Theme 4: Serious Games and Game Based Learning

Overview

Games, of course, are not simply for entertainment. Increasingly, game structures are being adopted to advance learning outcomes. Here our core question is, How can we better use game technologies to improve transfer and retention of knowledge?

Projects include:

  • Player motivation (implicit versus explicit learning): How can we use games for learning without being too obvious about the educative elements of the game?
  • Simulations for first responders and other emergency situations: How can we use games to better train first responders?
  • Historical re-creations and understandings: Does being “immersed” in the past increase our understanding and comprehension of time and place over traditional means of knowledge dissemination? How have immersive media changed throughout history?

Publications & Presentations

You can search all of the publications and presentations on ‘Serious Games and Game Based Learning’ in the table below (start typing to get live results).

NameTitleThemeMediumInstitution
Roberts-Smith, Jennifer, Shawn DeSouza-Coelho, and Toby Malone. “Staging Shakespeare in Social Games: Towards a Theory of Theatrical Game Design.” Borrowers and Lenders: The Journal of Shakespeare and Appropriation Special Issue: Social Media Shakespeare. Ed. Stephen O’Neill and Maurizio Calbi (Forthcoming 2015).Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Roberts-Smith, Jennifer, Shawn DeSouza-Coelho. “Game and Play: Designing Games in Shakespeare Studies.” Bishop, Tom, Gina Bloom, and Erika T. Lin, eds. Games and Theatre in Early Modern England. Cultures of Play, 1300-1700. Ashgate Press.Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Sangi, M., Thompson, B., Turuwhenua, J. An optokinetic nystagmus detection method for use with young children. IEEE Journal of Translational Engineering in Health and Medicine, 99, 1-10. (2015). Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Collins, Karen., U. Önen and R. Stevens. Designing an International Curriculum Guideline: Problems and Solutions. Journal of Game Design and Development Education 1/1. 2011 Serious Games and Game Based LearningJournal Article
Northam, Leslie, G. V. G. Baranoski. A Novel First Principles Approach for the Estimation of the Sieve Factor of Blood Samples. Optics Express, Vol. 18, Iss. 7, pp. 7456-7469, 2010.Serious Games and Game Based Learning Journal ArticleUWaterloo
Arya, Ali and Luciara Nardon“GOOGLE IT: CRITICAL THINKING AND PROBLEM SOLVING IN THE INTERNET AGE,” Proceedings of EduLearn, Barcelona, Spain, July 7-9, 2014 .Serious Games and Game Based LearningConf. PaperCarleton
Fowler, A., Khosmood, F., Arya, A., & Lai, G. The Global Game Jam as a venue for teaching and learning, In M. Lopez & M. Verhaart (Eds.) Proceedings of the 4th Annual Conference of Computing and Information Technology, Education and Research in New Zealand (incorporating 26th Annual NACCQ), Hamilton, New Zealand, 2013.Serious Games and Game Based LearningConf. PaperCarleton
Camlot, Jason“PoetryLab: a close listening game for iOS.” Co-author with Ian A. Arawjo and Christine Mitchell. Presented by Ian Arawjo at CHI PLAY ’14, Toronto, Ontario, 22 October 2014.Serious Games and Game Based LearningConf. PaperConcordia
Arya, Ali, Jeff Chastine, Allan Fowler, Jon Preston“An International Study on Learning and Process Choices in the Global Game Jam,” International Journal of Game-Based Learning, 2013 Serious Games and Game Based LearningConf. PaperMultiple Institutions
Brook, A., S. Brahnam, L. Jain, and B. Kapralos (Eds.) Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification). Springer Series Studies in Computational Intelligence, Springer, Heidelberg, Germany (tentative publication: July 2016). (Book edited by Bill Kapralos). Serious Games and Game Based LearningBookMultiple Institutions
Cowan, B., D. Rojas, B. Kapralos, F. Moussa, and A. Dubrowski"Effects of sound on visual realism perception and task performance." Visual Computer 31(9): 1207-1216, 2015. (2014 IF: 0.957).Serious Games and Game Based LearningConf. PaperMultiple Institutions
Cowan, B., D. Rojas, B. Kapralos, K. Collins, and A. DubrowskiSpatial sound and its effect on visual quality perception and task performance within a virtual environment. Proceedings of the 21st International Congress on Acoustics , June 2-7, 2013, Montreal, Canada. Invited presentation. Serious Games and Game Based LearningPresentationMultiple Institutions
de Ribaupierre, S., B. Kapralos, F. Haji, E. Stroulia, A. Dubrowski, and R. EaglesonHealthcare training enhancement through virtual reality and serious games. In M. Ma, C. Lakhmi, L. Jain, and P. Anderson (Eds.), Virtual, Augmented Reality and Serious Games for Healthcare 1, Springer-Verlag Berlin Heidelberg, Chapter 2, pp. 9-27, 2014. Serious Games and Game Based LearningBook ChapterMultiple Institutions
Grierson, L. E. M., M. Barry, B. Kapralos, H. Carnahan, and A. DubrowskiThe role of collaborative interactivity in the observational practice of clinical skills. Medical Education, 46(4):409-416, 2012. (2014 IF: 3.196).Serious Games and Game Based LearningConf. PaperMultiple Institutions
Jackson, R., Robinson, W., Simon, B. “Gleaning Strategies for Knowledge Sharing and Collective Assessment in the Art Classroom from the Video game Little Big Planet’s Creator Spotlights.” In V. Venkatesh, J.C. Castro, J.E. Lewis, J.Wallin, Educational, Behavioral, and Psychological Considerations in Niche Online Communities. Pennsylvania: IGI Global. (Chapter by Bart Simon) 2014. Serious Games and Game Based LearningBook ChapterMultiple Institutions
Kapralos, B., and A. DubrowskiThe use of virtual learning environments to augment and extend simulation-based health professional’s education. Healthcare Simulation Conference and Networking Event: Simulation and Technology for Improved HealthCare and Education. Toronto, Canada, March 2, 2012. Serious Games and Game Based LearningPresentationMultiple Institutions
Kapralos, B., and B. Cowan.A “hands-on” introduction to serious games, and (virtual) simulation for health professions education. 3rd Annual Sunnybrook Education Conference: Technology-Enhanced Learning, Toronto, Canada, October 17, 2014.Serious Games and Game Based LearningPresentationMultiple Institutions
Kapralos, B., F. Moussa, and A. DubrowskiLevels of fidelity and multimodal interactions. In P. Wouters and H. van Oostendorp (Eds.) Techniques to Improve the Effectiveness of Serious Games, Springer Advances in Game-based Learning Book Series (July 2016).Serious Games and Game Based LearningBook ChapterMultiple Institutions
Kapralos, B., K. Kanev, and M. Jenkin. Advanced sound integration for toy-based computing. In P. C. K. Hung (Ed.) Mobile Services for Toy Computing, Springer, International Series on Computer Entertainment and Media Technology, Chapter 6, pp. 107-127, 2015.Serious Games and Game Based LearningBook ChapterMultiple Institutions
Kapralos, B., S. Fisher, J. Clarkson, and R. van OostveenA course on serious game design and development using an online problem-based learning approach. Interactive Technology and Smart Education , 12(2):116-136.Serious Games and Game Based LearningConf. PaperMultiple Institutions
Navarro-Newball, A. A., V.E. Contreras, A Alvarado, F.J. Herrera, J.D. Mejia, A. Arya, E. Mike-Ifeta, E.C. Prakash, I. Moreno"Graphics and Interaction for Education and Entertainment at Museums," ACM Journal of Computers in Entertainment, 2013Serious Games and Game Based LearningConf. PaperMultiple Institutions
Rojas, D., B. Kapralos, A. Hogue, K. Collins, L. Nacke, S. Cristancho, C. Conati, and A. DubrowskiThe effect of sound on visual fidelity perception in stereoscopic 3-D. IEEE Transactions on System Man and Cybernetics part B, 43(6): 1572 – 1583, 2013. (IF: 3.469)Serious Games and Game Based LearningConf. PaperMultiple Institutions
Shewaga, R., and B. KapralosZ-DOC: A serious game for Z-plasty procedure training. Ontario Simulation Expo 2013 , Toronto, Canada, December 5-6, 2013. Serious Games and Game Based LearningPresentation and DemoMultiple Institutions
Stuckless, P., M. Hogan, and B. KapralosVirtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature. In M. Ma, C. Lakhmi, L. Jain, and P. Anderson (Eds.), Virtual, Augmented Reality and Serious Games for Healthcare 1, Springer-Verlag Berlin Heidelberg, Chapter 7, pp. 145-158, 2014. Serious Games and Game Based LearningBook ChapterMultiple Institutions
Tawadrous, M., D. Rojas, B. Kapralos, A. Hogue, and A. DubrowskiThe effects of stereoscopic 3D on knowledge retention within a serious gaming environment. Multimedia Tools and Applications . (2014 IF: 1.346) Submitted August 6, 2015. Currently Under Review.Serious Games and Game Based LearningConf. PaperMultiple Institutions
Tawadrous, M., S. Kevan, B. Kapralos, and A. HogueA serious game for incidence response education and training. International Journal of Technology, Knowledge & Society, 8(4):177-184, 2012.Serious Games and Game Based LearningConf. PaperMultiple Institutions
Uribe-Quevedo, A., and B. KapralosShoulder rehabilitation exergaming. In A. Brooks, S. Branham, B. Kapralos, and L. Jain (Eds.) Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), Springer Intelligent Systems Reference Library series (to appear 2016) Serious Games and Game Based LearningBook ChapterMultiple Institutions
Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), Springer Intelligent Systems Reference Library series (to appear 2016).Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Collins, K., A. Hodge, B. Kapralos and R. DockwrayVeemix: Integration of Musical User-Generated Content in Games. In Proceedings of the Audio Engineering Society (AES) Audio For Games 2015, London, UK, February 11-13 2015.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B and B. KapralosInteractive rate virtual sound rendering engine. In Proceedings of the 18th IEEE International Conference on Digital Signal Processing (DSP 2013).  Santorini, Greece, July 1-3, 2013, pp. 1-6.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B. and B. KapralosGPU-based acoustical occlusion modeling for virtual environments and games. In Proceedings of the IEEE Games Innovation Conference (IGIC) 2013, Vancouver, Canada, September 23-25, 2013, pp. 48-49.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B. and B. KapralosInteractive rate acoustical occlusion/diffraction modeling for 2D virtual environments and games. In Proceedings of The Sixth International Conference on Information, Intelligence, Systems and Applications (IISA 2015), Corfu, Greece, July 6-8, 2015, .Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., and B. KapralosA survey of engines for serious games development. The 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014), Athens, Greece, pp. 662-664, July 7-10, 2014. Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., B. Kapralos, F. Moussa, and A. DubrowskiThe serious gaming surgical cognitive education and training framework and the SKY Script language. In Proceedings of the Workshop on VRtools for Education/Training (VRtoolsEd 2015), Eighth EAI International Conference on Simulation Tools and Techniques, Athens, Greece, pp. 308-310, August 24-26, 2015.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., B. Kapralos, S. Cristancho, F. Moussa, and A. DubrowskiThe serious game surgical cognitive education and training framework. Graphics Interface 2012 Poster Presentation (extended abstract), Toronto, Ontario, Canada, May 28-30, 2012.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., D. Rojas, B. Kapralos, K. Collins, and A. DubrowskiSpatial sound and its effect on visual quality perception and task performance within a virtual environment. In Proceedings of the 21st International Congress on Acoustics, Montreal, Canada, June 2-7, 2013, pp. 1-7. Invited paper.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., H. Sabri, B. Kapralos, S. Cristancho, F. Moussa, and A. DubrowskiSCETF:  Serious game surgical cognitive education and training framework. In Proceedings of the 3rd IEEE International Games Innovation Conference, City of Orange, CA, USA, pp. 130-133, November 2-4, 2011.Serious Games and Game Based LearningConf. PaperUOIT
Cullen, B., D. Galperin, K. Collins, A. Hogue, and B. KapralosThe effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games. In Proceedings of Stereoscopic Displays and Applications XXIV, San Francisco, CA, USA, pp. 1-13, February 3-7, 2013.Serious Games and Game Based LearningConf. PaperUOIT
Cullen, B., D. Galperin, K. Collins, B. Kapralos, and A. HogueThe effects of audio on depth perception in S3D games. Audio Mostly 2012, Corfu, Greece, 2012, pp. 32-39, September 26-28.Serious Games and Game Based LearningConf. PaperUOIT
Dubrowski, A., B. Kapralos, K. Kanev, and M. JenkinInterprofessional critical care training: Interactive virtual learning environments and simulations. In Proceedings of The Sixth International Conference on Information, Intelligence, Systems and Applications (IISA 2015), Corfu, Greece, July 6-8, 2015Short paper – Works-in-progress (to appear).Serious Games and Game Based LearningConf. PaperUOIT
Kappen, D. L., & Nacke, L. E. The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications. In Proceedings of Gamification 2013 (pp. 119–122). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257347108_The_Kaleidoscope_of_Effective_Gamification_Deconstructing_Gamification_in_Business_Applications/file/3deec524f92cf31fbf.pdf. 2013.Serious Games and Game Based LearningConf. PaperUOIT
Kappen, D. L., Johannsmeier, J., & Nacke, L. E. Deconstructing “Gamified” Task-Management Applications. In Proceedings of Gamification 2013 (pp. 139–142). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257347223_Deconstructing_Gamified_Task-Management_Applications/file/60b7d524f93ac2ff24.pdf. 2013. Serious Games and Game Based LearningConf. PaperUOIT
Kapralos, B. A course on the design and development of serious games and virtual simulations. In Proceedings of the IEEE International Games Innovation Conference. Rochester, NY, USA, September 7-9, 2012, pp. 83-86.Serious Games and Game Based LearningConf. PaperUOIT
Kapralos, B. An overview. Presentation given to the AboutKidsHealth group at the Hospital for Sick Children, Torono, Canada, Tuesday, March 4, 2014.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Audio-visual interactions and perceptual-based rendering in virtual environments and games. Audiovisual Arts Festival 2013: Art and Interculturalislm in the Mediterranean . Corfu, Greece, June 20-30, 2013. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Game on: Gaming in Medical Education. The 2nd Annual Sunnybrook Education Conference: Digital Learning , Toronto, Canada, October 10, 2013. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Game-based learning, serious games, and computer science. 13 th Conference of the Association for Computer Studies Educators (ACSE) 2012, Toronto, Ontario, Canada, November 24, 2012.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Gamification and serious games for health professions education and health care. GRAND Digital Health Forum , Vancouver, Canada, November 24, 2014. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Gaming, gamification, and serious games. Faculty of Engineering, The Nueva Granada Military University, Bogota, Colombia, September 18, 2014.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Multi-modal interactions, perceptual-based rendering and the implications for virtual environments and serious games. 2013 International Conference on Multimedia and Human-Computer Interaction (MHCI'13), Toronto, Canada, July 18-20, 2013. Invited keynote presentation.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games and virtual simulation for health education. “Research in Health Education Apps and Technology” panel. Apps for Health and Education 2013 , Hamilton, Canada, May 16, 2013. Serious Games and Game Based LearningPresentation/ PanelistUOIT
Kapralos, B. Serious games and virtual simulations: Customizing the audio-visual interface. Well-Being, Rehabilitation, and Healthcare: Serious Games, Alternative Realities, and Play Therapy Parallel Session at the 6th International Conference on Virtual, Augmented and Mixed Reality, HCI International 2014, Crete, Greece, June 22-27, 2014. Serious Games and Game Based LearningPaper and PresentationUOIT
Kapralos, B. Serious games for health professionals education. GRAND NCE Workshop: Innovation, Entrepreneurship and Digital Media Jobs Creation . Edmonton, Canada, August 12, 2013. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games for health professions education. University of Toronto, Educational Information Technology Summer Student Award Program . St. Michael’s Hospital, Toronto, Canada, August 27. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games for medical education. Faculty of Medicine, The Nueva Granada Military University, Bogota, Colombia, September 16, 2014. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games for surgery education and training. Symposium on the Advances in Simulation-Based Surgical Education . Bucaramanga, Colombia, July 27-28, 2012. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games for surgical education and training. macGRID Simulation Research Network Workshop 2012 . Hamilton, Ontario, Canada, November 7-8, 2012.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious Games in Education and Health. Universidad La Araucanana, Santiago, Chile, November 12, 2014.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. The influence and importance of sound and music in virtual learning environments. 1ο Πανελλήνιο Συνέδριο Καλλιτεχνικής Παιδείας . Patra, Greece, June 18, 2015. Serious Games and Game Based LearningKeynoteUOIT
Kapralos, B. Virtual simulation and serious gaming: Audio-visual interactions, perceptual-based rendering, and the implications. The 16 th International Conference on Humans and Computers ( HC-2013 ), December 17, 2013, Hamamatsu, Japan.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B., R. Shewaga, and G. NgSerious games and virtual simulations: Customizing the audio-visual interface. Well-Being, Rehabilitation, and Healthcare: Serious Games, Alternative Realities, and Play Therapy Parallel Session at the 6th International Conference on Virtual, Augmented and Mixed Reality, HCI International 2014, Crete, Greece, appears in Lecture Notes in Computer Science, Volume 8526, pp. 190-199. Invited paper and presentation, June 22-27, 2015. Serious Games and Game Based LearningConf. PaperUOIT
Rojas, D., B. Cowan, B. Kapralos, K. Collins, and A. DubrowskiThe effect of contextual sound cues on visual fidelity perception. Medicine Meets Virtual Reality 2014, Manhattan Beach, CA, USA, February 20-22, 2014. Appears in Studies in Health Technology and Informatics,196:346-352, 2014.Serious Games and Game Based LearningConf. PaperUOIT
Rojas, D., B. Cowan, B. Kapralos, K. Collins, and A. DubrowskiThe effect of sound on visual quality perception and task completion time in a cel-shaded serious gaming virtual environment. In Proceedings of the 7th IEEE International Workshop on Quality of Multimedia Experience, Messinia, Greece, pp. 1-6, May 26-29 2015.Serious Games and Game Based LearningConf. PaperUOIT
Rojas, D., B. Kapralos, S. Cristancho, K. Collins, A. Hogue, C. Conati, and A. Dubrowski Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution. Medicine Meets Virtual Reality 19, Newport Beach, CA, USA, February 9-11, 2012. Appears in Studies in Health Technology and Informatics,173:386-392, 2012.Serious Games and Game Based LearningConf. PaperUOIT
Schroeder, B., M. Kunanec, B. Kroese, O. Pollard, O. Sadoon, B. Kapralos, J. Brennan, E. Leach and J. JensonRapid recovery: A kayaking-based exergame for shoulder rehabilitation and physical fitness. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2014, Toronto, Ontario, Canada, October 22-24, 2014, pp. 1-4.Serious Games and Game Based LearningConf. PaperUOIT
Shewaga, R., D. Rojas, B. Kapralos, and J. BrennanAlpha testing of the Rapid Recovery kayaking-based exergame. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2015 Conference, Toronto, Canada, pp. 1-4, October 14-16, 2015.Serious Games and Game Based LearningConf. PaperUOIT
Soto, C., M. Vargas, A. U. J. Quevedo, and B. KapralosAR Stereoscopic 3D examination  app. 9th IEEE International Conference on Interactive Mobile and Communication Technologies and Learning 2015, Thessaloniki, Greece, November 19-20, 2015 (to appear).Serious Games and Game Based LearningConf. PaperUOIT
Wehbe, R. R., Robb, J., Clarke, J., Costa, J. P., & Nacke, L. E. Design Guidelines for Gamifying Reading Applications. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014. Serious Games and Game Based LearningConf. PaperUOIT
Wehbe, R. R., Robb, J., Clarke, J., Costa, J. P., & Nacke, L. E. Design Guidelines for Gamifying Reading Applications. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014. Serious Games and Game Based LearningConf. PaperUOIT
Nacke, L. Gamification in your Classroom: Avoiding Stale Water in Fancy Juice Boxes. Guest lecture at University of Waterloo CEL and CTE, Kitchener, ON, Canada. (2014, April 22). Serious Games and Game Based LearningGuest LectureUWaterloo
Nacke, L. Invited symposium and talk, November 1, 2015, Gameful Approaches to Motivation and Engagement,The Wharton School, University of Pennsylvania. (2015)Serious Games and Game Based LearningPresentationUWaterloo