN 0302-9743, July 2016. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
T. Ortegón, A. Uribe, B. Pérez, L. Vega, G. Tibamoso. | Hand Tracking and HapticBased Jugular Neonate Central Venous Access Procedure. Lecture Notes in Computer Science. Vol.9740, pp.521 - 531, ISSN 0302-9743, July 2016. | Multimodality in Gaming | Conf. Paper | Multiple Institutions |
A. Uribe, D. Rojas, B. Kapralos | Customization of a Low-End Haptic Device to add Rotational DOF for Virtual Cardiac Auscultation Training. The 7th International Conference on Information, Intelligence, Systems and Applications, Chalkidiki, Greece, July 13-15, 2016. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Conf. Paper | University of Waterloo, The Wilson Centre, University of Ontario Institute of Technology |
A. Uribe, S. Ortiz, D. Rojas, B. Kapralos. | Hand Tracking as a Tool to Quantify Carpal Tunnel Syndrome Preventive Exercises. The 7th International Conference on Information, Intelligence, Systems and Applications, Chalkidiki, Greece, July 13-15, 2016 | Interactions and Gameplay Mechanics, Multimodality in Gaming | Conf. Paper | University of Waterloo, The Wilson Centre, University of Ontario Institute of Technology |
J. Garay, A. Uribe. | Location-Based Augmented Reality Game to Engage Students in Discovering Institutional Landmarks. The 7th International Conference on Information, Intelligence, Systems and Applications, Chalkidiki, Greece, July 13-15, 2016. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
I. Ochoa, G. Tibamoso, L. Vega, B. Pérez, A. Uribe. | Detection of central venous access anatomic regions of interest using augmented reality game-based Learning. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015. | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
M. Vargas, A. Uribe, N. Jaimes, B. Pérez. | External automatic defibrillator gamebased learning app. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015. | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
E. Ruge, A. Uribe, N. Jaimes, B. Pérez. | Convulsive treatment game-based training app. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015 | Interactions and Gameplay Mechanics, Multimodality in Games | Conf. Paper | Multiple Institutions |
A. Uribe, C. Soto, D. Velandia, A. Díaz, N. Jaimes, B. Kapralos. | Estudio de la anatomía del ojo humano: realidad virtual y aumentada. 1er Simposio Virtual Internacional TIC en la Educación para el Desarrollo Sostenible, Manizales, Colombia,October 1-2, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
M. Navia, A. Uribe. | Development of an eye tracking occupational health game. 1st International Workshop on Assistive Technologies, Vitoria, Brazil, February 2-6, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
K. Wilcocks, A. Torres, A. Uribe Quevedo, S. Hunt, K. Slade, G. Cullen, B. Kapralos. | Development of a Virtual Reality-Based Working at Heights Safety Awareness Framework. IEEE ICST 2019, Ancona, Italy, June 18-20, 2019. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Games that Change Behaviour | Refereed Conference Proceedings (Short Papers) | University of Ontario Institute of Technology |
M. Nguyen, J. Smith, N. Alison, J. Rushing, T. Lindo, Shamon, A. Uribe Quevedo, S. Perera, E. Waller, A. Tokuhiro. | Development of a Model for Attenuating Radiation in VR for Nuclear Safety Awareness. IEEE International Serious Games and Applications for Health SEGAH 2019, Kyoto, Japan, August 5-7, 2019. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
L. Mohorovic, A. Asaro, L. Gemmel-Brown, K. Wood, T. Rashdi, Y. Cao, K. Sebele, A. Uribe Quevedo, S. Perera, E. Waller, A. Tokuhiro. | Development of a Model of Radioactive Plume Path Program for Accident Scenario Response Readiness. IEEE International Serious Games and Applications for Health SEGAH 2019, Kyoto, Japan, August 5-7, 2019. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
A. Angarita, A. Hernandez Rueda, C. Carmichael, A. Uribe Quevedo, C. Rueda, S. Salinas. | Increasing Virtual Reality Immersion through Smartwatch Lower Limb Motion Tracking. HCI International 2019, Orlando, Florida, USA, July 26-31, 2019. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Games that Change Behaviour | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
S. Salgado, L. Vega, B. Perez, A. Uribe Quevedo, O. Perez, N. Jaimes | Virtual Reality Acute Myocardial Infarction Treatment Simulation System. American College of Cardiology ACC Latin America Conference, Cartagena, Colombia, July 25 – 27, 2019. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
T. Ortegon, D. Acosta, S. Salgado, W. Mino, J. Moo-Young,D. Luk, C. Smiley, T. Tsiliopoulos, J. Yang, O. Caldas, R. Rojas J. Abril, O. Rivera, B. Perez, A. Uribe, B. Kapralos, F. Alam. | Prototyping Interactive Multimodal VR Epidural Administration. 2019 IEEE International Conference on Consumer Electronics (ICCE). Las Vegas, USA, January 4-6, 2019. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Games that Change Behaviour | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
D. Zhao, S. MacDonald, T. Gaudi, A. Uribe, M. Vargas, B. Kapralos. | Facial Expression Detection Employing a Brain Computer Interface. The International Conference on Information, Intelligence, Systems and Applications 2018, Zakynthos, Greece, July 23-25, 2018. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Refereed Conference Proceedings (Short Papers) | University of Ontario Institute of Technology |
T. Sarmiento, M. Vargas, A. Uribe, D. Rojas, B. Kapralos, B. Perez. | NonImmersive Virtual Cardiac Auscultation Interactions employing a 3D Printed Stethoscope. The International Conference on Information, Intelligence, Systems and Applications 2018, Zakynthos, Greece, July 23-25, 2018. | Games that Change Behaviour | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
S. Medina, B. Perez, L. Vega, H. Leon, N. Jaimes, C. Alarcon, A. Uribe. | Intraousseous Access Simulator in Newborns VR System. IEEE VR 2018, Reutlingen, Germany, March 18-22, 2018. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
M. Vargas, A. Uribe, D. Rojas, B. Kapralos, B. Perez | A VR Cardiac Auscultation Examination Game. The Games and Learning Alliance conference (GALA 2017), Lisbon, Portugal, November 6-7, 2017. | Multimodality in Gaming , Serious Games and Game-Based Learning | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
R. Blanco, N. Calle, A. Uribe. | Development of a Driving VR Prototype for Distraction Awareness Employing Eye Tracking. 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE 2017), Nagoya, Japan, October 24-27, 2017. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
S. Valdivia, R. Blanco, A. Uribe, L. Penuela, D. Rojas, B. Kapralos. | Mobile App Prototype to Showcase Proper Lumbar-Spine Exercising. 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE 2017), Nagoya, Japan, October 24-27, 2017. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
S. Ortiz, A. Uribe, B. Kapralos. | Hand VR exergame for occupational health care. Studies in Health Technology and Informatics. Vol.220, pp.281 - 284, ISSN 1865-0929, April 2016. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
C. Soto, M. Vargas, A. Uribe, N. Jaimes, B. Kapralos. | AR Stereoscopic Human Eye Examination App International Conference on Interactive Mobile Communication, Technologies and Learning, Thessaloniki, Greece, November 19-20, 2015. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
R. Diaz, J. Prieto, J. Pardo, C. Zambrano, A. Uribe, B. Pérez, E. Godoy. | Development of a first person shooter game controller. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
C. Soto, H. Vega, A. Uribe, N. Jaimes, B. Kapralos. | Stereoscopy and haptics human eye AR app. IEEE Games, Entertainment and Media GEM, Toronto, ON, Canada, October 14-15, 2015. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
W. Nava, C. Ramos, A. Uribe. | Prototype of a shoulder and elbow occupational health care Exergame. Communications in Computer and Information Science. Vol.529, pp.467 - 472, ISSN 1865-0929, August 2015. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
E. Gutierrez, L. Vega-Medina, G. Tibamoso, A. Uribe, B. Pérez. | Augmented reality central venous access training simulator. Communications in Computer and Information Science. Vol.529, pp.174 - 179, ISSN 1865-0929, August 2015. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
E. Ramos, A. Uribe. | Development of an open electronics user interface for lower member occupational health care exergaming. Communications in Computer and Information Science. Vol.529, pp.478 - 483, ISSN 1865-0929, August 2015. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Short Papers) | Multiple Institutions |
S. Valdivia, R. Blanco, A. Uribe, L. Penuela, D. Rojas, B. Kapralos. | Manikin 3DUI to Demo Spinal Column Flexion. 12 Congreso Colombiano en Computación, Manizales, Colombia, September 20-22, 2017. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Extended Abstracts) | Multiple Institutions |
A. Uribe, D. Rojas, M. Usman, A. Dubrowski, F. Moussa, B. Kapralos, N. Jaimes. | Cardiac auscultation serious game approach. 4th International Conference on Serious Games and Applications for Health, Orlando, FL, USA, May 11-13, 2016. | Games that Change Behaviour , Serious Games and Game-Based Learning | Refereed Conference Proceedings (Extended Abstracts) | Multiple Institutions |
A. Uribe, B. Kapralos, A. Hogue, K. Kamen Kanev, M. Jenkin, and R. P. Barneva. | A multi-user tabletop display with enhanced mobile visuals for teaching and collaborative training. Consortium for Computing Sciences in Colleges — Northeastern Region 2016 Conference, Clinton, NY, USA, April 29-30, 2016. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Extended Abstracts) | University of Ontario Institute of Technology, York University, SUNY Fredonia |
A. Uribe, D. Rojas, A. Dubrowski, B. Kapralos. | How can haptics realism be “gamed” to learn technical medical skills. Medicine meets Virtual Reality, Los Angeles, CA, USA, April 7-9, 2016. | Interactions and Gameplay Mechanics | Refereed Conference Proceedings (Extended Abstracts) | Multiple Institutions |
T. Ortegon-Sarmiento, A. Uribe Quevedo, N. Jaimes, D.Rojas Gualdron, B. Kapralos, B. Perez-Gutierrez. | A Makerspace Stethoscope Replica for Cardiac Auscultation Mobile Practices. SimOne Expo 2019, Montreal, QC, Canada, October 21-22, 2018. | Interactions and Gameplay Mechanics | Refereed Abstracts | Multiple Institutions |
A. Torres, B. Kapralos, A. Uribe-Quevedo, E. Zea, A. Dubrowski. | A Gamified Educational Network for Collaborative Learning. SimOne Expo 2019, Montreal, QC, Canada, October 21-22, 2018. | Cultural and Social Interactions, Serious Games and Game-Based Learning | Refereed Abstracts | Multiple Institutions |
B. Kapralos, J. Moo-Young, A. Uribe-Quevedo, F. Alam, C. Matava, A. Dubrowski. | Development of a Consumer-level Haptic Epidural Simulator. SimOne Expo 2019, Montreal, QC, Canada, October 21-22, 2018. | Interactions and Gameplay Mechanics | Refereed Abstracts | Multiple Institutions |
M. Melaisi, A. Uribe, B. Kapralos. | The effect of sound on haptic fidelity perception for technical skills development in virtual simulations. Realities in Medicine 2018, Toronto, ON, Canada, April 6-7 , 2018. | Multimodality in Gaming , Games that Change Behaviour | Refereed Abstracts | Multiple Institutions |
D. Acosta, D. Gu, M. Chan, A. Uribe, B. Kapralos, M. Jenkin, N. Jaimes, K. Kanev. | An augmented and mixed reality approach to eye fundus Training. Realities in Medicine 2018, Toronto, ON, Canada, April 6-7, 2018 | Interactions and Gameplay Mechanics | Refereed Abstracts | Multiple Institutions |
M. Nguyen, D. Acosta, D. Gu, A. Uribe, B. Kapralos, M. Jenkin, K. Kanev. | Virtual Eye Fundus Examination. SimOne Expo 2017, Mississauga, ON, Canada, November 30 - December 1, 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Games that Change Behaviour | Refereed Abstracts | Multiple Institutions |
M. Vargas, A. Uribe, B. Kapralos, D. Rojas, B. Perez. | Virtual Cardiac Auscultation: a Room-Scale and Mobile VR Approach. SimOne Expo 2017, Mississauga, ON, Canada, November 30 - December 1, 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Games that Change Behaviour | Refereed Abstracts | Multiple Institutions |
K. Wilcocks, N. Halabi, P. Kartick, A. Uribe, B. Kapralos, C. Chow. | The Angiogram Procedure Through Virtual Reality Patient Education. SimOne Expo 2017, Mississauga, ON, Canada, November 30 - December 1, 2017. | Multimodality in Gaming , Games that Change Behaviour | Refereed Abstracts | University of Ontario Institute of Technology, University of Toronto |
M. Nguyen, J. Smith, N. Alison, J. Rushing, T. Lindo, T. Shamon, S. Perera, A. Uribe-Quevedo, A. Tokuhiro, E. Waller. | Model for Attenuating Radiation in VR. Japan Atomic Industrial Forum, Kyoto, Japan, August 6, 2019. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
M. Nguyen, J. Smith, N. Alison, J. Rushing, T. Lindo, T. Shamon, S. Perera, A. Uribe-Quevedo, A. Tokuhiro, E. Waller. | Model for Attenuating Radiation in VR. 2019 Innovation Showcase, Nuclear Innovation Institute, Toronto, ON, Canada, May 11, 2019. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
L. Mohorovic, A. Asaro, L. Gemmel-Brown, K. Wood, T. Rashdi, Y. Cao, K. Sebele, S. Perera, A. Uribe-Quevedo, A. Tokuhiro, E. Waller. | Development of a Model of Radioactive Plume Path Program for Accident Scenario Response Readiness. 2019 Innovation Showcase, Nuclear Innovation Institute, Toronto, ON, Canada, May 11, 2019. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
M. Nguyen, J. Smith, N. Alison, J. Rushing, T. Lindo, T. Shamon, S. Perera, A. Uribe-Quevedo, A. Tokuhiro, E. Waller. | Model for Attenuating Radiation in VR. Robert McLaughlin Gallery RMG Fridays event, Oshawa, ON, Canada, March 1, 2019 | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
M. Chan, K. Wilcocks, C. Carmichael, J. Rushing, J. Yang, J. MooYoung, N. Halabi, A. Uribe, B. Kapralos. | VR Catheter Lab, Mixed Reality eye fundus examination, Virtual avatar gesture-based interactions, Seated VR locomotion, Epidural haptics simulation, VR usability framework. VR Open house Lakeridge Health, Oshawa, ON, Canada, August 17, 2017 | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
M. Chan, D. Acosta, D. Gu, A. Uribe, B. Kapralos, M. Jenkin and K. Kanev. | AR Eye Fundus Examination. Realities in Medicine 2018, Toronto, ON, Canada, April 7-8, 2018. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
K. Wilcocks, F. Alam, B. Kapralos, A. Uribe. | VR Catheter Lab. Realities in Medicine 2018, Toronto, ON, Canada, April 7-8, 2018. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
M. Vargas, A. Uribe, B. Kapralos, D. Rojas and B. Perez. | Virtual Cardiac Auscultation: a Room-Scale and Mobile VR Approach. SimOne Expo 2017, Mississauga, ON, Canada, November 30 - December 1, 2017. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
K. Wilcocks, N. Halabi, P. Kartick, A. Uribe, B. Kapralos, and C. Chow. | The Angiogram Procedure Through Virtual Reality Patient Education. SimOne Expo 2017, Mississauga, ON, Canada, November 30 - December 1, 2017. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
A. Uribe, D. Rojas, B. Kapralos. | Cardiac auscultation serious game demo. IGDA Spring Showcase at the Games Institute at the University of Waterloo, March 10, 2016. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
Minh Nguyen, A. Uribe, D. Rojas, B. Kapralos. | Low-End haptic devices for surgical drilling in a serious game. UOIT Student Research Showcase, August 25, 2016. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
A. Uribe, D. Rojas, B. Kapralos, F. Moussa, A. Dubrowski, N. Jaimes. | A virtual simulation for cardiac auscultation training. SimOne Expo 2016, Toronto, ON, Canada, October 6-7, 2016. | Interactions and Gameplay Mechanics | Demo | Multiple Institutions |
D. Moreno, M. Melaisi, A. Uribe, M. VargasMartin, B. Kapralos. | BCI Haptics Multimodal Interactions in Virtual Drilling. IMMERSe Meeting 2017, Carleton University, Ottawa, ON, Canada, June, 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Article | Ontario Tech University |
L. Garcia, A. Uribe, B. Kapralos. | A Heart-Beat Sound Generator for Cardiac Auscultation Training. IMMERSe Meeting 2017, Carleton University, Ottawa, ON, Canada, June, 2017 | Multimodality in Gaming | Article | Multiple Institutions |
A. Uribe, B. Kapralos, M. Jenkin, K. Kanev, D. Rojas, D. Acosta, S. Prada, M. Vargas, M. Nguyen, D. Gu. | Developing Experiences on VR for Cardiac Auscultation and Eye Examination. IMMERSe Meeting 2017, Carleton University, Ottawa, ON, Canada, June, 2017. | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
A. Uribe, D. Rojas, B. Kapralos. | Diseño e implementación de un prototipo multimodal para el entrenamiento de auscultación cardiaca. XI Research Meeting, Universidad Militar Nueva Granada, Bogotá, Colombia, November 27-28, 2016. | Multimodality in Games | Article | Multiple Institutions |
A. Uribe, D. Rojas, A. Dubrowski, B. Kapralos. | Closing the gap between gamerelated technologies and health professions education. IMMERSe Meeting 2015, the Games Institute at the University of Waterloo, Waterloo, ON, Canada, November, 2015. | Interactions and Gameplay Mechanics | Article | Multiple Institutions |
A. Uribe, D. Rojas, B. Kapralos, A. Dubrowski. | Serious games and multimodality: visual, haptics, and sound cues on learning medical skills. IMMERSe Meeting 2015, the Games Institute at the University of Waterloo, Waterloo, ON, Canada, November, 2015 | Serious Games and Game-Based Learning | Article | Multiple Institutions |
Alvaro Joffre Uribe Quevedo | Electronic Game Developer Congress panelist, How academia is preparing students to face game industry challenges and trends, EGDC 2015, Colombia 3.0, Zona T, Bogotá, Colombia. 2015 | Interactions and Gameplay Mechanics | Presentation | Multiple Institutions |
Fortes Tondello, Gustavo, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe, Rita Orji, and Lennart E. Nacke. | "Towards a Trait Model of Video Game Preferences." International Journal of Human–Computer Interaction 34, no. 8 (2018): 732-748. | Games that Change Behaviour , Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Publication | University of Waterloo |
Valtchanov, Deltcho, and Colin Ellard. | "Exploring Affective Responses to Environments: The Effects of Visual Spatial Frequencies." In CANADIAN JOURNAL OF EXPERIMENTAL PSYCHOLOGY-REVUE CANADIENNE DE PSYCHOLOGIE EXPERIMENTALE, vol. 69, no. 4, pp. 340-340. 141 LAURIER AVE WEST, STE 702, OTTAWA, ONTARIO K1P 5J3, CANADA: CANADIAN PSYCHOLOGICAL ASSOC, 2015. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Valtchanov, Deltcho, and Colin G. Ellard. | "Cognitive and affective responses to natural scenes: effects of low level visual properties on preference, cognitive load and eye-movements." Journal of Environmental Psychology 43 (2015): 184-195. | Multimodality in Gaming , Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Valtchanov, Deltcho, and Mark Hancock. | "EnviroPulse: Providing feedback about the expected affective valence of the environment." In Proceedings of the 33rd Annual ACM Conference on human factors in computing systems, pp. 2073-2082. ACM, 2015. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Aardse, Kent | "Sympathetic Imagination: Posthumanist Thought in Electronic Literature and Games." (2016). | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Aardse, Kent | "The Biopolitics of Electronic Literature: On the Writings of Mez Breeze." Digital Literary Studies 1, no. 1 (2016). | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Aardse, Kent, Lauren Burr, Michael Hancock, and Andy Houston. | "Gaming with the Spectacle ofCommunity in The Bonfire of the Humanities. " Forthcoming in Digital Studies / Le champ numŽrique (2016). | Cultural and Social Interactions | Article | University of Waterloo |
Aardse, Kent, | "Bicycles, Bonfires, and an Airport Apocalypse: The Poetics and Ethics of Netprov." Hyperrhiz 11 (Spring2015). | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Article | University of Waterloo |
Aardse, Kent, | "Haunted Spaces, Lived-In Places: A Narrative Archaeology of Gone Home." First Person Scholar (3 Jun.2015.) | Narrative and Dialogue in Games, Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Aardse, Kent, | June 10-12, 2016. "Overcoming the Locative Interface Fallacy: A New Tool for Augmented Aurality E-Lit." Electronic Literature Organization Conference, University of Victoria, Victoria, BC | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Aardse, Kent, | June 3-5, 2015. "Co-Creative Play and the Papercraft Geography of Tearaway." Canadian Game Studies Association , University of Ottawa, Ottawa, ON | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Aardse, Kent, | April 30-May 2, 2015. "Augmenting the Soundscape: A Tool for Aural Adventures in UrbanEnvironments" (with David Jensenius and Mark Prier). Inertia Conference on Sound, Media, and theDigital Humanities , University of California at Los Angeles, Los Angeles, CA | Multimodality in Gaming , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Cheung, V., Scott, S.D. | (2015). A Laboratory-based Study Methodology to Investigate Attraction Power of Large Public Interactive Displays. In Proc. of UbiComp 2015. Osaka, Japan, September 7-11, 2015. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo |
Vist, Elise | "Cyborg Games: Videogame Blasphemy and Disorientation." Loading... 9, no. 14 (2015). | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Hancock, Michael. | "Games with Words: Textual Representation in the Wake of Graphical Realism in Videogames." (2016). | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo |
Vist, Elise | "Ethnography and Virtual Worlds" First Person Scholar (2015). | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Wilcox, Steve. | "On the Publishing Methods of Our Time: Mobilizing Knowledge in Game Studies.” From Technical Standards to Research Communities – Implementing New Knowledge Environments Gatherings, Sydney 2014 and Whistler 2015. Scholarly and Research Communication Journal. October 2015. | Serious Games and Game-Based Learning | Publication | University of Waterloo |
Hancock, Michael, Gerald Voorhees, and Steve Wilcox. | “Selected Essays from First Person Scholar.” Loading…Journal of the Canadian Game Studies Association. Nov. 2015. | Serious Games and Game-Based Learning | Publication | University of Waterloo |
Wilcox, Steve. | “New Media and Intercultural Imagination: How Webcomics and Videogames Can Help Us Imagine a Better Future.” Crip Futurities – University of Michigan. Ann Arbor, Michigan. Feb. 2015. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Wilcox, Steve. | “First Person Scholar: Talking to Games Academics, Enthusiasts and Professionals.” Panel with Meghan Blythe-Adams, Michael Hancock, Gerald Voorhees, Emma Vossen, and Steve Wilcox. Canadian Game Studies Association. Congress 2015. University of Ottawa, ON. June 2015 | Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Wilcox, Steve. | “Commonplace Games” Canadian Society for Digital Humanities. Congress 2015. University of Ottawa, ON. June 2015. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Wilcox, Steve. | “Mobilizing Knowledge in Game Studies.” Sustaining Partnerships to Transform Scholarly Production. Whistler, B.C. January 2015. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Wilcox, Steve. | “Allergies & Allegories demo.” University of Waterloo – Arts Alumni Event. Waterloo, ON. Oct 2015. | Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Wilcox, Steve. | Editor. Understanding Games: A Book Series Studying Games in Contexts. Book series proposal. 2016. | Serious Games and Game-Based Learning | Publication | University of Waterloo |
Wilcox, Steve. | Allergies & Allegories: A Food-Allergy Knowledge Translation Game. 2016. Web. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Project | University of Waterloo |
Wilcox, Steve. | Game Studies 101: An Annotated Archive of Games, Scholarship, and Criticism. Winter 2016. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Project | University of Waterloo |
Vossen, Emma and Steve Wilcox. | #gamestudies101 – A Hashtag for Sharing Introductory Texts to Game Studies. 2015. Web. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Project | University of Waterloo |
Rogers, Katja, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, and Lennart E. Nacke. | "Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality." In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, p. 328. ACM, 2018. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo, Ulm University |
Tondello, Gustavo F., Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart E. Nacke. | "A framework and taxonomy of videogame playing preferences." In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 329-340. ACM, 2017. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Schaekermann, Mike, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, and Lennart E. Nacke. | "Curiously motivated: profiling curiosity with self-reports and behaviour metrics in the game destiny." In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 143-156. ACM, 2017. | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Cao, Shi, and Yili Liu. | "Modelling workload in cognitive and concurrent tasks with time stress using an integrated cognitive architecture." Int. J. Hum. Factors Model. Simul (2015). | Games that Change Behaviour | Publication | University of Waterloo |
Cao, Shi, Yulin Qin, Lei Zhao, and Mowei Shen. | "Modeling the development of vehicle lateral control skills in a cognitive architecture." Transportation research part F: traffic psychology and behaviour 32 (2015): 1-10. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo, Zhejiang University |
Rehman, Umair, and Shi Cao. | "Experimental evaluation of indoor navigation devices." In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 59, no. 1, pp. 1783-1787. Sage CA: Los Angeles, CA: SAGE Publications, 2015. | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Rehman, Umair, and Shi Cao. | "Augmented reality-based indoor navigation using google glass as a wearable head-mounted display." In 2015 IEEE International Conference on Systems, Man, and Cybernetics, pp. 1452-1457. IEEE, 2015. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Cao, Shi. | "Progress towards automated human factors evaluation." Procedia Manufacturing 3 (2015): 4266-4272. | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Cao, Shi. | "Virtual reality applications in rehabilitation." In International Conference on Human-Computer Interaction, pp. 3-10. Springer, Cham, 2016. | Games that Change Behaviour , Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Ho, Anson, Catherine Maritan, Jeffery Sullivan, Eric Cheng, and Shi Cao. | "Measuring Glance Legibility of Wearable Heads-Up Display Interfaces Using an Adaptive Staircase Procedure: A Study with Google Glass." In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 60, no. 1, pp. 2073-2077. Sage CA: Los Angeles, CA: SAGE Publications, 2016. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Rehman, Umair, and Shi Cao. | "Augmented-reality-based indoor navigation: A comparative analysis of handheld devices versus google glass." IEEE Transactions on Human-Machine Systems 47, no. 1 (2016): 140-151. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo |
Cao, Shi, Yijing Zhang, Yunhuan Guo, and Shanguang Chen. | "Human Performance Time Model of Spacecraft Control Panel Operation in Simulated Microgravity." Aerospace medicine and human performance 88, no. 8 (2017): 743-751. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Boger, Jennifer, Mahzar Eisapour, Laura Domenicucci, and Shi Cao. | "Design of virtual reality exergame to promote upper-body movement for older adults with dementia." 한국재활복지공학회 학술대회 논문집 (2017): 91-94. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Multimodality in Gaming | Publication | Multiple Institutions |
Üreten, Selin, Gregor Beckmann, Eilika Schwenke, Dieter Krause, and Shi Cao. | "Continuing Education and Personalization of Design Methods to Improve their Acceptance in Practice–An Explorative Study." Procedia CIRP 60 (2017): 524-529. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Guo, Zizheng, Yufan Pan, Guozhen Zhao, Shi Cao, and Jun Zhang. | "Detection of driver vigilance level using EEG signals and driving contexts." IEEE Transactions on Reliability 67, no. 1 (2017): 370-380. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Multimodality in Gaming | Publication | Multiple Institutions |
Eisapour, Mahzar, Shi Cao, Laura Domenicucci, and Jennifer Boger. | "Participatory design of a virtual reality exercise for people with mild cognitive impairment." In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, p. CS15. ACM, 2018. | Games that Change Behaviour , Multimodality in Gaming | Publication | University of Waterloo |
Cao, Shi, Anson Ho, and Jibo He. | "Modeling and predicting mobile phone touchscreen transcription typing using an integrated cognitive architecture." International Journal of Human–Computer Interaction 34, no. 6 (2018): 544-556. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | University of Waterloo, Witicha State University |
Eisapour, Mahzar, Shi Cao, Laura Domenicucci, and Jennifer Boger. | "Virtual reality exergames for people living with dementia based on exercise therapy best practices." In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 62, no. 1, pp. 528-532. Sage CA: Los Angeles, CA: SAGE Publications, 2018. | Multimodality in Gaming , Games that Change Behaviour | Publication | University of Waterloo |
Eisapour, Mahzar, Shi Cao, and Jennifer Boger. | "Game Design for Users with Constraint: Exergame for Older Adults with Cognitive Impairment." In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, pp. 128-130. ACM, 2018. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Deng, Chao, Shi Cao, Chaozhong Wu, and Nengchao Lyu. | Deng, Chao, Shi Cao, Chaozhong Wu, and Nengchao Lyu. "Predicting drivers' direction sign reading reaction time using an integrated cognitive architecture." IET Intelligent Transport Systems 13, no. 4 (2018): 622-627. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | Multiple Institutions |
Üreten, Selin, Matthias Eisenmann, Thomas Nelius, Shi Cao, Sven Matthiesen, and Dieter Krause. | "A Concept Map for Design Method Experiments in Product Development–A Guideline for Method Developers." In DS 98: Proceedings of the 30th Symposium Design for X (DFX 2019), 18-19 September 2019, Jesteburg, Germany, pp. 147-158. 2019. | Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Cao, Shi, Keziah Chan, and Ali Elkamel. | "A Controlled Experiment Investigating the Effects of Explanatory Manual on Adherence to Operating Procedures." Safety 5, no. 2 (2019): 19. | Serious Games and Game-Based Learning | Publication | University of Waterloo, Khalifa University |
Deng, Chao, Shi Cao, Chaozhong Wu, and Nengchao Lyu. | "Modeling Driver Take-Over Reaction Time and Emergency Response Time using an Integrated Cognitive Architecture." Transportation Research Record (2019): 0361198119842114. | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Wuhan University of Technology |
Deng, Chao, Chaozhong Wu, Shi Cao, and Nengchao Lyu. | "Modeling the effect of limited sight distance through fog on car-following performance using QN-ACTR cognitive architecture." Transportation research part F: traffic psychology and behaviour 65 (2019): 643-654. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo, Wuhan University of Technology |
Wang, Dan, Shi Cao, Xingguo Liu, Tang Tang, Haixiao Liu, Linghua Ran, Xiai Wang, and Jianwei Niu. | "The virtual infantry soldier: integrating physical and cognitive digital human simulation in a street battle scenario." The Journal of Defense Modeling and Simulation (2019): 1548512919869556. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Multimodality in Gaming | Publication | University of Waterloo, China National Institute of Standardization |
Rehman, Umair, and Shi Cao. | "Comparative evaluation of augmented reality-based assistance for procedural tasks: a simulated control room study." Behaviour & Information Technology (2019): 1-21. | Games that Change Behaviour , Multimodality in Gaming | Publication | University of Waterloo |
Rehman, Umair, Shi Cao, and Carolyn MacGregor. | "Using an Integrated Cognitive Architecture to Model the Effect of Environmental Complexity on Drivers’ Situation Awareness." In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 63, no. 1, pp. 812-816. Sage CA: Los Angeles, CA: SAGE Publications, 2019. | Games that Change Behaviour | Publication | University of Waterloo |
Dixon, Mike J., Karen Collins, Kevin A. Harrigan, Candice Graydon, and Jonathan A. Fugelsang. | "Using sound to unmask losses disguised as wins in multiline slot machines." Journal of Gambling Studies 31, no. 1 (2015): 183-196. | Multimodality in Gaming , Games that Change Behaviour | Publication | University of Waterloo |
Harris, Randy Allen, Chrysanne Di Marco, Ashley Rose Mehlenbacher, Robert Clapperton, Insun Choi, Isabel Li, Sebastian Ruan, and Cliff O’Reilly. | "A cognitive ontology of rhetorical figures." Cognition and Ontologies 2 (2017): 18-21. | Serious Games and Game-Based Learning | Publication | University of Waterloo, Ryerson University |
Di Marco, Chrysanne. | "CS798 Games for Health—Fall 2015 Administrivia." PhD diss., University of Waterloo, 2015. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Gladkova, Olga L., Chrysanne DiMarco, and Randy Allen Harris. | "Argumentative meanings and their stylistic configurations in clinical research publications." Argument & Computation 6, no. 3 (2015): 310-346. | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Ruan, Sebastian, Chrysanne Di Marco, and Randy Allen Harris. | "Rhetorical figure annotation with XML." In Computational Models of Natural Argumentation (CMNA) 16, a Workshop at the 2016 International Joint Conference on Artificial Intelligence (IJCAI). 2016. | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Ellard, Colin | Places of the heart: The psychogeography of everyday life. Bellevue literary press, 2015. | Interactions and Gameplay Mechanics | Book | University of Waterloo |
Valtchanov, Deltcho, Kevin R. Barton, and Colin Ellard. | "Restorative effects of virtual nature settings." Cyberpsychology, Behavior, and Social Networking 13, no. 5 (2010): 503-512. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Martens, Kaylena A. Ehgoetz, Colin G. Ellard, and Quincy J. Almeida. | "Does manipulating the speed of visual flow in virtual reality change distance estimation while walking in Parkinson’s disease?." Experimental brain research 233, no. 3 (2015): 787-795. | Multimodality in Gaming , Games that Change Behaviour | Publication | Multiple Institutions |
Ehgoetz Martens, Kaylena A., Colin G. Ellard, and Quincy J. Almeida. | "Evaluating the Link Between Dopaminergic Treatment, Gait Impairment, and Anxiety in Parkinson's Disease." Movement disorders clinical practice 3, no. 4 (2016): 389-394. | Multimodality in Gaming , Games that Change Behaviour | Publication | Multiple Institutions |
Martens, E. K. A., Colin G. Ellard, and Quincy J. Almeida. | "Dopaminergic medication amplifies sensory integration deficits during static balance in Parkinson’s patients with freezing of gait." BAOJ Neurol 2, no. 3 (2016). | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo, Wilfred Laurier University |
Martens, Kaylena A. Ehgoetz, Shannon C. Lefaivre, Eric N. Beck, Rebecca Chow, Frederico Pieruccini-Faria, Colin G. Ellard, and Quincy J. Almeida. | "Anxiety provokes balance deficits that are selectively dopa-responsive in Parkinson’s disease." Neuroscience 340 (2017): 436-444. | Games that Change Behaviour | Publication | Multiple Institutions |
Ellard, Colin. | "Streets with No Game." (2015). | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo |
Ellard, Colin. | "Urban studies: Blueprint for a cooperative city." Nature 528, no. 7582 (2015): 330. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Ellard, Collin. | "Blueprint for a cooperative city: Colin Ellard examines a study of the new urban paradigm that fosters' deep sharing'." Nature 582, no. 7582 (2015): 330-332. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Martens, Kaylena AEhgoetz, Colin G. Ellard, and Quincy J. Almeida. | "Dopaminergic interactions between anxiety and processing of the environment in PD." Journal of Exercise, Movement, and Sport (SCAPPS refereed abstracts repository) 47, no. 1 (2015): 13-13. | Games that Change Behaviour , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, Wilfred Laurier University |
Negami, Hanna R., Robin Mazumder, Mitchell Reardon, and Colin G. Ellard. | "Field analysis of psychological effects of urban design: a case study in Vancouver." Cities & Health 2, no. 2 (2018): 106-115. | Games that Change Behaviour , Cultural and Social Interactions | Publication | University of Waterloo |
Valtchanov, Deltcho, and Colin Ellard. | "Exploring Affective Responses to Environments: The Effects of Visual Spatial Frequencies." In CANADIAN JOURNAL OF EXPERIMENTAL PSYCHOLOGY-REVUE CANADIENNE DE PSYCHOLOGIE EXPERIMENTALE, vol. 69, no. 4, pp. 340-340. 141 LAURIER AVE WEST, STE 702, OTTAWA, ONTARIO K1P 5J3, CANADA: CANADIAN PSYCHOLOGICAL ASSOC, 2015. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
JA1145:A1275gers, Jesse Hoey and Tobias Schroeder | Modeling the Culture of Online Collaborative Groups with Affect Control Theory. Social Simulation Conference, Mainz, Germany, September, 2019 | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Arlene Astell, Nicole Bouranis, Jesse Hoey, Alison Lindauer, Alex Mihailidis, Chris D. Nugent and Julie M Robillard | Technology and Dementia: The Future is Now. Dementia and Geriatric Cognitive Disorders, 47, 3, 2019 | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Wenkai Li, Veronica Jiang, Steven Y. Feng, Julia Sprague, Wei Zhou and Jesse Hoey | Follow Alice into the Rabbit Hole: Giving Dialogue Agents Understanding of Human Level Attributes. arXiv, 2019 | Narrative and Dialogue in Games | Publication | University of Waterloo |
Neda Paryab, Alexander Sachs, Andrew Li, Meiyappan Nagappan and Jesse Hoey | Relating Values and Social Network Structure. International Conference on Computational Social Science, Amsterdam, 2019 | Cultural and Social Interactions | Publication | University of Waterloo |
Linda E. Francis, Richard E. Adams, Alexandra Konig and Jesse Hoey | Identity and the Self in Elderly Adults with Alzheimers disease. Identities in Everyday Life, 2019 | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Steven Y. Feng, Wenkai Li and Jesse Hoey | Keep Calm and Switch On! Preserving Sentiment and Fluency in Semantic Text Exchange. Proceedings of Empirical Methods in Natural Language Processing (EMNLP-IJCNLP)), Hong Kong, 2019 | Narrative and Dialogue in Games | Publication | University of Waterloo |
Moojan Ghafurian, Neil Budnarain and Jesse Hoey | Improving Humanness of Virtual Agents and Users Cooperation through Emotions. arXiv, 1903.03980, 2019 | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Moojan Ghafurian, Neil Budnarain and Jesse Hoey | Role of Emotions in Perception of Humanness of Virtual Agents. Proc. International Conference on Autonomous Agents and Multiagent Systems, Montreal, 2019 (extended abstract) | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Jesse Hoey, Zahra Sheihkbahaee and Neil J. MacKinnon | Deliberative and Affective Reasoning: a Bayesian Dual-Process Model. Proc.of the Humaine Association Conference on Affective Computing and Intelligent Interaction, Cambridge, England, 2019 | Cultural and Social Interactions | Publication | University of Waterloo, University of Guelph |
Luke Stark and Jesse Hoey | The Ethics of Emotion in AI Systems. Annual Conference of the Association of Internet Researchers, Brisbane, Australia, 2019 | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo, Microsoft Research Montreal |
Jesse Hoey and Neil J. MacKinnon | Jesse Hoey and Neil J. MacKinnon ''Conservatives Overfit, Liberals Underfit'': The Social-Psychological Control of Affect and Uncertainty. arXiv, 2019 | Interactions and Gameplay Mechanics | Publication | University of Waterloo, University of Guelph |
Stefan Teipel, Alexandra Konig, Jesse Hoey, Jeffrey Kaye, Frank Kruger, Julie M Robillard, Thomas Kirste and Claudio Babiloni | Use of nonintrusive sensor-based information and communication technology for real-world evidence for clinical trials in dementia. Alzheimer's and Dementia, 14, 9, September, 2018 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Multimodality in Gaming | Publication | Multiple Institutions |
Jesse Hoey, Tobias Schroeder, Jonathan H. Morgan, Kimberly B. Rogers, Deepak Rishi and Meiyappan Nagappan | Artificial Intelligence and Social Simulation: Studying Group Dynamics on a Massive Scale. Small Group Research, 49, 6, December, 2018 | Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Mina Nouredanesh, Wenkai Li, Alan Godfrey, Jesse Hoey and James Tung | Chasing feet in the wild: A proposed egocentric motion-aware gait assessment tool. Proceedings of Sixth International Workshop on Assistive Computer Vision and Robotics, Munich, Germany, 2018 | Multimodality in Gaming | Conf. Paper | University of Waterloo, Northumbria University |
Deepak Rishi, Jesse Hoey, Meiyappan Nagappan, Kimberly B. Rogers and Tobias Schroeder | Emotion and Interaction Processes in a Collaborative Online Network. International Conference on Computational Social Science, Chicago,IL, 2018 | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Poster Presentation | University of Waterloo, Dartmouth College, Institute for Urban Futures |
Nabiha Asghar, Pascal Poupart, Jesse Hoey, Xin Jiang and Lili Mou | Affective Neural Response Generation. European Conference on Information Retrieval, Grenoble, France, March, 2018 | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Jennifer N. Boger, Victoria Young, Jesse Hoey, Tizneem Jiancaro and Alex Mihailidis | Zero-Effort Technologies: Considerations, Challenges, and Use in Health, Wellness, and Rehabilitation (Second Edition). Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies, 2018 | Games that Change Behaviour | Publication | University of Waterloo, University of Toronto |
Jesse Hoey, Tobias Schroeder, Jonathan H. Morgan, Kimberly B. Rogers and Meiyappan Nagappan | Affective Dynamics and Control in Group Processes. Proceedings of ICMI workshop on Group Interaction Frontiers in Technology, Denver, CO, 2018 (ACM DL link) | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo, Potsdam University of Applied Sciences |
Julie M Robillard, Ian Cleland, Jesse Hoey and Chris D | Nugent Ethical adoption: A new imperative in the development of technology for dementia. Alzheimer's and Dementia, 14, 9, September, 2018 | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Kimberly B. Rogers, Tobias Schroeder, Jesse Hoey and Meiyappan Nagappan | Theoretical and Empirical Modeling of Identity and Sentiments in Collaborative Groups. ISA World Congress of Sociology, Toronto, Canada, 2018 | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Alexandra Konig, Linda E. Francis and Jesse Hoey | Emotionally Adaptive Technologies for People with Dementia. Alzheimer's and Dementia, 14, 7, Chicago, IL, July, 2018 | Games that Change Behaviour | Publication | University of Waterloo, Cleveland State University |
Moojan Ghafurian and Jesse Hoey | Improving Engagement Through Emotional Alignment. HCIXDementia Workshop at CHI, Montreal, 2018 | Games that Change Behaviour | Publication | University of Waterloo |
Robert Freeland and Jesse Hoey | The Structure of Deference: Modeling Occupational Status Using Affect Control Theory. American Sociological Review, 83, 2, April, 2018 | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Elizabeth State University |
Julie M Robillard and Jesse Hoey | Emotion and Motivation in Cognitive Assistive Technologies for Dementia. Computer, 51, 3, March, 2018 | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo, University of British Columbia |
Julie M Robillard, Wenkai Li, Shilpa Jacob, Dan Wang, Xin Zou and Jesse Hoey | Co-Creating Emotionally Aligned Smart Homes Using Social Psychological Modeling. Proc. 4th international Workshop on Sensor-based Activity Recognition and Interaction (iWOAR), Rostock, Germany, 2017 | Games that Change Behaviour , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, University of British Columbia |
Jyoti Joshi, Alexandra Konig, Zhengkun Shang, Julie M Robillard, Linda E. | Affectively Aligned Assistive Technology for Persons with Dementia. Society for Affective Science : Affective Computing Pre-Conferece, Boston, MA, 2017 | Games that Change Behaviour , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, University of British Columbia, Cleveland State University |
Abhinav Dhall, Roland Goecke, Shreya Ghosh, Jyoti Joshi, Jesse Hoey and Tom Gedeon | From Individual to Group-Level Emotion Recognition: EmotiW 5.0. Proc. International Conference on Multimodal Interaction (EmotiW Workshop), Glasgow, Scotland, 2017 | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Alexandra Konig, Linda E. Francis, Jyoti Joshi, Julie M Robillard and Jesse Hoey | Qualitative study of affective identities in dementia patients for the design of cognitive assistive technologies. Journal of Rehabilitation and Assistive Technologies Engineering, 2017 | Games that Change Behaviour , Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | University of Waterloo, Cleveland State University |
Julie M Robillard, Areej Alhothali, Sunjay Varma and Jesse Hoey | Intelligent and Affectively Aligned Evaluation of Online Health Information for Older Adults. AAAI Workshop on Health Intelligence, San Francisco, CA, 2017 | Games that Change Behaviour | Publication | University of Waterloo, University of British Columbia |
Shehroz Khan, Michelle E. Karg, Dana Kulic and Jesse Hoey | Detecting Falls with X-Factor Hidden Markov Models. Applied Soft Computing, 2017 | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
David Choi, Robert Freeland and Jesse Hoey | Occupational Social Status Modeling with Affect Control Theory. International Conference on Computational Social Science, Cologne, Germany, 2017 | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Elizabeth State University |
Zhengkun Shang, Jyoti Joshi and Jesse Hoey | Continuous Facial Expression Recognition for Affective Interaction with Virtual Avatar. IEEE International Conference on Image Processing, Beijing, China, 2017 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Wasif Khan and Jesse Hoey | How Different Identities Affect Cooperation. Proc.of the Humaine Association Conference on Affective Computing and Intelligent Interaction, San Antonio, TX, 2017 | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Dan Wang and Jesse Hoey | Hierarchical Task Recognition and Planning in Smart Homes with Partial Observability. Proc. 11th International Conference on Ubiquitous Computing and Ambient Intelligence , Philadelphia, PA, 2017 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Joshua D.A. Jung and Jesse Hoey | Computational Affective Model of Human Action in a Social Dilemma. International Conference on Computational Social Science, Cologne, Germany, 2017 | Serious Games and Game-Based Learning | Publication | University of Waterloo |
Joshua D.A. Jung and Jesse Hoey | Socio-Affective Agents as Models of Human Behaviour in the Networked Prisoner's Dilemma. arXiv, 1701.09112, 2017 | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Areej Alhothali and Jesse Hoey | Semi-Supervised Affective Meaning Lexicon Expansion Using Semantic and Distributed Word Representations. arXiv, arXiv:1703.09825, March, 2017 | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Shehroz Khan and Jesse Hoey | Review of fall detection techniques: A data availability perspective. Medical Engineering and Physics, 39, 2017 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Stefan Teipel, Claudio Babiloni, Jesse Hoey, Jeffrey Kaye, Thomas Kirste and Oliver Burmeister | Information and communication technology solutions for outdoor navigation in dementia. Alzheimer's and Dementia, 12, 6, June, 2016 | Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Abhinav Dhall, Roland Goecke, Jyoti Joshi, Jesse Hoey and Tom Gedeon | EmotiW 2016: Video and Group-Level Emotion Recognition Challenges. Proc. International Conference on Multimodal Interaction (EmotiW Workshop), Tokyo, Japan, 2016 | Serious Games and Game-Based Learning, Games that Change Behaviour | Publication | University of Waterloo, University of Canberra, Australian National University |
Joshua D.A. Jung, Jesse Hoey, Jonathan H. Morgan, Tobias Schroeder and Ingo Wolf | Grounding Social Interaction with Affective Intelligence. Proceedings of the Canadian Conference on AI, Victoria, BC, 2016 | Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Waterloo, Duke University, Potsdam University of Applied Sciences |
Alexandra Konig, Linda E. Francis, Aarti Malhotra and Jesse Hoey | Defining affective Identities in elderly Nursing Home residents for the design of an emotionally intelligent cognitive assistant. Proc. International Conference on Pervasive Computing Technologies for Healthcare, Cancun, Mexico, 2016 | Games that Change Behaviour , Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Waterloo, Cleveland State University |
Alexandra Konig, Aarti Malhotra, Jesse Hoey and Linda E. Francis | Designing personalized prompts for a virtual assistant to support elderly care home residents. Proc. International Conference on Pervasive Computing Technologies for Healthcare, Cancun, Mexico, 2016 | Games that Change Behaviour , Multimodality in Gaming | Publication | University of Waterloo, Cleveland State University |
Aarti Malhotra, Jesse Hoey, Alexandra Konig and Sarel van Vuuren | A study of elderly people's emotional understanding of prompts given by Virtual Humans. Proc. International Conference on Pervasive Computing Technologies for Healthcare, Cancun, Mexico, 2016 | Games that Change Behaviour , Multimodality in Gaming | Publication | University of Waterloo, University of Colorado |
Jesse Hoey, Tobias Schroeder and Areej Alhothali Affect | Affect control processes: Intelligent affective interaction using a partially observable Markov decision process. Artificial Intelligence, 230, 2016 | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Tobias Schroeder, Jesse Hoey and Kimberly B. Rogers | Modeling Dynamic Identities and Uncertainty in Social Interactions: Bayesian Affect Control Theory. American Sociological Review, 81, 4, 2016 | Cultural and Social Interactions | Publication | University of Waterloo, Dartmouth College |
Abhinav Dhall and Jesse Hoey | First Impressions-Predicting User Personality from Twitter Profile Images. 7th International Workshop on Human Behavior Understanding, Amsterdam, NL, 2016 | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Shehroz Khan and Jesse Hoey | dtFall - Decision-Theoretic Framework to Report Unseen Falls. Proc. International Conference on Pervasive Computing Technologies for Healthcare, Cancun, Mexico, 2016 | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Sarah Mennicken, Amy Hwang, Rayoung Yang, Jesse Hoey, Alex Mihailidis and Elaine M. Huang | Huang Smart for Life: Designing Smart Home Technologies that Evolve with Users. Proceedings of CHI, Seoul, South Korea, 2015 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, University of Toronto, University of Michigan |
Joshua D.A. Jung, Jesse Hoey, Jonathan H. Morgan, Tobias Schroeder and Ingo Wolf | Comparison of Affect-Control Theoretic Agents and Humans in the Prisoner's Dilemma. University of Waterloo School of Computer Science Technical Report, TR-2015-18, November, 2015 | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo, Duke University, Potsdam University of Applied Sciences |
Marek Grzes, Pascal Poupart, Jesse Hoey and Xiao Yang | Energy Efficient Execution of POMDP Policies. IEEE Transactions on Cybernetics, 45, 11, Nov, 2015 | Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Aarti Malhotra, Lifei Yu, Tobias Schroeder and Jesse Hoey | An exploratory study into the use of an emotionally aware cognitive assistant. Proc. AAAI Workshop on artificial intelligence applied to assistive technologies and smart environments, Austin, TX, 2015 | Games that Change Behaviour | Conf. Paper | University of Waterloo |
Tobias Schroeder, Jesse Hoey and Kimberly B. Rogers | Modeling Dynamic Identities and Uncertainty in Social Interactions: Bayesian Affect Control Theory. International Conference on Computational Social Science, Helsinki, Finland, 2015 | Cultural and Social Interactions | Conf. Paper | University of Waterloo, Dartmouth College, Posdam University of Applied Sciences |
Nabiha Asghar and Jesse Hoey | Intelligent Affect: Rational Decision Making for Socially Aligned Agents. Proceedings of Uncertainty in Artificial Intelligence, Amsterdam, 2015 | Cultural and Social Interactions, Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Areej Alhothali and Jesse Hoey | News or Bad News: Using Affect Control Theory to Analyze Readers Reaction Towards News Articles. Proc. Conference of the North American Chapter of the Association for Computational Linguistics - Human Language Technologies (NAACL HLT), Denver, CO, 2015 | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Jesse Hoey and Tobias Schroeder Bayesian | Bayesian Affect Control Theory of Self. Proc. AAAI Conference on Artificial Intelligence, Austin, Texas, 2015 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, Potsdam University of Applied Sciences |
Jesse Hoey and Tobias Schroeder | Bayesian Affect Control Theory of Self (poster). Proc. AAAI Conference on Artificial Intelligence, Austin, TX, 2015 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, Potsdam University of Applied Sciences |
Hofmann, David, Ning Jiang, Ivan Vujaklija, and Dario Farina | "Bayesian filtering of surface EMG for accurate simultaneous and proportional prosthetic control." IEEE Transactions on Neural Systems and Rehabilitation Engineering 24, no. 12 (2015): 1333-1341. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo, Max Planck Institute for Dynamics and Self-Organlization |
Mrachacz-Kersting, Natalie, Ning Jiang, Andrew James Thomas Stevenson, Imran Khan Niazi, Vladimir Kostic, Aleksandra Pavlovic, Sasa Radovanovic et al. | "Efficient neuroplasticity induction in chronic stroke patients by an associative brain-computer interface." Journal of neurophysiology 115, no. 3 (2015): 1410-1421. | Games that Change Behaviour | Publication | Multiple Institutions |
Mrachacz-Kersting, Natalie, Ning Jiang, Susan Aliakbaryhosseinabadi, Ren Xu, Laura Petrini, Romulus Lontis, Kim Dremstrup, and Dario Farina. | Mrachacz-Kersting, Natalie, Ning Jiang, Susan Aliakbaryhosseinabadi, Ren Xu, Laura Petrini, Romulus Lontis, Kim Dremstrup, and Dario Farina. "The changing brain: bidirectional learning between algorithm and user." In Brain-Computer Interface Research, pp. 115-125. Springer, Cham, 2015. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Aliakbaryhosseinabadi, Susan, Ning Jiang, Laura Petrini, Dario Farina, Kim Dremstrup, and Natalie Mrachacz-Kersting | "Robustness of movement detection techniques from motor execution: Single trial movement related cortical potential." In 2015 7th International IEEE/EMBS Conference on Neural Engineering (NER), pp. 13-16. IEEE, 2015. | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Aliakbaryhosseinabadi, Susan, Ning Jiang, Aleksandra Vuckovic, Kim Dremstrup, Dario Farina, and Natalie Mrachacz-Kersting. | "Detection of movement intention from single-trial movement-related cortical potentials using random and non-random paradigms." Brain-Computer Interfaces 2, no. 1 (2015): 29-39. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Jiang, Ning, Leonardo Gizzi, Natalie Mrachacz-Kersting, Kim Dremstrup, and Dario Farina. | Jiang, Ning, Leonardo Gizzi, Natalie Mrachacz-Kersting, Kim Dremstrup, and Dario Farina. "A brain–computer interface for single-trial detection of gait initiation from movement related cortical potentials." Clinical Neurophysiology 126, no. 1 (2015): 154-159. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Siomau, Michael, and Ning Jiang. | "Myoelectric control of artificial limb inspired by quantum information processing." Physica Scripta 90, no. 3 (2015): 035001. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Liu, Jianwei, Xinjun Sheng, Dingguo Zhang, Ning Jiang, and Xiangyang Zhu. | "Towards zero retraining for myoelectric control based on common model component analysis." IEEE Transactions on Neural Systems and Rehabilitation Engineering 24, no. 4 (2015): 444-454. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Kapelner, Tamás, Ning Jiang, Ivan Vujaklija, Oskar C. Aszmann, Aleš Holobar, and Dario Farina. | "Classification of motor unit activity following targeted muscle reinnervation." In 2015 7th International IEEE/EMBS Conference on Neural Engineering (NER), pp. 652-654. IEEE, 2015. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Scheel, Heiko, Ren Xu, Ning Jiang, Natalie Mrachacz-Kersting, Kim Dremstrup, and Dario Farina | "Influence of external cues on synchronized brain-computer interface based on movement related cortical potentials." In 2015 7th International IEEE/EMBS Conference on Neural Engineering (NER), pp. 45-48. IEEE, 2015. | Multimodality in Gaming | Publication | Multiple Institutions |
He, Jiayuan, Dingguo Zhang, Ning Jiang, Xinjun Sheng, Dario Farina, and Xiangyang Zhu. | "User adaptation in long-term, open-loop myoelectric training: implications for EMG pattern recognition in prosthesis control." Journal of neural engineering 12, no. 4 (2015): 046005. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Jochumsen, Mads, Imran Khan Niazi, Natalie Mrachacz-Kersting, Ning Jiang, Dario Farina, and Kim Dremstrup | "Comparison of spatial filters and features for the detection and classification of movement-related cortical potentials in healthy individuals and stroke patients." Journal of neural engineering 12, no. 5 (2015): 056003. | Games that Change Behaviour | Publication | Multiple Institutions |
Pan, Lizhi, Dingguo Zhang, Ning Jiang, Xinjun Sheng, and Xiangyang Zhu. | "Improving robustness against electrode shift of high density EMG for myoelectric control through common spatial patterns." Journal of neuroengineering and rehabilitation 12, no. 1 (2015): 110. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Xu, Ren, Ning Jiang, Natalie Mrachacz-Kersting, Kim Dremstrup, and Dario Farina. | "Factors of influence on the performance of a short-latency non-invasive brain switch: Evidence in healthy individuals and implication for motor function rehabilitation." Frontiers in neuroscience 9 (2016): 527. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Kapelner, Tamás, Ning Jiang, Aleš Holobar, Ivan Vujaklija, Aidan D. Roche, Dario Farina, and Oskar C. Aszmann | "Motor unit characteristics after targeted muscle reinnervation." PloS one 11, no. 2 (2016): e0149772. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | Multiple Institutions |
Hahne, Janne M., Dario Farina, Ning Jiang, and David Liebetanz. | "A novel percutaneous electrode implant for improving robustness in advanced myoelectric control." Frontiers in neuroscience 10 (2016): 114. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Zhu, Xiangyang, Jianwei Liu, Dingguo Zhang, Xinjun Sheng, and Ning Jiang. | "Cascaded adaptation framework for fast calibration of myoelectric control." IEEE Transactions on Neural Systems and Rehabilitation Engineering 25, no. 3 (2016): 254-264. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Yao, Lin, Xinjun Sheng, Dingguo Zhang, Ning Jiang, Dario Farina, and Xiangyang Zhu. | "A BCI system based on somatosensory attentional orientation." IEEE Transactions on Neural Systems and Rehabilitation Engineering 25, no. 1 (2016): 81-90. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Xu, Ren, Ning Jiang, Strahinja Dosen, Chuang Lin, Natalie Mrachacz-Kersting, Kim Dremstrup, and Dario Farina. | "Endogenous sensory discrimination and selection by a fast brain switch for a high transfer rate brain-computer interface." IEEE Transactions on Neural Systems and Rehabilitation Engineering 24, no. 8 (2016): 901-910. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Karimi, Fatemeh, Jonathan Kofman, Natalie Mrachcz-Kersting, Dario Farina, and Ning Jiang. | "Comparison of EEG spatial filters for movement related cortical potential detection." In 2016 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 1576-1579. IEEE, 2016. | Interactions and Gameplay Mechanics | Publication | University of Waterloo, University Medical Center Gottingen |
Lin, Chuang, Bing-Hui Wang, Ning Jiang, Ren Xu, Natalie Mrachacz-Kersting, and Dario Farina | "Discriminative manifold learning based detection of movement-related cortical potentials." IEEE Transactions on Neural Systems and Rehabilitation Engineering 24, no. 9 (2016): 921-927. | Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Chen, Mei Lin, Lin Yao, and Ning Jiang. | "Commanding wheelchair in virtual reality with thoughts by multiclass bci based on movement-related cortical potentials." Journal of Computational Vision and Imaging Systems 2, no. 1 (2016). | Multimodality in Gaming , Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Muceli, S., I. Vujaklija, N. Jiang, S. Amsuess, B. Graimann, O. C. Aszmann, and D. Farina. | "A biologically-inspired robust control system for myoelectric control." In Converging Clinical and Engineering Research on Neurorehabilitation II, pp. 975-979. Springer, Cham, 2017. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Chen, Mei Lin, Lin Yao, and Ning Jiang. | "Mindfulness based stress Reduction Improves tactile Selective Attention BCI accuracy." In GBCIC. 2017. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | University of Waterloo |
Mrachacz-Kersting, Natalie, L. Yao, Sabata Gervasio, Ning Jiang, T. S. Palsson, T. G. Nielsen, Deborah Falla, Kim Dremstrup, and Dario Farina. | "A Brain-Computer-Interface to combat musculoskeletal pain." In Brain-Computer Interface Research, pp. 123-130. Springer, Cham, 2017. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Yao, Lin, Mei Lin Chen, Xinjun Sheng, Natalie Mrachacz-Kersting, Xiangyang Zhu, Dario Farina, and Ning Jiang. | "Enhanced CSP Spatial filtering for Improved Motor Imagery BCI Performance by Integrating the Sensation-induced Neurophysiological Prior." matrix 2 (2017): 3. | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Yao, L., T. Xie, Z. Wu, X. Sheng, D. Zhang, N. Jiang, C. Lin et al | "Towards Online Functional Brain Mapping and Monitoring During Awake Craniotomy Surgery Using ECoG-Based Brain-Surgeon Interface (BSI)." In Brain-Computer Interface Research, pp. 91-96. Springer, Cham, 2017. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Aliakbaryhosseinabadi, Susan, Vladimir Kostic, Aleksandra Pavlovic, Sasa Radovanovic, Ernest Nlandu Kamavuako, Ning Jiang, Laura Petrini, Kim Dremstrup, Dario Farina, and Natalie Mrachacz-Kersting. | "Influence of attention alternation on movement-related cortical potentials in healthy individuals and stroke patients." Clinical Neurophysiology 128, no. 1 (2017): 165-175. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Farina, Dario, Ivan Vujaklija, Massimo Sartori, Tamás Kapelner, Francesco Negro, Ning Jiang, Konstantin Bergmeister, Arash Andalib, Jose Principe, and Oskar C. Aszmann. | "Man/machine interface based on the discharge timings of spinal motor neurons after targeted muscle reinnervation." Nature Biomedical Engineering 1, no. 2 (2017): 0025. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Tolooshams, Bahareh, and Ning Jiang. | "Robustness of Frequency Division Technique for Online Myoelectric Pattern Recognition Against Contraction Level Variation." Frontiers in bioengineering and biotechnology 5 (2017): 3. | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Harvard University |
Yao, Lin, Xinjun Sheng, Dingguo Zhang, Ning Jiang, Natalie Mrachacz-Kersting, Xiangyang Zhu, and Dario Farina. | "A stimulus-independent hybrid BCI based on motor imagery and somatosensory attentional orientation." IEEE Transactions on Neural Systems and Rehabilitation Engineering 25, no. 9 (2017): 1674-1682. | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University |
Yao, Lin, Mei Lin Chen, Xinjun Sheng, Natalie Mrachacz-Kersting, Xiangyang Zhu, Dario Farina, and Ning Jiang. | "Common spatial pattern with polarity check for reducing delay latency in detection of MRCP based BCI system." In 2017 8th International IEEE/EMBS Conference on Neural Engineering (NER), pp. 544-547. IEEE, 2017. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University |
Aliakbaryhosseinabadi, Susan, Ernest Nlandu Kamavuako, Ning Jiang, Dario Farina, and Natalie Mrachacz-Kersting. | "Classification of EEG signals to identify variations in attention during motor task execution." Journal of neuroscience methods 284 (2017): 27-34. | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Aalborg University, Imperial College London |
Karimi, Fatemeh, Jonathan Kofman, Natalie Mrachacz-Kersting, Dario Farina, and Ning Jiang. | "Detection of movement related cortical potentials from EEG using constrained ICA for brain-computer interface applications." Frontiers in neuroscience 11 (2017): 356. | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Aalborg University, Imperial College London |
He, Jiayuan, Xiangyang Zhu, and Ning Jiang. | "Effects of Electrode Configuration on Pattern Recognition Based Finger Movement Classification." In International Conference on Human-Computer Interaction, pp. 117-122. Springer, Cham, 2017. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | Multiple Institutions |
Chen, Mei Lin, Lin Yao, and Ning Jiang. | "Music Imagery for Brain-Computer Interface Control." In International Conference on Augmented Cognition, pp. 293-300. Springer, Cham, 2017. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Publication | University of Waterloo |
Yao, Lin, Mei Lin Chen, Xinjun Sheng, Natalie Mrachacz-Kersting, Xiangyang Zhu, Dario Farina, and Ning Jiang. | "Influence of Spontaneous Rhythm on Movement-Related Cortical Potential-A Preliminary Neurofeedback Study." In International Conference on Augmented Cognition, pp. 90-98. Springer, Cham, 2017. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Mrachacz-Kersting, Natalie, Susan Aliakbaryhosseinabadi, Martin Pedersen, Ning Jiang, and Dario Farina. | "Tactile Stimulation Training to Enhance MRCP Detection in Chronic Stroke Patients." In International Conference on Augmented Cognition, pp. 354-363. Springer, Cham, 2017. | Games that Change Behaviour | Publication | University of Waterloo, Aalborg University, Imperial College London |
Pearce, Sarah, Jennifer Boger, Natalie Mrachacz-Kersting, Dario Farina, and Ning Jiang. | "Evaluating the effectiveness of different external cues on non-invasive brain-computer interfaces." In 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 2782-2785. IEEE, 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, Aalborg University, Imperial College London |
Yao, Lin, Mei Lin Chen, Xinjun Sheng, Natalie Mrachacz-Kersting, Xiangyang Zhu, Dario Farina, and Ning Jiang. | "Cortical oscillatory dynamics of tactile selective sensation-for a novel type of somatosensory Brain-computer Interface." In 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 1656-1659. IEEE, 2017. | Multimodality in Gaming , Serious Games and Game-Based Learning | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Yao, Lin, Mei Lin Chen, Xinjun Sheng, Natalie Mrachacz-Kersting, Xiangyang Zhu, Dario Farina, and Ning Jiang. | "A multi-class tactile brain–computer interface based on stimulus-induced oscillatory dynamics." IEEE Transactions on Neural Systems and Rehabilitation Engineering 26, no. 1 (2017): 3-10. | Multimodality in Gaming , Games that Change Behaviour | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Chen, Mei Lin, Lin Yao, Jennifer Boger, Kathryn Mercer, Benjamin Thompson, and Ning Jiang. | "Non-invasive brain stimulation interventions for management of chronic central neuropathic pain: a scoping review protocol." BMJ open 7, no. 10 (2017): e016002. | Multimodality in Gaming , Games that Change Behaviour | Publication | University of Waterloo |
Yao, Lin, Xinjun Sheng, Natalie Mrachacz-Kersting, Xiangyang Zhu, Dario Farina, and Ning Jiang. | "Decoding covert somatosensory attention by a BCI system calibrated with tactile sensation." IEEE Transactions on Biomedical Engineering 65, no. 8 (2017): 1689-1695. | Multimodality in Gaming , Serious Games and Game-Based Learning | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Mrachacz-Kersting, Natalie, Michael Voigt, Andrew James Thomas Stevenson, Susan Aliakbaryhosseinabadi, Ning Jiang, Kim Dremstrup, and Dario Farina. | "The effect of type of afferent feedback timed with motor imagery on the induction of cortical plasticity." Brain research 1674 (2017): 91-100. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo, Aalborg University, Imperial College London |
Aliakbaryhosseinabadi, Susan, Ernest Nlandu Kamavuako, Ning Jiang, Dario Farina, and Natalie Mrachacz-Kersting. | "Influence of dual-tasking with different levels of attention diversion on characteristics of the movement-related cortical potential." Brain research 1674 (2017): 10-19. | Interactions and Gameplay Mechanics | Publication | University of Waterloo, Aalborg University, Imperial College London |
Yao, Lin, Xinjun Sheng, Natalie Mrachacz-Kersting, Xiangyang Zhu, Dario Farina, and Ning Jiang | "Performance of brain–computer interfacing based on tactile selective sensation and motor imagery." IEEE Transactions on Neural Systems and Rehabilitation Engineering 26, no. 1 (2017): 60-68. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Mrachacz-Kersting, Natalie, Ning Jiang, Kim Dremstrup, and Dario Farina. | "Associative Plasticity Induced by a Brain–Computer Interface Based on Movement-Related Cortical Potentials." In Brain–Computer Interfaces Handbook, pp. 669-684. CRC Press, 2018. | Multimodality in Gaming , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Book | Multiple Institutions |
Lin, Chuang, Binghui Wang, Ning Jiang, and Dario Farina | "Robust extraction of basis functions for simultaneous and proportional myoelectric control via sparse non-negative matrix factorization." Journal of neural engineering 15, no. 2 (2018): 026017. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Serious Games and Game-Based Learning | Publication | Multiple Institutions |
He, Jiayuan, Xinjun Sheng, Xiangyang Zhu, and Ning Jiang. | "Electrode density affects the robustness of myoelectric pattern recognition system with and without electrode shift." IEEE journal of biomedical and health informatics 23, no. 1 (2018): 156-163. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo, Shanghai Jiao Tong University, |
Shu, Xiaokang, Shugeng Chen, Lin Yao, Xinjun Sheng, Dingguo Zhang, Ning Jiang, Jie Jia, and Xiangyang Zhu. | "Fast recognition of BCI-inefficient users using physiological features from EEG signals: A screening study of stroke patients." Frontiers in neuroscience 12 (2018): 93. | Games that Change Behaviour | Publication | University of Waterloo, Shanghai Jiao Tong University, |
Chen, Mei Lin, Dannie Fu, Jennifer Boger, and Ning Jiang. | "Aging Effects on the Performance of a Brain-computer Interface." CMBES Proceedings 41 (2018). | Games that Change Behaviour , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Yao, Lin, Xinjun Sheng, Natalie Mrachacz-Kersting, Xiangyang Zhu, Dario Farina, and Ning Jiang. | "Sensory stimulation training for BCI system based on somatosensory attentional orientation." IEEE Transactions on Biomedical Engineering 66, no. 3 (2018): 640-646. | Multimodality in Gaming | Journal Article | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Yao, Lin, Natalie Mrachacz-Kersting, Xinjun Sheng, Xiangyang Zhu, Dario Farina, and Ning Jiang. | "A Multi-class BCI based on Somatosensory Imagery." IEEE Transactions on Neural Systems and Rehabilitation Engineering 26, no. 8 (2018): 1508-1515. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Ding, Li, Xu Wang, Xiaoli Guo, Shugeng Chen, Hewei Wang, Ning Jiang, and Jie Jia | "Camera-based mirror visual feedback: potential to improve motor preparation in stroke patients." IEEE Transactions on Neural Systems and Rehabilitation Engineering 26, no. 9 (2018): 1897-1905. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
He, Jiayuan, Xinjun Sheng, Xiangyang Zhu, Chaozhe Jiang, and Ning Jiang. | "Spatial Information Enhances Myoelectric Control Performance With Only Two Channels." IEEE Transactions on Industrial Informatics 15, no. 2 (2018): 1226-1233. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
He, Jiayuan, Henry Luo, Jie Jia, John TW Yeow, and Ning Jiang. | "Wrist and Finger Gesture Recognition with Single-element A-mode Ultrasound signal: A Comparison with Single-channel Surface Electromyogram." Institute of Electrical and Electronics Engineers, 2018. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Serious Games and Game-Based Learning | Publication | University of Waterloo, Fudan University |
He, Jiayuan, Henry Luo, Jie Jia, John TW Yeow, and Ning Jiang. | "Wrist and Finger Gesture Recognition With Single-Element Ultrasound Signals: A Comparison With Single-Channel Surface Electromyogram." IEEE Transactions on Biomedical Engineering 66, no. 5 (2018): 1277-1284. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Serious Games and Game-Based Learning | Publication | Uniersity of Waterloo, Fudan University, |
Mrachacz-Kersting, N., S. Aliakbaryhosseinabadi, N. Jiang, and D. Farina. | . "The Efficacy of a Real-Time vs an Offline Associative Brain-Computer-Interface." In International Conference on NeuroRehabilitation, pp. 893-896. Springer, Cham, 2018. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Serious Games and Game-Based Learning | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Stevenson, Andrew JT, Helle RM Jørgensen, Kåre E. Severinsen, Susan Aliakbaryhosseinabadi, Ning Jiang, Dario Farina, and Natalie Mrachacz-Kersting. | "Brain state-dependent peripheral nerve stimulation for plasticity induction in stroke patients." In International Conference on Neurorehabilitation, pp. 1066-1070. Springer, Cham, 2018. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Serious Games and Game-Based Learning | Publication | University of Waterloo, Shanghai Jiao Tong University, Aalborg University, Imperial College London |
Mrachacz-Kersting, Natalie, Strahinja Dosen, Susan Aliakbaryhosseinabadi, Esther M. Pereira, Andrew James Thomas Stevenson, Ning Jiang, and Dario Farina. | "Brain-state dependent peripheral nerve stimulation for plasticity induction targeting upper-limb." In International Conference on Neurorehabilitation, pp. 1061-1065. Springer, Cham, 2018. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Serious Games and Game-Based Learning | Publication | University of Waterloo, Aalborg University, Imperial College London |
Vujaklija, Ivan, Vahid Shalchyan, Ernest N. Kamavuako, Ning Jiang, Hamid R. Marateb, and Dario Farina. | "Online mapping of EMG signals into kinematics by autoencoding." Journal of neuroengineering and rehabilitation 15, no. 1 (2018): 21. | Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Aliakbaryhosseinabadi, Susan Susan, Ernest Nlandu Kamavuako, Ning Jiang, Dario Farina, and Natalie Mrachacz-Kersting. | "Classification of Movement Preparation between Attended and Distracted Self-Paced Motor Tasks." IEEE Transactions on Biomedical Engineering (2019). | Serious Games and Game-Based Learning, Games that Change Behaviour | Publication | Multiple Institutions |
Chen, Mei Lin, Dannie Fu, Jennifer Boger, and Ning Jiang. | "Age-Related Changes in Vibro-Tactile EEG Response and Its Implications in BCI Applications: A Comparison Between Older and Younger Populations." IEEE Transactions on Neural Systems and Rehabilitation Engineering 27, no. 4 (2019): 603-610. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
He, Jiayuan, Alexsandar Malinovic, and Ning Jiang. | "Fast Detection of Acute Cognitive Stress Measurement via Heart Rate Variability." In 2019 9th International IEEE/EMBS Conference on Neural Engineering (NER), pp. 445-448. IEEE, 2019. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Ravi, Aravind, Sarah Pearce, Xin Zhang, and Ning Jiang. | "User-Specific Channel Selection Method to Improve SSVEP BCI Decoding Robustness Against Variable Inter-Stimulus Distance." In 2019 9th International IEEE/EMBS Conference on Neural Engineering (NER), pp. 283-286. IEEE, 2019. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
He, Jiayuan, Ke Li, Xiaoli Liao, Ping Zhang, and Ning Jiang. | "Real-Time Detection of Acute Cognitive Stress Using a Convolutional Neural Network From Electrocardiographic Signal." IEEE Access 7 (2019): 42710-42717. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | University of Waterloo, University of Electronic Science and Technology of China, |
Zhang, Xin, Guanghua Xu, Xiang Mou, Aravind Ravi, Min Li, Yiwen Wang, and Ning Jiang. | "A Convolutional Neural Network for the Detection of Asynchronous Steady State Motion Visual Evoked Potential." IEEE Transactions on Neural Systems and Rehabilitation Engineering (2019). | Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Zhang, Xin, Guanghua Xu, Aravind Ravi, Sarah Pearce, and Ning Jiang. | "Simultaneous induction of SSMVEP and SMR Using a Gaiting video stimulus: a novel hybrid brain-computer interface." arXiv preprint arXiv:1905.13161 (2019). | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Zhang, Xin, Guanghua Xu, Aravind Ravi, Wenqiang Yan, and Ning Jiang. | "Fusing Frontal and Occipital EEG Features to Detect “Brain Switch” by Utilizing Convolutional Neural Network." IEEE Access 7 (2019): 82817-82825. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
He, Jiayuan, Xinjun Sheng, Xiangyang Zhu, and Ning Jiang. | "A Novel Framework Based on Position Verification for Robust Myoelectric Control Against Sensor Shift." IEEE Sensors Journal 19, no. 21 (2019): 9859-9868. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | University of Waterloo, Shanghai Jiao Tong University, |
Ravi, Aravind, Jacob Manuel, Nargess Heydari, and Ning Jiang. | "A Convolutional Neural Network for Enhancing the Detection of SSVEP in the Presence of Competing Stimuli." In 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 6323-6326. IEEE, 2019. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
He, Jiayuan, and Ning Jiang. | "Optimizing Probability Threshold of Convolution Neural Network to Improve HRV-based Acute Stress Detection Performance." In 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), pp. 5318-5321. IEEE, 2019. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Kapelner, Tamás, Ivan Vujaklija, Ning Jiang, Francesco Negro, Oskar C. Aszmann, Jose Principe, and Dario Farina. | "Predicting wrist kinematics from motor unit discharge timings for the control of active prostheses." Journal of neuroengineering and rehabilitation 16, no. 1 (2019): 47. | Games that Change Behaviour, Multimodality in Gaming | Publication | Multiple Institutions |
Mehlenbacher, Brad, Ashley Rose Kelly, Christopher Kampe, and Meagan Kittle Autry. | "Instructional Design for Online Learning Environments and the Problem of Collaboration in the Cloud." Journal of Technical Writing and Communication 48, no. 2 (2018): 199-221. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Moriarty, Devon, Paula Núñez De Villavicencio, Lillian A. Black, Monica Bustos, Helen Cai, Brad Mehlenbacher, and Ashley Rose Mehlenbacher. | "Durable Research, Portable Findings: Rhetorical Methods in Case Study Research." Technical Communication Quarterly 28, no. 2 (2019): 124-136. | Serious Games and Game-Based Learning | Publication | University of Waterloo, University of Toronto |
Ian Milligan | History in the Age of Abundance? How the Web is Transforming Historical Research. Montreal & Kingston: McGill-Queen’s University Press, 2019. | Serious Games and Game-Based Learning, Narrative and Dialogue in Games | Book | University of Waterloo |
Niels Brügger and Ian Milligan, | SAGE Handbook of Web History. London: SAGE, 2018. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Book | University of Waterloo |
Shawn Graham, Ian Milligan, and Scott Weingart, | Exploring Big Historical Data: The Historian’s Macroscope. London: Imperial College Press, 2016. | Narrative and Dialogue in Games , Cultural and Social Interactions | Book | University of Waterloo |
Ian Milligan, | Rebel Youth: 1960s Labour Unrest, Young Workers, and New Leftists in English Canada. Vancouver: UBC Press, 2014. Shortlisted for the John A. Macdonald Prize in Canadian History (now CHA Best Scholarly Book in Canadian History Prize). | Narrative and Dialogue in Games , Cultural and Social Interactions | Book | University of Waterloo |
Emily Maemura, Nicholas Worby, Ian Milligan, and Christoph Becker | “If These Crawls Could Talk: Studying and Documenting Web Archives Provenance,” Journal of the Association for Information Science and Technology. 2018, vol. 69, issue 10 (October 2018): 1223-1233. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Article | Multiple Institutions |
Gabriel A. Devenyi, Rémi Emonet, Rayna M. Harris, Kate L. Hertweck, Damien Irving, Ian Milligan, Greg Wilson | “Ten Simple Rules for Collaborative Lesson Development.” PLOS Computational Biology, Vol. 14, Number 3, March 2018. | Serious Games and Game-Based Learning | Article | Multiple Institutions |
Jimmy Lin, Ian Milligan, Jeremy Wiebe, and Alice Zhou. | “Warcbase: Scalable Analytics Infrastructure for Exploring Web Archives,” ACM Journal of Computing and Cultural Heritage, Vol. 10, Issue 4, July 2017: 22:1-22:30 | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Article | University of Waterloo |
Ian Milligan | “Lost in the Infinite Archive: The Promise and Pitfalls of Web Archives,” International Journal of Humanities and Arts Computing, Vol. 10, No. 1-2 (2016): 78-94 | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Article | University of Waterloo |
Ian Milligan, Nick Ruest, and Anna St-Onge, | “The Great WARC Adventure : Using SIPS, AIPS and DIPS to document SLAAPs,” Digital Studies / Le champ numérique, Vol. 6, 2016. | Cultural and Social Interactions | Article | Multiple Institutions |
Nick Ruest and Ian Milligan | “An Open-Source Strategy for Documenting Events: The Case Study of the 42nd Canadian Federal Election on Twitter,” Code4Lib, 32, April 2016. | Narrative and Dialogue in Games | Article | Multiple Institutions |
Ian Milligan | ‘A Haven for Perverts, Criminals, and Goons’: Children and the Battle for and Against Canadian Internet Regulation, 1991-1999,” Histoire Sociale/Social History, vol. 47, No. 96 (May 2015): 245-274. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Article | University of Waterloo |
Ryan Deschamps, Samantha Fritz, Jimmy Lin, Ian Milligan, and Nick Ruest. | Ryan Deschamps, Samantha Fritz, Jimmy Lin, Ian Milligan, and Nick Ruest. “The Cost of a WARC: Analyzing Web Archives in the Cloud.” Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2019. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, York University |
Ian Milligan, Nathalie Casemajor, Samantha Fritz, Jimmy Lin, Nick Ruest, Matthew S. Weber, and Nicholas Worby. | “Building Community and Tools for Analyzing Web Archives through Datathons.” Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2019. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, York University, University of Minnesota |
Emily Maemura, Christoph Becker, and Ian Milligan. | “Understanding Computational Web Archives Research Methods Using Research Objects,” IEEE Big Data Workshop in Computational Archival Science, IEEE Big Data, December 2016. | Serious Games and Game-Based Learning, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo, University of Toronto |
Ian Milligan, Nick Ruest, and Jimmy Lin, | “Content Selection and Curation for Web Archiving: The Gatekeepers vs. the Masses,” Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2016. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, York University |
Andrew Jackson, Jimmy Lin, Ian Milligan, and Nick Ruest, | “Desiderata for Exploratory Search Interfaces to Web Archives in Support of Scholarly Activities,” Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2016. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Conf. Paper | University of Waterloo, York University |
Ian Milligan and Tom J. Smyth | “Studying the Web in the Shadow of Uncle Sam: The Case of the .ca Domain,” in The Historical Web and Digital Humanities: The Case of National Web Domains, eds. Niels Brügger and Ditte Laursen (London: Routledge, 2018) | Cultural and Social Interactions, Narrative and Dialogue in Games | Book Chapter | University of Waterloo |
Ian Milligan | “Learning to ‘See’ the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images,” in Seeing the Past with Computers, ed. Kevin Kee and Timothy Compeau (Ann Arbor: University of Michigan Press, 2018): 116-136. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Book Chapter | University of Waterloo |
Ian Milligan | “Historiography and the Web,” in SAGE Handbook of Web History, eds. Niels Brügger and Ian Milligan. London: SAGE Publications, 2018. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Book Chapter | University of Waterloo |
Ian Milligan | “GeoCities,” in SAGE Handbook of Web History, eds. Niels Brügger and Ian Milligan. London: SAGE Publications, 2018. | Narrative and Dialogue in Games, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
Ian Milligan and Robert Warren. | “Big Data and the Coming Historical Revolution: From Black Boxes to Models,” in Big Data in the Arts and Humanities: Theory and Practice, eds. Giovanni and Daniela Carlucci. Boca Raton: CRC Press (Taylor & Francis Group), 2018 | Narrative and Dialogue in Games, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
Ian Milligan | “Welcome to the Web: The Online Community of GeoCities During the Early Years of the World Wide Web,” in The Web as History: Using Web Archives to Understand the Past and the Present, eds. Niels Brügger and Ralph Schroeder (London: UCL Press, 2017) | Cultural and Social Interactions, Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
William J. Turkel and Ian Milligan | “The Challenge of ‘High-Throughput’ Computational Methods,” in From Big Bang to Global Civilization: A Big History Anthology. Eds. Barry Rodrigue, Leonid Grinin, and Andrey Korotayev. New Delhi, India: Primus Books, 2015: 148-160. | Interactions and Gameplay Mechanics | Book Chapter | Multiple Institutions |
Ian Milligan | “Getting Ready to Study the Age of Abundance,” Canadian Issues/Themes Canadiens, Fall/Winter 2018: 36-39. | Cultural and Social Interactions | Article | University of Waterloo |
Ian Milligan | “The Problem of History in the Age of Abundance,” The Chronicle of Higher Education, December 2016. | Cultural and Social Interactions | Article | University of Waterloo |
Ian Milligan | “Working with Cultural Heritage at Scale: Developing Tools and Platforms to Study the Age of Abundance,” Featured Talk at LaTeCH-CLfL 2019 (part of NAACL 2019), Minneapolis, Minnesota. June 2019. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Keynote Address | University of Waterloo |
Ian Milligan | “From Archiving to Analysis: Current Trends and Future Developments in Web Archive Use,” Keynote at the “Archiving the Web?”, Hilversum, Netherlands. October 2018. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Narrative and Dialogue in Games | Keynote Address | University of Waterloo |
Ian Milligan | “Web Archives and History,” Keynote at the Association of Canadian Archivists Annual Meeting, Edmonton AB. June 2018. | Narrative and Dialogue in Games, Serious Games and Game-Based Learning, Cultural and Social Interactions | Keynote Address | University of Waterloo |
Ian Milligan | “Big Data and History (‘Or How this Historian Learned to Stop Worrying and Love Big Data,” Keynote at SFU Library Love Your Data Week 2018, Simon Fraser University, Burnaby BC. February 2018. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Keynote Address | University of Waterloo |
Ian Milligan | “Learning to Collaborate (or why you should hang out with librarians,” Keynote at Digital Pedagogy Institute 2017, Brock University, St. Catharines ON. August 2017. | Narrative and Dialogue in Games, Serious Games and Game-Based Learning, Cultural and Social Interactions | Keynote Address | University of Waterloo |
Ian Milligan | “Archives Unleashed: Unlocking Born-Digital Sources through Interdisciplinary Collaboration,” Keynote at Canadian Society for Digital Humanities, University of Calgary, Calgary AB. May 2016. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Keynote Address | University of Waterloo |
Ian Milligan | “Lost in the Infinite Archive? Web Archives for Historical Research Today… and Tomorrow,” Keynote at Web Archives 2015: Capture, Curate, Analyze, University of Michigan, Ann Arbor MI. November 2015. | Serious Games and Game-Based Learning, Cultural and Social Interactions, Interactions and Gameplay Mechanics | Keynote Address | University of Waterloo |
Ian Milligan, Nick Ruest | “Capturing the Web Today for Tomorrow: Innovations in Capturing and Analyzing Social Media and Websites for the New Scholarly Record,” Invited Lecture at York University Libraries, Toronto ON. March 2017. | Serious Games and Game-Based Learning, Cultural and Social Interactions, Games that Change Behaviour | Invited talk | Multiple Institutions |
Ian Milligan | “Web Scraping and Digital History,” Invited Workshop at the American Historical Association’s Getting Started in Digital History event, Denver CO. January 2017 | Serious Games and Game-Based Learning, Cultural and Social Interactions, Narrative and Dialogue in Games | Invited talk | University of Waterloo |
Ian Milligan | “Making Sense of Web Archives: Facing Big Data from the Historian’s Perspective,” Invited Lecture at Library of Congress, Washington DC. June 2016. | Serious Games and Game-Based Learning, Cultural and Social Interactions, Narrative and Dialogue in Games | Invited talk | University of Waterloo |
Ian Milligan | “Historians and the Impending Big Data Deluge: How the Web Changes Everything,” Invited Lecture at National Endowment for the Humanities, Washington DC. June 2016. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Invited talk | University of Waterloo |
Ian Milligan, Nick Ruest | “Walking the WALK; Facilitating Interdisciplinary Web Archive Collaboration,” Invited Lecture at the University of Alberta, Edmonton AB. June 2016. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Invited talk | Multiple Institutions |
Ian Milligan | “Web Archives and are Reshaping Today’s Historical Record,” Invited Lecture, University of Saskatchewan, Saskatoon SK. March 2016. | Narrative and Dialogue in Games, Cultural and Social Interactions, Serious Games and Game-Based Learning | Invited talk | University of Waterloo |
Ian Milligan | “The Digital Humanities and Born-Digital Sources: Web Archives, Tweets, and the Record of Today,” Invited Lecture at Institute for Global History Speaker Series, Georgetown University, Washington DC. February 2016. | Games that Change Behaviour, Cultural and Social Interactions, Serious Games and Game-Based Learning | Invited talk | University of Waterloo |
Ian Milligan | “Big Data and History: Seeing the Past through a Macroscope,” Invited Lecture at Selskabet for Samtidshistorisk Forskning (Danish Society for Research in Contemporary History), Copenhagen Denmark. January 2016 | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Invited talk | University of Waterloo |
Ian Milligan | “Web Histories and Web Archives,” Invited Lecture at Government Information Day, Waterloo ON. December 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Invited talk | University of Waterloo |
Ian Milligan | “The Challenge of Digital Sources in the Web Age: Common Tensions Across Three Web Histories, 1994-2015,” Invited Lecture at Digital Curation Institute, University of Toronto, Toronto ON. October 2015 | Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Ian Milligan | “Between Content and Metadata: A Historian Faces Technical and Professional Challenges in Three Types of Web Archives,” Invited Lecture at British Library, London. October 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Invited talk | University of Waterloo |
Ian Milligan | “The Challenge of Digital Sources in the Web Age: Common Tensions Across Three Web Histories, 1994-2015,” Invited Lecture at Digital History Seminar, Institute for Historical Research, London UK. September 2015. | Narrative and Dialogue in Games , Cultural and Social Interactions | Invited talk | University of Waterloo |
Ian Milligan | “Welcome to the GeoHood: Exploring Early Web History through the GeoCities Torrent, 1994-2009,” Invited Lecture at Centre for Internet Studies, University of Aarhus, Aarhus, Denmark. September 2015. | Narrative and Dialogue in Games , Cultural and Social Interactions, Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Ian Milligan | “Accessing Historical Data En Masse,” Invited Workshop at Massachusetts Institute of Technology, Cambridge, MA. January 2015. | Narrative and Dialogue in Games , Cultural and Social Interactions | Invited talk | University of Waterloo |
Nick Ruest and Ian Milligan | “Web Archives Analysis at Scale with the Archives Unleashed Cloud,” Coalition for Networked Information, St. Louis, Missouri. April 2019. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Opening up WARCs: The Archives Unleashed Toolkit and Cloud Projects,” International Internet Preservation Consortium, Wellington, New Zealand. November 2018. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “The Ethics of Studying GeoCities,” Ethics and the Archived Web, New York, NY. February 2018. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Too Much Information: Transparency, Metadata, and Search in the Age of Web Archives,” American Historical Association, Washington DC. January 2018. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Researcher Access for Web Archives: Our Experiences,” Mid-Atlantic Regional Archives Conference, Buffalo, New York. October 2017. | Interactions and Gameplay Mechanics | Selected Conference Presentation | University of Waterloo |
Ziquan Wang, Borui Lin, Ian Milligan, and Jimmy Lin | “Topic Shifts Between Two US Presidential Administrations,” Web Archives and Digital Libraries, Toronto, ON. June 2017. | Interactions and Gameplay Mechanics | Selected Conference Presentation | University of Waterloo |
Emily Maemura, Nicholas Worby, Christoph Becker, and Ian Milligan | “Origin Stories: Documentation for Web Archives Provenance,” International Internet Preservation Consortium/RESAW, London, England. June 2017 | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “‘Pages by Kids, for Kids’: Unlocking Childhood and Youth History through the GeoCities Web Archive,” International Internet Preservation Consortium/RESAW, London, England. June 2017. | Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Nick Ruest and Ian Milligan | “Learning to WALK (Web Archives for Longitudinal Knowledge): Building a National Web Archiving Collaborative Platform,” International Internet Preservation Consortium/RESAW, London, England. June 2017. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | Multiple Institutions |
Ian Milligan | “Building a National Web Archiving Collaborative Platform,” Canadian Society for Digital Humanities, Toronto, Ontario. May 2017. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Are we Ready to Write the History of the 1990s?” Canadian Historical Association, Toronto, ON. May 2017. | Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Collaborative Digital History: Working with Librarians and Computer Scientists,” American Historical Association, Denver, Colorado. January 2017. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Exploring and Discovering Archive-It Collections with Warcbase,” Digital Humanities 2016, Krakow, Poland, July 2016. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Enabling Access to Canadian Archival Collections through WebArchives.ca,” Canadian Society for Digital Humanities, Calgary, Alberta, June 2016. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Nick Ruest and Ian Milligan | “An exploratory look at 3,039,804 #elxn42 tweets,” International Internet Preservation Consortium Web Archiving 2016, Reykjavik, Iceland, April 2016. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Selected Conference Presentation | Multiple Institutions |
Matthew Weber and Ian Milligan | “Archives Unleashed: Hackathons as a Tool for Engaging Scholars with Web Archives,” International Internet Preservation Consortium Web Archiving 2016, Reykjavik, Iceland, April 2016. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Nick Ruest and Ian Milligan | “Enabling Access to Old Wu-Tang Clan Fan Sites: Facilitating Interdisciplinary Web Archive Collaboration,” Code4Lib 2016, Philadelphia, Pennsylvania. March 2016. | Cultural and Social Interactions | Selected Conference Presentation | Multiple Institutions |
Ian Milligan | “Making Sense of the Web: Finding Community in the GeoCities Web Archives,” American Historical Association, Atlanta, Georgia. January 2016. | Cultural and Social Interactions, Narrative and Dialogue in Games , Interactions and Gameplay Mechanics | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Understanding early Web history through three case studies: methodological and technical challenges,” Times and Temporalities of the Web conference, Institut des sciences de la communication, Paris, France. December 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan, Jimmy Lin, and Jeremy Wiebe | “Between Metadata and Content: Exploring Canadian Political History with Archive-It’s Research Services,” Web Archives 2015: Capture, Curate, Analyze conference, University of Michigan, Ann Arbor, MI. November 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Jimmy Lin and Ian Milligan | “Warcbase: Building a Scalable Platform on HBase and Hadoop,” Web Archiving Collaboration: New Tools and Methods, Columbia University, New York, New York. June 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “Welcome to the GeoHood: Using the GeoCities Web Archive to Explore Virtual Communities,” Web Archives as Scholarly Sources: Issues, Practices, and Perspectives, Aarhus Denmark. June 2015. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Multimodality in Gaming | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “WARCs, WATs, and wgets: Opportunity and Challenge for a Historian Amongst Three Types of Web Archives,” International Internet Preservation Committee, Palo Alto CA. April 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | “The Promise of WebARChive Files: Exploring the Internet Archive as a Historical Resource,” American Historical Association, New York City, NY. January 2015. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Selected Conference Presentation | University of Waterloo |
Ian Milligan | Archives Unleashed Washington DC: Web Archives Hackathon (Mellon Funded). PI. June 2019. George Washington Univeristy, Washington DC. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Narrative and Dialogue in Games | Conference Organization | University of Waterloo |
Ian Milligan | Archives Unleashed Vancouver: Web Archives Hackathon (Mellon Funded). PI. February 2019. Simon Fraser University, Vancouver BC. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Narrative and Dialogue in Games | Conference Organization | University of Waterloo |
Ian Milligan | “Workshop on Quantitative Analysis and the Digital Turn in Historical Studies,” PI. February/March 2019. Fields Institute for Research in Mathematical Sciences, Toronto ON. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games , Cultural and Social Interactions | Conference Organization | University of Waterloo |
Ian Milligan | Archives Unleashed Toronto: Web Archives Hackathon (Mellon Funded). PI. April 2018. University of Toronto, Toronto ON. | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Ian Milligan | Archives Unleashed 4.0: Web Archives Hackathon. Co-Organizer. June 2017, London UK. | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Ian Milligan | Co-Program Chair, Joint Conference on Digital Libraries 2017, Toronto ON. 2017. | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Ian Milligan | Archives Unleashed 3.0: Web Archives Hackathon. Co-Organizer. 23-24 February 2017. Internet Archive, San Francisco, CA. | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Ian Milligan | Posters and Demo Chair, Joint Conference on Digital Libraries 2016, Newark NJ. 2016. | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Ian Milligan | Archives Unleashed 2.0: Web Archives Hackathon. Co-Organizer. 13-15 June 2016. Library of Congress, Washington DC | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Ian Milligan | Archives Unleashed: Web Archives Hackathon. PI and Main Coordinator. 3-5 March 2016. University of Toronto, Toronto ON. | Cultural and Social Interactions | Conference Organization | University of Waterloo |
Pedersen, Isabel, Pejman Mirza-Babaei, and Nathan Gale | "iMind: paul klee, dialogism& BCI." In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, pp. 557-562. ACM, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Gale, Nathan, Pejman Mirza-Babaei, and Isabel Pedersen. | "Heuristic guidelines for playful wearable augmented reality applications." In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp. 529-534. ACM, 2015. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Pedersen, Isabel, and Kirsten Ellison. | "Startling Starts: Smart Contact Lenses and Technogenesis." M/C Journal 18, no. 5 (2015). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Multimodality in Gaming | Journal Article | University of Ontario Institute of Technology |
Pedersen, Isabel, Nathan Gale, and Pejman Mirza-Babaei. | "TombSeer: Illuminating the dead." In Proceedings of the 7th Augmented Human International Conference 2016, p. 24. ACM, 2016. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Mirrlees, Tanner, and Isabel Pedersen. | "Elysium as a critical dystopia." International Journal of Media & Cultural Politics 12, no. 3 (2016): 305-322. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Pedersen, Isabel. | "Home Is Where the AI Heart Is [Commentary]." IEEE Technology and Society Magazine 35, no. 4 (2016): 50-51. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Ontario Institute of Technology |
Pedersen, Isabel, and Kirsten Ellison. | "Hiding in plain sight: the rhetoric of bionic contact lenses in mainstream discourses." International Journal of Cultural Studies 20, no. 6 (2017): 669-683. | Serious Games and Game-Based Learning | Publication | University of Ontario Institute of Technology, University of Calgary |
Pedersen, Isabel, and Doug Trueman. | "Sergey brin is batman: Google's project glass and the instigation of computer adoption in popular culture." In CHI'13 Extended Abstracts on Human Factors in Computing Systems, pp. 2089-2098. ACM, 2013. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Book Chapter | University of Ontario Institute of Technology |
Pedersen, Isabel, Nathan Gale, Pejman Mirza-Babaei, and Samantha Reid. | "More than meets the eye: The benefits of augmented reality and holographic displays for digital cultural heritage." Journal on Computing and Cultural Heritage (JOCCH) 10, no. 2 (2017): 11. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Serious Games and Game-Based Learning | Journal Article | University of Ontario Institute of Technology |
Pedersen, Isabel, and Quinn DuPont. | "Tracking the telepathic sublime as a phenomenon in a digital humanities archive." Digital Humanities Quarterly 11, no. 4 (2017). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Ontario Institute of Technology, University of Washington |
Iliadis, Andrew, and Isabel Pedersen. | "FSM07-A Database for Embodied Technology." (2017). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Ontario, Temple University |
Mandell, Zachary, Danielle Farrar, Jaehoon Choi, Norman Makoto Su, Alex Ayris, Richard Paris, Haley Adams, Kirk St Amant, Andrew Iliadis, and Isabel Pedersen. | "Friday Soapbox Session C." (2017). | Cultural and Social Interactions | Publication | University of Ontario, Temple University, Indiana University Bloomington |
Atkins, Bridgette, Isabel Pedersen, Shirley Van Nuland, and Samantha Reid. | "A Glimpse into the Kids, Creative Storyworlds and Wearables Project: A Work-in-Progress." ICET 60th World: 49-60. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Ontario Institute of Technology |
Arabian, Adam, E. Christian Brugger, Michael Chorost, Nita A. Farahany, Samantha Payne, Will Rosellini, Isabel Pedersen | "SPECIAL ISSUE ON MILITARY USE OF IMPLANTABLE TECHNOLOGIES." IEEE TEchnology and SocIETy MagazInE (2017). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Multimodality in Gaming | Publication | Multiple Institutions |
Pedersen, Isabel, and Tanner Mirrlees. | "Exoskeletons, Transhumanism, and Culture: Performing Superhuman Feats." IEEE Technology and Society Magazine 36, no. 1 (2017): 37-45. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Multimodality in Gaming | Publication | University of Ontario Institute of Technology |
Pedersen, Isabel, and Kristen Aspevig. | "Being Jacob: young children, automedial subjectivity, and child social media influencers." M/C Journal 21, no. 2 (2018). | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Journal Article | Multiple Institutions |
Pedersen, Isabel, Samantha Reid, and Kristen Aspevig | "Developing social robots for aging populations: A literature review of recent academic sources." Sociology Compass 12, no. 6 (2018): e12585. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Ontario Institute of Technology |
Armfield, Dawn M., Ann Hill Duin, and Isabel Pedersen | "Experiencing Content: Heuristics for Human-Centered Design for Augmented Reality." In 2018 IEEE International Professional Communication Conference (ProComm), pp. 241-247. IEEE, 2018. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Multimodality in Gaming | Publication | Multiple Institutions |
Iliadis, Andrew, and Isabel Pedersen. | "The fabric of digital life: Uncovering sociotechnical tradeoffs in embodied computing through metadata." Journal of Information, Communication and Ethics in Society 16, no. 3 (2018): 311-327. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Multimodality in Gaming | Publication | University of Ontario Institute of Technology, Temple University |
Pedersen, Isabel. | "When you are your computer: The future of embodied computing." (2018). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | Ontario Tech University |
Dawn Armfield, Ann Hill Duin, Isabel Pedersen. | "Immersive content in technical communication: A journey mindset" Intercom. 14-17 | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | Multiple Institutions |
Armfield, Dawn M., Ann Hill Duin, and Isabel Pedersen. | "Workshop: Professional Communication in the Age of Immersive Technology." In 2019 IEEE International Professional Communication Conference (ProComm), pp. 257-258. IEEE, 2019. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Pedersen, Isabel | "BodyNets: Datafied Bodies and Critical Approaches to Body Area Networks." (2019). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Ontario Institute of Technology |
Isabel Pedersen, Ihor Junyk | "Fearmonger: Fear, film, digital embodiment, and cinematic futures" (2019) | Cultural and Social Interactions, Narrative and Dialogue in Games | Publication | Ontario Tech University |
Ann Hill Duin, Dawn Armfield, Isabel Pedersen. | "Human-Centered Content Design in Augmented Reality" (2019) | Interactions and Gameplay Mechanics, Multimodality in Gaming | Publication | Multiple Institutions |
Wallace, J.R., Houben, S., Anslow, C., Lucero, A., Rogers, Y., Scott, S.D. | (2017). The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration. Proceedings of ISS 2017: ACM Conference on Interactive Surfaces and Spaces, October 17-20, 2017, Brighton, UK, 482-487. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo, Lancaster University, Victoria University of Wellington, Aalto University, University College London, University of Guelph |
Homaeian, L., Goyal, N., Wallace, J.R., Scott, S.D. | (2017). Investigating Communication Grounding in Cross-Surface Interaction. Proceedings of ISS 2017: ACM Conference on Interactive Surfaces and Spaces, October 17-20, 2017, Brighton, UK, 348-353. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo, University of Guelph |
Susindar, S., Sasangohar, F., Scott, S., Cummings, M | (2017) Investigating the Location of an Interruption Recovery Tool for Supervisory-Level Command and Control Missions. Proceedings of HFES 2017: Annual Meeting of the Human Factors and Ergonmics Society, October 9-13, 2017, Austin, TX, USA. | Serious Games and Game-Based Learning | Publication | Multiple Institutions |
MacGregor, C.G., Scott, S.D., Borland, M.J. | (2017). Using Accountability Logs to Assess Individual Student Contributions to Capstone Projects: What happens when one student on a team fails? Proceedings of the Canadian Engineering Association Association Annual Conference 2017 (CEEA 2017), June 4-7, 2017, Toronto, ON, Canada. | Serious Games and Game-Based Learning, Cultural and Social Interactions | Publication | University of Waterloo (Stacey Scott is currently at University of Guelph) |
Homaeian, L., Wallace, J., and Scott, S.D. | (2016). Designing Multi-Surface Environments to Support Collaborative Sensemaking. Cross-Surface Workshop: Challenges and Opportunities of Spatial and Proxemic. Held with ISS 2016: ACM International Conference on Interactive Surfaces and Spaces, November 6-9, 2016, Niagara Falls, ON, Canada. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo (Stacey Scott is currently at University of Guelph) |
Cheung, V. & Scott, S.D. | (2016). Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow. Extended Abstracts of ISS 2016: ACM International Conference on Interactive Surfaces and Spaces Demonstrations, November 6-9, 2016, Niagara Falls, ON, Canada. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo(Stacey Scott is currently at University of Guelph) |
Cheung, V. & Wallace, J.R. | (2016). Quantum Cats: The Demo. Extended Abstracts of ISS 2016: ACM International Conference on Interactive Surfaces and Spaces Demonstrations, November 6-9, 2016, Niagara Falls, ON, Canada. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo (Stacey Scott is currently at University of Guelph) |
Cheung, V. & Wallace, J.R. | (2016). Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games. Proceedings of ISS 2016: ACM International Conference on Interactive Surfaces and Spaces Demonstrations, November 6-9, 2016, Niagara Falls, ON, Canada. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo(Stacey Scott is currently at University of Guelph) |
Harris, J., Hancock, M., Scott, S.D. | (2016). Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play. Proceedings of CHI Play 2016: ACM Annual Symposium on Computer-Human Interaction in Play, October 16-19, 2016, Austin, TX. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | University of Waterloo(Stacey Scott is currently at University of Guelph) |
Cheung, V. & Scott, S.D. | Cheung, V. & Scott, S.D. (2015). Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays. Proceedings of ITS 2015: ACM Conference on Interactive Tabletops and Surfaces, November 16-18, 2015, Madeira, Portugal, 93-102 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Publication | University of Waterloo(Stacey Scott is currently at University of Guelph) |
Chang, Y.-L.B., Fong, C., Tse, E., Hancock, M., Scott, S.D | (2015). “Callout Bubble Saved My Life”: Workspace Awareness Support in BYOD Classrooms. Proceedings of ITS 2015: ACM Conference on Interactive Tabletops and Surfaces, November 16-18, 2015, Madeira, Portugal, 73-82. | Cultural and Social Interactions | Publication | University of Waterloo(Stacey Scott is currently at University of Guelph) |
Harris, J., Hancock, M., Scott, S.D. | (2015). “Beam Me ‘Round, Scotty!”: Studying Asymmetry and Interdependence in a Prototype Cooperative Game (Game Design Competition). Proceedings of CHI Play 2015: ACM Annual Symposium on Computer-Human Interaction in Play, October 5-7, 2015, London, England, 775-778 | Cultural and Social Interactions, Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | University of Waterloo(Stacey Scott is currently at University of Guelph) |
Cheung, V. & Scott, S.D. | (2015). A Laboratory-based Study Methodology to Investigate Attraction Power of Large Public Interactive Displays. Proceedings of UBICOMP 2015: ACM Conference on Ubiquitous and Pervasive Computing, Osaka, Japan, 1239-1250. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Publication | University of Waterloo(Stacey Scott is currently at University of Guelph) |
Kuzminykh, A., Scott, S.D., Wallace, J., Lank, E | (2015). How to Measure Social Presence: The Role of Speech Patterns. Poster at Graphics Interface 2015, June 3-5, 2015, Halifax, NS. | Cultural and Social Interactions, Interactions and Gameplay Mechanics , Narrative and Dialogue in Games | Publication | University of Waterloo(Stacey Scott is currently at University of Guelph) |
Varona-Marin, D., Fong, C., Tse, E., Trenholm-Boyle, M., & Segelken., W. | (2015). Top Kapp: A Display Above a Whiteboard to Support Inquiry-Based Active Learning. In ITS 2015: ACM International Conference on Interactive Tabletops and Surfaces: Workshop on Architecting Collaborative Learning Places, November 2015, Madeira, Portugal. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Workshop | Multiple Institutions |
Scott, S.D. Wallace, J., Hancock, M, Nacenta, M., Graham, N. | (2015). Supporting “Local Remote” Collaboration: Applying and Adapting Remote Group Awareness Techniques to Co-located Settings, Workshop at CSCW 2015: ACM Conference on Computer-Supported Cooperative Work and Social Computing, March 14-18, 2015, Vancouver, BC. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Workshop | University of Waterloo, Queens University, University of St. Andrews,(Stacey Scott is currently at University of Guelph) |
Scott, S.D., Besacier, G., McClelland, P., Tournet, J., Goyal, N. and Cento, F. | (2015). Cross-Device Content Transfer in Table-Centric Multi-Surface Environments. Technical Report CSL2015-01, Collaborative Systems Laboratory, University of Waterloo, Waterloo, ON, Canada. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Technical Report | Multiple Institutions |
Chang, Y.-L. B., Scott, S. D., Hancock, M. | (2016) Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation. C. Anslow, P. Campos & J. Jorge, (Eds.), Collaboration Meets Interactive Spaces. Springer international publishing, pp. 203-232 | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Cultural and Social Interactions | Publication | University of Waterloo |
Chang, Y.-L.B., Fong, C., Tse, E., Hancock, M., Scott, S.D. | (2015). "Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms. Interactive Tabletop and Surfaces, pp. 73-82. | Serious Games and Game-Based Learning, Cultural and Social Interactions | Publication | University of Waterloo |
Chang, Y.-L.B. | Research “in-the-wild”. Presented to 希平方, Taipei, Taiwan, October 14, 2016 | Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Chang, Y.-L.B. | Supporting Awareness in Large Collaborative Virtual Workspaces for BYOD Classrooms. Presented to University of Waterloo CS 349 students (User Interfaces), Waterloo, ON, April 2, 2015 | Serious Games and Game-Based Learning, Cultural and Social Interactions | Presentation | University of Waterloo |
Chang, Y.-L.B. | UX Workshop on Rapid Prototyping. Presented to University of Waterloo WaterlUX (Waterloo User Experience Design Club), Waterloo, ON, March 25, 2015 | Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Thomson, David R., Brandon CW Ralph, Derek Besner, and Daniel Smilek | "The more your mind wanders, the smaller your attentional blink: An individual differences study." Quarterly journal of experimental psychology 68, no. 1 (2015): 181-191. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Ralph, Brandon CW, David R. Thomson, Paul Seli, Jonathan SA Carriere, and Daniel Smilek. | "Media multitasking and behavioral measures of sustained attention." Attention, Perception, & Psychophysics 77, no. 2 (2015): 390-401. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Phillips, Natalie E., Brandon CW Ralph, Jonathan SA Carriere, and Daniel Smilek. | "Examining the influence of saliency of peer-induced distractions on direction of gaze and lecture recall." Computers & Education 99 (2016): 81-93. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Marty-Dugas, Jeremy, Brandon CW Ralph, and Daniel Smilek | "Is Smartphone Use Associated With More Inattentiveness in Everyday Life?." In CANADIAN JOURNAL OF EXPERIMENTAL PSYCHOLOGY-REVUE CANADIENNE DE PSYCHOLOGIE EXPERIMENTALE, vol. 70, no. 4, pp. 394-394. 141 LAURIER AVE WEST, STE 702, OTTAWA, ONTARIO K1P 5J3, CANADA: CANADIAN PSYCHOLOGICAL ASSOC, 2016. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Ralph, Brandon CW, and Daniel Smilek. | "Individual differences in media multitasking and performance on the n-back." Attention, Perception, & Psychophysics 79, no. 2 (2017): 582-592. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Ralph, Brandon CW, Kris Onderwater, David R. Thomson, and Daniel Smilek. | "Disrupting monotony while increasing demand: benefits of rest and intervening tasks on vigilance." Psychological research 81, no. 2 (2017): 432-444. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Seli, Paul, Brandon CW Ralph, Mahiko Konishi, Daniel Smilek, and Daniel L. Schacter. | "What did you have in mind? Examining the content of intentional and unintentional types of mind wandering." Consciousness and cognition 51 (2017): 149-156. | Games that Change Behaviour , Cultural and Social Interactions | Journal Article | University of Waterloo, Harvard University , York University |
Ralph, Brandon CW, Jeffrey D. Wammes, Nathaniel Barr, and Daniel Smilek. | "Wandering minds and wavering goals: Examining the relation between mind wandering and grit in everyday life and the classroom." Canadian Journal of Experimental Psychology/Revue canadienne de psychologie expérimentale 71, no. 2 (2017): 120. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Cultural and Social Interactions | Journal Article | University of Waterloo, Sheridan College |
Ralph, Brandon. | "Media multitasking and performance on attentionally demanding tasks." (2017). | Games that Change Behaviour , Interactions and Gameplay Mechanics , Cultural and Social Interactions | Publication | University of Waterloo |
Seli, Paul, Brandon CW Ralph, Evan F. Risko, Jonathan W. Schooler, Daniel L. Schacter, and Daniel Smilek. | "Intentionality and meta-awareness of mind wandering: Are they one and the same, or distinct dimensions?." Psychonomic bulletin & review 24, no. 6 (2017): 1808-1818. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | University of Waterloo, Harvard University , York University |
Marty-Dugas, Jeremy, Brandon CW Ralph, Jonathan M. Oakman, and Daniel Smilek. | "The relation between smartphone use and everyday inattention." Psychology of Consciousness: Theory, Research, and Practice 5, no. 1 (2018): 46. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Seli, Paul, Daniel Smilek, Brandon CW Ralph, and Daniel L. Schacter | "The awakening of the attention: Evidence for a link between the monitoring of mind wandering and prospective goals." Journal of Experimental Psychology: General 147, no. 3 (2018): 431. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Serious Games and Game-Based Learning | Journal Article | University of Waterloo, Harvard University |
Ralph, Brandon CW, Paul Seli, Kristin E. Wilson, and Daniel Smilek. | "Volitional media multitasking: Awareness of performance costs and modulation of media multitasking as a function of task demand." Psychological research (2018): 1-20. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | University of Waterloo, Duke University |
Smith, Alyssa C., Brandon CW Ralph, Colin M. MacLeod, and Daniel Smilek. | "Test feedback and learning: Student preferences and perceived influence." Scholarship of Teaching and Learning in Psychology (2019). | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Wammes, Jeffrey D., Brandon CW Ralph, Caitlin Mills, Nigel Bosch, Tracy L. Duncan, and Daniel Smilek. | "Disengagement during lectures: Media multitasking and mind wandering in university classrooms." Computers & Education 132 (2019): 76-89. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | University of Waterloo, University of British Columbia, University of Illinois |
Ralph, Brandon CW, Alyssa C. Smith, Paul Seli, and Daniel Smilek | "Yearning for distraction: Evidence for a trade-off between media multitasking and mind wandering." Canadian journal of experimental psychology= Revue canadienne de psychologie experimentale (2019). | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | University of Waterloo, Duke University |
Ralph, Brandon CW, Alyssa C. Smith, Paul Seli, and Daniel Smilek. | "The relation between task-unrelated media multitasking and task-related motivation." Psychological research (2019): 1-15. | Games that Change Behaviour , Serious Games and Game-Based Learning | Publication | University of Waterloo, Duke University |
Forrin, Noah D., Brandon CW Ralph, Navi K. Dhaliwal, Daniel Smilek, and Colin M. MacLeod. | "Wait for it… performance anticipation reduces recognition memory." Journal of Memory and Language 109 (2019): 104050. | Games that Change Behaviour , Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Cullen, Brian & Collins, Karen & Hogue, Andrew & Kapralos, Bill. | (2016). Sound and Stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D. 10.1109/IISA.2016.7785403. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo, University of Ontario Institute of Technology |
Barnett-Cowan, Michael, Aubrieann Schettler, Ian Holstead, and John Turri. | "The Relative Role of Visual Self-Motion Feedback and Biological Sex Identification on the Sense of Self." In PERCEPTION, vol. 48, pp. 185-185. 1 OLIVERS YARD, 55 CITY ROAD, LONDON EC1Y 1SP, ENGLAND: SAGE PUBLICATIONS LTD, 2019. | Multimodality in Gaming , Games that Change Behaviour | Publication | University of Waterloo |
Heinrich, Florian, Kai Bornemann, Kai Lawonn, and Christian Hansen. | "Depth Perception in Projective Augmented Reality: An Evaluation of Advanced Visualization Techniques." In 25th ACM Symposium on Virtual Reality Software and Technology, p. 26. ACM, 2019. | Multimodality in Gaming , Games that Change Behaviour | Publication | Multiple Institutions |
Heinrich, Florian, Gerd Schmidt, Kai Bornemann, Anna L. Roethe, Walid I. Essayed, and Christian Hansen. | "Visualization concepts to improve spatial perception for instrument navigation in image-guided surgery." In Medical Imaging 2019: Image-Guided Procedures, Robotic Interventions, and Modeling, vol. 10951, p. 1095125. International Society for Optics and Photonics, 2019. | Multimodality in Gaming , Games that Change Behaviour , Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Aardse, Kent, Lauren Burr, Michael Hancock, and Andy Houston | “Gaming with the Spectacle of Community in The Bonfire of the Humanities.” Forthcoming in Digital Studies / Le champ numérique (2016). | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Article | University of Waterloo |
Lauren Burr | “Bicycles, Bonfires, and an Airport Apocalypse: The Poetics and Ethics of Netprov.” Hyperrhiz 11 (Spring 2015). | Cultural and Social Interactions, Serious Games and Game-Based Learning | Article | University of Waterloo |
Lauren Burr | “Haunted Spaces, Lived-In Places: A Narrative Archaeology of Gone Home.” First Person Scholar (3 Jun. 2015.) | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Lauren Burr | April 28, 2016. “Overcoming the Visual Interface: A New Tool for Augmented Reality Games.” Technoculture, Art and Games Lab, Concordia University, Montreal, QC | Multimodality in Gaming , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Keynote Address | University of Waterloo |
Lauren Burr | June 10-12, 2016. “Overcoming the Locative Interface Fallacy: A New Tool for Augmented Aurality E-Lit.” Electronic Literature Organization Conference, University of Victoria, Victoria, BC | Multimodality in Gaming , Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Lauren Burr | June 3-5, 2015. “Co-Creative Play and the Papercraft Geography of Tearaway.” Canadian Game Studies Association, University of Ottawa, Ottawa, ON | Serious Games and Game-Based Learning, Narrative and Dialogue in Games , Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Lauren Burr | April 30-May 2, 2015. “Augmenting the Soundscape: A Tool for Aural Adventures in Urban Environments” (with David Jensenius and Mark Prier). Inertia Conference on Sound, Media, and the Digital Humanities, University of California at Los Angeles, Los Angeles, CA | Multimodality in Gaming , Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Lauren Burr | HATengine (ongoing). Development tool for sound-based, locative augmented reality games. Collaboration with David Jensenius and Mark Prier | Multimodality in Gaming , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Project | University of Waterloo |
Lauren Burr | Goosepocalypse (2016). Twitter-based netprov (collaborative storytelling project). Collaboration with the students of ENGL 295 - Social Media. | Narrative and Dialogue in Games , Cultural and Social Interactions | Project | University of Waterloo |
Lauren Burr | Alice & Schrodinger (2015). Augmented reality tour of the Mike & Ophelia Lazaridis Quantum-NanoCentre. Collaboration with Elise Vist and the Institute for Quantum Computing | Multimodality in Gaming , Interactions and Gameplay Mechanics | Project | University of Waterloo |
Lauren Burr | HATFinder (2015). Sound-based locative augmented reality game. Collaboration with David Jensenius and Mark Prier | Multimodality in Gaming , Interactions and Gameplay Mechanics | Project | University of Waterloo |
Miletic, Philip | “Playing an Automedia Game: Cibele and Reconceiving Games Beyond Militaristic and Misogynist Conventions.” Biography. 42.2 (2019). Print | Cultural and Social Interactions | Publication | University of Waterloo |
Miletic, Philip | “Octavia E. Butler’s Response to Black Arts/Black Power Literature and Rhetoric in Kindred.” African American Review. 49.3 (2016). Print. | Narrative and Dialogue in Games | Publication | University of Waterloo |
Miletic, Philip | Hashtagging Gaddis: #OccupyGaddis’s Residual Adoption of William Gaddis’s J R.” Canadian Review of American Studies. 46.2 (2016). Print. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Miletic, Philip | “‘You are not alone’: The Unlikely Intersection between Dark Souls, Burial, and...Writing the Dissertation.” firstpersonscholar.com. First Person Scholar. Web. 2017. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Article | University of Waterloo |
Miletic, Philip | “Rewriting Gertrude Stein.” englishatwaterloo.wordpress.com. Words in Place. Web. 2016. | Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Article | University of Waterloo |
Miletic, Philip | “A Review of the Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games.” Rev. of The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games by Rachel Kowert and Thorsten Quandt. firstpersonscholar.com. First Person Scholar. 2016. Web. | Games that Change Behaviour , Cultural and Social Interactions | Article | University of Waterloo |
Miletic, Philip | “Transmissions and Translations.” Rev. of Transmitter and Receiver by Raoul Fernandes and Magyarázni by Helen Hajnoczky. canlit.ca. Canadian Literature. 2016. Web. | Games that Change Behaviour , Narrative and Dialogue in Games | Article | University of Waterloo |
Miletic, Philip | “Persuasive Games: The Expressive Power of Videogames.” Rev. of Persuasive Games by Ian Bogost. firstpersonscholar.com. First Person Scholar. 2015. Web | Games that Change Behaviour , Cultural and Social Interactions, Interactions and Gameplay Mechanics | Article | University of Waterloo |
Miletic, Philip | “Old Hats, New Heads.” Rev. of Glad and Sorry Seasons by Catherine Chandler, Old Hat by Rob Winger, and The Order In Which We Do Things: The Poetry of Tom Wayman by Tom Wayman. canlit.ca. Canadian Literature. 2015. Web | Cultural and Social Interactions, Narrative and Dialogue in Games | Article | University of Waterloo |
Miletic, Philip | Critical Media Lab. “Digital Rituals.” Contemporary Art Form Kitchener and Area (CAFKA). Kitchener. June 2018. URL: https://www.cafka.org/cafka18/critical-media-lab-digital-rituals | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Multimodality in Gaming | Project | University of Waterloo |
Miletic, Philip and Stephen Trothen. | “A Chording to Chance.” XDM Exhibition. Critical Media Lab. University of Waterloo. April 2018. | Interactions and Gameplay Mechanics, Multimodality in Gaming | Project | University of Waterloo |
Miletic, Philip and Stephen Trothen. | “Album.” XDM Exhibition. Critical Media Lab. University of Waterloo. May 2017. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Project | University of Waterloo |
Miletic, Philip | Critical Media lab. “Every day I am a Train.” CAFKA. Kitchener. June 2016. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Project | University of Waterloo |
Miletic, Philip | “Poor Yoricks’ Summer.” poorsummer.wordpress.com. May – September, 2016. | Narrative and Dialogue in Games | Project | University of Waterloo |
Miletic, Philip and Stephen Trothen. | “Everybody’s Everybody’s Autobiography. XDM Exhibition. Critical Media Lab. University of Waterloo. May 2016. URL: https://www.youtube.com/watch?v=0-940njJ1ps | Multimodality in Gaming | Project | University of Waterloo |
Miletic, Philip | “‘I am not enjoying this book’: Oppositional auto/biographical writing in online Infinite Jest reading group blogs.” ACH. Pittsburgh (PA). US. July 2019. Accepted. | Narrative and Dialogue in Games , Cultural and Social Interactions | Presentation | University of Waterloo |
Morrison, Aimée and Philip Miletic. | Paper currently untitled. ACH. Pittsburgh (PA). US. July 2019. Accepted | Cultural and Social Interactions | Presentation | University of Waterloo |
Miletic, Philip | “The Biographies of Past Phones: A Reflection on the Critical Media Lab’s ‘Digital Rituals’ exbibit at CAFKA 2019.” R-CADE. Rutgers University, Camden (NJ). US. April 2019. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Miletic, Philip | “Cibele and the Genre of Automedia Games.” Canadian Games Studies Association. Regina (SK). 2018. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Miletic, Philip | “The Ritual of ‘Funtography’: A Media Archeological Approach to Nintendo’s Gameboy Camera and the Ritual of Play in Photography.” R-CADE. Rutgers University, Camden (NJ). US. 2018. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Multimodality in Gaming | Presentation | University of Waterloo |
Cronin, Keely, and Philip Miletic. | “MREs and Affective Citizenship.” Bibliographical Society of Canada. Ryerson University, Toronto (ON). Canada. 2017. | Cultural and Social Interactions | Presentation | University of Waterloo |
Miletic, Philip | “Tender Vibrations: The Vibratory Nexus of Gertrude Stein’s Tender Buttons.” ACCUTE. Ryerson University, Toronto (ON). Canada. 2017 | Cultural and Social Interactions | Presentation | University of Waterloo |
Miletic, Philip | “The Rhetoric of Democracy and Community in David Foster Wallace and Online Virtual Communities.” DFW 16. Illinois State University, Normal (IL), United States. 2016. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Miletic, Philip | "and now everybody will do theirs’: Remediating Gertrude Stein’s Everybody’s Autobiography as a radio event.” ACCUTE. University of Calgary, Calgary (AB), Canada. 2016. | Cultural and Social Interactions | Presentation | University of Waterloo |
Miletic, Philip | “Only Connect: The Virtual Communities of Gertrude Stein and David Foster Wallace.” 3 Minute Thesis, faculty heat. University Of Waterloo. March 2016. | Cultural and Social Interactions, Multimodality in Gaming | Presentation | University of Waterloo |
Miletic, Philip | “The Autobiographical Writing of Infinite Jest Reading Group Blogs.” DHSI Colloquium. University of Victoria, Victoria (BC), Canada. 2015. | Cultural and Social Interactions, Narrative and Dialogue in Games, Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Miletic, Philip | “American New Sincerity and (Virtual) Community: Disembodiment and Community in David Foster Wallace’s Infinite Jest.” ACCUTE. University of Ottawa, Ottawa (ON), Canada. 2015. | Cultural and Social Interactions, Multimodality in Gaming , Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Morrison, Aimée and Philip Miletic | “Up Close and Personal: Ethical Social Media Research in a Distant and Big Data World.” ACH. Pittsburgh (PA). US. July 2019. | Cultural and Social Interactions | Presentation | University of Waterloo |
Fan, Lai-Tze, Meg Honsberger, Jason Lajoie, and Philip Miletic | “Infrastructures and Rituals of Trash [Panel and Workshop].” R-CADE. Rutgers University, Camden (NJ). US. April 2019. | Cultural and Social Interactions | Presentation | Multiple Institutions |
Wallace, James R., Saba Oji, and Craig Anslow | "Technologies, Methods, and Values: Changes in Empirical Research at CSCW 1990-2015." Proceedings of the ACM on Human-Computer Interaction 1, no. CSCW (2017): 106. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Publication | University of Waterloo, Victoria University of Wellington |
Lee, Joon, Evan Ribey, and James R. Wallace. | "A web-based data visualization tool for the MIMIC-II database." BMC medical informatics and decision making 16, no. 1 (2015): 15. | Cultural and Social Interactions, Multimodality in Gaming | Publication | University of Waterloo |
Keogh, Justin WL, Andrew Burge, and Kristen Wright | "Relationships between grip strength tests in male strength sport athletes." ISBS Proceedings Archive 36, no. 1 (2018): 730. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | Multiple Institutions |
Schaekermann, M., Beaton, G., Habib, M., Lim, A., Larson, K., & Law, E. | Understanding Expert Disagreement in Medical Data Analysis through Structured Adjudication. CSCW’19. Austin, TX. | Games that Change Behaviour, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Cohen, R., Schaekermann, M., Liu, S., & Cormier, M. | Trusted AI and the Contribution of Trust Modeling in Multiagent Systems.AAMAS’19. Montr´eal. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Schaekermann, M., Goh, J., Larson, K., & Law, E. | Resolvable vs. Irresolvable Disagreement: A Study on Worker Deliberation in Crowd Work. CSCW’18. New York City, NY. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Jaini, P., Chen, Z., Carbajal, P., Law, E., Middleton, L., Regan, K., Schaekermann, M., Trimponias, G., Tung, J., & Poupart, P. | Online Bayesian Transfer Learning for Sequential Data Modeling. ICLR’17. Toulon, France. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Wehbe, R. R., Mekler, E. D., Schaekermann, M., Lank, E., & Nacke, L. E. | Testing Incremental Difficulty Design in Platformer Games.CHI’17. Denver, CO. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Williams, J., Cisse, F.A., Schaekermann, M., Sakadi, F., Tassiou, N.R., Hotan, G., Bah, A.K., Hamani, A.B.D., Lim, A., Leung, E.C.W., Fantaneanu, T.A., Milligan, T., Khatri, V., Hoch, D., Vyas, M., Lam, A., Cohen, J., Vogel, A., Law, E., & Mateen, F. Seizure. | Smartphone EEG and remote online interpretation for children with epilepsy in the Republic of Guinea: Quality, characteristics, and practice implications. 2019. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Journal Article | Multiple Institutions |
Phene, S. and Dunn, C. and Hammel, N. and Liu, Y. and Krause, J. and Kitade, N. and Schaekermann, M. and Sayres, R. and Wu, D. and Bora, A. and Semturs, C. and Misra, A. and Huang, A. and Spitze, A. and Medeiros, F. and Maa, A. and Gandhi, M. and Corrado, G. and Peng, L., & Webster, D. | Deep Learning and Glaucoma Specialists: The Relative Importance of Optic Disc Features to Predict Glaucoma Referral in Fundus Photographs. Ophthalmology. 2019. | Games that Change Behaviour, Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Schaekermann, M., Beaton, G., Habib, M., Lim, A., Larson, K., & Law, E. | crowdEEG: A Platform for Structured Consensus Formation in Medical Time Series Analysis. . 8th Workshop on Interactive Systems in Healthcare (WISH) at CHI’19. Glasgow, UK. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Serious Games and Game-Based Learning | Workshop | University of Waterloo, University of Toronto |
Schaekermann, M., Beaton, G., Habib, M., Lim, A., Larson, K., & Law, E. | Capturing Expert Arguments from Medical Adjudication Discussions in a Machine-readable Format. 2nd Workshop on Subjectivity, Ambiguity and Disagreement (SAD) in Crowdsourcing at WebConf ’19. San Francisco, CA. | Serious Games and Game-Based Learning, Games that Change Behaviour | Workshop | University of Waterloo, University of Toronto |
Williams, J., Cisse, F.A., Schaekermann, M., Sakadi, F., Tassiou, N.R., Bah, A.K., Hamani, A.B.D., Lim, A., Leung, E.C.W., Fantaneau, T.A., Milligan, T., Khatri, V., Hoch, D., Vyas, M., Lam, A., Hotan, G., Cohen, J., Law, E., & Mateen, F. | Utilizing a wearable smartphone-based EEG for pediatric epilepsy patients in the resource poor environment of Guinea: A prospective study. Annual Meeting of the American Academy of Neurology AAN’19. Philadelphia, PA. | Games that Change Behaviour , Cultural and Social Interactions, Serious Games and Game-Based Learning | Workshop | Multiple Institutions |
Schaekermann, M., Lim, A., Larson, K., & Law, E. | Expert Disagreement in Sequential Labeling: A Case Study on Adjudication in Medical Time Series Analysis. 1st Workshop on Subjectivity, Ambiguity and Disagreement (SAD) in Crowdsourcing at HCOMP’18. Zurich, Switzerland. | Games that Change Behaviour , Serious Games and Game-Based Learning | Workshop | University of Waterloo, University of Toronto |
Schaekermann, M., Law, E., Williams, A. C., & Callaghan, W. | Resolvable vs. Irresolvable Ambiguity: A New Hybrid Framework for Dealing with Uncertain Ground Truth. Workshop on Human-Centered Machine Learning at CHI’16. San Jose, CA. | Interactions and Gameplay Mechanics | Workshop | University of Waterloo |
Schaekermann, M. with Chris Welty, Lora Aroyo, Praveen Paritosh, Anca Dumitrache, Jennimaria Palomaki, Alex Quinn, Olivia Rheinhart, & Michael Tseng | Subjectivity, Ambiguity and Disagreement in Crowdsourcing. WebConf ’19. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Workshop | Multiple Institutions |
Schaekermann, M. with Edith Law, Pierre-Yves Oudeyer, Ming Yin, & Alex Williams | Designing for Curiosity: an Interdisciplinary Workshop. CHI’17. | Cultural and Social Interactions | Workshop | University of Waterloo, Harvard University, Inria and Ensta ParisTech |
Chan, Gerry, Ali Arya, Rita Orji, and Zhao Zhao | "Motivational strategies and approaches for single and multi-player exergames: a social perspective." PeerJ Computer Science 5 (2019): e230. | Games that Change Behaviour , Cultural and Social Interactions | Publication | Carleton School of Information Technology, Dalhousie University, Carelton University |
Abdullahi, Aisha Muhammad, Kiemute Oyibo, Rita Orji, and Abdullahi Abubakar Kawu | "The Influence of Age, Gender, and Cognitive Ability on the Susceptibility to Persuasive Strategies." Information 10, no. 11 (2019): 352. | Cultural and Social Interactions | Publication | Multiple Institutions |
Abdullahi, Aisha Muhammad, Rita Orji, and Abdullahi Abubakar Kawu. | "Gender, Age and Subjective Well-Being: Towards Personalized Persuasive Health Interventions." Information 10, no. 10 (2019): 301. | Cultural and Social Interactions, Games that Change Behaviour | Publication | Multiple Institutions |
Lomotey, Richard, Jacob Rickabaugh, Natalia Slivkanich, and Rita Orji. | "Data Verification and Privacy in IoT Architecture." In 2019 IEEE World Congress on Services (SERVICES), vol. 2642, pp. 66-71. IEEE, 2019. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Thiel, Sarah-Kristin, Christian Remy, Licinio Roque, Rita Orji, Peter Dalsgaard, Celine Latulipe, and Sayan Sarcar. | "Towards a Research Agenda for Gameful Creativity." In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion, pp. 393-396. ACM, 2019. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Orji, Fidelia A., Kiemute Oyibo, Rita Orji, Jim Greer, and Julita Vassileva. | "Personalization of Persuasive Technology in Higher Education." In Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization, pp. 336-340. ACM, 2019. | Serious Games and Game-Based Learning, Games that Change Behaviour | Publication | Multiple Institutions |
Nkwo, Makuochi, and Rita Orji | "Personalized Persuasion to Promote Positive Work Attitudes in Public Workplaces." In Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization, pp. 185-190. ACM, 2019. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Oyibo, Kiemute, Ifeoma Adaji, Rita Orji, and Julita Vassileva. | "UMAP 2019 ADAPPT (Adaptive and Personalized Persuasive Technology) Workshop Chairs' Welcome & Organization." In Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization, pp. 115-116. ACM, 2019. | Cultural and Social Interactions, Interaction and Gameplay Mechanics | Workshop | Multiple Institutions |
Nkwo, Makuochi, and Rita Orji. | "Socially Responsive eCommerce Platforms: Design Implications for Online Marketplaces in Developing African Nation." In Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization, pp. 57-62. ACM, 2019. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Lomotey, Richard K., Sumanth Sriramoju, and Rita Orji. | "Machine-to-infrastructure middleware platform for data management in IoT." International Journal of Business Process Integration and Management 9, no. 2 (2019): 90-106. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Kumar, Neha, Christian Sturm, Syed Ishtiaque Ahmed, Naveena Karusala, Marisol Wong-Villacres, Leonel Morales, Rita Orji | "HCI Across Borders and Intersections." In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, p. Sym02. ACM, 2019. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Orji, Rita, Derek Reilly, Kiemute Oyibo, and Fidelia A. Orji. | "Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation." Behaviour & Information Technology 38, no. 4 (2019): 319-335. | Games That Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Alqahtani, Felwah Hussein, Ghazayil Al-Khalifah, Oladapo Oyebode, and RITA ORJI. | "Apps for Mental Health: An Evaluation of Behaviour Change Strategies and Recommendations for Future Development." Frontiers in Artificial Intelligence 2 (2019): 30. | Games That Change Behaviour , Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Namara, Moses, Daricia Wilkinson, Byron M. Lowens, Bart P. Knijnenburg, Rita Orji, and Remy L. Sekou. | "Cross-cultural perspectives on eHealth privacy in Africa." In Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, p. 7. ACM, 2018. | Games That Change Behaviour | Publication | Multiple Institutions |
Oyibo, Kiemute, Ifeoma Adaji, Rita Orji, and Julita Vassileva. | "Influence of internet experience on the judgment of mobile web design: a case study of West Africa." In Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, p. 15. ACM, 2018. | Cultural and Social Interactions, Games That Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Nkwo, Makuochi, Rita Orji, and John Ugah. | "Persuasion for promoting clean and sustainable environment." In Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, p. 19. ACM, 2018. | Games That Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Nkwo, Makuochi, Rita Orji, and John Ugah. | "Mobile persuasion: promoting clean and sustainable environment." In Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, p. 45. ACM, 2018. | Games That Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Kawu, Abdullahi Abubakar, Rita Orji, Aisha Awal, and Usman Gana. | "Personality, culture and password behavior: a relationship study." In Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, p. 36. ACM, 2018. | Cultural and Social Interactions | Publication | Multiple Institutions |
Orji, Rita, Fidelia Orji, Kiemute Oyibo, and Ifeyinwa A. Ajah. | "Personalizing health theories in persuasive game interventions to gamer types: an African perspective." In Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, p. 5. ACM, 2018. | Games That Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Oyibo, Kiemute, Rita Orji, and Julita Vassileva. | "Developing Culturally Relevant Design Guidelines for Encouraging Physical Activity: a Social Cognitive Theory Perspective." Journal of Healthcare Informatics Research 2, no. 4 (2018): 319-352. | Cultural and Social Interactions, Games That Change Behaviour | Publication | Multiple Institutions |
Abdullahi, Aisha Muhammad, Rita Orji, and Joshua C. Nwokeji. | "Personalizing Persuasive Educational Technologies to Learners’ Cognitive Ability." In 2018 IEEE Frontiers in Education Conference (FIE), pp. 1-9. IEEE, 2018. | Serious Games and Game-Based Learning, Games That Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Nwokeji, Joshua, Faisal Aqlan, Jorge Martinez, Terry Holmes, Stephen Frezza, and Rita Orji. | "Panel: Integrating Requirements Engineering Education into Core Engineering Disciplines." In 2018 IEEE Frontiers in Education Conference (FIE), pp. 1-3. IEEE, 2018. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Higgins, Kristen S., Perri R. Tutelman, Christine T. Chambers, Holly O. Witteman, Melanie Barwick, Penny Corkum, Doris Grant | "Availability of researcher-led eHealth tools for pain assessment and management: barriers, facilitators, costs, and design." Pain reports 3, no. Suppl 1 (2018). | Games That Change Behaviour , Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Orji, Rita, Richard Lomotey, Kiemute Oyibo, Fidelia Orji, Jamie Blustein, and Suleman Shahid. | "Tracking feels oppressive and ‘punishy’: Exploring the costs and benefits of self-monitoring for health and wellness." Digital health 4 (2018): 2055207618797554. | Games That Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Oyibo, Kiemute, Ifeoma Adaji, Rita Orji, and Julita Vassileva | "What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?." In International Conference on Human-Computer Interaction, pp. 576-594. Springer, Cham, 2018. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Oyibo, Kiemute, Ifeoma Adaji, Rita Orji, Babatunde Olabenjo, and Julita Vassileva. | "The interplay between classical aesthetics, expressive aesthetics and persuasiveness in behavior modeling." In Proceedings of the 32nd International BCS Human Computer Interaction Conference, p. 15. BCS Learning & Development Ltd., 2018. | Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Oyibo, Kiemute, Ifeoma Adaji, Rita Orji, Babatunde Olabenjo, and Julita Vassileva. | "Susceptibility to Persuasive Strategies: A Comparative Analysis of Nigerians vs. Canadians." In Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, pp. 229-238. ACM, 2018. | Cultural and Social Interactions, Interaction and Gameplay Mechanics | Publication | Multiple Institutions |
Oyibo, Kiemute, Ifeoma Adaji, Rita Orji, Babatunde Olabenjo, Mahsa Azizi, and Julita Vassileva. | "Perceived Persuasive Effect of Behavior Model Design in Fitness Apps." In Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, pp. 219-228. ACM, 2018. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Kak, Emmanuel, Rita Orji, Joseph Pry, Kenneth Sofranko, Richard Lomotey, and Ralph Deters | "Privacy Improvement Architecture for IoT." In 2018 IEEE International Congress on Internet of Things (ICIOT), pp. 148-155. IEEE, 2018. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Muhammad Abdullahi, Aisha, Rita Orji, and Kiemute Oyibo. | "Personalizing Persuasive Technologies: Do Gender and Age Affect Susceptibility to Persuasive Strategies?." In Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, pp. 329-334. ACM, 2018. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | Multiple Institutions |
Wais-Zechmann, Beatrix, Valentin Gattol, Katja Neureiter, Rita Orji, and Manfred Tscheligi. | "Persuasive technology to support chronic health conditions: investigating the optimal persuasive strategies for persons with COPD." In International Conference on Persuasive Technology, pp. 255-266. Springer, Cham, 2018. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | Multiple Institutions |
Orji, Rita, Gustavo F. Tondello, and Lennart E. Nacke. | "Personalizing persuasive strategies in gameful systems to gamification user types." In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, p. 435. ACM, 2018. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Cultural and Social Interactions | Publication | University of Waterloo, Dalhousie University |
Nkwo, Makuochi, Rita Orji, Joshua Nwokeji, and Chinenye Ndulue. | "E-Commerce Personalization in Africa: A Comparative Analysis of Jumia and Konga, Vol. 2089." In Proceedings of the 3 rd Intl Workshop on Personalization, Persuasive Technology (PPT'18). 2018. | Cultural and Social Interactions | Publication | Multiple Institutions |
Nkwo, Makuochi, and Rita Orji. | "Persuasive Technology in African Context." | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Lomotey, Richard K., Alex Mammay, and Rita Orji. | "Mobile technology for smart agriculture: deployment case for cocoa production." International Journal of Sustainable Agricultural Management and Informatics 4, no. 2 (2018): 83-97. | Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Abdullahi, Aisha Muhammad, Kiemute Oyibo, and Rita Orji. | "The Influence of Cognitive Ability on the Susceptibility to Persuasive Strategies." In PPT@ PERSUASIVE, pp. 22-33. 2018. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Oyibo, Kiemute, Ifeoma Adaji, Rita Orji, and Julita Vassileva. | "The Susceptibility of Africans to Persuasive Strategies: A Case Study of Nigeria." In PPT@ PERSUASIVE, pp. 8-21. 2018. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Orji, Rita, Maurits Kaptein, Jaap Ham, Kiemute Oyibo, and Joshua Nwokeji | "Personalizing Persuasive Technologies: A Road Map to the Future." target 7 (2018): 8. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Nwaoha, Chikezie, Kenneth Odoh, Emmanuel Ikpatt, Rita Orji, and Raphael Idem | "Process simulation, parametric sensitivity analysis and ANFIS modeling of CO2 capture from natural gas using aqueous MDEA–PZ blend solution." Journal of environmental chemical engineering 5, no. 6 (2017): 5588-5598. | Multimodality in Gaming , Games that Change Behaviour | Publication | Multiple Institutions |
Orji, Rita, Regan L. Mandryk, and Julita Vassileva. | "Improving the efficacy of games for change using personalization models." ACM Transactions on Computer-Human Interaction (TOCHI) 24, no. 5 (2017): 32. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | Multiple Institutions |
Tondello, Gustavo F., Rita Orji, Kellie Vella, Daniel Johnson, Marierose MM van Dooren, and Lennart E. Nacke. | "Positive Gaming: Workshop on Gamification and Games for Wellbeing." In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 657-660. ACM, 2017. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | University of Waterloo, Queensland University of Technology, Delft University of Technology |
Kappen, Dennis L., and Rita Orji. | "Gamified and persuasive systems as behavior change agents for health and wellness." XRDS: Crossroads, The ACM Magazine for Students 24, no. 1 (2017): 52-55. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Publication | University of Ontario Institute of Technology, University of Waterloo |
Tondello, Gustavo F., Rita Orji, and Lennart E. Nacke. | "Recommender systems for personalized gamification." In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, pp. 425-430. ACM, 2017. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics | Publication | University of Waterloo |
Oyibo, Kiemute, Rita Orji, and Julita Vassileva | "The influence of personality on mobile web credibility." In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, pp. 53-58. ACM, 2017. | Interactions and Gameplay Mechanics, Cultural and Social Interactions | Publication | Multiple Institutions |
Mattheiss, Elke, Marc Busch, Rita Orji, Gustavo F. Tondello, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, and Manfred Tscheligi. | "UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization." In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, pp. 395-397. ACM, 2017. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Orji, Rita, Kiemute Oyibo, and Gustavo F. Tondello | "A comparison of system-controlled and user-controlled personalization approaches." In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, pp. 413-418. ACM, 2017. | Interactions and Gameplay Mechanics, Narrative and Dialogue in Games, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, University of Saskatchewan |
Oyibo, Kiemute, Rita Orji, and Julita Vassileva. | "Investigation of the social predictors of competitive behavior and the moderating effect of culture." In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, pp. 419-424. ACM, 2017. | Cultural and Social Interactions, Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo, University of Saskatchewan |
Oyibo, Kiemute, Rita Orji, and Julita Vassileva. | "The influence of culture in the effect of age and gender on social influence in persuasive technology." In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, pp. 47-52. ACM, 2017. | Cultural and Social Interactions, Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Orji, Rita, Lennart E. Nacke, and Chrysanne Di Marco | "Towards personality-driven persuasive health games and gamified systems." In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 1015-1027. ACM, 2017. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Games that Change Behaviour | Conf. Paper | University of Waterloo |
Anagnostopoulou, Evangelia, Babis Magoutas, Efthimios Bothos, Johann Schrammel, Rita Orji, and Gregoris Mentzas | "Exploring the links between persuasion, personality and mobility types in personalized mobility applications." In International conference on persuasive technology, pp. 107-118. Springer, Cham, 2017. | Games that Change Behaviour, Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Orji, Rita. | "Why are persuasive strategies effective? Exploring the strengths and weaknesses of socially-oriented persuasive strategies." In International Conference on Persuasive Technology, pp. 253-266. Springer, Cham, 2017. | Games that Change Behaviour, Interactions and Gameplay Mechanics , Cultural and Social Interactions | Conf. Paper | University of Waterloo |
Mattheiss, Elke, Christina Hochleitner, Marc Busch, Rita Orji, and Manfred Tscheligi. | "Deconstructing Pokémon Go–An empirical study on player personality characteristics." In International Conference on Persuasive Technology, pp. 83-94. Springer, Cham, 2017. | Cultural and Social Interactions, Interactions and Gameplay Mechanics , Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Ikwunne, Tochukwu Arinze, Chioma Lilian Ugwu, Rita Orji, and Samuel Okide. | "Developing and Persuading Diabetic Mellitus Patients to Adhere to an Improved Dietary Regime." | Interactions and Gameplay Mechanics, Games that Change Behaviour | Journal Article | Multiple Institutions |
Orji, Rita, and Gustavo F. Tondello | "Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions (WPPG)." | Interactions and Gameplay Mechanics, Games that Change Behaviour, Serious Games and Game-Based Learning | Conf. Paper | University of Waterloo |
Tondello, Gustavo F., Rita Orji, Kellie Vella, Daniel Johnson, Marierose MM van Dooren, and Lennart E. Nacke. | "Gamification and Games for Wellbeing–Preface." (2017). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Games that Change Behaviour | Publication | Multiple Institutions |
van Dooren, Marierose MM, Valentijn T. Visch, and Renske Spijkerman. | "Personalized Design Process for Persuasive Technologies." In PPT@ PERSUASIVE, pp. 26-31. 2017. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics , Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Oyibo, Kiemute, Rita Orji, and Julita Vassileva | "Effects of Personality on Cialdini’s Persuasive Strategies." In Adjunct proceedings of the 12th international conference on persuasive technology. Springer Nature Scientific Publishing Services Amsterdam, 2017. | Serious Games and Game-Based Learning, Interactions and Gameplay Mechanics , Games that Change Behaviour | Book Chapter | Multiple Institutions |
Oyibo, Kiemute, Rita Orji, and Julita Vassileva. | "Investigation of the Influence of Personality Traits on Cialdini's Persuasive Strategies." In PPT@ PERSUASIVE, pp. 8-20. 2017. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Orji, Rita. | "Preface to the Second International Workshop on Personalizing Persuasive Technologies." Proc. Int. Work. Pers. Persuas. Technol (2017): 1-5. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Games that Change Behaviour | Journal Article | University of Waterloo |
Orji, Rita, Marc Busch, Michaela Reisinger, Arie Dijkstra, Maurits Kaptein, and Mattheiss Elke | "Personalizing Persuasive Technologies: Progress, Challenges, and Opportunities." Persuas. Technol (2017): 117-120. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | Multiple Institutions |
Ikwunne, Tochukwu Arinze, and Rita Orji. | "Persuasive technology for reducing waiting and service cost: a case study of Nigeria Federal Medical Centers." In Proceedings of the First African Conference on Human Computer Interaction, pp. 24-35. ACM, 2016. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Nwokoye, ChukwuNonso H., Virginia E. Ejiofor, Rita Orji, and Njideka N. Mbeledeogu. | "The Topicality of Agent-Based Modeling/Multi Agent Systems in Human Computer Interaction Research: An African Perspective." In Proceedings of the First African Conference on Human Computer Interaction, pp. 80-91. ACM, 2016. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Busch, Marc, Elke Mattheiss, Rita Orji, Peter Fröhlich, Michael Lankes, and Manfred Tscheligi. | "Player type models: Towards empirical validation." In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 1835-1841. ACM, 2016. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Busch, Marc, Elke Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart E. Nacke, and Manfred Tscheligi. | "Personalization in serious and persuasive games and gamified interactions." In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp. 811-816. ACM, 2015. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning, Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Erkelens, Ian M., William R. Bobier, Alicia C. Macmillan, Nicole L. Maione, Claudia Martin Calderon, Heidi Patterson, and Benjamin Thompson. | "A differential role for the posterior cerebellum in the adaptive control of convergence eye movements." Brain stimulation 13, no. 1 (2020): 215-228. | Games that Change Behaviour, Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Tottman, Anna C., Jane M. Alsweiler, Frank H. Bloomfield, Greg D. Gamble, Yannan Jiang, Myra Leung, Tanya Poppe | "Relationships between early neonatal nutrition and neurodevelopment at school age in children born very preterm." Journal of pediatric gastroenterology and nutrition (2019). | Games that Change Behaviour | Journal Article | University of Waterloo, University of Auckland |
Thompson, Benjamin. | "Binocular treatment of amblyopia: from the laboratory to clinical trials." Annals of Eye Science 4, no. 3 (2019). | Games that Change Behaviour, Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Sarenac, D., C. Kapahi, A. E. Silva, D. G. Cory, B. Thompson, and D. A. Pushin. | "Direct discrimination of structured light by humans." arXiv preprint arXiv:1910.04628 (2019). | Interactions and Gameplay Mechanics, Multimodality in Gaming | Journal Article | University of Waterloo |
Alnawmasi, Mohammed M., Arijit Chakraborty, Kristine Dalton, Patrick Quaid, Benjamin T. Dunkley, and Benjamin Thompson | "The effect of mild traumatic brain injury on the visual processing of global form and motion." Brain injury 33, no. 10 (2019): 1354-1363. | Games that Change Behaviour, Multimodality in Gaming | Journal Article | University of Waterloo |
Maehara, Goro, Syunsuke Araki, Tsuyoshi Yoneda, Benjamin Thompson, and Atsushi Miki. | "Suprathreshold Motion Perception in Anisometropic Amblyopia: Interocular Speed Matching and the Pulfrich Effect." Optometry and Vision Science 96, no. 6 (2019): 434-442. | Games that Change Behaviour, Multimodality in Gaming | Journal Article | Multiple Institutions |
Hess, Robert, Benjamin Thompson, Alexander Baldwin, and Simon Clavagnier. | "Feature-Based Attention Modulates fMRI BOLD Response in Areas MT and V4." In PERCEPTION, vol. 48, pp. 32-32. 1 OLIVERS YARD, 55 CITY ROAD, LONDON EC1Y 1SP, ENGLAND: SAGE PUBLICATIONS LTD, 2019. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Raveendran, Rajkumar Nallour, William R. Bobier, and Benjamin Thompson. | "Binocular vision and fixational eye movements." Journal of vision 19, no. 4 (2019): 9-9. | Interactions and Gameplay Mechanics, Games that Change Behaviour, Multimodality in Gaming | Journal Article | University of Waterloo, Envision Research Institute |
Thompson, Benjamin, Goro Maehara, Erin Goddard, Reza Farivar, Behzad Mansouri, and Robert F. Hess. | "Long-Range Interocular Suppression in Adults with Strabismic Amblyopia: A Pilot fMRI Study." Vision 3, no. 1 (2019): 2. | Games that Change Behaviour | Journal Article | Multiple Institutions |
Cao, Shi, Krithika Nandakumar, Raiju Babu, and Benjamin Thompson. | "Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display." Virtual Reality (2019): 1-11. | Multimodality in Gaming , Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Lagas, Alice K., Joanna M. Black, Bruce R. Russell, Robert R. Kydd, and Benjamin Thompson. | "The effect of combined patching and citalopram on visual acuity in adults with amblyopia: a randomized, crossover, placebo-controlled trial." Neural Plasticity 2019 (2019). | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Raveendran, Rajkumar Nallour, Katelyn Tsang, Dilraj Tiwana, and Benjamin Thompson. | "Anodal transcranial direct current stimulation reduces collinear lateral inhibition in normal peripheral vision." bioRxiv (2019): 574590. | Games that Change Behaviour | Journal Article | University of Waterloo |
Hamm, Lisa M., Karla A. Boluk, Joanna M. Black, Shuan Dai, and Benjamin Thompson. | "Phenomenological approach to childhood cataract treatment in New Zealand using semi-structured interviews: how might we improve provision of care." BMJ open 9, no. 1 (2019): bmjopen-2018. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Webber, Ann L., Joanne M. Wood, Benjamin Thompson, and Eileen E. Birch. | "From suppression to stereoacuity: a composite binocular function score for clinical research." Ophthalmic and Physiological Optics 39, no. 1 (2019): 53-62. | Games that Change Behaviour | Journal Article | Multiple Institutions |
Raveendran, Rajkumar Nallour, William Bobier, and Benjamin Thompson | "Reduced amblyopic eye fixation stability cannot be simulated using retinal-defocus-induced reductions in visual acuity." Vision research 154 (2019): 14-20. | Games that Change Behaviour, Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | University of Waterloo |
Gao, Tina Y., Timothy Ledgeway, Alyssa L. Lie, Nicola Anstice, Joanna Black, Paul V. McGraw, and Benjamin Thompson | "Orientation Tuning and Contrast Dependence of Continuous Flash Suppression in Amblyopia and Normal Vision." Investigative ophthalmology & visual science 59, no. 13 (2018): 5462-5472. | Serious Games and Game-Based Learning | Journal Article | University of Waterloo, University of Nottingham, University of Canberra, University of Waterloo |
Connell, Charlotte JW, Benjamin Thompson, Hayden Green, Rachel K. Sullivan, and Nicholas Gant. | "Effects of regular aerobic exercise on visual perceptual learning." Vision research 152 (2018): 110-117. | Games that Change Behaviour, Multimodality in Gaming | Journal Article | Multiple Institutions |
Navani, Dipesh, Lucy K. Goodman, Nicola S. Anstice, Suzanne Stevens, Benjamin Thompson, Trecia A. Wouldes, Walter T. Herbranson | "JoVE Monthly Highlights: August 2018." JoVE (Journal of Visualized Experiments) 139 (2018): e6270. | Multimodality in gaming | Journal Article | Multiple Institutions |
Chow, Amy, Deborah Giaschi, and Benjamin Thompson. | "Dichoptic Attentive Motion Tracking is Biased Toward the Nonamblyopic Eye in Strabismic Amblyopia." Investigative ophthalmology & visual science 59, no. 11 (2018): 4572-4580. | Games that Change Behaviour, Multimodality in Gaming | Journal Article | University of Waterloo, University of British Columbia , University of Auckland |
Chakraborty, Arijit, Tiffany T. Tran, Andrew E. Silva, Deborah Giaschi, and Benjamin Thompson. | "Continuous theta burst TMS of area MT+ impairs attentive motion tracking." bioRxiv (2019): 601807. | Serious Games and Game-Based Learning, Games that Change Behaviour | Publication | University of Waterloo, University of California, University of British Columbia |
Abuleil, Dania, Daphne McCulloch, and Benjamin Thompson. | "Indirect measures of visual cortex plasticity and GABA concentration are not correlated in adults with normal vision." Journal of Vision 18, no. 10 (2018): 762-762. | Multimodality in Gaming , Games that Change Behaviour | Journal Article | University of Waterloo |
Goodman, Lucy K., Nicola S. Anstice, Suzanne Stevens, Benjamin Thompson, and Trecia A. Wouldes. | "Classical Short-Delay Eyeblink Conditioning in One-Year-Old Children." JoVE (Journal of Visualized Experiments) 139 (2018): e58037. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Sanders, Philip J., Benjamin Thompson, Paul M. Corballis, Michael Maslin, and Grant D. Searchfield. | "A review of plasticity induced by auditory and visual tetanic stimulation in humans." European Journal of Neuroscience 48, no. 4 (2018): 2084-2097. | Multimodality in Gaming | Journal Article | Multiple Institutions |
Glasgow, Matthew J., Jane E. Harding, Richard Edlin, Jane Alsweiler, J. Geoffery Chase, Deborah Harris, Benjamin Thompson | "Cost analysis of treating neonatal hypoglycemia with dextrose gel." The Journal of pediatrics 198 (2018): 151-155. | Multimodality in Gaming | Journal Article | Multiple Institutions |
Goodman, Lucy, Arijit Chakraborty, Nabin Paudel, Tzu‐Ying Yu, Robert J. Jacobs, Jane E. Harding, Benjamin Thompson, Nicola S. Anstice, and CHYLD Study Group. | "Vision screening at two years does not reduce the prevalence of reduced vision at four and a half years of age." Clinical and Experimental Optometry 101, no. 4 (2018): 527-534. | Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Hamm, Lisa M., Zidong Chen, Jinrong Li, Shuan Dai, Joanna Black, Junpeng Yuan, Minbin Yu, and Benjamin Thompson. | "Contrast‐balanced binocular treatment in children with deprivation amblyopia." Clinical and Experimental Optometry 101, no. 4 (2018): 541-552. | Games that Change Behaviour, Multimodality in Gaming | Journal Article | Multiple Institutions |
Gao, Tina Y., Nicola Anstice, Raiju J. Babu, Joanna M. Black, William R. Bobier, Shuan Dai, Cindy X. Guo | "Optical treatment of amblyopia in older children and adults is essential prior to enrolment in a clinical trial." Ophthalmic and Physiological Optics 38, no. 2 (2018): 129-143. | Games that Change Behaviour | Journal Article | Multiple Institutions |
Ho, Raymond, Benjamin Thompson, Raiju J. Babu, and Kristine Dalton. | "Sighting ocular dominance magnitude varies with test distance." Clinical and Experimental Optometry 101, no. 2 (2018): 276-280. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Gao, Tina Y., Cindy X. Guo, Raiju J. Babu, Joanna M. Black, William R. Bobier, Arijit Chakraborty, Shuan Dai | "Effectiveness of a binocular video game vs placebo video game for improving visual functions in older children, teenagers, and adults with amblyopia: a randomized clinical trial." JAMA ophthalmology 136, no. 2 (2018): 172-181. | Games that Change Behaviour, Interactions and Gameplay Mechanics , Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Leung, Myra PS, Benjamin Thompson, Joanna Black, Shuan Dai, and Jane M. Alsweiler. | "The effects of preterm birth on visual development." Clinical and Experimental Optometry 101, no. 1 (2018): 4-12. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
McKinlay, Christopher JD, Jane M. Alsweiler, Nicola S. Anstice, Nataliia Burakevych, Arijit Chakraborty, J. Geoffrey Chase, Gregory D. Gamble | "Association of neonatal glycemia with neurodevelopmental outcomes at 4.5 years." JAMA pediatrics 171, no. 10 (2017): 972-983. | Interactions and Gameplay Mechanics, Games that Change Behaviour, Multimodality in Gaming | Journal Article | Multiple Institutions |
Chakraborty, Arijit, Kevin Hua, Laura Chan, Deborah Giaschi, and Benjamin Thompson. | "Multiple object tracking in peripheral vision." Journal of Vision 17, no. 10 (2017): 1308-1308. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Silva, Andrew, Benjamin Thompson, and Zili Liu | "Opponency in the middle temporal complex: Counter-phase dot motion is processed like non-motion." Journal of Vision 17, no. 10 (2017): 931-931. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Calderon, Claudia Martin, Ian Erkelens, Heidi Patterson, William Bobier, and Benjamin Thompson. | "Modulation of oculomotor control & adaptation with cerebellar TMS: effects on saccades." Journal of Vision 17, no. 10 (2017): 737-737. | Games that Change Behaviour, Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | University of Waterloo, Facebook |
Patterson, Heidi, Ian Erkelens, Claudia Martin Calderon, William Bobier, and Benjamin Thompson. | "Modulation of oculomotor control & adaptation with cerebellar TMS: effects on slow-tonic vergence adaptation." Journal of Vision 17, no. 10 (2017): 161-161. | Games that Change Behaviour, Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | University of Waterloo, Facebook |
Connell, Charlotte JW, Benjamin Thompson, Jason Turuwhenua, Alexa Srzich, and Nicholas Gant. | "Effects of dopamine and norepinephrine on exercise-induced oculomotor fatigue." Medicine & Science in Sports & Exercise 49, no. 9 (2017): 1778-1788. | Games that Change Behaviour, Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Connell, Charlotte JW, Benjamin Thompson, Jason Turuwhenua, Robert F. Hess, and Nicholas Gant. | "Caffeine increases the velocity of rapid eye movements in unfatigued humans." Psychopharmacology 234, no. 15 (2017): 2311-2323. | Games that Change Behaviour, Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | Multiple Institutions |
Paudel, Nabin, Robert J. Jacobs, Rebecca Sloan, Sarah Denny, Kimberley Shea, Benjamin Thompson, and Nicola Anstice. | "Effect of simulated refractive error on adult visual acuity for paediatric tests." Ophthalmic and Physiological Optics 37, no. 4 (2017): 521-530. | Games that Change Behaviour, Multimodality in Gaming | Journal Article | Multiple Institutions |
Gao, Tina Y., Cindy X. Guo, Jayshree South, Joanna Black, Shuan Dai, Nicola Anstice, and Benjamin Thompson. | "Resolution of anisometropic amblyopia in a 48‐year‐old with refractive correction alone." Clinical and Experimental Optometry 100, no. 4 (2017): 392-395. | Games that Change Behaviour, Multimodality in Gaming | Journal Article | Multiple Institutions |
Yee, Alan, Benjamin Thompson, and Kristine Dalton. | "Superior dynamic visual acuity performance of athletes." Investigative Ophthalmology & Visual Science 58, no. 8 (2017): 5424-5424. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Creese, Marieke, Susan Leat, Benjamin Thompson, and Kristine Dalton. | "Visual Function of Visually Impaired Paralympic Skiers." Investigative Ophthalmology & Visual Science 58, no. 8 (2017): 4668-4668. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Dalton, Kristine, Rianne Ravensbergen, James Roberts, Arijit Chakraborty, Susan Leat, Benjamin Thompson, and David Mann. | "Global Motion Perception with Low Vision." Investigative Ophthalmology & Visual Science 58, no. 8 (2017): 4693-4693. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Raveendran, Rajkumar Nallour, William R. Bobier, and Benjamin Thompson. | "Impaired fixation stability in amblyopia cannot be explained by the visual acuity impairment." Journal of Vision 17, no. 7 (2017): 14-14. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Chakraborty, Arijit, Nicola S. Anstice, Robert J. Jacobs, Nabin Paudel, Linda L. LaGasse, Barry M. Lester, Christopher JD McKinlay, Jane E. Harding, Trecia A. Wouldes, and Benjamin Thompson. | "Global motion perception is related to motor function in 4.5-year-old children born at risk of abnormal development." Vision research 135 (2017): 16-25. | Games that Change Behaviour , Multimodality in Gaming , Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Babu, Raiju J., Simon Clavagnier, William R. Bobier, Benjamin Thompson, and Robert F. Hess. | "Regional extent of peripheral suppression in amblyopia." Investigative ophthalmology & visual science 58, no. 4 (2017): 2329-2340. | Games that Change Behaviour | Publication | University of Waterloo, McGill University, University of Auckland |
Hamm, Lisa, Zidong Chen, Jinrong Li, Joanna Black, Shuan Dai, Junpeng Yuan, Minbin Yu, and Benjamin Thompson. | "Interocular suppression in children with deprivation amblyopia." Vision research 133 (2017): 112-120. | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Connell, Charlotte JW, Benjamin Thompson, Jason Turuwhenua, Alexa Srzich, and Nicholas Gant. | "Fatigue-related impairments in oculomotor control are prevented by norepinephrine-dopamine reuptake inhibition." Scientific reports 7 (2017): 42726. | Games that Change Behaviour | Journal Article | Multiple Institutions |
Farivar, Reza, Simon Clavagnier, Bruce C. Hansen, Ben Thompson, and Robert F. Hess. | "Non‐uniform phase sensitivity in spatial frequency maps of the human visual cortex." The Journal of physiology 595, no. 4 (2017): 1351-1363. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | Multiple Institutions |
Anstice, Nicola S., Robert J. Jacobs, Samantha K. Simkin, Melissa Thomson, Benjamin Thompson, and Andrew V. Collins. | "Do picture-based charts overestimate visual acuity? Comparison of Kay Pictures, Lea Symbols, HOTV and Keeler logMAR charts with Sloan letters in adults and children." PloS one 12, no. 2 (2017): e0170839. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Lam, C. S. Y., C. K. P. Pang, K. C. Ko, L. Y. L. Chan, R. Hess, and B. Thompson. | "The effects of home-based dichoptic video game training on visual acuity, fixation stability and stereopsis in mild amblyopes." (2017). | Interactions and Gameplay Mechanics, Multimodality in Gaming | Journal Article | Multiple Institutions |
Paudel, Nabin, Arijit Chakraborty, Nicola Anstice, Robert J. Jacobs, Jo E. Hegarty, Jane E. Harding, Benjamin Thompson, and CHYLD Study Group. | "Neonatal hypoglycaemia and visual development: a review." Neonatology 112, no. 1 (2017): 47-52. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | Multiple Institutions |
Guo, Cindy X., Raiju J. Babu, Joanna M. Black, William R. Bobier, Carly SY Lam, Shuan Dai, Tina Y. Gao | "Binocular treatment of amblyopia using videogames (BRAVO): study protocol for a randomised controlled trial." Trials 17, no. 1 (2016): 504. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | Multiple Institutions |
Jones, Lyndon, Alison Ng, and Benjamin Thomson. | "Keeping up with ocular fatigue in the digital era." Optician 2016, no. 11 (2016): 147658-1. | Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Thompson, Benjamin, Choi Deblieck, Allan Wu, Marco Iacoboni, and Zili Liu. | "Psychophysical and rTMS evidence for the presence of motion opponency in human V5." Brain stimulation 9, no. 6 (2016): 876-881. | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Connell, Charlotte JW, Benjamin Thompson, Gustav Kuhn, and Nicholas Gant. | "Exercise-induced fatigue and caffeine supplementation affect psychomotor performance but not covert visuo-spatial attention." PLoS one 11, no. 10 (2016): e0165318. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Lagas, Alice K., Joanna M. Black, Winston D. Byblow, Melanie K. Fleming, Lucy K. Goodman, Robert R. Kydd, Bruce R. Russell, Cathy M. Stinear, and Benjamin Thompson. | "Fluoxetine does not enhance visual perceptual learning and triazolam specifically impairs learning transfer." Frontiers in human neuroscience 10 (2016): 532. | Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Gao, Tina Yitian, Timothy Ledgeway, Alyssa Lie, Nicola Anstice, Joanna Black, Paul McGraw, and Benjamin Thompson. | "Continuous Flash Suppression in Amblyopia is Asymmetric and Non-selective for Stimulus Orientation." Investigative Ophthalmology & Visual Science 57, no. 12 (2016): 1521-1521. | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Abuleil, Dania, Viquar Unnisa Begum, Steven Wei, Ammar Abuleil, Benjamin Thompson, and Daphne L. McCulloch. | "Noise coherence thresholds for stereopsis." Investigative Ophthalmology & Visual Science 57, no. 12 (2016): 1500-1500. | Multimodality in Gaming | Journal Article | Multiple Institutions |
Raveendran, Rajkumar Nallour, William Bobier, Raiju Babu, and Benjamin Thompson. | "Interocular contrast differences and the stability of fixational eye movements." In Investigative Ophthalmology & Visual Science, vol. 57, no. 12. 12300 TWINBROOK PARKWAY, ROCKVILLE, MD 20852-1606 USA: ASSOC RESEARCH VISION OPHTHALMOLOGY INC, 2016. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Multimodality in Gaming | Journal Article | University of Waterloo |
Webber, Ann L., Joanne M. Wood, and Benjamin Thompson. | "Fine motor skills of children with amblyopia improve following binocular treatment." Investigative ophthalmology & visual science 57, no. 11 (2016): 4713-4720. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Journal Article | Multiple Institutions |
Chow, Amy, Deborah Giaschi, and Benjamin Thompson | "Attentive motion tracking does not utilize eye-of-origin information." Journal of Vision 16, no. 12 (2016): 1261-1261. | Multimodality in Gaming , Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Chen, Nihong, Peng Cai, Tiangang Zhou, Benjamin Thompson, and Fang Fang. | "Perceptual learning modifies the functional specializations of visual cortical areas." Proceedings of the National Academy of Sciences 113, no. 20 (2016): 5724-5729. | Serious Games and Game-Based Learning, Games that Change Behaviour | Journal Article | Multiple Institutions |
Ding, Zhaofeng, Jinrong Li, Daniel P. Spiegel, Zidong Chen, Lily Chan, Guangwei Luo, Junpeng Yuan, Daming Deng, Minbin Yu, and Benjamin Thompson. | "The effect of transcranial direct current stimulation on contrast sensitivity and visual evoked potential amplitude in adults with amblyopia." Scientific reports 6 (2016): 19280. | Games that Change Behaviour | Journal Article | Multiple Institutions |
Pang, C. K. P., C. S. Y. Lam, K. C. Ko, C. H. G. Chu, L. Y. L. Chan, R. Hess, and B. Thompson. | "Change of fixation stability, visual acuity and stereopsis in mild amblyopes after home-based dichoptic video game training." (2016). | Serious Games and Game-Based Learning, Games that Change Behaviour , Interactions and Gameplay Mechanics | Publication | Multiple Institutions |
Thompson, Benjamin, Scott A. Read, Serge O. Dumoulin, Ann E. Elsner, Jason Porter, and Austin Roorda. | "Imaging the visual system: from the eye to the brain." Ophthalmic and Physiological Optics 36, no. 3 (2016): 213-217. | Interactions and Gameplay Mechanics, Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Richard, Bruno, Aaron P. Johnson, Benjamin Thompson, and Bruce C. Hansen. | "The effects of tDCS across the spatial frequencies and orientations that comprise the contrast sensitivity function." Frontiers in psychology 6 (2015): 1784. | Multimodality in Gaming , Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Chakraborty, Arijit, Nicola S. Anstice, Robert J. Jacobs, Linda L. LaGasse, Barry M. Lester, Trecia A. Wouldes, and Benjamin Thompson. | "Prenatal exposure to recreational drugs affects global motion perception in preschool children." Scientific reports 5 (2015): 16921. | Games that Change Behaviour | Journal Article | Multiple Institutions |
Langeslag-Smith, Miriam A., Alain C. Vandal, Vincent Briane, Benjamin Thompson, and Nicola S. Anstice. | "Preschool children's vision screening in New Zealand: a retrospective evaluation of referral accuracy." BMJ open 5, no. 11 (2015): e009207. | Serious Games and Game-Based Learning, Multimodality in Gaming | Journal Article | Multiple Institutions |
Borges, Victor M., Helen V. Danesh-Meyer, Joanna M. Black, and Benjamin Thompson. | "Functional effects of unilateral open-angle glaucoma on the primary and extrastriate visual cortex." Journal of vision 15, no. 15 (2015): 9-9. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Journal Article | Multiple Institutions |
McKinlay, Christopher JD, Jane M. Alsweiler, Judith M. Ansell, Nicola S. Anstice, J. Geoffrey Chase, Gregory D. Gamble, Deborah L. Harris | "Neonatal glycemia and neurodevelopmental outcomes at 2 years." New England Journal of Medicine 373, no. 16 (2015): 1507-1518. | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Chakraborty, Arijit, Nicola S. Anstice, Robert J. Jacobs, Nabin Paudel, Linda L. LaGasse, Barry M. Lester, Trecia A. Wouldes, Jane E. Harding, and Benjamin Thompson. | "Global motion perception is independent from contrast sensitivity for coherent motion direction discrimination and visual acuity in 4.5-year-old children." Vision research 115 (2015): 83-91. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Journal Article | Multiple Institutions |
Maehara, Goro, Benjamin Thompson, Behzad Mansouri, Reza Farivar, and Robert Hess. | "Luminance contrast thresholds in patients with amblyopia under monocular and dichoptic viewing." Journal of vision 15, no. 12 (2015): 264-264. | Serious Games and Game-Based Learning | Journal Article | University of Waterloo, University of Manitoba, McGill University, |
Thompson, Benjamin, Susana TL Chung, Lynne Kiorpes, Timothy Ledgeway, and Paul V. McGraw | "A window into visual cortex development and recovery of vision: Introduction to the Vision Research special issue on amblyopia." Vision Research (2015). | Games that Change Behaviour , Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | Multiple Institutions |
Hess, Robert F., and Benjamin Thompson. | "Amblyopia and the binocular approach to its therapy." Vision research 114 (2015): 4-16. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Journal Article | University of Waterloo, McGill University |
Li, Jinrong, Daniel P. Spiegel, Robert F. Hess, Zidong Chen, Lily YL Chan, Daming Deng, Minbin Yu, and Benjamin Thompson. | "Dichoptic training improves contrast sensitivity in adults with amblyopia." Vision research 114 (2015): 161-172. | Games that Change Behaviour , Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Allen, Brian, Daniel P. Spiegel, Benjamin Thompson, Franco Pestilli, and Bas Rokers. | "Altered white matter in early visual pathways of humans with amblyopia." Vision research 114 (2015): 48-55. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | Multiple Institutions |
Hamm, Lisa Marie, Zidong Chen, Joanna Black, Jinrong Li, Shuan Dai, Minbin Yu, and Benjamin Thompson. | "Binocular combination in children with deprivation amblyopia." Investigative Ophthalmology & Visual Science 56, no. 7 (2015): 3191-3191. | Games that Change Behaviour , Interactions and Gameplay Mechanics , Multimodality in Gaming | Journal Article | Multiple Institutions |
Chakraborty, Arijit, Nicola Anstice, Robert J. Jacobs, Jane Elizabeth Harding, Trecia Ann Wouldes, and Benjamin Thompson. | "Global Motion Perception is Independent of Contrast Sensitivity and Visual Acuity in 4.5-year-old Children." Investigative Ophthalmology & Visual Science 56, no. 7 (2015): 4393-4393. | Multimodality in Gaming , Interactions and Gameplay Mechanics , Games that Change Behaviour | Journal Article | Multiple Institutions |
Raveendran, Rajkumar Nallour, William R. Bobier, Amy Chow, Raiju J. Babu, and Benjamin Thompson. | Raveendran, Rajkumar Nallour, William R. Bobier, Amy Chow, Raiju J. Babu, and Benjamin Thompson. "Fixational eye movements during binocular rivalry." Investigative Ophthalmology & Visual Science 56, no. 7 (2015): 550-550. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Journal Article | University of Waterloo |
McKinlay, C., J. Alsweiler, J. Ansell, J. Chase, G. Gamble, D. Harris, Y. Jiang | "TRANSIENT NEONATAL HYPOGLYCAEMIA IS NOT ASSOCIATED WITH NEUROLOGICAL IMPAIRMENT IN EARLY CHILDHOOD: A131." Journal of Paediatrics and Child Health 51 (2015). | Games that Change Behaviour | Journal Article | Multiple Institutions |
Poppe, Tanya, Myra Leung, Anna Tottman, Jane Harding, Francis Bloomfield, Jane Alsweiler, and Benjamin Thompson. | "fMRI Measures of the Dorsal Visual Cortex Correlates with Behavioral Performance and Cortical Thickness." International Society for Magnetic Resonance Imaging in Medicine (ISMRM), (2015). | Interactions and Gameplay Mechanics, Games that Change Behaviour | Publication | Multiple Institutions |
Hansen, Bruce C., Bruno Richard, Kristin Andres, Aaron P. Johnson, Benjamin Thompson, and Edward A. Essock | "A cortical locus for anisotropic overlay suppression of stimuli presented at fixation." Visual neuroscience 32 (2015). | Interactions and Gameplay Mechanics, Multimodality in Gaming | Journal Article | Concordia University, University of Waterloo, Colgate University, University of Louisville |
Chen, Zidong, Jinrong Li, Benjamin Thompson, Daming Deng, Junpeng Yuan, Lily Chan, Robert F. Hess, and Minbin Yu. | "The effect of Bangerter filters on binocular function in observers with amblyopia." Investigative ophthalmology & visual science 56, no. 1 (2015): 139-149. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Vaghefi, Ehsan, Peng Cai, Fang Fang, Winston D. Byblow, Cathy M. Stinear, and Benjamin Thompson. | "MRI guided brain stimulation without the use of a neuronavigation system." BioMed research international 2015 (2015). | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Journal Article | Multiple Institutions |
Marra, Carlo A., Stephanie Harvard, Maja Grubisic, Jessica Galo, Ann Clarke, Susan Elliott, and Larry D. Lynd. | "Consumer preferences for food allergen labeling." Allergy, Asthma & Clinical Immunology 13, no. 1 (2017): 19. | Games that Change Behaviour , Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Arrieta, Marie-Claire, Andrea Arevalos, Leah Stiemsma, Marta E. Chico, Carlos Sandoval, Minglian Jin, Jens Walter | . "AllerGen’s 8th research conference." In Allergy, Asthma & Clinical Immunology, vol. 12, no. 2, p. 63. BioMed Central, 2016. | Games that Change Behaviour , Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Brown, Kristin M., Nancy E. Fenton, Larry D. Lynd, Carlo A. Marra, Mark J. Fitzgerald, Stephanie S. Harvard, Meagan Rosenthal, Bonnie YL Chow, Ann E. Clarke, and Susan J. Elliott. | "Canadian Policy on Food Allergen Labelling: Consumers' Perspectives Regarding Unmet Needs." Universal Journal of Public Health 3, no. 1 (2015): 41-48. | Games that Change Behaviour , Serious Games and Game-Based Learning | Journal Article | University of Waterloo, University of British Columbia, University of Calgary |
J. Harris, M. Hancock. | “To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play”. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). May 4-9, 2019, Glasgow, Scotland, UK. ACM, New York, NY, USA, 12 pages. DOI: https://doi.org/10.1145/3290605.3300239 | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Waterloo |
J. Harris, M. Hancock, S. D. Scott. | “Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play”. In Proceedings of the 2016 Annual Symposium on ComputerHuman Interaction in Play (pp. 350-361). ACM. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Waterloo |
J. Harris and E. Sharlin. | “Exploring the affect of abstract motion in social human-robot interaction.” Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2011, pp 441-448. | Interactions and Gameplay Mechanics, Multimodality in Gaming , Games that Change Behaviour | Publication | University of Waterloo, University of Calgary |
J. Harris | “Designing Snakey: A Tangible User Interface Supporting Well Path Planning” Human-Computer Interaction – INTERACT 2011 Lecture Notes in Computer Science, Volume 6948, 2011, pp 45-53. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Publication | University of Waterloo |
J. Harris, M. Hancock | “Beam Me ‘Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics”. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY ’18 Extended Abstracts). ACM, New York, NY, USA, 193-204. DOI: https://doi.org/10.1145/3270316.3273039 | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Waterloo |
J. Harris, M. Hancock, S. D. Scott | “Beam Me 'Round, Scotty!: Studying Asymmetry and Interdependence in a Prototype Cooperative Game”. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 775-778). ACM. | Interactions and Gameplay Mechanics, Cultural and Social Interactions, Serious Games and Game-Based Learning | Publication | University of Waterloo |
Fowler, Allan, Foaad Khosmood & Ali Arya | “The evolution and significance of the Global Games Jam,” FDG 2013 workshop on GGJ. | All themes | Conf. Paper | Carleton |
Fowler, Allan, Susan Gold, Miriam Eladhari, & Ali Arya | “Global Game Jam workshop," In Proceedings of DiGRA 2013: Defragging Game Studies, Atlanta, GA. | All themes | Conf. Paper | Carleton |
Voorhees, G. with J. Call and K. Whitlock, Eds. | Dungeons, Dragons and Digital Denizens: Digital Role-playing Games. NYC: Continuum International Publishing. 2012. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Book | Multiple Institutions |
Voorhees, G., J. Call and K. Whitlock | "From Dungeons to Digital Denizens." In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by G. Voorhees, J. Call and K. Whitlock, 11-24. NYC: Continuum International Publishing. 2012. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Book Chapter | Multiple Institutions |
Voorhees, G., J. Call and K. Whitlock | Series Introduction – Genre and Disciplinarity in the Study of Games. In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by G. Voorhees, J. Call and K. Whitlock, 1-10. NYC: Continuum International Publishing. 2012. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Book Chapter | Multiple Institutions |
Voorhees, G. | "Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital Role-Playing Games." In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by Gerald Voorhees, Josh Call and Katie Whitlock, 259-277. NYC: Continuum International Publishing. 2012. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Book Chapter | Multiple Institutions |
Voorhees, G. | "Monsters, Nazis and Tangos: The Normalization of the First-Person Shooter. "In Guns, Grenades and Grunts: First Person-Shooter Games, edited by G. Voorhees, J. Call and K. Whitlock, 89-111. NYC: Continuum International Publishing. 2012. | Cultural and Social Interactions, Multimodality in Gaming | Book Chapter | University of Waterloo |
Gallagher, Rob | ‘Orphaning the PlayStation: A Call for Queerer Videogame Histories,’ Histoire du Jeu Symposium 2014: Cultural History of Video Games, Bibliotheque et Archives Nationales du Quebec, 27th June 2014. | Cultural and Social Interactions | Conf. Paper | Concordia |
Jong, Carolyn, & Joachim Despland | “Beyond Indie: The political economy of an alternative games community.” Canadian Game Studies Association Conference. June 3–5, 2015. Ottawa, ON, Canada. | Cultural and Social Interactions | Conf. Paper | Concordia |
Simon, Bart | “The Duplication Machine: Theoretical Exploits”, CGSA/ACÉV Meeting, Ottawa (June 3–5, 2015) | Cultural and Social Interactions | Conf. Paper | Concordia |
Simon, Bart | “Close to the Code, Down by the River,” Minecraft Symposium, Concordia University (February 9, 2015) | Cultural and Social Interactions | Conf. Paper | Concordia |
Simon, Bart | “Minecraft as Statecraft,” Festschrift for Chandra Mukerji, UCSD, San Diego, CA (June 6, 2014). | Cultural and Social Interactions | Conf. Paper | Concordia |
Simon, Bart | “Social Coordination and the Material Scaffolding of Imagination in Play,” Material Play Symposium, IT University, Denmark, Copenhagen (April 24, 2014). | Cultural and Social Interactions | Conf. Paper | Concordia |
Simon, Bart | “Unserious: Game Studies’ Failed Promise and the Rise of the Maker-Critic,” keynote Address, Critical Evaluation of Game Studies Conference, University of Tampere, Finland (April 28-30, 2014) | Cultural and Social Interactions | Keynote Address | Concordia |
Sinervo, Kalervo A | “Time is Money: social games and the engagement wheel.” Canadian Game Studies Association 2015 Conference. June 3, 2015. Ottawa, Canada. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | Concordia |
Sinervo, Kalervo A. | “The Unplundered Side of Piracy: on the Work Done by Comics Scanners.” Canadian Society for the Study of Comics 2014 Conference. May 10, 2014. Toronto, Canada. | Cultural and Social Interactions | Conf. Paper | Concordia |
Walschots, Natalie | “#Bloodbornepoems: May The Good Blood Guide Your Way.” Canadian Games Studies Association Conference/the Congress of the Humanities & Social Sciences. University of Ottawa, June 3–5 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Walschots, Natalie | “Designing Games in a Time of Hate.” Co-authored with Dr. Sandra Gabriele. Console-ing Passions, International Conference on Television, Video, Audio, New Media and Feminism. Marker Hotel, Dublin, June 18–20 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Walschots, Natalie | “I Am Very Tired: Affective Labour and the Politics of Exhaustion in the Context of #Gamergate.” Game History Annual Symposium. Grande Bibliothèque Montréal, June 27–28 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Walschots, Natalie | “Letting Down Your Garde: Representation of Alternative Sexuality in Indie Gaming.” Avant Canada. Brock University, November 5–7 2014. | Cultural and Social Interactions | Conf. Paper | Concordia |
Walschots, Natalie | “Women in Refrigerators, Hawkeye Initiatives, and the Ass-vengers: a recent history of gender representation in comics.” Co-authored with Kalervo Sinervo. Toronto Comic Arts Festival/The Reference Library, May 7–8 2015.Canadian Society for the Study of Comics. Toronto | Cultural and Social Interactions | Conf. Paper | Concordia |
Watson, Nic, Wershler, Darren and Simon, Bart | “Block by Block: Minecraft and the Manufacture of Expertise." Society for Cinema and Media Studies conference, Montreal. March 29, 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Werschler, Darren | “Minecraft and the Management of Light.” The Building Blocks of Life: A Minecraft Colloquium. Concordia University, Montreal. February 13, 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Arya, Ali, Peggy Hartwick, Shawn Graham, Nuket Nowlan | "Collaborating through Space and Time in Educational Virtual Environments: 3 Case Studies," Journal of Interactive Technology and Pedagogy, October 2012 | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Chan, G., A. Whitehead, A. Parush | "An Evaluation of Personality Type Pairings To Increase Video Game Enjoyment," In Proceedings of ACM SIGGRAPH-14 , Poster Session, Vancouver, B.C., Canada, August, 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Gallagher, Rob | "From Camp to Kitsch? A Queer Eye on Console Fandom." GAME: The Italian Journal of Game Studies vol.3, 2014: 39–50. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Jong, Carolyn | “Body and Race Mods.” Gender and Media. Concordia University. November 12, 2014. | Cultural and Social Interactions | Guest Lecture | Concordia |
Jong, Carolyn | “The Political Economy of Skyrim Modding Communities.” Media and New Technology. Concordia University. November 17, 2014. | Cultural and Social Interactions | Guest Lecture | Concordia |
Lauteria, Evan | Rated M for Mature: Sex and Sexuality in Games . Editor, with Matthew Wysocki, Matthew. New York, NY: Bloomsbury Press, 2015. b. “Introduction.” With Matthew Wysocki. Pg. 1-10. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Milburn, Colin | “‘Ain’t No Way Offa This Train’: Final Fantasy VII and the Pwning of Environmental Crisis,” in Sustainable Media , eds. Janet Walker and Nicole Starosielski (London: Routledge, 2015, forthcoming). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Milburn, Colin | “Green Gaming: Video Games and Environmental Risk,” in The Anticipation of Catastrophe: Environmental Risk in North American Literature and Culture , eds. Sylvia Mayer and Alexa Weik von Mossner (Heidelberg: Universitätsverlag Winter, 2014), 201-219 . | Cultural and Social Interactions | Conf. Paper | UC Davis |
Milburn, Colin | “Long Live Play: The PlayStation Network and Technogenic Life,” in Research Objects in Their Technological Setting , eds. Alfred Nordmann, Bernadatte Bensaude-Vincent, Sacha Loeve, and Astrid Schwartz (London: Routledge, 2015, forthcoming). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Milburn, Colin | Mondo Nano: Fun and Games in the World of Digital Matter (Duke UP, 2015). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Neff, Michael | “Boundary interactions: resolving interdisciplinary collaboration challenges using digitized embodied performances”. With Flood, V. J., Neff, M., & Abrahamson, D. In T. Koschmann, P. Häkkinen, & P. Tchounikine (Eds.), Exploring the material conditions of learning: opportunities and challenges for CSCL, the Proceedings of the Computer Supported Collaborative Learning (CSCL) Conference Gothenburg, Sweden: International Society of the Learning Sciences, 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Nowlan, Nuket, Ali Arya, Eleanor Riesen, Michelle Morley | The Effect of Perceived Ease of Use on Virtual Team Performance, International Journal of Ubiquitous Learning 4.4, January 2013. 59-72. | Cultural and Social Interactions, Serious Games and Game-based Learning | Journal Article | Multiple Institutions |
Phillips, Amanda | “Bayonetta, Femme Disturbance, and AAA Queer Desires.” In Media Res, November 2014. http://mediacommons.futureofthebook.org/imr/2014/11/13/bayonetta-femme-disturbanceand-aaa-queer-desires. | Cultural and Social Interactions | Article | UC Davis |
Phillips, Amanda | “Game Time!” Climate Justice Futures, Crossroads Fellowship Program. Santa Barbara, CA, May 2015. | Cultural and Social Interactions | Invited Talk | UC Davis |
Philips, Amanda | “Lady Bodies, Lady Brains: Feminine Robots, AIs, and Avatars in Video Games.” Whittier Digital Liberal Arts Center and Department of Mathematics. Whittier, CA, March 2015. | Cultural and Social Interactions | Invited Talk | UC Davis |
Phillips, Amanda | “Playing the Digital Humanities: Game Design and Theory in the Academy.” HASTAC 2015. East Lansing, MI, May 2015. | Cultural and Social Interactions | Roundtable | UC Davis |
Phillips, Amanda | “Feminism and Procedural Content Generation: Toward a Collaborative Politics of Computational Creativity.” Coauthored with Gillian Smith, Michael Cook, and Tanya Short. Digital Creativity 27.1 (2016) Special issue, “Post-Anthropocentric Creativity,” ed. Stanislav Roudavski and Jon McCormack. 82-97. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Journal Article | UC Davis |
Phillips, Amanda | “Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.” Games and Culture, published online before print, October 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Phillips, Amanda | “Welcome to MY Fantasy Zone: Bayonetta and Queer Femme Disturbance.” Queer Game Studies: Gender, Sexuality, and a Queer Approach to Game Studies, ed. Ben Aslinger, Bonnie Ruberg, Adrienne Shaw, and Staci Tucker. University of Minnesota Press, forthcoming 2016. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Robinson, W., and Bart Simon | “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Simon, Bart | Playing Games with Machines, manuscript in preparation (under contract with MIT Press for 2016). | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Waldron, Emma | “Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied Design.” With Aaron Trammell. In Rated M for Mature: Sex and Sexuality in Video Games, edited by Matthew Wysocki and Evan W. Lauteria, 177-193. New York: Bloomsbury, Cultural and Social Interactions | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Book Chapter | Multiple Institutions |
Waldron, Emma | “The Pleasures of Adaptation in Ryan North’s To Be or Not to Be.” Analog Game Studies, 2.3. March 2015 | Cultural and Social Interactions | Journal Article | Multiple Institutions |
Walschots, Natalie | “Finish him!: The feminist battle for Gamergate victory isn’t done.” This Magazine. http://this.org/magazine/2015/03/10/finish-him/ March 10, 2015. | Cultural and Social Interactions | Article | Multiple Institutions |
Whitson J., and Bart Simon | “Game Studies meets Surveillance Studies at the Edge of Digital Culture: An Introduction to a special issue on Surveillance, Games and Play." Surveillance & Society, 12:3 (2014), 309–319. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Bloom, Gina | “Adapting Shakespearean Theater in Analog and Digital Games,” the Shakespeare Association of American conference, Vancouver, Canada (2015). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Bloom, Gina | “Every Body Can Play: Reclaiming Histrionic Gesture in a Digital Theater Game,” American Society for Theatre Research conference, Portland, OR (2015). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Bloom, Gina | “Performance-Based Approaches to Drama: Literary Studies in a STEM-to-STEAM Future,” Mellon Symposium on New Approaches to Teaching Literature, University of California, Los Angeles (2014). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Bloom, Gina | “Shakespeare, the Videogame: Game Play as Theatrical Work,” Nevada Early Modern Organization, University of Nevada, Reno (2015). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Bloom, Gina | “Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future,” Symposium on Teaching Shakespeare, Dartmouth College, NH (2014). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Bloom, Gina | “Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future.” Shakespeare Works when Shakespeare Plays conference, Mondavi Center / UC Davis School of Education, Davis, CA (2015). | Cultural and Social Interactions | Keynote Address | UC Davis |
Bloom, Gina | “The Historicist as Gamer.” In Shakespeare in our Time: The SAA 2016 Volume , eds. Dympna Callaghan and Suzanne Gossett (in press, Bloomsbury/Arden). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Bloom, Gina | “Time to Cheat: Chess and The Tempest’s Performative History of Dynastic Marriage.” In A Handbook of Shakespeare and Embodiment: Gender, Sexuality, Race , ed. Valerie Traub (in press, Oxford University Press). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Lauteria, Evan | “#homokore, #Miiquality, and the Limits of Queer Fan Practice.” Paper presented at the Queerness and Games Conference, October 25, University of California-Berkeley, Berkeley, CA. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Lauteria, Evan | “Final Fantasy Doesn’t Smell: Japanese Role-Playing Games, European Medievalism, and ‘Culturally Odorless’ Globalization.” IMMERSe Medievalism and Video Games Symposium, May 3, University of California-Davis, Davis, CA. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Lauteria, Evan | “Game Production as a Cultural Field: Nintendo vs. Sega in the Transnational Market.” Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 3, New Orleans, LA. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Milburn, Colin | “Gaming the Game: Anonymous Ops.” Invited speaker for the conference Pan-Optics: Emerging Perspectives on Visual Privacy and Surveillance . UC Berkeley. 2014. | Cultural and Social Interactions | Invited Talk | UC Davis |
Milburn, Colin | “ModLab: Games of the Future.” Invited Speaker for the workshop Games and Virtual Environments . UC Irvine. 2015. | Cultural and Social Interactions | Invited Talk | UC Davis |
Milburn, Colin | “PlayStation Hacks and the ApocalyPSN.” Invited speaker for the History of Science colloquium series. Johns Hopkins University. 2014. | Cultural and Social Interactions | Invited Talk | UC Davis |
Milburn, Colin | “Portals and Doors: Video Games and the Subversion of Interiority.” The Art of Appropriation II: The Copy symposium. UC Davis. 2014. | Cultural and Social Interactions | Invited Talk | UC Davis |
Milburn, Colin | “Protein Games: Life on the Edge of Play.” Invited speaker for the “Cultures of Science” symposium. University of California, Riverside. 2014. | Cultural and Social Interactions | Invited Talk | UC Davis |
Milburn, Colin | “Science Fiction to the Core: Mythologies of the Gamer Community.” Invited Speaker for the workshop Science Fiction and Video Games . UC Riverside. 2015. | Cultural and Social Interactions | Invited Talk | UC Davis |
Nguyen, Josef | Liveness and the Performance of the Videogame Player in We Plays [Let's Plays]. Society for Cinema and Media Studies 2015 Conference. Montreal, Quebec: March 25-29, 2015 | Cultural and Social Interactions | Conf. Paper | UC Davis |
Nguyen, Josef | "Crafting Islands and Creativity." The Building Blocks of Life: A Minecraft Colloquium. Montreal, Quebec. February 13, 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Nguyen, Josef | "Crafting Islands and Innovation in Survival-Sandbox Videogames." Society for Literature, Science, and the Arts 2014 Conference: Fluid. Dallas, Texas: October 9-12, 2014 | Cultural and Social Interactions | Conf. Paper | UC Davis |
Nguyen, Josef | "Liveness and the Performance of the Videogame Player in We Plays [Let's Plays]." Society for Cinema and Media Studies 2015 Conference. Montreal, Quebec: March 25-29, 2015 | Cultural and Social Interactions | Conf. Paper | UC Davis |
Nguyen, Josef | "Valuing Work and Play in Steam Trading Cards." Popular Culture Association/American Culture Association 2015 Annual Conference. New Orleans, Louisiana: April 1-4, 2015 | Cultural and Social Interactions | Conf. Paper | UC Davis |
Phillips, Amanda | “GameCamp! by ModLab: Open Source Game Design Workshops.” #SyncDH: The 8th Annual Transcriptions Research Slam. Santa Barbara, CA, May 9, 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Phillips, Amanda | “Girling Avatars and Other Design Tricks: Shortcutting Diversity in Video Games.” Queerness and Games Conference. Berkeley, CA, October 2014. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Phillips, Amanda | “Miscegenated Medievalism in Bayonetta.” Medievalism and Video Games Symposium. Davis, CA, May 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Phillips, Amanda | “Techropolitics: Tropes of Death and Dying in Video Games.” American Studies Association Annual Meeting. Los Angeles, CA, November 2014. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Weis, Martin | “Whatever Happened to Roland? Borderlands and its Fandom.” IMMERSenaries Virtual Conference. December 5, 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Costa, J. P., Wehbe, R. R., Robb, J., & Nacke, L. E. | Time’s Up: Studying Leaderboards for Engaging Punctual Behaviour. In Proceedings of Gamification 2013 (pp. 26–33). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257519212_Time’s_Up_Studying_Leaderboards_For_Engaging_Punctual_Behaviour/file/e0b4952558a11dc085.pdf. 2013. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Gustavo F. Tondello, Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, and Lennart E. Nacke. | CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 791-794. DOI=http://dx.doi.org/10.1145/2793107.2810265. 2015. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Hogue, A., B. Kapralos, C. Zerebecki, M. Tawadrous, B. Stanfield, and U. Hogue | Stereoscopic 3D video games and their effects on engagement. In Proceedings of the Stereoscopic Displays and Applications XXIII, Burlingame, CA, USA, January 22-26, 2012, pp. 828816-828816-7. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Johnson, D., Nacke, L. E., & Wyeth, P. | All about that Base : Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of SIGCHI 2015 (pp. 2265–2274). Seoul, South Korea: ACM. doi:10.1145/2702123.2702447. 2015. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Johnson, D., Watling, C., Gardner, J., & Nacke, L. E. | The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience. In Proceedings of CHI PLAY 2014 (pp. 141–150). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658694. 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Kappen, D. L., Mirza-Babaei, P., Johannsmeier, J., Buckstein, D., Robb, J., & Nacke, L. E. | Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014 (pp. 151–160). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658687. 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
McEwan, G., Gutwin, C., Mandryk, R. L., & Nacke, L. E. | “I’m Just Here to Play Games”: Social Dynamics and Sociality in an Online Game Site. In Proceedings of CSCW 2012 (pp. 549–558). Seattle, WA, United States: ACM. doi:10.1145/2145204.2145289. 2012. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Nacke, Lennart E., Matthias Klauser, and Paul Prescod. | Social player analytics in a Facebook health game. In Proceedings of HCI Korea (HCIK '15). Hanbit Media, Inc., , South Korea, 180-187. https://dl.acm.org/citation.cfm?id=2729485.2729512. 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Nogueira, P. A., Aguiar, R., Rodrigues, R. A., Oliveira, E. C., & Nacke, L. E. | Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. In Proceedings of AIIDE 2014 (pp. 132–138). Raleigh, NC, United States: AAAI. Retrieved fromhttp://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8947/8939. 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Tondello, Gustavo F., Rina R. Wehbe, Zachary O. Toups, Lennart E.Nacke, and Nicole K. Crenshaw | Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 709-714. DOI=http://dx.doi.org/10.1145/2793107.2810292. 2015. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Vaddi, D., Rina R. Wehbe, Zachary O. Toups, Samantha N. Stahlke, Rylan Koroluk, and Lennart E. Nacke | Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 721-726. DOI=http://dx.doi.org/10.1145/2793107.2810302. 2015. | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Wehbe, Rina R. and Lennart E. Nacke. 2015 | Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play(CHI PLAY '15). ACM, New York, NY, USA, 733-738. DOI=http://dx.doi.org/10.1145/2793107.2810312 | Cultural and Social Interactions, Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Zhao Zhao, S. Ali Etemad, and Ali Arya | “Gamification of Exercise and Fitness using Wearable Activity Trackers” ISCSS 2015, International Symposium on Computer Science in Sport (ISCSS 2015), Loughborough, UK, September 09-11, 2015. | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Nacke, L. E., Bateman, C., & Mandryk, R. L. | BrainHex: A Neurobiological Gamer Typology Survey. Entertainment Computing, 5(1), 55–62. doi:10.1016/j.entcom.2013.06.002 3. (2014). | Games that Change Behaviour | Journal Article | Multiple Institutions |
Zaczynski, M., A. Whitehead | “Establishing Design Guidelines in Interactive Exercise Gaming: Preliminary Data from Two Posing Studies”, Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems, April 2014, Toronto, Canada | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Costa, J. P., Robb, J., & Nacke, L. E. | Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014. | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Aardse, Kent. | “The Other Side of the Valley; Or, Between Freud and Videogames.” Journal of Games Criticism 1.1. Fall, 2013. | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Nacke, L. | Losing it: Why bad players keep trying with good games (Feb 18, 2014) by Matt Thrower. PC Gamer. http://www.pcgamer.com/2014/02/19/losing-it-why-bad-players-keep-trying-with-good-games/ | Games that Change Behaviour | Article | University of Waterloo |
Nacke, L. | Ontario Researcher Explains Why First-Person Shooting Games are Super Addictive (University Herald, Nov 30, 2013). http://www.universityherald.com/articles/5907/20131130/ontario-first-person-shooters-games-addictive-fps-video-game-maze-war.htm | Games that Change Behaviour | Article | University of Waterloo |
Nacke, L. | Playing the game: Why gamification has become serious business (Enterprise Magazine, May, 2013),http://www.wendyglauser.com/2013/playing-the-game-why-gamification-has-become-serious-business/ | Games that Change Behaviour | Article | University of Waterloo |
Nacke, L. | Why first-person violent video games are so addictive: Psychologists reveal shoot-em-ups make us feel like we’re ‘playing God’ (Daily Mail UK, Nov 28, 2013) http://www.dailymail.co.uk/sciencetech/article-2515101/Why-person-violent-video-games-addictive-Psychologists-reveal-shoot-em-ups-make-feel-like-playing-God.html?ITO=1490 | Games that Change Behaviour | Article | University of Waterloo |
Nacke, L. | Why Gamers Can’t Stop Playing First-Person Shooters (NOVEMBER 25, 2013) BY MARIA KONNIKOVA, The New Yorker. http://www.newyorker.com/tech/elements/why-gamers-cant-stop-playing-first-person-shooters | Games that Change Behaviour | Article | University of Waterloo |
Dixon, M. , J. Templeton, K. Collins, L. Wojtowicz, K. Harrigan, J. Fugelsang & V. Siu. | Exploring attention in the “reel” world: Visual and auditory influences on near-misses in multi-line slot machine play. J. Fawcett, E. F. Risko, & A. Kingstone (Eds.), The Handbook of Attention (MIT Press, Cambridge, MA)2015 | Games that Change Behaviour, Multimodality in Gaming | Conf. Paper | Multiple Institutions |
Dixon, M., K. A. Harrigan, D. Santesso, C. Graydon, J. A. Fugelsang and K. Collins. | The impact of sound in modern multiline video slot machine play. Journal of Gambling Studies. DOI 10.1007/s10899-013-9391-8. 2013 | Games that Change Behaviour | Journal Article | Multiple Institutions |
Dixon, M., K. Collins, K. Harrigan, C. Graydon and J. Fugelsang. | Using sound to unmask losses disguised as wins in multiline slot machines. Journal of Gambling Studies. October 2013. DOI 10.1007/s10899-013-9411-8. | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Harrigan, K. A., & Dixon, M. | Government sanctioned ‘tight’ and ‘loose’ slot machines: How having multiple versions of the same slot machine game may impact problem gambling. Journal of Gambling Studies, 26(1), 159-174. 2010 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Harrigan, K. A., Dixon, M. J. & Brown, D. | Modern multi-line slot machine games: The effect of lines wagered on winners, losers, bonuses, and losses disguised as wins. Journal of Gambling Studies. 2014 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Harrigan, K. A., Dixon, M., MacLaren, V., Collins, K., & Fugelsang, J. | The maximum rewards at the minimum price: Reinforcement rates and payback percentages in multi-line slot machines. Journal of Gambling Issues, 26, 11-29. 2011 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Harrigan, K., Brown, D., & MacLaren, V. | Gamble while you gamble: Electronic games in Ontario Charitable Gaming Centres. International Journal of Mental Health and Addiction. 2015. | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Harrigan, K., MacLaren, V., Brown, D., Dixon, M., & Livingstone, C. | Games of chance or masters of illusion: Multiline slots design may promote cognitive distortions. International Gambling Studies, 14(2), 301-317. 2014 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Harrigan, Kevin, M. Dixon, V. MacLaren, K. Collins and J. Fugelsang. | The maximum rewards at the lowest price: Reinforcement rates and payback percentages in multiline slot machines. Journal of Gambling Issues 26, 11-29. 2011 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
MacLaren, V. V., Best, L. A., Dixon, M. J., & Harrigan, K. A. | Problem gambling and the Five Factor Model in university students. Personality and Individual Differences, 50, 335-338. 2011 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
MacLaren, V. V., Fugelsang, J., Harrigan, K. A., & Dixon, M. J. | The personality of pathological gamblers: A meta-analysis. Clinical Psychology Review, 31, 1057-1067. 2011 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
MacLaren, V., Fugelsang, J., Harrigan, K., & Dixon, M. | Effects of impulsivity, reinforcement sensitivity, and cognitive style on pathological gambling symptoms among frequent slot machine players. Personality and Individual Differences, 52(3), 390-394. 2012. | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
MacLaren, V., Harrigan, K., & Dixon, M. | Gambling motives and symptoms of problem gambling in frequent slots players. Journal of Gambling Issues, 27, 1-13. 2012 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Woolley, R., Livingstone, C., Harrigan, K., & Rintoul, A. | House edge: Price changes and the cost of EGM gambling. International Gambling Studies, 13(3), 388-402. 2013 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Harrigan, K. | Poker machine harm reduction ($1 bet and Other Measures) Bill 2012. Published in Australian Committee Hansard, 22 February 2013, p. 4. 2013. Presented to the Australian federal Joint Committee on Gambling Reform. | Games that Change Behaviour , Multimodality in Gaming | Presentation | Multiple Institutions |
Collins, Karen., H. Tessler, K. A. Harrigan, M. J. Dixon and J. Fugelsang. | Sound in Electronic Gambling Machines: A Review of the Literature and its Relevance to Game Sound. Game Sound Technology and Player Interaction: Concepts and Developments. (ed. Mark Grimshaw), London: IGI Global, 1–21. 2011 | Games that Change Behaviour , Multimodality in Gaming | Journal Article | Multiple Institutions |
Bloom, Gina | “Prosthetic Avatars: Acting Via Kinect Camera,” American Society for Theatre Research conference, Baltimore, MD (2014). | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Fedorova, Ksenia | "Plasticity and Feedback: Schemas of Indetermination in Cybernetic Diagrams and Contemporary Art", at Society for Literature, Science and Art annual conference, Dallas (October, 8-12, 2014) | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Fedorova, Ksenia | "Proprioception and Feedback in Augmented Reality Interfaces", at SCMS, Montreal. March 25-29, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Philips, Amanda | “The Playful Dead: Mechropolitics and Ragdoll Physics.” National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Philips, Amanda | “Projecting Histories: Gender, Race, and Memory Manipulation in Remember Me.” National Women’s Studies Association Annual Conference. San Juan, Puerto Rico, November 2014. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Philips, Amanda | “Shooting To Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.” War and Gaming Symposium, Library Association of UC Davis, April 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Philips, Amanda | “The Playful Dead: Mechropolitics and Ragdoll Physics.” National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Weis, Martin | “‘Welcome to die’: Video Games and the Resurrectional Impulse.” Digital Terrains. Davis, California. October 30, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Amirsam Khataei and Ali Arya | "Personalized Presentation Builder for Persuasive Communication," presented in Symposium on Communicating Complex Information (SCCI), February 22-23, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Amirsam Khataei and Ali Arya | “Persuasive Presentation Builder: The Individualization Factor,” HCII 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Amirsam Khataei and Ali Arya, | “Personalized Presentation Builder,” Poster Session, ACM CHI, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Etemad, S. A., Arya, A. | "A Customizable Time Warping Method for Motion Alignment." Proc. 7th IEEE Int. Conf. on Semantic Computing (ICSC'13), Irvine, USA, pp. 387-388, 2013. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Etemad, S. A., Arya, A. | "Motion Style Translation with Radial Basis Function Networks", Proc. Int. Conf. on Multimedia and Human Computer Interaction (MHCI'13), Toronto, Canada, No. 36, 2013. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Etemad, S. A., Arya, A. | "Perceptually Valid Motion for Avatars", Proc. Int. Conf. on Multimedia and Human Computer Interaction (MHCI'13), Toronto, Canada, No. 72, 2013. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Farzin Farhadi-Niaki, Ali Arya, Jesse Gerroir, Seyed Ali Etemad, Robert Laganiere, P. Payeur, Robert Biddle | "Usability Study of Static/Dynamic Gestures and Haptic Input as Interface to 3D Games", 6th International Conference on Advances in Computer-Human Interactions (ACHI-13), Nice, France, Februray 24 to March 1, 2013. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Farzin Farhadi-Niaki, Seyed Ali Etemad, Ali Arya | "Design and Usability Analysis of Gesture-based Control for Common Desktop Tasks", 15th International Conference on Human-Computer Interaction (HCII-13), Las Vegas, USA, July 21-26, 2013. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
G Smith, RJ Teather, J Lass, and J Carette | "Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada. p.130-137, Oct. 14-16, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Scavarelli, Anthony and Ali Arya | “An Exploration of Shape in Crowd Computer Interactions” HCII 2015, LA, Aug 2-7, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Scavarelli, Anthony and Ali Arya | “CINDR: A proposed framework for ethical systems in video games,” Games Media Entertainment (GEM), 2014 IEEE , vol., no., pp.1,5, Oct. 22-24, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Xiao Du and Ali Arya | “Design and Evaluation of a Learning Assistant System with Optical Head Mounted Display” HCII 2015, LA. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Xiaofeng Yong and Ali Arya | "Empirical Study and Design of Multimodal Ambient Assisted Comfort Services for Senior Citizens," Multimedia and Human-Computer Interaction (MHCI), Prague, Czech Republic, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Peacocke, Margaree, Robert Teather, Jacques Carette and Scott MacKenzie. | "Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays in First-person Shooter Games" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada. p. 138-145, Oct. 14-16, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton, McMaster |
Teather, Robert, Jacques Carette and Manivanna Thevathasan | "Uniform vs Non-Uniform Scaling of Shooter Games on Large Displays" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada. p. 257-264, Oct. 14-16, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton, McMaster |
Camlot, Jason | “Ethereal: Tangible and Tactile Voice Interface for the iPad.” Poster Presentation, with students Ian Arawjo, Joachim Despland, Mohannad Al Khatib. Graphics, Animation and New Media Conference, Montreal, 2–4 May, 2012. | Interactions and Gameplay Mechanics | Poster Presentation | Concordia |
Walschots, Natalie | “Dungeon Building: Minecraft and the Embodiment of Horror.” The Building Blocks of Life: A Minecraft Colloquium. Concordia University, February 13 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Concordia |
Watson, Nic | Source vs. Science! How players decode Minecraft. Paper presented at The Building Blocks of Life: A Minecraft Colloquium, Concordia University, Montréal, QC. (2015, February 13). | Interactions and Gameplay Mechanics | Conf. Paper | Concordia |
G Browning, RJ Teather, and J Carette | "Differences in Perspective and Software Scaling," (extended abstract) in Proceedings of the 3rd ACM Symposium on Spatial User Interaction, p. 128-128. 2015. | Interactions and Gameplay Mechanics | Conf. Paper | McMaster |
G Smith, RJ Teather, J Lass, and J Carette | "Effects of Bezel Size in Large Tiled Display Gaming," (extended abstract) in Proceedings of the 3rd ACM Symposium on Spatial User Interaction, p. 129-129. 2015. | Interactions and Gameplay Mechanics | Conf. Paper | McMaster |
Peacocke, Margaree, Robert Teather and Jacques Carette | "Diagetic vs. Non-Diagetic Game Displays," (extended abstract) 6th IEEE Games, Entertainment and Media Conference, Toronto, Ont. Canada, Oct. 22-24, 2014, | Interactions and Gameplay Mechanics | Conf. Paper | McMaster |
Teather, Robert, Manivanna Thevathasan, and Jacques Carette | "Scale Effects in "Bullet Hell'' Games." (extended abstract). 6th IEEE Games, Entertainment and Media Conference, Toronto, Ont. Canada, Oct. 22-24, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | McMaster |
Alzahrani, Ahmed, A. Whitehead | “Preprocessing Realistic Video for Contactless Heart Rate Monitoring Using Video Magnification”, in proceedings of the Canadian Conference on Computer and Robot Vision (CRV), May 2015, Halifax, Nova Scotia, Canada. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Arsenault, D., A. Whitehead | “Quaternion Based Gesture Recognition Using Worn Inertial Sensors in a Motion Tracking System”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Arsenault, D., A. Whitehead | “Wearable Sensor Networks for Motion Capture”, in proceedings of the IEEE 7th International Conference on Intelligent Technologies for Interactive Entertainment, Turin, Italy, June 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Carette, J. | Beyond Graphics: more mathematics of building video games. Computational Mathematics Seminar, Oct. 29, 2015. | Interactions and Gameplay Mechanics | Invited talk | McMaster |
Collins, K., B. Kapralos, and H. Tessler (Eds.) | The Oxford Handbook of Interactive Audio. Oxford University Press Inc., New York, NY, USA, 2014, 624 pages. | Interactions and Gameplay Mechanics | Edited Book | Multiple Institutions |
Engl, S., & Nacke, L. E. | Contextual Influences on Mobile Player Experience–A Game User Experience Model. Entertainment Computing, 4(1), 83–91. doi:10.1016/j.entcom.2012.06.001. (2013). | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Etemad, Seyed Ali, Ali Arya | "Correlation Optimized Time Warping For Motion", The Visual Computer, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Etemad, Seyed Ali, Ali Arya | “Extracting Movement, Posture, and Temporal Style Features from Human Motion”, Biologically Inspired Cognitive Architectures, Vol. 7, pp. 15-25, 2013 | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Etemad, Seyed Ali, Ali Arya, Avi Parush, Steve DiPaola | "Perceptual Validity in Animation of Human Motion: An Inclusive Paradigm", Computer Animation and Virtual Worlds, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Fedorova, Ksenia | "Augmented Reality Art and Proprioception: towards a Theoretical Framework", in The Proceedings of the International Symposium of Electronic Art (ISEA) 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Hess, R.F., Babu, R.J., Clavagnier, S., Black, J.M., Bobier, W., Thompson, B. | The iPod binocular home-based treatment for adults: efficiency and compliance. Clinical and Experimental Optometry, 97(5):389-98. (2014). | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Hess, R.F., Thompson, B. | Amblyopia and the binocular approach to its therapy. Vision Research, 114, 4-16. (2015). | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Hess, R.F., Thompson, B., Baker, D.H. | Binocular vision in amblyopia: structure, suppression and plasticity. Ophthalmic and Physiological Optics, 34 (2), 146-162. (2014). | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Lam, J., B. Kapralos, K. Collins, A. Hogue, K. Kanev, and M. Jenkin | Sound localization on table-top computers: A comparison of two amplitude panning methods. ACM Computers in Entertainment 12(2):Article 12, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Lam, J., B. Kapralos, K. Kanev, K. Collins, A. Hogue, and M. Jenkin | Sound localization on a horizontal surface: Virtual and real sound localization. Virtual Reality , Special Issue on Spatial Sound in Virtual and Augmented Reality (to appear). (2014 IF: 0.667) | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Langerak,R., M. Zaczynski, A. Whitehead | “At the Intersection of Sports and MMORPGs: A New Model of Active Video Games”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014 | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Nacke, L. E. | An Introduction to Physiological Player Metrics for Evaluating Games. In M. Seif El-Nasr, A. Drachen, & A. Canossa (Eds.), Game Analytics - Maximizing the Value of Player Data (pp. 585–619). Berlin, Germany: Springer-Verlag London. doi:10.1007/978-1-4471-4769-5_26 (Citations: 4) (2013). | Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
Nacke, L. E. | Games User Research and Physiological Game Evaluation. In R. Bernhaupt (Ed.), Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4. (2015). | Interactions and Gameplay Mechanics | Book Chapter | University of Waterloo |
Neff, Michael | “State of the Art in Hand and Finger Modeling and Animation”, with Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Zordan, Victor; and Jörg, Sophie. Computer Graphics Forum , 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Neff, Michael | “Temporal Transfer of Locomotion Style”, with Yejin Kim and Myunggyu Kim. ETRI Journal , vol. 37, no. 2, pp. 406-416, Apr. 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Newball, Andrés Adolfo Navarro, Isidro Moreno, Edmond Prakash, Ali Arya, Victoria E. Contreras, Víctor Hernan Arcila | "Gesture based human motion and game principles to aid understanding of science and cultural practices" Multimedia Tools and Applications, January 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Northam, Leslie, P. Asente, and C. S. Kaplan. | Stereoscopic 3D Image Stylization. Computers and Graphics, Vol. 37, Iss. 5, pp. 389-402, 2013. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
"A New Model of Active Video Games”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions | |
Bloom, Gina | “Videogame Shakespeare: Enskilling Audiences Through Theater-Making Games.” Shakespeare Studies 43, special forum on “Skill,” ed. Evelyn Tribble (2015): 114-27. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Kaplan, Caren | “Wartime and Cartographic Space: The View From Above” at “War and Gaming,” UCD Library Association symposium, April 16. | Interactions and Gameplay Mechanics | Invited Talk | UC Davis |
Neff, Michael | “Modeling Expressive Movement to Create Memorable Characters”, University of Pennsylvania, Oct. 13, 2014. | Interactions and Gameplay Mechanics | Invited Talk | UC Davis |
Cowan, B., S. Khattak, A. Hogue, and B. Kapralos | Screen space point sampled shadows. Graphics Interface 2012 Poster Presentation, Toronto, Ontario, Canada, May 28-30, 2012. Best Poster Award. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B., S. Khattak, A. Hogue, and B. Kapralos | Screen space point sampled shadows. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2015 Conference, Toronto, Canada, October 14-16, 2015 (to appear). | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Ellick, W., Mirza-Babaei, P., Wood, S., Smith, D., & Nacke, L. E. | Assessing User Preference of Video Game Controller Button Settings. In Proceedings of CHI EA 2013 (pp. 1107–1112). Paris, France: ACM. doi:10.1145/2468356.2468554. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Gerling, K. M., Livingston, I. J., Nacke, L. E., & Mandryk, R. L. | Full-Body Motion-Based Game Interaction for Older Adults. In Proceedings of SIGCHI 2012 (pp. 1873–1882). Austin, TX, United States: ACM. doi:10.1145/2207676.2208324. 2012. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Kappen, D. L., Gregory, J., Stepchenko, D., Wehbe, R. R., & Nacke, L.E. | Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013 (pp. 1119–1124). Paris, France: ACM. doi:10.1145/2468356.2468556. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Marczak, R., van Vught, J., Schott, G., & Nacke, L. E. | Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis. In Proceedings of ACM IE 2012 (p. 6). Auckland, New Zealand: ACM. doi:10.1145/2336727.2336733. 2012. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Mirza-Babaei, P., & Nacke, L. E. | Introducing the Biometric Storyboards Tool for Games User Research. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Mirza-Babaei, P., Gale, N., Costa, J. P., Nacke, L. E., & Johnson, D. | Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014 (pp.201–206). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658705. 2014. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Mirza-Babaei, P., Nacke, L. E., Fitzpatrick, G., White, G., McAllister, G., & Collins, N. | Biometric Storyboards: Visualising Game User Research Data. In Proceedings of CHI EA 2012 (pp. 2315–2320). Austin, TX, United States: ACM. doi:10.1145/2212776.2223795. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G. | How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI 2013 (pp. 1499–1508). Paris, France: ACM. doi:10.1145/2470654.2466200. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Mirza-Babaei, P., Wallner, G., McAllister, G., & Nacke, L. E. | Unified Visualization of Quantitative and Qualitative Playtesting Data. In Proceedings of CHI EA 2014 (pp. 1363–1368). Toronto, ON, Canada: ACM. doi:10.1145/2559206.2581224. 2014. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Nogueira, P. A., Rodrigues, R. A., Oliveira, E. C., & Nacke, L. E. | Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games. In Proceedings of AIIDE 2013 (pp. 51–57). Palo Alto, CA, United States: AAAI. Retrieved from http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/viewFile/7367/7588. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Nogueira, P. A., Rodrigues, R. A., Oliveira, E., & Nacke, L. E. | A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. In Proceedings of WI-IAT 2013 (Vol. 2, pp. 253–260). Atlanta, GA, United States: IEEE. doi:10.1109/WI-IAT.2013.117. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Nogueira, P. A., Rodrigues, R. A., Oliveira, E., & Nacke, L. E. | A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments. In Proceedings of EPIA 2013. Angra do Heroísmo, Açores, Portugal: Springer-Verlag Berlin Heidelberg. Retrieved from http://paginas.fe.up.pt/~niadr/PUBLICATIONS/2013/2013_EPIA.pdf. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Pajwani, D., B. J. Drenikow, E. Cioca, C. M. Chodan, T. Fong, S. Li, B. Kapralos, and S. Dunn | A mobile app for emergency contraception awareness and education. 9th IEEE International Conference on Interactive Mobile and Communication Technologies and Learning 2015, Thessaloniki, Greece, November 19-20, 2015 (to appear). | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Stanfield, B., C. Zerebecki, M. Tawadrous, A. Hogue, B. Kapralos, and K. Collins | Impact of floating windows on the accuracy of depth perception in games. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-8. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Tawadrous, M., A. Hogue, B. Kapralos, and K. Collins | An interactive in-game approach to user adjustment of stereoscopic 3D settings. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-6. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Wehbe, R. R., & Nacke, L. E. | An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. In Proceedings of DiGRA 2013 (pp. 1–16). Atlanta, GA, United States: DiGRA. Retrieved from http://faculty.uoit.ca/nacke/publications/wehbe-nacke-EEG-GUR-DiGRA.pdf. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Wehbe, R. R., Kappen, D. L., Rojas, D., Klauser, M., Kapralos, B., & Nacke, L. E. | EEG-Based Assessment of Video and In-Game Learning. In Proceedings of CHI EA 2013 (pp. 667–672). Paris, France: ACM. doi:10.1145/2468356.2468474. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Zerebecki, C., B. Stanfield, A. Hogue, B. Kapralos, and K. Collins | S3D depth-axis interaction for video games: performance and engagement. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-8. | Interactions and Gameplay Mechanics | Conf. Paper | University of Ontario Institute of Technology |
Nacke, L. | Biofeedback Gaming: The Future of Game Interaction. UOIT Virtual Speaker Series, profiled online at: http://tlc.apa.uoit.ca/virtualspeaker/?portfolio=dr-lennart-nacke | Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Nacke, L. | Biofeedback Gaming: The Future of Game Interaction? Talk at Montreal International Game Summit (MIGS 2012), Montreal, QC, Canada. (2012, November). | Interactions and Gameplay Mechanics | Keynote Address | University of Waterloo |
Nacke, L. | Designing Games for the Next Generation of Human Computer Interfaces. Guest lecture at Carleton University, Ottawa, ON, Canada. (2013, March 22). | Interactions and Gameplay Mechanics | Guest Lecture | University of Waterloo |
Nacke, L. | From Body Signals to Brainy Player Insights, 17 July 2015, GamesUR Conference Keynote. London, UK. (2015) | Interactions and Gameplay Mechanics | Keynote Address | University of Waterloo |
Nacke, L. | From Body Signals to Brainy Player Insights, 27 July 2015, Center*Stage Talk at Center for Human-Computer Interaction, Department of Computer Science, University of Salzburg, Austria https://hci.sbg.ac.at/centerstage-talks-by-lennart-nacke/. (2015) | Interactions and Gameplay Mechanics | Presentation | University of Waterloo |
Nacke, L. | On the Usability of Psychophysiological User Research for the Games Industry. Talk at the Games User Research Summit, San Francisco, CA, United States. (2012, March 6). | Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Nacke, L. | Physiological Game Interaction and Game User Research. Seminar, Queen’s University School of Computing, Kingston, ON, Canada. (2012, March 29). | Interactions and Gameplay Mechanics | Invited talk | University of Waterloo |
Randall, N. | The Boardgame Online: Simulating the Experience of Physical Games, in Crawford, G., Gosling, V.K. & Light, B., (eds). Online Gaming: Production, Play & Sociality, Routledge, New York/London, 2012. | Interactions and Gameplay Mechanics | Conf. Paper | University of Waterloo |
Valtchanov, D., Hancock, M. | EnviroPulse: Providing feedback about the Expected Affective Valence of the Environment. Computer-Human Interaction. 33, 2073-2082. 2015 | Interactions and Gameplay Mechanics | Journal Article | University of Waterloo |
Whitson, Jennifer R. | "Foucault's Fitbit: Governance and Gamification." In S. Walz and S. Deterding (Eds.), The Gameful World. Boston MA: MIT Press. p. 339-358, 2015. | Interactions and Gameplay Mechanics, Games that Change Behaviour | Book Chapter | University of Waterloo |
MacLaren, V., Harrigan, K., & Dixon, M. | Meet the new game: An introduction to Taptix instant ticket vending machines. Journal of Gambling Issues. Forthcoming 2015 | Interactions and Gameplay Mechanics, Multimodality in Gaming | Journal Article | Multiple Institutions |
Kamaleswaran, R., Wehbe, R.R., Edward Pugh, J., Nacke, L., McGregor, C., James, A. | Collaborative multi-touch clinical handover system for the neonatal intensive care unit. Electronic Journal of Health Informatics, 9 (1), art. no. e5. (2015). | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Kaplan, C. | “Airpower’s Visual Legacy: Operation Orchard and Aerial Reconnaissance Imagery as Ruses de Guerre,” Critical Military Studies 1:1 (2014): 1-18. | Interactions and Gameplay Mechanics, Serious Games and Game-Based Learning | Journal Article | UC Davis |
GhasemAghaei, Reza, Ali Arya, and Robert Biddle | "Design Practices for Multimodal Affective Mathematical Learning." In IEEE CSSE: 20th International Symposium on Computer Science and Software Engineering, Tabriz, Iran, 2015. | Multimodality in Gaming | Conf. Paper | Carleton |
GhasemAghaei, Reza, Ali Arya, and Robert Biddle | "Multimodal software for affective education: UI design." In Ed-Media: World Conference on Educational Media and Technology, Montreal, Canada, 2015. Association for the Advancement of Computing in Education. | Multimodality in Gaming | Conf. Paper | Carleton |
GhasemAghaei, Reza, Ali Arya, and Robert Biddle | "Multimodal software for affective education: UI evaluation." In Ed-Media: World Conference on Educational Media and Technology, Montreal, Canada, 2015. Association for the Advancement of Computing in Education. | Multimodality in Gaming | Conf. Paper | Carleton |
GhasemAghaei, Reza, Ali Arya, and Robert Biddle. | "The made framework: Multimodal software for affective education." In Ed-Media: World Conference on Educational Media and Technology, Montreal, Canada, 2015. Association for the Advancement of Computing in Education. | Multimodality in Gaming | Conf. Paper | Carleton |
Seyed Ali Etemad and Ali Arya | “Mining Expert-driven Models for Affective Motion”, ACM CHI (Workshop on Gesture-based Interaction Design: Communication and Cognition), 2014. | Multimodality in Gaming | Conf. Paper | Carleton |
Dockwray R. , and K. Collins. | A Symphony of Sound: Surround Sound and Formula One Racing Games. Living Stereo. Continuum International Publishing Group (ed. Paul Théberge, Kyle Devine and Tom Everett) 2015 | Multimodality in Gaming | Conf. Paper | Multiple Institutions |
Voorhees, G. with J. Call and K. Whitlock, Eds. | Guns, Grenades and Grunts: First Person-Shooter Games. NYC: Continuum International Publishing. 2012. | Multimodality in Gaming | Book | Multiple Institutions |
Voorhees, G., J. Call and K. Whitlock | Things That Go Boom: From Guns to Griefing. In Guns, Grenades and Grunts: First Person-Shooter Games, edited by Gerald Voorhees, Josh Call and Katie Whitlock, 1-21. NYC: Continuum International Publishing. 2012. | Multimodality in Gaming | Book | Multiple Institutions |
Collins, Karen | A History of Electronic Handheld and Mobile Video Game Sound. The Oxford Handbook of Mobile Music Studies, (eds. Sumanth Gopinath and Jason Stanyek), Oxford University Press. 2014 | Multimodality in Gaming | Book Chapter | University of Waterloo |
Collins, Karen | Entry on “Video Game Music”, Encyclopaedia of Popular Music of the World, Part III: Genres. London: Continuum (Ed. John Shephard). 2015 | Multimodality in Gaming | Conf. Paper | University of Waterloo |
Collins, Karen | Grand Theft Audio?: Video Games and Licensed IP. Popular Music and Multimedia, Ed. J. McQuinn. Aldershot: Ashgate 2011. Reprint of 2008 journal article. | Multimodality in Gaming | Journal Article | University of Waterloo |
Collins, Karen | Implications of Interactivity: What does it mean for sound to be interactive? Oxford Handbook of Audio-Visual Aesthetics. (Eds. John Richardson and Claudia Gorbman). Oxford: Oxford University Press 2013. | Multimodality in Gaming | Book Chapter | University of Waterloo |
Collins, Karen | One-Bit Wonders: Video Game Sound Before the Crash. Before the Crash: Early Video Game History (ed. Mark J. P. Wolf), 119-137. Wayne State University Press. 2012 | Multimodality in Gaming | Conf. Paper | University of Waterloo |
Collins, Karen | Playing With Sound: A Theory of Interacting with Sound and Music in Video Games. Cambridge, Mass: The MIT Press. 2013. | Multimodality in Gaming | Book | University of Waterloo |
Collins, Karen and Kapralos, B. | Sound design for interactive media: Introducing students to sound. Journal of Sonic Studies 6(1), 2014. | Multimodality in Gaming | Journal Article | University of Waterloo |
Ehrentraut, Judy. | “The New Mobile Subject: Space, Agency, and Ownership in the Techno-Utopian Age.” The Individual and Utopia: A Multidisciplinary Study of Humanity and Perfection. Eds. Clint Jones and Cameron Ellis. Ashgate Publishing: Surrey, UK, 2015. 259-278. Print. | Multimodality in Gaming | Book Chapter | University of Waterloo |
Hancock, Michael, L. Burr, A. Houston | “Hacking the Humanities: Bonfire retrospective and failed ARGs.” Digital Studies/Le Champ Numerique. Special issue “ARGs in the Real World.” Ed. By Kent Aardse. forthcoming 2016. | Multimodality in Gaming | Journal Article | University of Waterloo |
Valtchanov, D., & Ellard, C. G. | Cognitive and affective responses to natural scenes: Effects of low level visual properties on preference, cognitive load and eye-movements. Journal of Environmental Psychology, 43, 184-195. 2015. | Multimodality in Gaming | Journal Article | University of Waterloo |
Voorhees, G. | Criticism and Control: Procedure, Process and Possibility Space. In M. Wysocki, Ed., 9-20. Ctrl-Alt-Play: Essays on Control in Video Gaming. Jefferson, NC: McFarland. (LEAD CHAPTER). 2013. | Multimodality in Gaming | Journal Article | University of Waterloo |
Voorhees, G. | Online FPS Games. In Encyclopedia of Digital Communication and Society, 708-717. Hoboken, NJ: Wiley-Blackwell. 2014. | Multimodality in Gaming | Journal Article | University of Waterloo |
Voorhees, G. | Shooting Games. In M. Wolf and B. Perron, Eds., Routledge Companion to Videogames. NYC: Routledge. 2013. | Multimodality in Gaming | Journal Article | University of Waterloo |
Voorhees, G. | Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports. In R. Brookey and T. Oates, Eds., Perspectives on Sports and Digital Games, 63-91. Bloomington IN, Indiana University Press. 2015. | Multimodality in Gaming , Games that Change Behaviour | Journal Article | University of Waterloo |
Camlot, Jason | “Historicizing with Digital Design, or, What building a “digital archive” can teach us about the material Archive.” (Re)constituer l’archive conference. Figura-NT2 Concordia, 27 March 2015. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Camlot, Jason | “SpokenWeb 2010–2015: Edition, Event, Context.” Panel on Les editions critiques en context numerique. Canadian Society of Digital Humanities conference, Congress 2015. University of Ottawa, 3 June 2015. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Camlot, Jason | “Theses on Weird Media.” Delivered as organizer/respondent for two panels on Literature and Media at the Modern Language Association annual conference. Vancouver, 9–10 January 2014. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Gallagher, Rob | ‘Exaptation, Interpretation, PlayStation.’ College Art Association conference 2014, Chicago, February 14th 2014. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Gallagher, Rob | ‘What We Talk About When We Talk About Bugs: On Modding and the Poetry of Patch Notes.’ Canadian Game Studies Association annual conference, Brock University, Ontario. May 28th, 2014. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Jong, Carolyn | “‘Improving’ Lydia: Fantasy Girls and Women Warriors.” IMMERSe Medievalism and Video Games Symposium. May 2–3, 2015. Davis, CA, United States. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Jong, Carolyn | “‘Fighting the Good Fight’: GamerGate and Neo-fascism.” Let’s Ruin Games Panel. Canadian Game Studies Association Conference. June 3–5, 2015. Ottawa, ON, Canada. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Jong, Carolyn | “Playing Bodies, Modding Bodies, Breaking Bodies.” Canadian Game Studies Association Conference. May 28, 2014. Brock University, St. Catharines, ON. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Jong, Carolyn, Rob Gallagher, and Kalervo A. Sinervo | “A History of Happy Accidents, or Who Wrote The Elder Scrolls?” Games History Annual Symposium. June 27, 2014. Montreal, QC. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Sinervo, Kalervo A | “Gaming Gotham: Transmedia Geography and the Batman: Arkham Game Series.” Society for Cinema and Media Studies. March 28, 2015. Montreal, Canada. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Sinervo, Kalervo A | “Gotham on the Ground: the Heritage of Batman: Arkham Origins’ Virtual Geography.” Popular Culture Association/American Culture Association National Conference. April 4, 2015. New Orleans, USA. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Sinervo, Kalervo A. | “Mod Installation as Game Design in Bethesda’s Skyrim.” Canadian Game Studies Association 2014 Conference. May 28, 2014. St. Catharines, Canada. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Sinervo, Kalervo A., and Darren Wershler | “Digital Marvel and the Bias of Media.” Society for Cinema and Media Studies. March 8, 2013. Chicago, USA. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Buswell, Evan | “If: Close Reading the Conditional Branch Instruction.” Presentation at the 2014 Annual Meeting of the Society for Literature, Science, and the Arts (SLSA), Dallas, TX, 2014. | Narrative and Dialogue in Games | Keynote Address | UC Davis |
Aardse, Kent. | “Alternate Reality Games, Narrative Disbursement, and Canon: The LOST Experience.” Fan CULTure: Participatory Fandom in the 21st Century. McFarland Publishing. 2012. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Hancock, Michael. | “Motorville und de Portal-Quest: Die Rhetork der Fantasy in Ni no Kuni.” Paida: Zeitschrift für Computerspielforschung. Oct 22, 2014. Web. July 3, 2015. | Narrative and Dialogue in Games | Journal Article | University of Waterloo |
Orlando, Alexandra and Matthew Schwager. | “The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution“. The Play Versus Story Divide in Game Studies: Critical Essays. McFarland. 2016. Forthcoming. | Narrative and Dialogue in Games | Conf. Paper | University of Waterloo |
Voorhees, G. | Play and Possibility in the Rhetoric of the War on Terror: The Structure of Agency in Halo 2. Game Studies: The International Journal of Computer Game Research 9 (2). 2014. | Narrative and Dialogue in Games | Journal Article | University of Waterloo |
Collins, Karen | Breaking the Fourth Wall: User-Generated Sonic Content in Virtual Worlds. Oxford Handbook of Virtuality, Oxford University Press (ed. Mark Grimshaw). 2013. | Narrative and Dialogue in Games | Book Chapter | University of Waterloo |
Roberts-Smith, Jennifer, S. DeSouza-Coelho, T. Dobson, S. Gabriele, O. Rodriguez-Arenas, S. Ruecker, S. Sinclair, A. Akong, M. Bouchard, M. Hong, D. Jakacki, D. Lam, A. Kovacs, L. Northam, and D. So. | Visualizing Theatrical Text: From Watching the Script to the Simulated Environment for Theatre (SET). Digital Humanities Quarterly, Vol. 7. No. 3. 2013. | Cultural and Social Interactions, Interactions and Gameplay Mechanics, Narrative and Dialogue in Games | Journal Article | Multiple Institutions |
Randall, N. | The Lord of the Rings Online: Issues of Adaptation [with K. Murphy], in Voorhees, G., Call, J., & Whitlock, K., (eds) Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game. Continuum, 2012. 113-131. | Narrative and Dialogue in Games, Cultural and Social Interactions | Journal Article | University of Waterloo |
Vist, Elise. | “Cyborg Games: Videogame Blasphemy and Disorientation.” Loading... 9.14 (2015).55-69. | Cultural and Social Interactions, Narrative and Dialogue in Games | Journal Article | University of Waterloo |
Hancock, Michael. | “Gamer Profiles: The Split-Screener.” Medium Difficulty. 17 April 2013. Web. July 10, 2013. | Narrative and Dialogue in Games, Multimodality in Gaming | Journal Article | University of Waterloo |
Roberts-Smith, Jennifer, Shawn DeSouza-Coelho, and Toby Malone. | “Staging Shakespeare in Social Games: Towards a Theory of Theatrical Game Design.” Borrowers and Lenders: The Journal of Shakespeare and Appropriation Special Issue: Social Media Shakespeare. Ed. Stephen O’Neill and Maurizio Calbi (Forthcoming 2015). | Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Roberts-Smith, Jennifer, Shawn DeSouza-Coelho. | “Game and Play: Designing Games in Shakespeare Studies.” Bishop, Tom, Gina Bloom, and Erika T. Lin, eds. Games and Theatre in Early Modern England. Cultures of Play, 1300-1700. Ashgate Press. | Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Sangi, M., Thompson, B., Turuwhenua, J. | An optokinetic nystagmus detection method for use with young children. IEEE Journal of Translational Engineering in Health and Medicine, 99, 1-10. (2015). | Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Collins, Karen., U. Önen and R. Stevens. | Designing an International Curriculum Guideline: Problems and Solutions. Journal of Game Design and Development Education 1/1. 2011 | Serious Games and Game-Based Learning | Journal Article | Multiple Institutions |
Northam, Leslie, G. V. G. Baranoski. | A Novel First Principles Approach for the Estimation of the Sieve Factor of Blood Samples. Optics Express, Vol. 18, Iss. 7, pp. 7456-7469, 2010. | Serious Games and Game-Based Learning | Journal Article | University of Waterloo |
Arya, Ali and Luciara Nardon | “GOOGLE IT: CRITICAL THINKING AND PROBLEM SOLVING IN THE INTERNET AGE,” Proceedings of EduLearn, Barcelona, Spain, July 7-9, 2014 . | Serious Games and Game-Based Learning | Conf. Paper | Carleton |
Fowler, A., Khosmood, F., Arya, A., & Lai, G. | The Global Game Jam as a venue for teaching and learning, In M. Lopez & M. Verhaart (Eds.) Proceedings of the 4th Annual Conference of Computing and Information Technology, Education and Research in New Zealand (incorporating 26th Annual NACCQ), Hamilton, New Zealand, 2013. | Serious Games and Game-Based Learning | Conf. Paper | Carleton |
Camlot, Jason | “PoetryLab: a close listening game for iOS.” Co-author with Ian A. Arawjo and Christine Mitchell. Presented by Ian Arawjo at CHI PLAY ’14, Toronto, Ontario, 22 October 2014. | Serious Games and Game-Based Learning | Conf. Paper | Concordia |
Arya, Ali, Jeff Chastine, Allan Fowler, Jon Preston | “An International Study on Learning and Process Choices in the Global Game Jam,” International Journal of Game-Based Learning, 2013 | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Brook, A., S. Brahnam, L. Jain, and B. Kapralos (Eds.) | Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification). Springer Series Studies in Computational Intelligence, Springer, Heidelberg, Germany (tentative publication: July 2016). (Book edited by Bill Kapralos). | Serious Games and Game-Based Learning | Book | Multiple Institutions |
Cowan, B., D. Rojas, B. Kapralos, F. Moussa, and A. Dubrowski | "Effects of sound on visual realism perception and task performance." Visual Computer 31(9): 1207-1216, 2015. (2014 IF: 0.957). | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Cowan, B., D. Rojas, B. Kapralos, K. Collins, and A. Dubrowski | Spatial sound and its effect on visual quality perception and task performance within a virtual environment. Proceedings of the 21st International Congress on Acoustics , June 2-7, 2013, Montreal, Canada. Invited presentation. | Serious Games and Game-Based Learning | Presentation | Multiple Institutions |
de Ribaupierre, S., B. Kapralos, F. Haji, E. Stroulia, A. Dubrowski, and R. Eagleson | Healthcare training enhancement through virtual reality and serious games. In M. Ma, C. Lakhmi, L. Jain, and P. Anderson (Eds.), Virtual, Augmented Reality and Serious Games for Healthcare 1, Springer-Verlag Berlin Heidelberg, Chapter 2, pp. 9-27, 2014. | Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Grierson, L. E. M., M. Barry, B. Kapralos, H. Carnahan, and A. Dubrowski | The role of collaborative interactivity in the observational practice of clinical skills. Medical Education, 46(4):409-416, 2012. (2014 IF: 3.196). | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Jackson, R., Robinson, W., Simon, B. | “Gleaning Strategies for Knowledge Sharing and Collective Assessment in the Art Classroom from the Video game Little Big Planet’s Creator Spotlights.” In V. Venkatesh, J.C. Castro, J.E. Lewis, J.Wallin, Educational, Behavioral, and Psychological Considerations in Niche Online Communities. Pennsylvania: IGI Global. (Chapter by Bart Simon) 2014. | Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Kapralos, B., and A. Dubrowski | The use of virtual learning environments to augment and extend simulation-based health professional’s education. Healthcare Simulation Conference and Networking Event: Simulation and Technology for Improved HealthCare and Education. Toronto, Canada, March 2, 2012. | Serious Games and Game-Based Learning | Presentation | Multiple Institutions |
Kapralos, B., and B. Cowan. | A “hands-on” introduction to serious games, and (virtual) simulation for health professions education. 3rd Annual Sunnybrook Education Conference: Technology-Enhanced Learning, Toronto, Canada, October 17, 2014. | Serious Games and Game-Based Learning | Presentation | Multiple Institutions |
Kapralos, B., F. Moussa, and A. Dubrowski | Levels of fidelity and multimodal interactions. In P. Wouters and H. van Oostendorp (Eds.) Techniques to Improve the Effectiveness of Serious Games, Springer Advances in Game-based Learning Book Series (July 2016). | Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Kapralos, B., K. Kanev, and M. Jenkin. | Advanced sound integration for toy-based computing. In P. C. K. Hung (Ed.) Mobile Services for Toy Computing, Springer, International Series on Computer Entertainment and Media Technology, Chapter 6, pp. 107-127, 2015. | Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Kapralos, B., S. Fisher, J. Clarkson, and R. van Oostveen | A course on serious game design and development using an online problem-based learning approach. Interactive Technology and Smart Education , 12(2):116-136. | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Navarro-Newball, A. A., V.E. Contreras, A Alvarado, F.J. Herrera, J.D. Mejia, A. Arya, E. Mike-Ifeta, E.C. Prakash, I. Moreno | "Graphics and Interaction for Education and Entertainment at Museums," ACM Journal of Computers in Entertainment, 2013 | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Rojas, D., B. Kapralos, A. Hogue, K. Collins, L. Nacke, S. Cristancho, C. Conati, and A. Dubrowski | The effect of sound on visual fidelity perception in stereoscopic 3-D. IEEE Transactions on System Man and Cybernetics part B, 43(6): 1572 – 1583, 2013. (IF: 3.469) | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Shewaga, R., and B. Kapralos | Z-DOC: A serious game for Z-plasty procedure training. Ontario Simulation Expo 2013 , Toronto, Canada, December 5-6, 2013. | Serious Games and Game-Based Learning | Presentation and Demo | Multiple Institutions |
Stuckless, P., M. Hogan, and B. Kapralos | Virtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature. In M. Ma, C. Lakhmi, L. Jain, and P. Anderson (Eds.), Virtual, Augmented Reality and Serious Games for Healthcare 1, Springer-Verlag Berlin Heidelberg, Chapter 7, pp. 145-158, 2014. | Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Tawadrous, M., D. Rojas, B. Kapralos, A. Hogue, and A. Dubrowski | The effects of stereoscopic 3D on knowledge retention within a serious gaming environment. Multimedia Tools and Applications . (2014 IF: 1.346) Submitted August 6, 2015. Currently Under Review. | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Tawadrous, M., S. Kevan, B. Kapralos, and A. Hogue | A serious game for incidence response education and training. International Journal of Technology, Knowledge & Society, 8(4):177-184, 2012. | Serious Games and Game-Based Learning | Conf. Paper | Multiple Institutions |
Uribe-Quevedo, A., and B. Kapralos | Shoulder rehabilitation exergaming. In A. Brooks, S. Branham, B. Kapralos, and L. Jain (Eds.) Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), Springer Intelligent Systems Reference Library series (to appear 2016) | Serious Games and Game-Based Learning | Book Chapter | Multiple Institutions |
Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), Springer Intelligent Systems Reference Library series (to appear 2016). | Serious Games and Game-Based Learning | Journal Article | Multiple Institutions | |
Collins, K., A. Hodge, B. Kapralos and R. Dockwray | Veemix: Integration of Musical User-Generated Content in Games. In Proceedings of the Audio Engineering Society (AES) Audio For Games 2015, London, UK, February 11-13 2015. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B and B. Kapralos | Interactive rate virtual sound rendering engine. In Proceedings of the 18th IEEE International Conference on Digital Signal Processing (DSP 2013). Santorini, Greece, July 1-3, 2013, pp. 1-6. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B. and B. Kapralos | GPU-based acoustical occlusion modeling for virtual environments and games. In Proceedings of the IEEE Games Innovation Conference (IGIC) 2013, Vancouver, Canada, September 23-25, 2013, pp. 48-49. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B. and B. Kapralos | Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments and games. In Proceedings of The Sixth International Conference on Information, Intelligence, Systems and Applications (IISA 2015), Corfu, Greece, July 6-8, 2015, . | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B., and B. Kapralos | A survey of engines for serious games development. The 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014), Athens, Greece, pp. 662-664, July 7-10, 2014. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B., B. Kapralos, F. Moussa, and A. Dubrowski | The serious gaming surgical cognitive education and training framework and the SKY Script language. In Proceedings of the Workshop on VRtools for Education/Training (VRtoolsEd 2015), Eighth EAI International Conference on Simulation Tools and Techniques, Athens, Greece, pp. 308-310, August 24-26, 2015. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B., B. Kapralos, S. Cristancho, F. Moussa, and A. Dubrowski | The serious game surgical cognitive education and training framework. Graphics Interface 2012 Poster Presentation (extended abstract), Toronto, Ontario, Canada, May 28-30, 2012. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B., D. Rojas, B. Kapralos, K. Collins, and A. Dubrowski | Spatial sound and its effect on visual quality perception and task performance within a virtual environment. In Proceedings of the 21st International Congress on Acoustics, Montreal, Canada, June 2-7, 2013, pp. 1-7. Invited paper. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cowan, B., H. Sabri, B. Kapralos, S. Cristancho, F. Moussa, and A. Dubrowski | SCETF: Serious game surgical cognitive education and training framework. In Proceedings of the 3rd IEEE International Games Innovation Conference, City of Orange, CA, USA, pp. 130-133, November 2-4, 2011. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cullen, B., D. Galperin, K. Collins, A. Hogue, and B. Kapralos | The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games. In Proceedings of Stereoscopic Displays and Applications XXIV, San Francisco, CA, USA, pp. 1-13, February 3-7, 2013. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Cullen, B., D. Galperin, K. Collins, B. Kapralos, and A. Hogue | The effects of audio on depth perception in S3D games. Audio Mostly 2012, Corfu, Greece, 2012, pp. 32-39, September 26-28. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Dubrowski, A., B. Kapralos, K. Kanev, and M. Jenkin | Interprofessional critical care training: Interactive virtual learning environments and simulations. In Proceedings of The Sixth International Conference on Information, Intelligence, Systems and Applications (IISA 2015), Corfu, Greece, July 6-8, 2015Short paper – Works-in-progress (to appear). | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Kappen, D. L., & Nacke, L. E. | The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications. In Proceedings of Gamification 2013 (pp. 119–122). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257347108_The_Kaleidoscope_of_Effective_Gamification_Deconstructing_Gamification_in_Business_Applications/file/3deec524f92cf31fbf.pdf. 2013. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Kappen, D. L., Johannsmeier, J., & Nacke, L. E. | Deconstructing “Gamified” Task-Management Applications. In Proceedings of Gamification 2013 (pp. 139–142). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257347223_Deconstructing_Gamified_Task-Management_Applications/file/60b7d524f93ac2ff24.pdf. 2013. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Kapralos, B. | A course on the design and development of serious games and virtual simulations. In Proceedings of the IEEE International Games Innovation Conference. Rochester, NY, USA, September 7-9, 2012, pp. 83-86. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Kapralos, B. | An overview. Presentation given to the AboutKidsHealth group at the Hospital for Sick Children, Torono, Canada, Tuesday, March 4, 2014. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Audio-visual interactions and perceptual-based rendering in virtual environments and games. Audiovisual Arts Festival 2013: Art and Interculturalislm in the Mediterranean . Corfu, Greece, June 20-30, 2013. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Game on: Gaming in Medical Education. The 2nd Annual Sunnybrook Education Conference: Digital Learning , Toronto, Canada, October 10, 2013. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Game-based learning, serious games, and computer science. 13 th Conference of the Association for Computer Studies Educators (ACSE) 2012, Toronto, Ontario, Canada, November 24, 2012. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Gamification and serious games for health professions education and health care. GRAND Digital Health Forum , Vancouver, Canada, November 24, 2014. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Gaming, gamification, and serious games. Faculty of Engineering, The Nueva Granada Military University, Bogota, Colombia, September 18, 2014. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Multi-modal interactions, perceptual-based rendering and the implications for virtual environments and serious games. 2013 International Conference on Multimedia and Human-Computer Interaction (MHCI'13), Toronto, Canada, July 18-20, 2013. Invited keynote presentation. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Serious games and virtual simulation for health education. “Research in Health Education Apps and Technology” panel. Apps for Health and Education 2013 , Hamilton, Canada, May 16, 2013. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Serious games and virtual simulations: Customizing the audio-visual interface. Well-Being, Rehabilitation, and Healthcare: Serious Games, Alternative Realities, and Play Therapy Parallel Session at the 6th International Conference on Virtual, Augmented and Mixed Reality, HCI International 2014, Crete, Greece, June 22-27, 2014. | Serious Games and Game-Based Learning | Paper and Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Serious games for health professionals education. GRAND NCE Workshop: Innovation, Entrepreneurship and Digital Media Jobs Creation . Edmonton, Canada, August 12, 2013. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Serious games for health professions education. University of Toronto, Educational Information Technology Summer Student Award Program . St. Michael’s Hospital, Toronto, Canada, August 27. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Serious games for medical education. Faculty of Medicine, The Nueva Granada Military University, Bogota, Colombia, September 16, 2014. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Serious games for surgery education and training. Symposium on the Advances in Simulation-Based Surgical Education . Bucaramanga, Colombia, July 27-28, 2012. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Serious games for surgical education and training. macGRID Simulation Research Network Workshop 2012 . Hamilton, Ontario, Canada, November 7-8, 2012. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | Serious Games in Education and Health. Universidad La Araucanana, Santiago, Chile, November 12, 2014. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B. | The influence and importance of sound and music in virtual learning environments. 1ο Πανελλήνιο Συνέδριο Καλλιτεχνικής Παιδείας . Patra, Greece, June 18, 2015. | Serious Games and Game-Based Learning | Keynote Address | University of Ontario Institute of Technology |
Kapralos, B. | Virtual simulation and serious gaming: Audio-visual interactions, perceptual-based rendering, and the implications. The 16 th International Conference on Humans and Computers ( HC-2013 ), December 17, 2013, Hamamatsu, Japan. | Serious Games and Game-Based Learning | Presentation | University of Ontario Institute of Technology |
Kapralos, B., R. Shewaga, and G. Ng | Serious games and virtual simulations: Customizing the audio-visual interface. Well-Being, Rehabilitation, and Healthcare: Serious Games, Alternative Realities, and Play Therapy Parallel Session at the 6th International Conference on Virtual, Augmented and Mixed Reality, HCI International 2014, Crete, Greece, appears in Lecture Notes in Computer Science, Volume 8526, pp. 190-199. Invited paper and presentation, June 22-27, 2015. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Rojas, D., B. Cowan, B. Kapralos, K. Collins, and A. Dubrowski | The effect of contextual sound cues on visual fidelity perception. Medicine Meets Virtual Reality 2014, Manhattan Beach, CA, USA, February 20-22, 2014. Appears in Studies in Health Technology and Informatics,196:346-352, 2014. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Rojas, D., B. Cowan, B. Kapralos, K. Collins, and A. Dubrowski | The effect of sound on visual quality perception and task completion time in a cel-shaded serious gaming virtual environment. In Proceedings of the 7th IEEE International Workshop on Quality of Multimedia Experience, Messinia, Greece, pp. 1-6, May 26-29 2015. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Rojas, D., B. Kapralos, S. Cristancho, K. Collins, A. Hogue, C. Conati, and A. Dubrowski | Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution. Medicine Meets Virtual Reality 19, Newport Beach, CA, USA, February 9-11, 2012. Appears in Studies in Health Technology and Informatics,173:386-392, 2012. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Schroeder, B., M. Kunanec, B. Kroese, O. Pollard, O. Sadoon, B. Kapralos, J. Brennan, E. Leach and J. Jenson | Rapid recovery: A kayaking-based exergame for shoulder rehabilitation and physical fitness. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2014, Toronto, Ontario, Canada, October 22-24, 2014, pp. 1-4. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Shewaga, R., D. Rojas, B. Kapralos, and J. Brennan | Alpha testing of the Rapid Recovery kayaking-based exergame. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2015 Conference, Toronto, Canada, pp. 1-4, October 14-16, 2015. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Soto, C., M. Vargas, A. U. J. Quevedo, and B. Kapralos | AR Stereoscopic 3D examination app. 9th IEEE International Conference on Interactive Mobile and Communication Technologies and Learning 2015, Thessaloniki, Greece, November 19-20, 2015 (to appear). | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Wehbe, R. R., Robb, J., Clarke, J., Costa, J. P., & Nacke, L. E. | Design Guidelines for Gamifying Reading Applications. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014. | Serious Games and Game-Based Learning | Conf. Paper | University of Ontario Institute of Technology |
Nacke, L. | Gamification in your Classroom: Avoiding Stale Water in Fancy Juice Boxes. Guest lecture at University of Waterloo CEL and CTE, Kitchener, ON, Canada. (2014, April 22). | Serious Games and Game-Based Learning | Guest Lecture | University of Waterloo |
Nacke, L. | Invited symposium and talk, November 1, 2015, Gameful Approaches to Motivation and Engagement,The Wharton School, University of Pennsylvania. (2015) | Serious Games and Game-Based Learning | Presentation | University of Waterloo |
Kelly, Ashley R., and Kate Maddalena | “Harnessing Agency for Efficacy: ‘Foldit’ and Citizen Science.” POROI - The Project on Rhetoric of Inquiry 11.1., 1-20. (2015). | Cultural and Social Interactions, Narrative and Dialogue in Games | Journal Article | Multiple Institutions |
Kelly, Ashley R., and Kate Maddalena. | "Harnessing Agency for Efficacy:“Foldit” and Citizen Science." Poroi 11.1 (2015): 1-20. | Cultural and Social Interactions, Narrative and Dialogue in Games | Journal Article | Multiple Institutions |
Mizzi, Dean and Steve Wilcox. | Game Studies 101: An Annotated Archive of Games, Scholarship, and Criticism. Fall 2015. | Cultural and Social Interactions | Archive | Multiple Institutions |
Northam, Leslie, J. Istead, and C. S. Kaplan. | Brush Stroke Ordering Techniques for Painterly Rendering. Computational Aesthetics 2010. | Narrative and Dialogue in Games | Journal Article | Multiple Institutions |
Hancock, Michael, Gerald Voorhees, and Steve Wilcox. | Special Issue Editor. “Selected Essays from First Person Scholar.” Loading… Journal of the Canadian Game Studies Association. Fall 2015. | Narrative and Dialogue in Games | Journal Article | University of Waterloo |
"A New Model of Active Video Games‚", in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions | |
Fedorova, Ksenia | "Augmented Reality Art and Proprioception: towards a Theoretical Framework", in The Proceedings of the International Symposium of Electronic Art (ISEA) 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
G Smith, RJ Teather, J Lass, and J Carette | "Effects of Bezel Size in Large Tiled Display Gaming," (extended abstract) in Proceedings of the 3rd ACM Symposium on Spatial User  Interaction, p. 129-129. 2015. | Interactions and Gameplay Mechanics | Conf. Paper | McMaster |
G Smith, RJ Teather, J Lass, and J Carette | "Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada. p.130-137, Oct. 14-16, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Voorhees, G. | "Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital Role-Playing Games." In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by Gerald Voorhees, Josh Call and Katie Whitlock, 259-277. NYC: Continuum International Publishing. 2012. | Interactions and Gameplay Mechanics; Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Teather, Robert, Jacques Carette and Manivanna Thevathasan | "Uniform vs Non-Uniform Scaling of Shooter Games on Large Displays" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada.  p. 257-264, Oct. 14-16, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton, McMaster |
Weis, Martin | "‚ÄòWelcome to die‚Äô: Video Games and the Resurrectional Impulse.‚" Digital Terrains. Davis, California. October 30, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Kaplan, C. | "Airpower‚Äôs Visual Legacy: Operation Orchard and Aerial Reconnaissance Imagery as Ruses de Guerre,‚" Critical Military Studies 1:1 (2014): 1-18. | Interactions and Gameplay Mechanics and Serious Games and Game Based Learning | Journal Article | UC Davis |
Scavarelli, Anthony and Ali Arya | "An Exploration of Shape in Crowd Computer Interactions‚" HCII 2015, LA, Aug 2-7, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Langerak,R., M. Zaczynski, A. Whitehead | "At the Intersection of Sports and MMORPGs: A New Model of Active Video Games‚" in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014 | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Scavarelli, Anthony and Ali Arya | "CINDR: A proposed framework for ethical systems in video games," Games Media Entertainment (GEM), 2014 IEEE , vol., no., pp.1,5, Oct. 22-24, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Xiao Du and Ali Arya | "Design and Evaluation of a Learning Assistant System with Optical Head Mounted Display‚" HCII 2015, LA. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Walschots, Natalie | "Dungeon Building: Minecraft and the Embodiment of Horror.‚" The Building Blocks of Life: A Minecraft Colloquium. Concordia University, February 13 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Concordia |
Camlot, Jason | "Ethereal: Tangible and Tactile Voice Interface for the iPad.‚" Poster Presentation, with students Ian Arawjo, Joachim Despland, Mohannad Al Khatib. Graphics, Animation and New Media Conference, Montreal, 2‚-4 May, 2012. | Interactions and Gameplay Mechanics | Poster Presentation | Concordia |
Etemad, Seyed Ali, Ali Arya | "Extracting Movement, Posture, and Temporal Style Features from Human Motion‚", Biologically Inspired Cognitive Architectures, Vol. 7, pp. 15-25, 2013 | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Phillips, Amanda | "Feminism and Procedural Content Generation: Toward a Collaborative Politics of Computational Creativity.‚" Coauthored with Gillian Smith, Michael Cook, and Tanya Short. Digital Creativity 27.1 (2016) Special issue, "Post-Anthropocentric Creativity,‚" ed. Stanislav Roudavski and Jon McCormack. 82-97. | Interactions and Gameplay Mechanics; Cultural and Social Interactions | Journal Article | UC Davis |
Neff, Michael | "Modeling Expressive Movement to Create Memorable Characters‚", University of Pennsylvania, Oct. 13, 2014. | Interactions and Gameplay Mechanics | Invited Talk | UC Davis |
Amirsam Khataei and Ali Arya, | "Personalized Presentation Builder,‚" Poster Session, ACM CHI, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Amirsam Khataei and Ali Arya | "Persuasive Presentation Builder: The Individualization Factor,‚" HCII 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Carleton |
Waldron, Emma | "Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied Design.‚" With Aaron Trammell. In Rated M for Mature: Sex and Sexuality in Video Games, edited by Matthew Wysocki and Evan W. Lauteria, 177-193. New York: Bloomsbury, Cultural and Social Interactions | Interactions and Gameplay Mechanics; Cultural and Social Interactions; Narrative and Dialogue in Games | Book Chapter | Multiple Institutions |
Alzahrani, Ahmed, A. Whitehead | "Preprocessing Realistic Video for Contactless Heart Rate Monitoring Using Video Magnification‚", in proceedings of the Canadian Conference on Computer and Robot Vision (CRV), May 2015, Halifax, Nova Scotia, Canada. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Bloom, Gina | "Prosthetic Avatars: Acting Via Kinect Camera,‚" American Society for Theatre Research conference, Baltimore, MD (2014). | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Arsenault, D., A. Whitehead | "Quaternion Based Gesture Recognition Using Worn Inertial Sensors in a Motion Tracking System‚", in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Philips, Amanda | "Shooting To Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.‚" War and Gaming Symposium, Library Association of UC Davis, April 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Neff, Michael | "State of the Art in Hand and Finger Modeling and Animation‚", with Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Zordan, Victor; and J√∂rg, Sophie. Computer Graphics Forum , 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Neff, Michael | "Temporal Transfer of Locomotion Style‚", with Yejin Kim and Myunggyu Kim. ETRI Journal , vol. 37, no. 2, pp. 406-416, Apr. 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Philips, Amanda | "The Playful Dead: Mechropolitics and Ragdoll Physics.‚" National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Philips, Amanda | "The Playful Dead: Mechropolitics and Ragdoll Physics.‚" National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Sinervo, Kalervo A | "Time is Money: social games and the engagement wheel.‚" Canadian Game Studies Association 2015 Conference. June 3, 2015. Ottawa, Canada. | Interactions and Gameplay Mechanics; Cultural and Social Interactions | Conf. Paper | Concordia |
Bloom, Gina | "Videogame Shakespeare: Enskilling Audiences Through Theater-Making Games.‚" Shakespeare Studies 43, special forum on "Skill,‚" ed. Evelyn Tribble (2015): 114-27. | Interactions and Gameplay Mechanics | Conf. Paper | UC Davis |
Kaplan, Caren | "Wartime and Cartographic Space: The View From Above‚" at "War and Gaming,‚" UCD Library Association symposium, April 16, 2015. | Interactions and Gameplay Mechanics | Invited Talk | UC Davis |
Arsenault, D., A. Whitehead | "Wearable Sensor Networks for Motion Capture‚", in proceedings of the IEEE 7th International Conference on Intelligent Technologies for Interactive Entertainment, Turin, Italy, June 2015. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Nogueira, P. A., Rodrigues, R. A., Oliveira, E., & Nacke, L. E. | A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. In Proceedings of WI-IAT 2013 (Vol. 2, pp. 253‚-260). Atlanta, GA, United States: IEEE. doi:10.1109/WI-IAT.2013.117. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Pajwani, D., B. J. Drenikow, E. Cioca, C. M. Chodan, T. Fong, S. Li, B. Kapralos, and S. Dunn | A mobile app for emergency contraception awareness and education. 9th IEEE International Conference on Interactive Mobile and Communication Technologies and Learning 2015, Thessaloniki, Greece, November 19-20, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Nogueira, P. A., Rodrigues, R. A., Oliveira, E., & Nacke, L. E. | A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments. In Proceedings of EPIA 2013. Angra do Heroísmo, Açores, Portugal: Springer-Verlag Berlin Heidelberg. Retrieved from http://paginas.fe.up.pt/~niadr/PUBLICATIONS/2013/2013_EPIA.pdf. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Wehbe, R. R., & Nacke, L. E. | An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. In Proceedings of DiGRA 2013 (pp. 1-16). Atlanta, GA, United States: DiGRA. Retrieved from http://faculty.uoit.ca/nacke/publications/wehbe-nacke-EEG-GUR-DiGRA.pdf. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Nacke, L. E. | An Introduction to Physiological Player Metrics for Evaluating Games. In M. Seif El-Nasr, A. Drachen, & A. Canossa (Eds.), Game Analytics - Maximizing the Value of Player Data (pp. 585‚-619). Berlin, Germany: Springer-Verlag London. doi:10.1007/978-1-4471-4769-5_26 (Citations: 4) (2013). | Interactions and Gameplay Mechanics | Book Chapter | Uwaterloo |
Ellick, W., Mirza-Babaei, P., Wood, S., Smith, D., & Nacke, L. E. | Assessing User Preference of Video Game Controller Button Settings. In Proceedings of CHI EA 2013 (pp. 1107-1112). Paris, France: ACM. doi:10.1145/2468356.2468554. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Mirza-Babaei, P., Nacke, L. E., Fitzpatrick, G., White, G., McAllister, G., & Collins, N. | Biometric Storyboards: Visualising Game User Research Data. In Proceedings of CHI EA 2012 (pp. 2315‚-2320). Austin, TX, United States: ACM. doi:10.1145/2212776.2223795. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Engl, S., & Nacke, L. E. | Contextual Influences on Mobile Player Experience‚-A Game User Experience Model. Entertainment Computing, 4(1), 83‚-91. doi:10.1016/j.entcom.2012.06.001. (2013). | Interactions and Gameplay Mechanics | Journal Article | Multiple Institutions |
Wehbe, R. R., Kappen, D. L., Rojas, D., Klauser, M., Kapralos, B., & Nacke, L. E. | EEG-Based Assessment of Video and In-Game Learning. In Proceedings of CHI EA 2013 (pp. 667-672). Paris, France: ACM. doi:10.1145/2468356.2468474. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Kappen, D. L., Gregory, J., Stepchenko, D., Wehbe, R. R., & Nacke, L.E. | Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013 (pp. 1119‚-1124). Paris, France: ACM. doi:10.1145/2468356.2468556. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Gerling, K. M., Livingston, I. J., Nacke, L. E., & Mandryk, R. L. | Full-Body Motion-Based Game Interaction for Older Adults. In Proceedings of SIGCHI 2012 (pp. 1873‚-1882). Austin, TX, United States: ACM. doi:10.1145/2207676.2208324. 2012. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Nacke, L. E. | Games User Research and Physiological Game Evaluation. In R. Bernhaupt (Ed.), Game User Experience Evaluation (pp. 63‚-86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4. (2015). | Interactions and Gameplay Mechanics | Book Chapter | UWaterloo |
Nogueira, P. A., Rodrigues, R. A., Oliveira, E. C., & Nacke, L. E. | Guided Emotional State Regulation: Understanding and Shaping Players‚Äô Affective Experiences in Digital Games. In Proceedings of AIIDE 2013 (pp. 51‚-57). Palo Alto, CA, United States: AAAI. Retrieved from http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/viewFile/7367/7588. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G. | How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI 2013 (pp. 1499‚-1508). Paris, France: ACM. doi:10.1145/2470654.2466200. 2013. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
MacLaren, V., Harrigan, K., & Dixon, M. | Meet the new game: An introduction to Taptix instant ticket vending machines. Journal of Gambling Issues. | Interactions and Gameplay Mechanics; Multimodality in the Game | Journal Article | Multiple Institutions |
Nacke, L. | Physiological Game Interaction and Game User Research. Seminar, Queen’s University School of Computing, Kingston, ON, Canada. (2012, March 29). | Interactions and Gameplay Mechanics | Seminar | UWaterloo |
Cowan, B., S. Khattak, A. Hogue, and B. Kapralos | Screen space point sampled shadows. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2015 Conference, Toronto, Canada, October 14-16, 2015. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Voorhees, G., J. Call and K. Whitlock | Series Introduction - Genre and Disciplinarity in the Study of Games. In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by G. Voorhees, J. Call and K. Whitlock, 1-10. NYC: Continuum International Publishing. 2012. | Interactions and Gameplay Mechanics; Cultural and Social Interactions | Book Chapter | Multiple Institutions |
Lam, J., B. Kapralos, K. Kanev, K. Collins, A. Hogue, and M. Jenkin | Sound localization on a horizontal surface: Virtual and real sound localization. Virtual Reality , Special Issue on Spatial Sound in Virtual and Augmented Reality . (2015 IF: 0.667) | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Lam, J., B. Kapralos, K. Collins, A. Hogue, K. Kanev, and M. Jenkin | Sound localization on table-top computers: A comparison of two amplitude panning methods. ACM Computers in Entertainment 12(2):Article 12, 2014. | Interactions and Gameplay Mechanics | Conf. Paper | Multiple Institutions |
Watson, Nic | Source vs. Science! How players decode Minecraft. Paper presented at The Building Blocks of Life: A Minecraft Colloquium, Concordia University, Montréal, QC. (2015, February 13). | Interactions and Gameplay Mechanics | Conf. Paper | Concordia |
Collins, K., B. Kapralos, and H. Tessler (Eds.) | The Oxford Handbook of Interactive Audio. Oxford University Press Inc., New York, NY, USA, 2014, 624 pages. | Interactions and Gameplay Mechanics | Edited Book | Multiple Institutions |
Mirza-Babaei, P., Gale, N., Costa, J. P., Nacke, L. E., & Johnson, D. | Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014 (pp.201‚-206). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658705. 2014. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Mirza-Babaei, P., Wallner, G., McAllister, G., & Nacke, L. E. | Unified Visualization of Quantitative and Qualitative Playtesting Data. In Proceedings of CHI EA 2014 (pp. 1363‚-1368). Toronto, ON, Canada: ACM. doi:10.1145/2559206.2581224. 2014. | Interactions and Gameplay Mechanics | Conf. Paper | UOIT |
Edited by Anders Drachen, Mirza-Babaei, Pejman, and Lennart Nacke. | Games User Research. Edited by Anders Drachen, Oxford University Press, 2018. | Interactions and Gameplay Mechanics, | Book | Multiple Institutions |
Zaczynski, M., A. Whitehead | "Establishing Design Guidelines in Interactive Exercise Gaming: Preliminary Data from Two Posing Studies‚", Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems, April 2014, Toronto, Canada | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Zhao Zhao, S. Ali Etemad, and Ali Arya | "Gamification of Exercise and Fitness using Wearable Activity Trackers‚" ISCSS 2015, International Symposium on Computer Science in Sport (ISCSS 2015), Loughborough, UK, September 09-11, 2015. | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Aardse, Kent. | The Other Side of the Valley; Or, Between Freud and Videogames.‚" Journal of Games Criticism 1.1. Fall, 2013. | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Nacke, L. E., Bateman, C., & Mandryk, R. L. | BrainHex: A Neurobiological Gamer Typology Survey. Entertainment Computing, 5(1), 55‚-62. doi:10.1016/j.entcom.2013.06.002 3. (2014). | Games that Change Behaviour | Journal Article | Multiple Institutions |
Dixon, M. , J. Templeton, K. Collins, L. Wojtowicz, K. Harrigan, J. Fugelsang & V. Siu. | Exploring attention in the "reel‚" world: Visual and auditory influences on near-misses in multi-line slot machine play. J. Fawcett, E. F. Risko, & A. Kingstone (Eds.), The Handbook of Attention (MIT Press, Cambridge, MA)2015 | Games that Change Behaviour | Conf. Paper | Multiple Institutions |
Harrigan, K. A., & Dixon, M. | Government sanctioned ‘tight’ and ‘loose’ slot machines: How having multiple versions of the same slot machine game may impact problem gambling. Journal of Gambling Studies, 26(1), 159-174. 2010 | Games that Change Behaviour | Journal Article | Multiple Institutions |
Collins, Karen., H. Tessler, K. A. Harrigan, M. J. Dixon and J. Fugelsang. | Sound in Electronic Gambling Machines: A Review of the Literature and its Relevance to Game Sound. Game Sound Technology and Player Interaction: Concepts and Developments. (ed. Mark Grimshaw), London: IGI Global, 1‚-21. 2011 | Games that Change Behaviour | Journal Article | Multiple Institutions |
Nacke, L. | Why first-person violent video games are so addictive: Psychologists reveal shoot-em-ups make us feel like we’re ‘playing God’ (Daily Mail UK, Nov 28, 2013) http://www.dailymail.co.uk/sciencetech/article-2515101/Why-person-violent-video-games-addictive-Psychologists-reveal-shoot-em-ups-make-feel-like-playing-God.html?ITO=1490 | Games that Change Behaviour | Article | Uwaterloo |
Nacke, L. | Why Gamers Can’t Stop Playing First-Person Shooters (NOVEMBER 25, 2013) BY MARIA KONNIKOVA, The New Yorker. http://www.newyorker.com/tech/elements/why-gamers-cant-stop-playing-first-person-shooters | Games that Change Behaviour | Article | Uwaterloo |
GhasemAghaei, Reza, Ali Arya, and Robert Biddle | "Multimodal software for affective education: UI design." In Ed-Media:  World Conference on Educational Media and Technology, Montreal, Canada, 2015. Association for the Advancement of Computing in Education. | Multimodality in the Game | Conf. Paper | Carleton |
Hancock, Michael. | "Gamer Profiles: The Split-Screener.‚" Medium Difficulty. 17 April 2013. Web. July 10, 2013. | Multimodality in the Game | Journal Article | Uwaterloo |
Hancock, Michael, L. Burr, A. Houston | "Hacking the Humanities: Bonfire retrospective and failed ARGs.‚" Digital Studies/Le Champ Numerique. Special issue "ARGs in the Real World.‚" Ed. By Kent Aardse. forthcoming 2016. | Multimodality in the Game | Journal Article | Uwaterloo |
Seyed Ali Etemad and Ali Arya | "Mining Expert-driven Models for Affective Motion‚", ACM CHI (Workshop on Gesture-based Interaction Design: Communication and Cognition), 2014. | Multimodality in the Game | Conf. Paper | Carleton |
Ehrentraut, Judy. | "The New Mobile Subject: Space, Agency, and Ownership in the Techno-Utopian Age.‚" The Individual and Utopia: A Multidisciplinary Study of Humanity and Perfection. Eds. Clint Jones and Cameron Ellis. Ashgate Publishing: Surrey, UK, 2015. 259-278. Print. | Multimodality in the Game | Book Chapter | Uwaterloo |
Dockwray R. , and K. Collins. | A Symphony of Sound: Surround Sound and Formula One Racing Games. Living Stereo. Continuum International Publishing Group (ed. Paul Théberge, Kyle Devine and Tom Everett) 2015 | Multimodality in the Game | Conf. Paper | Multiple Institutions |
Collins, Karen | Entry on "Video Game Music‚", Encyclopaedia of Popular Music of the World, Part III: Genres. London: Continuum (Ed. John Shephard). 2015 | Multimodality in the Game | Conf. Paper | Uwaterloo |
MacLaren, V., Harrigan, K., & Dixon, M. | "An introduction to video instant ticket vending machines‚" Journal of Gambling Issues, vol. 30, 2015, pp. 22‚-34., doi:10.4309/jgi.2015.30.3. | Multimodality in the Game | Journal Article | Multiple Institutions |
Camlot, Jason | "Historicizing with Digital Design, or, What building a "digital archive‚" can teach us about the material Archive.‚" (Re)constituer l‚Äôarchive conference. Figura-NT2 Concordia, 27 March 2015. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Camlot, Jason | "SpokenWeb 2010‚-2015: Edition, Event, Context.‚" Panel on Les editions critiques en context numerique. Canadian Society of Digital Humanities conference, Congress 2015. University of Ottawa, 3 June 2015. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Camlot, Jason | "Theses on Weird Media.‚" Delivered as organizer/respondent for two panels on Literature and Media at the Modern Language Association annual conference. Vancouver, 9‚-10 January 2014. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Gallagher, Rob | "Exaptation, Interpretation, PlayStation." College Art Association conference 2014, Chicago, February 14th 2014. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Gallagher, Rob | "What We Talk About When We Talk About Bugs: On Modding and the Poetry of Patch Notes." Canadian Game Studies Association annual conference, Brock University, Ontario. May 28th, 2014. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Jong, Carolyn | "Improving Lydia: Fantasy Girls and Women Warriors.‚" IMMERSe Medievalism and Video Games Symposium. May 23, 2015. Davis, CA, United States. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Jong, Carolyn | "Fighting the Good Fight: GamerGate and Neo-fascism‚" Let's Ruin Games Panel. Canadian Game Studies Association Conference. June 35, 2015. Ottawa, ON, Canada. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Jong, Carolyn | "Playing Bodies, Modding Bodies, Breaking Bodies.‚" Canadian Game Studies Association Conference. May 28, 2014. Brock University, St. Catharines, ON. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Jong, Carolyn, Rob Gallagher, and Kalervo A. Sinervo | "A History of Happy Accidents, or Who Wrote The Elder Scrolls?‚" Games History Annual Symposium. June 27, 2014. Montreal, QC. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Sinervo, Kalervo A | "Gaming Gotham: Transmedia Geography and the Batman: Arkham Game Series.‚" Society for Cinema and Media Studies. March 28, 2015. Montreal, Canada. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Sinervo, Kalervo A | "Gotham on the Ground: the Heritage of Batman: Arkham Origins‚Äô Virtual Geography.‚" Popular Culture Association/American Culture Association National Conference. April 4, 2015. New Orleans, USA. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Sinervo, Kalervo A. | "Mod Installation as Game Design in Bethesda‚Äôs Skyrim.‚" Canadian Game Studies Association 2014 Conference. May 28, 2014. St. Catharines, Canada. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Sinervo, Kalervo A., and Darren Wershler | "Digital Marvel and the Bias of Media.‚" Society for Cinema and Media Studies. March 8, 2013. Chicago, USA. | Narrative and Dialogue in Games | Conf. Paper | Concordia |
Buswell, Evan | "If: Close Reading the Conditional Branch Instruction.‚" Presentation at the 2014 Annual Meeting of the Society for Literature, Science, and the Arts (SLSA), Dallas, TX, 2014. | Narrative and Dialogue in Games | Keynote Address | UC Davis |
Aardse, Kent. | "Alternate Reality Games, Narrative Disbursement, and Canon: The LOST Experience.‚" Fan CULTure: Participatory Fandom in the 21st Century. McFarland Publishing. 2012. | Narrative and Dialogue in Games | Conf. Paper | Uwaterloo |
Hancock, Michael. | "Motorville und de Portal-Quest: Die Rhetork der Fantasy in Ni no Kuni.‚" Paida: Zeitschrift f√ºr Computerspielforschung. Oct 22, 2014. Web. July 3, 2015. | Narrative and Dialogue in Games | Journal Article | Uwaterloo |
Orlando, Alexandra and Matthew Schwager. | "The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution". The Play Versus Story Divide in Game Studies: Critical Essays. McFarland. 2016. | Narrative and Dialogue in Games | Conf. Paper | Uwaterloo |
Hancock, Michael. | "Gamer Profiles: The Split-Screener." Medium Difficulty. 17 April 2013. Web. July 10, 2013. | Narrative and Dialogue in Games | Journal Article | Uwaterloo |
Gallagher, Rob | "Orphaning the PlayStation: A Call for Queerer Videogame Histories." Histoire du Jeu Symposium 2014: Cultural History of Video Games, Bibliotheque et Archives Nationales du Quebec, 27th June 2014. | Cultural and Social Interactions | Conf. Paper | Concordia |
Nguyen, Josef | "Crafting Islands and Creativity." The Building Blocks of Life: A Minecraft Colloquium. Montreal, Quebec. February 13, 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Gallagher, Rob | "From Camp to Kitsch? A Queer Eye on Console Fandom." GAME: The Italian Journal of Game Studies vol.3, 2014: 39‚-50. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Milburn, Colin | "‚ÄòAin‚Äôt No Way Offa This Train‚Äô: Final Fantasy VII and the Pwning of Environmental Crisis,‚" in Sustainable Media , eds. Janet Walker and Nicole Starosielski (London: Routledge, 2016). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Walschots, Natalie | "#Bloodbornepoems: May The Good Blood Guide Your Way.‚" Canadian Games Studies Association Conference/the Congress of the Humanities & Social Sciences. University of Ottawa, June 3‚-5 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Lauteria, Evan | "#homokore, #Miiquality, and the Limits of Queer Fan Practice.‚" Paper presented at the Queerness and Games Conference, October 25, University of California-Berkeley, Berkeley, CA. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Bloom, Gina | "Adapting Shakespearean Theater in Analog and Digital Games,‚" the Shakespeare Association of American conference, Vancouver, Canada (2015). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Phillips, Amanda | "Bayonetta, Femme Disturbance, and AAA Queer Desires.‚" In Media Res, November 2014. http://mediacommons.futureofthebook.org/imr/2014/11/13/bayonetta-femme-disturbanceand-aaa-queer-desires. | Cultural and Social Interactions | Article | UC Davis |
Jong, Carolyn, & Joachim Despland | "Beyond Indie: The political economy of an alternative games community.‚" Canadian Game Studies Association Conference. June 3‚-5, 2015. Ottawa, ON, Canada. | Cultural and Social Interactions | Conf. Paper | Concordia |
Watson, Nic, Wershler, Darren and Simon, Bart | "Block by Block: Minecraft and the Manufacture of Expertise." Society for Cinema and Media Studies conference, Montreal. March 29, 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Jong, Carolyn | "Body and Race Mods.‚" Gender and Media. Concordia University. November 12, 2014. | Cultural and Social Interactions | Guest Lecture | Concordia |
Neff, Michael | "Boundary interactions: resolving interdisciplinary collaboration challenges using digitized embodied performances‚". With Flood, V. J., Neff, M., & Abrahamson, D. In T. Koschmann, P. H√§kkinen, & P. Tchounikine (Eds.), Exploring the material conditions of learning: opportunities and challenges for CSCL, the Proceedings of the Computer Supported Collaborative Learning (CSCL) Conference Gothenburg, Sweden: International Society of the Learning Sciences, 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Simon, Bart | "Close to the Code, Down by the River,‚" Minecraft Symposium, Concordia University (February 9, 2015) | Cultural and Social Interactions | Conf. Paper | Concordia |
Walschots, Natalie | "Designing Games in a Time of Hate." Co-authored with Dr. Sandra Gabriele. Console-ing Passions, International Conference on Television, Video, Audio, New Media and Feminism. Marker Hotel, Dublin, June 18‚-20 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Robinson, W., and Bart Simon | "Digital Creativity in Little Big Planet‚", Trac√©s: Revue des Sciences Humaines, no. 28 (2015), 99118. "Digital Creativity in Little Big Planet‚", Trac√©s: Revue des Sciences Humaines, no. 28 (2015), 99‚-118. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Bloom, Gina | "Every Body Can Play: Reclaiming Histrionic Gesture in a Digital Theater Game,‚" American Society for Theatre Research conference, Portland, OR (2015). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Lauteria, Evan | "Final Fantasy Doesn‚Äôt Smell: Japanese Role-Playing Games, European Medievalism, and ‚ÄòCulturally Odorless‚Äô Globalization.‚" IMMERSe Medievalism and Video Games Symposium, May 3, University of California-Davis, Davis, CA. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Walschots, Natalie | "Finish him!: The feminist battle for Gamergate victory isn't done," This Magazine. http://this.org/magazine/2015/03/10/finish-him/ March 10, 2015. | Cultural and Social Interactions | Article | Multiple Institutions |
Lauteria, Evan | "Game Production as a Cultural Field: Nintendo vs. Sega in the Transnational Market.‚" Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 3, New Orleans, LA. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Whitson J., and Bart Simon | "Game Studies meets Surveillance Studies at the Edge of Digital Culture: An Introduction to a special issue on Surveillance, Games and Play." Surveillance & Society, 12:3 (2014), 309‚-319. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Phillips, Amanda | "Game Time!" Climate Justice Futures, Crossroads Fellowship Program. Santa Barbara, CA, May 2015. | Cultural and Social Interactions | Invited Talk | UC Davis |
Phillips, Amanda | "GameCamp! by ModLab: Open Source Game Design Workshops.‚" #SyncDH: The 8th Annual Transcriptions Research Slam. Santa Barbara, CA, May 9, 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Milburn, Colin | "Gaming the Game: Anonymous Ops.‚" Invited speaker for the conference Pan-Optics: Emerging Perspectives on Visual Privacy and Surveillance . UC Berkeley. 2014. | Cultural and Social Interactions | Invited Talk | UC Davis |
Phillips, Amanda | "Girling Avatars and Other Design Tricks: Shortcutting Diversity in Video Games.‚" Queerness and Games Conference. Berkeley, CA, October 2014. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Milburn, Colin | "Green Gaming: Video Games and Environmental Risk," in The Anticipation of Catastrophe: Environmental Risk in North American Literature and Culture , eds. Sylvia Mayer and Alexa Weik von Mossner (Heidelberg: Universitätsverlag Winter, 2014), 201-219 . | Cultural and Social Interactions | Conf. Paper | UC Davis |
Walschots, Natalie | "I Am Very Tired: Affective Labour and the Politics of Exhaustion in the Context of #Gamergate.‚" Game History Annual Symposium. Grande Biblioth√®que Montr√©al, June 27‚-28 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
McEwan, G., Gutwin, C., Mandryk, R. L., & Nacke, L. E. | "I'm Just Here to Play Games‚": Social Dynamics and Sociality in an Online Game Site. In Proceedings of CSCW 2012 (pp. 549558). Seattle, WA, United States: ACM. doi:10.1145/2145204.2145289. 2012. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Philips, Amanda | "Lady Bodies, Lady Brains: Feminine Robots, AIs, and Avatars in Video Games.‚" Whittier Digital Liberal Arts Center and Department of Mathematics. Whittier, CA, March 2015. | Cultural and Social Interactions | Invited Talk | UC Davis |
Walschots, Natalie | "Letting Down Your Garde: Representation of Alternative Sexuality in Indie Gaming." Avant Canada. Brock University, November 5‚-7 2014. | Cultural and Social Interactions | Conf. Paper | Concordia |
Milburn, Colin | "Long Live Play: The PlayStation Network and Technogenic Life‚" in Research Objects in Their Technological Setting , eds. Alfred Nordmann, Bernadatte Bensaude-Vincent, Sacha Loeve, and Astrid Schwartz (London: Routledge, 2016). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Werschler, Darren | "Minecraft and the Management of Light.‚" The Building Blocks of Life: A Minecraft Colloquium. Concordia University, Montreal. February 13, 2015. | Cultural and Social Interactions | Conf. Paper | Concordia |
Simon, Bart | "Minecraft as Statecraft,‚" Festschrift for Chandra Mukerji, UCSD, San Diego, CA (June 6, 2014). | Cultural and Social Interactions | Conf. Paper | Concordia |
Phillips, Amanda | "Miscegenated Medievalism in Bayonetta.‚" Medievalism and Video Games Symposium. Davis, CA, May 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Bloom, Gina | "Performance-Based Approaches to Drama: Literary Studies in a STEM-to-STEAM Future‚" Mellon Symposium on New Approaches to Teaching Literature, University of California, Los Angeles (2014). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Phillips, Amanda | "Playing the Digital Humanities: Game Design and Theory in the Academy." HASTAC 2015. East Lansing, MI, May 2015. | Cultural and Social Interactions | Roundtable | UC Davis |
Milburn, Colin | "PlayStation Hacks and the ApocalyPSN.‚" Invited speaker for the History of Science colloquium series. Johns Hopkins University. 2014. | Cultural and Social Interactions | Invited Talk | UC Davis |
Milburn, Colin | "Portals and Doors: Video Games and the Subversion of Interiority.‚" The Art of Appropriation II: The Copy symposium. UC Davis. 2014. | Cultural and Social Interactions | Invited Talk | UC Davis |
Milburn, Colin | "Protein Games: Life on the Edge of Play." Invited speaker for the "Cultures of Science‚" symposium. University of California, Riverside. 2014. | Cultural and Social Interactions | Invited Talk | UC Davis |
Milburn, Colin | "Science Fiction to the Core: Mythologies of the Gamer Community." Invited Speaker for the workshop Science Fiction and Video Games . UC Riverside. 2015. | Cultural and Social Interactions | Invited Talk | UC Davis |
Bloom, Gina | "Shakespeare, the Videogame: Game Play as Theatrical Work," Nevada Early Modern Organization, University of Nevada, Reno (2015). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Phillips, Amanda | "Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games." Games and Culture, published online before print, October 2015. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Simon, Bart | "Social Coordination and the Material Scaffolding of Imagination in Play‚" Material Play Symposium, IT University, Denmark, Copenhagen (April 24, 2014). | Cultural and Social Interactions | Conf. Paper | Concordia |
Phillips, Amanda | "Techropolitics: Tropes of Death and Dying in Video Games." American Studies Association Annual Meeting. Los Angeles, CA, November 2014. | Cultural and Social Interactions | Conf. Paper | Uc Davis |
Simon, Bart | ¬†"The Duplication Machine: Theoretical Exploits‚", CGSA/AC√âV Meeting, Ottawa (June 3‚-5, 2015) | Cultural and Social Interactions | Conf. Paper | Concordia |
Bloom, Gina | "The Historicist as Gamer.‚" In Shakespeare in our Time: The SAA 2016 Volume , eds. Dympna Callaghan and Suzanne Gossett (in press, Bloomsbury/Arden). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Waldron, Emma | "The Pleasures of Adaptation in Ryan North‚Äôs To Be or Not to Be.‚" Analog Game Studies, 2.3. March 2015 | Cultural and Social Interactions | Journal Article | Multiple Institutions |
Jong, Carolyn | "The Political Economy of Skyrim Modding Communities.‚" Media and New Technology. Concordia University. November 17, 2014. | Cultural and Social Interactions | Guest Lecture | Concordia |
Sinervo, Kalervo A. | "The Unplundered Side of Piracy: on the Work Done by Comics Scanners." Canadian Society for the Study of Comics 2014 Conference. May 10, 2014. Toronto, Canada. | Cultural and Social Interactions | Conf. Paper | Concordia |
Bloom, Gina | "Time to Cheat: Chess and The Tempest’s Performative History of Dynastic Marriage." In A Handbook of Shakespeare and Embodiment: Gender, Sexuality, Race , ed. Valerie Traub (in press, Oxford University Press). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Simon, Bart | "Unserious: Game Studies’ Failed Promise and the Rise of the Maker-Critic." keynote Address, Critical Evaluation of Game Studies Conference, University of Tampere, Finland (April 28-30, 2014) | Cultural and Social Interactions | Keynote Address | Concordia |
Bloom, Gina | "Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future,‚" Symposium on Teaching Shakespeare, Dartmouth College, NH (2014). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Bloom, Gina | "Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future." Shakespeare Works when Shakespeare Plays conference, Mondavi Center / UC Davis School of Education, Davis, CA (2015). | Cultural and Social Interactions | Keynote Address | Uc Davis |
Phillips, Amanda | "Welcome to MY Fantasy Zone: Bayonetta and Queer Femme Disturbance." Queer Game Studies: Gender, Sexuality, and a Queer Approach to Game Studies, ed. Ben Aslinger, Bonnie Ruberg, Adrienne Shaw, and Staci Tucker. University of Minnesota Press, forthcoming 2016. | Cultural and Social Interactions | Conf. Paper | UC Davis |
Weis, Martin | "Whatever Happened to Roland? Borderlands and its Fandom.‚" IMMERSenaries Virtual Conference. December 5, 2014. | Cultural and Social Interactions | Conf. Paper | |
Walschots, Natalie | "Women in Refrigerators, Hawkeye Initiatives, and the Ass-vengers: a recent history of gender representation in comics.‚" Co-authored with Kalervo Sinervo. Toronto Comic Arts Festival/The Reference Library, May 7‚-8 2015.Canadian Society for the Study of Comics. Toronto | Cultural and Social Interactions | Conf. Paper | Concordia |
Johnson, D., Nacke, L. E., & Wyeth, P. | All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of SIGCHI 2015 (pp. 22652274). Seoul, South Korea: ACM. doi:10.1145/2702123.2702447. 2015. | Cultural and Social Interactions | conf. Paper | Multiple Institutions |
Kappen, D. L., Mirza-Babaei, P., Johannsmeier, J., Buckstein, D., Robb, J., & Nacke, L. E. | Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014 (pp. 151‚-160). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658687. 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Nogueira, P. A., Aguiar, R., Rodrigues, R. A., Oliveira, E. C., & Nacke, L. E. | Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. In Proceedings of AIIDE 2014 (pp. 132138). Raleigh, NC, United States: AAAI. Retrieved fromhttp://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8947/8939. 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Milburn, Colin | Mondo Nano: Fun and Games in the World of Digital Matter (Duke UP, 2015). | Cultural and Social Interactions | Conf. Paper | UC Davis |
Lauteria, Evan | Rated M for Mature: Sex and Sexuality in Games . Editor, with Matthew Wysocki, Matthew. New York, NY: Bloomsbury Press, 2015. b. "Introduction." With Matthew Wysocki. Pg. 1-10. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Johnson, D., Watling, C., Gardner, J., & Nacke, L. E. | The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience. In Proceedings of CHI PLAY 2014 (pp. 141150). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658694. 2014. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Costa, J. P., Wehbe, R. R., Robb, J., & Nacke, L. E. | Time’s Up: Studying Leaderboards for Engaging Punctual Behaviour. In Proceedings of Gamification 2013 (pp. 2633). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257519212_Time’s_Up_Studying_Leaderboards_For_Engaging_Punctual_Behaviour/file/e0b4952558a11dc085.pdf. 2013. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Vaddi, D., Rina R. Wehbe, Zachary O. Toups, Samantha N. Stahlke, Rylan Koroluk, and Lennart E. Nacke | Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 721-726. DOI=http://dx.doi.org/10.1145/2793107.2810302. 2015. | Cultural and Social Interactions | Conf. Paper | Multiple Institutions |
Cowan, B., D. Rojas, B. Kapralos, F. Moussa, and A. Dubrowski | "Effects of sound on visual realism perception and task performance." Visual Computer 31(9): 1207-1216, 2015. (2014 IF: 0.957). | Serious Games and Game Based Learning | Conf. Paper | Multiple Institutions |
Arya, Ali, Jeff Chastine, Allan Fowler, Jon Preston | "An International Study on Learning and Process Choices in the Global Game Jam,‚" International Journal of Game-Based Learning, 2013 | Serious Games and Game Based Learning | Conf. Paper | Multiple Institutions |
Roberts-Smith, Jennifer, Shawn DeSouza-Coelho. | "Game and Play: Designing Games in Shakespeare Studies.‚" Bishop, Tom, Gina Bloom, and Erika T. Lin, eds. Games and Theatre in Early Modern England. Cultures of Play, 1300-1700. Ashgate Press. | Serious Games and Game Based Learning | Journal Article | Multiple Institutions |
Jackson, R., Robinson, W., Simon, B. | "Gleaning Strategies for Knowledge Sharing and Collective Assessment in the Art Classroom from the Video game Little Big Planet‚Äôs Creator Spotlights.‚" In V. Venkatesh, J.C. Castro, J.E. Lewis, J.Wallin, Educational, Behavioral, and Psychological Considerations in Niche Online Communities. Pennsylvania: IGI Global. (Chapter by Bart Simon) 2014. | Serious Games and Game Based Learning | Book Chapter | Multiple Institutions |
Arya, Ali and Luciara Nardon | "GOOGLE IT: CRITICAL THINKING AND PROBLEM SOLVING IN THE INTERNET AGE,‚" Proceedings of EduLearn, Barcelona, Spain, July 7-9, 2014 . | Serious Games and Game Based Learning | Conf. Paper | Carleton |
Camlot, Jason | "PoetryLab: a close listening game for iOS.‚" Co-author with Ian A. Arawjo and Christine Mitchell. Presented by Ian Arawjo at CHI PLAY ‚Äô14, Toronto, Ontario, 22 October 2014. | Serious Games and Game Based Learning | Conf. Paper | Concordia |
Roberts-Smith, Jennifer, Shawn DeSouza-Coelho, and Toby Malone. | "Staging Shakespeare in Social Games: Towards a Theory of Theatrical Game Design.‚" Borrowers and Lenders: The Journal of Shakespeare Appropriation 10.1. Special Issue: Social Media Shakespeare. Ed. Maurizio Calbi and Stephen O‚ÄôNeill. 2016. | Serious Games and Game Based Learning | Journal Article | Multiple Institutions |
Kapralos, B., and B. Cowan. | A "hands-on‚" introduction to serious games, and (virtual) simulation for health professions education. 3rd Annual Sunnybrook Education Conference: Technology-Enhanced Learning, Toronto, Canada, October 17, 2014. | Serious Games and Game Based Learning | Presentation | Multiple Institutions |
Kapralos, B., S. Fisher, J. Clarkson, and R. van Oostveen | A course on serious game design and development using an online problem-based learning approach. Interactive Technology and Smart Education , 12(2):116-136. | Serious Games and Game Based Learning | Conf. Paper | Multiple Institutions |
Tawadrous, M., S. Kevan, B. Kapralos, and A. Hogue | A serious game for incidence response education and training. International Journal of Technology, Knowledge & Society, 8(4):177-184, 2012. | Serious Games and Game Based Learning | Conf. Paper | Multiple Institutions |
Kapralos, B., K. Kanev, and M. Jenkin. | Advanced sound integration for toy-based computing. In P. C. K. Hung (Ed.) Mobile Services for Toy Computing, Springer, International Series on Computer Entertainment and Media Technology, Chapter 6, pp. 107-127, 2015. | Serious Games and Game Based Learning | Book Chapter | Multiple Institutions |
Soto, C., M. Vargas, A. U. J. Quevedo, and B. Kapralos | AR Stereoscopic 3D examination  app. 9th IEEE International Conference on Interactive Mobile and Communication Technologies and Learning 2015, Thessaloniki, Greece, November 19-20, 2015. | Serious Games and Game Based Learning | Conf. Paper | UOIT |
Kapralos, B. | Audio-visual interactions and perceptual-based rendering in virtual environments and games. Audiovisual Arts Festival 2013: Art and Interculturalislm in the Mediterranean . Corfu, Greece, June 20-30, 2013. | Serious Games and Game Based Learning | Presentation | UOIT |
Kappen, D. L., Johannsmeier, J., & Nacke, L. E. | Deconstructing "Gamified‚" Task-Management Applications. In Proceedings of Gamification 2013 (pp. 139‚-142). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257347223_Deconstructing_Gamified_Task-Management_Applications/file/60b7d524f93ac2ff24.pdf. 2013. | Serious Games and Game Based Learning | Conf. Paper | UOIT |
Rojas, D., B. Kapralos, S. Cristancho, K. Collins, A. Hogue, C. Conati, and A. Dubrowski | Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution. Medicine Meets Virtual Reality 19, Newport Beach, CA, USA, February 9-11, 2012. Appears in Studies in Health Technology and Informatics,173:386-392, 2012. | Serious Games and Game Based Learning | Conf. Paper | UOIT |
Kapralos, B. | Game on: Gaming in Medical Education. The 2nd Annual Sunnybrook Education Conference: Digital Learning , Toronto, Canada, October 10, 2013. | Serious Games and Game Based Learning | Presentation | UOIT |
Kapralos, B. | Game-based learning, serious games, and computer science. 13 th Conference of the Association for Computer Studies Educators (ACSE) 2012, Toronto, Ontario, Canada, November 24, 2012. | Serious Games and Game Based Learning | Presentation | UOIT |
Kapralos, B. | Gamification and serious games for health professions education and health care. GRAND Digital Health Forum , Vancouver, Canada, November 24, 2014. | Serious Games and Game Based Learning | Presentation | UOIT |
Cowan, B and B. Kapralos | Interactive rate virtual sound rendering engine. In Proceedings of the 18th IEEE International Conference on Digital Signal Processing (DSP 2013).  Santorini, Greece, July 1-3, 2013, pp. 1-6. | Serious Games and Game Based Learning | Conf. Paper | UOIT |
Dubrowski, A., B. Kapralos, K. Kanev, and M. Jenkin | Interprofessional critical care training: Interactive virtual learning environments and simulations. In Proceedings of The Sixth International Conference on Information, Intelligence, Systems and Applications (IISA 2015), Corfu, Greece, July 6-8, 2015. Short paper. | Serious Games and Game Based Learning | Conf. Paper | UOIT |
Kapralos, B., F. Moussa, and A. Dubrowski | Levels of fidelity and multimodal interactions. In P. Wouters and H. van Oostendorp (Eds.) Techniques to Improve the Effectiveness of Serious Games, Springer Advances in Game-based Learning Book Series (July 2016). | Serious Games and Game Based Learning | Book Chapter | Multiple Institutions |
Kapralos, B. | Multi-modal interactions, perceptual-based rendering and the implications for virtual environments and serious games. 2013 International Conference on Multimedia and Human-Computer Interaction (MHCI'13), Toronto, Canada, July 18-20, 2013. Invited keynote presentation. | Serious Games and Game Based Learning | Presentation | UOIT |
Brook, A., S. Brahnam, L. Jain, and B. Kapralos (Eds.) | Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification). Springer Series Studies in Computational Intelligence, Springer, Heidelberg, Germany. 2017. (Book edited by Bill Kapralos). | Serious Games and Game Based Learning | Book | Multiple Institutions |
Cowan, B., H. Sabri, B. Kapralos, S. Cristancho, F. Moussa, and A. Dubrowski | SCETF: Serious game surgical cognitive education and training framework. In Proceedings of the 3rd IEEE International Games Innovation Conference, City of Orange, CA, USA, pp. 130-133, November 2-4, 2011. | Serious Games and Game Based Learning | Conf. Paper | UOIT |
Kapralos, B. | Serious games and virtual simulation for health education. "Research in Health Education Apps and Technology‚" panel. Apps for Health and Education 2013 , Hamilton, Canada, May 16, 2013. | Serious Games and Game Based Learning | Presentation | UOIT |
Kapralos, B., R. Shewaga, and G. Ng | Serious games and virtual simulations: Customizing the audio-visual interface. Well-Being, Rehabilitation, and Healthcare: Serious Games, Alternative Realities, and Play Therapy Parallel Session at the 6th International Conference on Virtual, Augmented and Mixed Reality, HCI International 2014, Crete, Greece, appears in Lecture Notes in Computer Science, Volume 8526, pp. 190-199. Invited paper and presentation, June 22-27, 2015. | Serious Games and Game Based Learning | Paper and Presentation | UOIT |
Kapralos, B. | Serious games for health professionals education. GRAND NCE Workshop: Innovation, Entrepreneurship and Digital Media Jobs Creation . Edmonton, Canada, August 12, 2013. | Serious Games and Game Based Learning | Presentation | UOIT |
Kapralos, B. | Serious games for health professions education. University of Toronto, Educational Information Technology Summer Student Award Program . St. Michael’s Hospital, Toronto, Canada, August 27. | Serious Games and Game Based Learning | Presentation | UOIT |
Kapralos, B. | Serious games for medical education. Faculty of Medicine, The Nueva Granada Military University, Bogota, Colombia, September 16, 2014. | Serious Games and Game Based Learning | Presentation | UOIT |
Kapralos, B. | Serious games for surgery education and training. Symposium on the Advances in Simulation-Based Surgical Education . Bucaramanga, Colombia, July 27-28, 2012. | Serious Games and Game Based Learning | Presentation | UOIT |
Kapralos, B. | Serious games for surgical education and training. macGRID Simulation Research Network Workshop 2012 . Hamilton, Ontario, Canada, November 7-8, 2012. | Serious Games and Game Based Learning | Presentation | UOIT |
Uribe-Quevedo, A., and B. Kapralos | Shoulder rehabilitation exergaming. In A. Brooks, S. Branham, B. Kapralos, and L. Jain (Eds.) Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), Springer Intelligent Systems Reference Library series. 2017. | Serious Games and Game Based Learning | Book Chapter | Multiple Institutions |
Cowan, B., D. Rojas, B. Kapralos, K. Collins, and A. Dubrowski | Spatial sound and its effect on visual quality perception and task performance within a virtual environment. Proceedings of the 21st International Congress on Acoustics , June 2-7, 2013, Montreal, Canada. Invited presentation. | Serious Games and Game Based Learning | Presentation | Multiple Institutions |
"Brook, A., S. Brahnam, L. Jain, and B. Kapralos (Eds.) " | Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), Springer Intelligent Systems Reference Library series. 2017. | Serious Games and Game Based Learning | Journal Article | Multiple Institutions |
Rojas, D., B. Kapralos, A. Hogue, K. Collins, L. Nacke, S. Cristancho, C. Conati, and A. Dubrowski | The effect of sound on visual fidelity perception in stereoscopic 3-D. IEEE Transactions on System Man and Cybernetics part B, 43(6): 1572 1583, 2013. (IF: 3.469) | Serious Games and Game Based Learning | Conf. Paper | Multiple Institutions |
Rojas, D., B. Cowan, B. Kapralos, K. Collins, and A. Dubrowski | The effect of sound on visual quality perception and task completion time in a cel-shaded serious gaming virtual environment. In Proceedings of the 7th IEEE International Workshop on Quality of Multimedia Experience, Messinia, Greece, pp. 1-6, May 26-29 2015. | Serious Games and Game Based Learning | Conf. Paper | UoIT |
Tawadrous, M., D. Rojas, B. Kapralos, A. Hogue, and A. Dubrowski | The effects of stereoscopic 3D on knowledge retention within a serious gaming environment. Multimedia Tools and Applications, vol. 76, no. 5, Mar. 2017, pp. 7301-7319., doi:10.1007/s11042-016-3394-2. | Serious Games and Game Based Learning | Conf. Paper | Multiple Institutions |
Fowler, A., Khosmood, F., Arya, A., & Lai, G. | The Global Game Jam as a venue for teaching and learning, In M. Lopez & M. Verhaart (Eds.) Proceedings of the 4th Annual Conference of Computing and Information Technology, Education and Research in New Zealand (incorporating 26th Annual NACCQ), Hamilton, New Zealand, 2013. | Serious Games and Game Based Learning | Conf. Paper | Carleton |
Kapralos, B. | The influence and importance of sound and music in virtual learning environments. Patra, Greece, June 18, 2015. | Serious Games and Game Based Learning | Keynote Address | UOIT |
Kappen, D. L., & Nacke, L. E. | The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications. In Proceedings of Gamification 2013 (pp. 119‚-122). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257347108_The_Kaleidoscope_of_Effective_Gamification_Deconstructing_Gamification_in_Business_Applications/file/3deec524f92cf31fbf.pdf. 2013. | Serious Games and Game Based Learning | Conf. Paper | UOIT |
Grierson, L. E. M., M. Barry, B. Kapralos, H. Carnahan, and A. Dubrowski | The role of collaborative interactivity in the observational practice of clinical skills. Medical Education, 46(4):409-416, 2012. (2014 IF: 3.196). | Serious Games and Game Based Learning | Conf. Paper | Multiple Institutions |
Cowan, B., B. Kapralos, F. Moussa, and A. Dubrowski | The serious gaming surgical cognitive education and training framework and the SKY Script language. In Proceedings of the Workshop on VRtools for Education/Training (VRtoolsEd 2015), Eighth EAI International Conference on Simulation Tools and Techniques, Athens, Greece, pp. 308-310, August 24-26, 2015. | Serious Games and Game Based Learning | Conf. Paper | UOIT |
Kapralos, B., and A. Dubrowski | The use of virtual learning environments to augment and extend simulation-based health professionals education. Healthcare Simulation Conference and Networking Event: Simulation and Technology for Improved HealthCare and Education. Toronto, Canada, March 2, 2012. | Serious Games and Game Based Learning | Presentation | Multiple Institutions |
Kapralos, B. | Virtual simulation and serious gaming: Audio-visual interactions, perceptual-based rendering, and the implications. The 16 th International Conference on Humans and Computers ( HC-2013 ), December 17, 2013, Hamamatsu, Japan. | Serious Games and Game Based Learning | Presentation | UOIT |
Stuckless, P., M. Hogan, and B. Kapralos | Virtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature. In M. Ma, C. Lakhmi, L. Jain, and P. Anderson (Eds.), Virtual, Augmented Reality and Serious Games for Healthcare 1, Springer-Verlag Berlin Heidelberg, Chapter 7, pp. 145-158, 2014. | Serious Games and Game Based Learning | Book Chapter | Multiple Institutions |
Shewaga, R., and B. Kapralos | Z-DOC: A serious game for Z-plasty procedure training. Ontario Simulation Expo 2013 , Toronto, Canada, December 5-6, 2013. | Serious Games and Game Based Learning | Presentation | Multiple Institutions |