Theme 6: Cultural and Social Interactions

THEME LEADER
Colin Milburn, UC Davis
ASSOCIATE LEADER
Neil Randall, University of Waterloo

Where do games end and “real life” begin? In a culture undergoing rapid “gamification,” is this distinction even relevant anymore? Here we seek to explore, How do games affect other dimensions of society and culture (and vice versa)?

Projects include, for example:

  • Government/business/labour: What impacts do/can games have on work, business, and politics?
  • Public understanding of science and technology: How can we use games to help the public understand new science and technologies?
  • Games/crowdsourcing for non-game purposes: How can we leverage games to encourage participation in scientific activities?
  • GPS and location-based technologies and gaming: How can we make travel more fun?
  • Gamer culture, social interaction, and virtual communities: How does social interaction influence gameplay experience? Do positive social interactions increase the immersive potential of games?

Publications & Presentations

You can search all of the publications and presentations on ‘Serious Games and Game Based Learning’ in the table below (start typing to get live results).

NameTitleThemeMediumInstitution 
Gallagher, Rob ‘Orphaning the PlayStation: A Call for Queerer Videogame Histories,’ Histoire du Jeu Symposium 2014: Cultural History of Video Games, Bibliotheque et Archives Nationales du Quebec, 27th June 2014. Cultural and Social InteractionsConf. PaperConcordia
Chan, G., A. Whitehead, A. Parush "An Evaluation of Personality Type Pairings To Increase Video Game Enjoyment," In Proceedings of ACM SIGGRAPH-14 , Poster Session, Vancouver, B.C., Canada, August, 2014.Cultural and Social InteractionsConf. PaperMultiple Institutions
Arya, Ali, Peggy Hartwick, Shawn Graham, Nuket Nowlan"Collaborating through Space and Time in Educational Virtual Environments: 3 Case Studies," Journal of Interactive Technology and Pedagogy, October 2012Cultural and Social InteractionsConf. PaperMultiple Institutions
Nguyen, Josef "Crafting Islands and Creativity." The Building Blocks of Life: A Minecraft Colloquium. Montreal, Quebec. February 13, 2015.Cultural and Social InteractionsConf. PaperUC Davis
Nguyen, Josef "Crafting Islands and Innovation in Survival-Sandbox Videogames." Society for Literature, Science, and the Arts 2014 Conference: Fluid. Dallas, Texas: October 9-12, 2014Cultural and Social InteractionsConf. PaperUC Davis
Gallagher, Rob"From Camp to Kitsch? A Queer Eye on Console Fandom." GAME: The Italian Journal of Game Studies vol.3, 2014: 39–50.Cultural and Social InteractionsConf. PaperMultiple Institutions
Voorhees, G., J. Call and K. Whitlock"From Dungeons to Digital Denizens." In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by G. Voorhees, J. Call and K. Whitlock, 11-24. NYC: Continuum International Publishing. 2012.Cultural and Social Interactions; Interactions and Gameplay MechanicsBook ChapterMultiple Institutions
Nguyen, Josef "Liveness and the Performance of the Videogame Player in We Plays [Let's Plays]." Society for Cinema and Media Studies 2015 Conference. Montreal, Quebec: March 25-29, 2015Cultural and Social InteractionsConf. PaperUC Davis
Voorhees, G. "Monsters, Nazis and Tangos: The Normalization of the First-Person Shooter. "In Guns, Grenades and Grunts: First Person-Shooter Games, edited by G. Voorhees, J. Call and K. Whitlock, 89-111. NYC: Continuum International Publishing. 2012.Cultural and Social Interactions; Multimodality in the GameBook ChapterUWaterloo
Voorhees, G. "Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital Role-Playing Games." In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by Gerald Voorhees, Josh Call and Katie Whitlock, 259-277. NYC: Continuum International Publishing. 2012.Cultural and Social Interactions; Interactions and Gameplay MechanicsBook ChapterMultiple Institutions
Nguyen, Josef "Valuing Work and Play in Steam Trading Cards." Popular Culture Association/American Culture Association 2015 Annual Conference. New Orleans, Louisiana: April 1-4, 2015Cultural and Social InteractionsConf. PaperUC Davis
Milburn, Colin “‘Ain’t No Way Offa This Train’: Final Fantasy VII and the Pwning of Environmental Crisis,” in Sustainable Media , eds. Janet Walker and Nicole Starosielski (London: Routledge, 2016). Cultural and Social InteractionsConf. PaperUC Davis
Walschots, Natalie“#Bloodbornepoems: May The Good Blood Guide Your Way.” Canadian Games Studies Association Conference/the Congress of the Humanities & Social Sciences. University of Ottawa, June 3–5 2015.Cultural and Social InteractionsConf. PaperConcordia
Lauteria, Evan “#homokore, #Miiquality, and the Limits of Queer Fan Practice.” Paper presented at the Queerness and Games Conference, October 25, University of California-Berkeley, Berkeley, CA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Bloom, Gina“Adapting Shakespearean Theater in Analog and Digital Games,” the Shakespeare Association of American conference, Vancouver, Canada (2015).Cultural and Social InteractionsConf. PaperUC Davis
Phillips, Amanda“Bayonetta, Femme Disturbance, and AAA Queer Desires.” In Media Res, November 2014. http://mediacommons.futureofthebook.org/imr/2014/11/13/bayonetta-femme-disturbanceand-aaa-queer-desires.Cultural and Social InteractionsArticleUC Davis
Jong, Carolyn, & Joachim Despland“Beyond Indie: The political economy of an alternative games community.” Canadian Game Studies Association Conference. June 3–5, 2015. Ottawa, ON, Canada.Cultural and Social InteractionsConf. PaperConcordia
Watson, Nic, Wershler, Darren and Simon, Bart “Block by Block: Minecraft and the Manufacture of Expertise." Society for Cinema and Media Studies conference, Montreal. March 29, 2015.Cultural and Social InteractionsConf. PaperConcordia
Jong, Carolyn“Body and Race Mods.” Gender and Media. Concordia University. November 12, 2014. Cultural and Social InteractionsGuest LectureConcordia
Neff, Michael“Boundary interactions: resolving interdisciplinary collaboration challenges using digitized embodied performances”. With Flood, V. J., Neff, M., & Abrahamson, D. In T. Koschmann, P. Häkkinen, & P. Tchounikine (Eds.), Exploring the material conditions of learning: opportunities and challenges for CSCL, the Proceedings of the Computer Supported Collaborative Learning (CSCL) Conference Gothenburg, Sweden: International Society of the Learning Sciences, 2015. Cultural and Social InteractionsConf. PaperUC Davis
Simon, Bart “Close to the Code, Down by the River,” Minecraft Symposium, Concordia University (February 9, 2015)Cultural and Social InteractionsConf. PaperConcordia
Walschots, Natalie“Designing Games in a Time of Hate.” Co-authored with Dr. Sandra Gabriele. Console-ing Passions, International Conference on Television, Video, Audio, New Media and Feminism. Marker Hotel, Dublin, June 18–20 2015.Cultural and Social InteractionsConf. PaperConcordia
Robinson, W., and Bart Simon “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines, no. 28 (2015), 99–118. Cultural and Social InteractionsConf. PaperMultiple Institutions
Bloom, Gina“Every Body Can Play: Reclaiming Histrionic Gesture in a Digital Theater Game,” American Society for Theatre Research conference, Portland, OR (2015).Cultural and Social InteractionsConf. PaperUC Davis
Phillips, Amanda“Feminism and Procedural Content Generation: Toward a Collaborative Politics of Computational Creativity.” Coauthored with Gillian Smith, Michael Cook, and Tanya Short. Digital Creativity 27.1 (2016) Special issue, “Post-Anthropocentric Creativity,” ed. Stanislav Roudavski and Jon McCormack. 82-97.Cultural and Social Interactions; Interactions and Gameplay MechanicsJournal ArticleUCDavis
Lauteria, Evan “Final Fantasy Doesn’t Smell: Japanese Role-Playing Games, European Medievalism, and ‘Culturally Odorless’ Globalization.” IMMERSe Medievalism and Video Games Symposium, May 3, University of California-Davis, Davis, CA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Walschots, Natalie “Finish him!: The feminist battle for Gamergate victory isn’t done.” This Magazine. http://this.org/magazine/2015/03/10/finish-him/ March 10, 2015.Cultural and Social InteractionsArticleMultiple Institutions
Lauteria, Evan “Game Production as a Cultural Field: Nintendo vs. Sega in the Transnational Market.” Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 3, New Orleans, LA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Whitson J., and Bart Simon“Game Studies meets Surveillance Studies at the Edge of Digital Culture: An Introduction to a special issue on Surveillance, Games and Play." Surveillance & Society, 12:3 (2014), 309–319.Cultural and Social InteractionsConf. PaperMultiple Institutions
Phillips, Amanda“Game Time!” Climate Justice Futures, Crossroads Fellowship Program. Santa Barbara, CA, May 2015.Cultural and Social InteractionsInvited TalkUC Davis
Phillips, Amanda“GameCamp! by ModLab: Open Source Game Design Workshops.” #SyncDH: The 8th Annual Transcriptions Research Slam. Santa Barbara, CA, May 9, 2015.Cultural and Social InteractionsConf. PaperUC Davis
Milburn, Colin“Gaming the Game: Anonymous Ops.” Invited speaker for the conference Pan-Optics: Emerging Perspectives on Visual Privacy and Surveillance . UC Berkeley. 2014.Cultural and Social InteractionsInvited TalkUC Davis
Phillips, Amanda“Girling Avatars and Other Design Tricks: Shortcutting Diversity in Video Games.” Queerness and Games Conference. Berkeley, CA, October 2014.Cultural and Social InteractionsConf. PaperUC Davis
Milburn, Colin “Green Gaming: Video Games and Environmental Risk,” in The Anticipation of Catastrophe: Environmental Risk in North American Literature and Culture , eds. Sylvia Mayer and Alexa Weik von Mossner (Heidelberg: Universitätsverlag Winter, 2014), 201-219 . Cultural and Social InteractionsConf. PaperUC Davis
Walschots, Natalie“I Am Very Tired: Affective Labour and the Politics of Exhaustion in the Context of #Gamergate.” Game History Annual Symposium. Grande Bibliothèque Montréal, June 27–28 2015.Cultural and Social InteractionsConf. PaperConcordia
McEwan, G., Gutwin, C., Mandryk, R. L., & Nacke, L. E.“I’m Just Here to Play Games”: Social Dynamics and Sociality in an Online Game Site. In Proceedings of CSCW 2012 (pp. 549–558). Seattle, WA, United States: ACM. doi:10.1145/2145204.2145289. 2012.Cultural and Social InteractionsConf. PaperMultiple Institutions
Philips, Amanda“Lady Bodies, Lady Brains: Feminine Robots, AIs, and Avatars in Video Games.” Whittier Digital Liberal Arts Center and Department of Mathematics. Whittier, CA, March 2015.Cultural and Social InteractionsInvited TalkUC Davis
Walschots, Natalie“Letting Down Your Garde: Representation of Alternative Sexuality in Indie Gaming.” Avant Canada. Brock University, November 5–7 2014. Cultural and Social InteractionsConf. PaperConcordia
Milburn, Colin “Long Live Play: The PlayStation Network and Technogenic Life,” in Research Objects in Their Technological Setting , eds. Alfred Nordmann, Bernadatte Bensaude-Vincent, Sacha Loeve, and Astrid Schwartz (London: Routledge, 2016).Cultural and Social InteractionsConf. PaperUC Davis
Werschler, Darren “Minecraft and the Management of Light.” The Building Blocks of Life: A Minecraft Colloquium. Concordia University, Montreal. February 13, 2015.Cultural and Social InteractionsConf. PaperConcordia
Simon, Bart “Minecraft as Statecraft,” Festschrift for Chandra Mukerji, UCSD, San Diego, CA (June 6, 2014).Cultural and Social InteractionsConf. PaperConcordia
Phillips, Amanda“Miscegenated Medievalism in Bayonetta.” Medievalism and Video Games Symposium. Davis, CA, May 2015.Cultural and Social InteractionsConf. PaperUC Davis
Milburn, Colin“ModLab: Games of the Future.” Invited Speaker for the workshop Games and Virtual Environments . UC Irvine. 2015.Cultural and Social InteractionsInvited TalkUC Davis
Bloom, Gina“Performance-Based Approaches to Drama: Literary Studies in a STEM-to-STEAM Future,” Mellon Symposium on New Approaches to Teaching Literature, University of California, Los Angeles (2014). Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Performance-Based Approaches to Drama: Literary Studies in a STEM-to-STEAM Future,” Mellon Symposium on New Approaches to Teaching Literature, University of California, Los Angeles (2014). Cultural and Social InteractionsConf. PaperUC Davis
Waldron, Emma“Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied Design.” With Aaron Trammell. In Rated M for Mature: Sex and Sexuality in Video Games, edited by Matthew Wysocki and Evan W. Lauteria, 177-193. New York: Bloomsbury, Cultural and Social InteractionsCultural and Social Interactions; Interactions and Gameplay Mechanics; Narrative and Dialogue in GamesBook ChapterMultiple Institutions
Phillips, Amanda“Playing the Digital Humanities: Game Design and Theory in the Academy.” HASTAC 2015. East Lansing, MI, May 2015.Cultural and Social InteractionsRoundtableUC Davis
Milburn, Colin“PlayStation Hacks and the ApocalyPSN.” Invited speaker for the History of Science colloquium series. Johns Hopkins University. 2014.Cultural and Social InteractionsInvited TalkUC Davis
Milburn, Colin“Portals and Doors: Video Games and the Subversion of Interiority.” The Art of Appropriation II: The Copy symposium. UC Davis. 2014.Cultural and Social InteractionsInvited TalkUC Davis
Milburn, Colin“Protein Games: Life on the Edge of Play.” Invited speaker for the “Cultures of Science” symposium. University of California, Riverside. 2014.Cultural and Social InteractionsInvited TalkUC Davis
Milburn, Colin“Science Fiction to the Core: Mythologies of the Gamer Community.” Invited Speaker for the workshop Science Fiction and Video Games . UC Riverside. 2015. Cultural and Social InteractionsInvited TalkUC Davis
Bloom, Gina“Shakespeare, the Videogame: Game Play as Theatrical Work,” Nevada Early Modern Organization, University of Nevada, Reno (2015).Cultural and Social InteractionsConf. PaperUC Davis
Phillips, Amanda“Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.” Games and Culture, published online before print, October 2015. Cultural and Social InteractionsConf. PaperUC Davis
Simon, Bart “Social Coordination and the Material Scaffolding of Imagination in Play,” Material Play Symposium, IT University, Denmark, Copenhagen (April 24, 2014).Cultural and Social InteractionsConf. PaperConcordia
Phillips, Amanda“Techropolitics: Tropes of Death and Dying in Video Games.” American Studies Association Annual Meeting. Los Angeles, CA, November 2014.Cultural and Social InteractionsConf. PaperUC Davis
Simon, Bart “The Duplication Machine: Theoretical Exploits”, CGSA/ACÉV Meeting, Ottawa (June 3–5, 2015)Cultural and Social InteractionsConf. PaperConcordia
Bloom, Gina“The Historicist as Gamer.” In Shakespeare in our Time: The SAA 2016 Volume , eds. Dympna Callaghan and Suzanne Gossett (in press, Bloomsbury/Arden).Cultural and Social InteractionsConf. PaperUC Davis
Waldron, Emma“The Pleasures of Adaptation in Ryan North’s To Be or Not to Be.” Analog Game Studies, 2.3. March 2015Cultural and Social InteractionsJournal ArticleMultiple Institutions
Jong, Carolyn“The Political Economy of Skyrim Modding Communities.” Media and New Technology. Concordia University. November 17, 2014.Cultural and Social InteractionsGuest LectureConcordia
Sinervo, Kalervo A. “The Unplundered Side of Piracy: on the Work Done by Comics Scanners.” Canadian Society for the Study of Comics 2014 Conference. May 10, 2014. Toronto, Canada. Cultural and Social InteractionsConf. PaperConcordia
Sinervo, Kalervo A“Time is Money: social games and the engagement wheel.” Canadian Game Studies Association 2015 Conference. June 3, 2015. Ottawa, Canada.Cultural and Social Interactions; Interactions and Gameplay MechanicsConf. PaperConcordia
Bloom, Gina“Time to Cheat: Chess and The Tempest’s Performative History of Dynastic Marriage.” In A Handbook of Shakespeare and Embodiment: Gender, Sexuality, Race , ed. Valerie Traub (in press, Oxford University Press).Cultural and Social InteractionsConf. PaperUC Davis
Simon, Bart “Unserious: Game Studies’ Failed Promise and the Rise of the Maker-Critic,” keynote Address, Critical Evaluation of Game Studies Conference, University of Tampere, Finland (April 28-30, 2014)Cultural and Social InteractionsKeynote AddressConcordia
Bloom, Gina“Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future,” Symposium on Teaching Shakespeare, Dartmouth College, NH (2014).Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future.” Shakespeare Works when Shakespeare Plays conference, Mondavi Center / UC Davis School of Education, Davis, CA (2015). Cultural and Social InteractionsKeynote AddressUC Davis
Phillips, Amanda“Welcome to MY Fantasy Zone: Bayonetta and Queer Femme Disturbance.” Queer Game Studies: Gender, Sexuality, and a Queer Approach to Game Studies, ed. Ben Aslinger, Bonnie Ruberg, Adrienne Shaw, and Staci Tucker. University of Minnesota Press, forthcoming 2016.Cultural and Social InteractionsConf. PaperUC Davis
Weis, Martin“Whatever Happened to Roland? Borderlands and its Fandom.” IMMERSenaries Virtual Conference. December 5, 2014.Cultural and Social InteractionsConf. Paper
Walschots, Natalie“Women in Refrigerators, Hawkeye Initiatives, and the Ass-vengers: a recent history of gender representation in comics.” Co-authored with Kalervo Sinervo. Toronto Comic Arts Festival/The Reference Library, May 7–8 2015.Canadian Society for the Study of Comics. Toronto Cultural and Social InteractionsConf. PaperConcordia
Johnson, D., Nacke, L. E., & Wyeth, P.All about that Base : Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of SIGCHI 2015 (pp. 2265–2274). Seoul, South Korea: ACM. doi:10.1145/2702123.2702447. 2015. Cultural and Social InteractionsConf. PaperMultiple Institutions
Tondello, Gustavo F., Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, and Lennart E. NackeCHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 791-794. DOI=http://dx.doi.org/10.1145/2793107.2810265. 2015. Cultural and Social InteractionsConf. PaperMultiple Institutions
Voorhees, G. with J. Call and K. Whitlock, Eds. Dungeons, Dragons and Digital Denizens: Digital Role-playing Games. NYC: Continuum International Publishing. 2012.Cultural and Social Interactions; Interactions and Gameplay MechanicsBookMultiple Institutions
Kappen, D. L., Mirza-Babaei, P., Johannsmeier, J., Buckstein, D., Robb, J., & Nacke, L. E.Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014 (pp. 151–160). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658687. 2014.Cultural and Social InteractionsConf. PaperMultiple Institutions
Nogueira, P. A., Aguiar, R., Rodrigues, R. A., Oliveira, E. C., & Nacke, L. E. Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. In Proceedings of AIIDE 2014 (pp. 132–138). Raleigh, NC, United States: AAAI. Retrieved fromhttp://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8947/8939. 2014. Cultural and Social InteractionsConf. PaperMultiple Institutions
Nguyen, JosefLiveness and the Performance of the Videogame Player in We Plays [Let's Plays]. Society for Cinema and Media Studies 2015 Conference. Montreal, Quebec: March 25-29, 2015Cultural and Social InteractionsConf. PaperUC Davis
Milburn, Colin Mondo Nano: Fun and Games in the World of Digital Matter (Duke UP, 2015). Cultural and Social InteractionsConf. PaperUC Davis
Simon, BartPlaying Games with Machines, manuscript in preparation (under contract with MIT Press for 2016).Cultural and Social InteractionsConf. PaperMultiple Institutions
Lauteria, Evan Rated M for Mature: Sex and Sexuality in Games . Editor, with Matthew Wysocki, Matthew. New York, NY: Bloomsbury Press, 2015. b. “Introduction.” With Matthew Wysocki. Pg. 1-10.Cultural and Social InteractionsConf. PaperMultiple Institutions
Voorhees, G., J. Call and K. WhitlockSeries Introduction – Genre and Disciplinarity in the Study of Games. In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by G. Voorhees, J. Call and K. Whitlock, 1-10. NYC: Continuum International Publishing. 2012.Cultural and Social Interactions; Interactions and Gameplay MechanicsBook ChapterMultiple Institutions
Nacke, Lennart E., Matthias Klauser, and Paul Prescod. Social player analytics in a Facebook health game. In Proceedings of HCI Korea (HCIK '15). Hanbit Media, Inc., , South Korea, 180-187. https://dl.acm.org/citation.cfm?id=2729485.2729512. 2014. Cultural and Social InteractionsConf. PaperMultiple Institutions
Hogue, A., B. Kapralos, C. Zerebecki, M. Tawadrous, B. Stanfield, and U. HogueStereoscopic 3D video games and their effects on engagement. In Proceedings of the Stereoscopic Displays and Applications XXIII, Burlingame, CA, USA, January 22-26, 2012, pp. 828816-828816-7.Cultural and Social InteractionsConf. PaperMultiple Institutions
Johnson, D., Watling, C., Gardner, J., & Nacke, L. E. The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience. In Proceedings of CHI PLAY 2014 (pp. 141–150). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658694. 2014. Cultural and Social InteractionsConf. PaperMultiple Institutions
Nowlan, Nuket, Ali Arya, Eleanor Riesen, Michelle MorleyThe Effect of Perceived Ease of Use on Virtual Team Performance, International Journal of Ubiquitous Learning 4.4, January 2013. 59-72.Cultural and Social Interactions; Serious Games and Game-based LearningJournal ArticleMultiple Institutions
Randall, N. The Lord of the Rings Online: Issues of Adaptation [with K. Murphy], in Voorhees, G., Call, J., & Whitlock, K., (eds) Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game. Continuum, 2012. 113-131.Cultural and Social Interactions; Narrative and Dialogue in GamesJournal ArticleUWaterloo
Costa, J. P., Wehbe, R. R., Robb, J., & Nacke, L. E. Time’s Up: Studying Leaderboards for Engaging Punctual Behaviour. In Proceedings of Gamification 2013 (pp. 26–33). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257519212_Time’s_Up_Studying_Leaderboards_For_Engaging_Punctual_Behaviour/file/e0b4952558a11dc085.pdf. 2013. Cultural and Social InteractionsConf. PaperMultiple Institutions
Wehbe, Rina R. and Lennart E. Nacke. 2015Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play(CHI PLAY '15). ACM, New York, NY, USA, 733-738. DOI=http://dx.doi.org/10.1145/2793107.2810312Cultural and Social Interactions; Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Tondello, Gustavo F., Rina R. Wehbe, Zachary O. Toups, Lennart E.Nacke, and Nicole K. CrenshawUnderstanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 709-714. DOI=http://dx.doi.org/10.1145/2793107.2810292. 2015.Cultural and Social Interactions; Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Vaddi, D., Rina R. Wehbe, Zachary O. Toups, Samantha N. Stahlke, Rylan Koroluk, and Lennart E. NackeValidating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 721-726. DOI=http://dx.doi.org/10.1145/2793107.2810302. 2015.Cultural and Social Interactions; Interactions and Gameplay MechanicsConf. PaperMultiple Institutions