Theme 1: Interactions and Gameplay Mechanics

An obvious and important influence on the player’s experience is the physical equipment used to enter and participate in the game. Researchers in this Theme will investigate the role played by various interactive devices and configurations (including interfaces and interaction devices, emerging and disruptive technologies, gameplay mechanics and so on) in the gameplay experience. Our core questions here include the following: How do new interfaces, technologies or interaction devices influence the player’s experience? What modes of interaction do different game technologies afford, and how do these change the player’s experience?

Projects will include:

  • Delivery devices: studying the influence of game devices (scalable/multi-platform), “interaction-agnostic” gaming (experience regardless of device), and optimizing the experience across multiple devices
  • Smart tables/distributed/shared displays: examining how changing viewer/player configurations encourage new modes of interaction and alter the game experience
  • 2D versus 3D/S3D experiences: developing comparisons of different display technologies and assessing their impact on the game experience.

Publications & Presentations

NameTitleThemeMediumInstitution
Bloom, Gina“Prosthetic Avatars: Acting Via Kinect Camera,” American Society for Theatre Research conference, Baltimore, MD (2014). Interactions and Gameplay MechanicsConf. PaperUC Davis
Fedorova, Ksenia"Plasticity and Feedback: Schemas of Indetermination in Cybernetic Diagrams and Contemporary Art", at Society for Literature, Science and Art annual conference, Dallas (October, 8-12, 2014)Interactions and Gameplay MechanicsConf. PaperUC Davis
Fedorova, Ksenia"Proprioception and Feedback in Augmented Reality Interfaces", at SCMS, Montreal. March 25-29, 2015.Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda “The Playful Dead: Mechropolitics and Ragdoll Physics.” National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015.Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda“Projecting Histories: Gender, Race, and Memory Manipulation in Remember Me.” National Women’s Studies Association Annual Conference. San Juan, Puerto Rico, November 2014.Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda“Projecting Histories: Gender, Race, and Memory Manipulation in Remember Me.” National Women’s Studies Association Annual Conference. San Juan, Puerto Rico, November 2014.Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda“Shooting To Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.” War and Gaming Symposium, Library Association of UC Davis, April 2015. Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda“The Playful Dead: Mechropolitics and Ragdoll Physics.” National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015.Interactions and Gameplay MechanicsConf. PaperUC Davis
Weis, Martin“‘Welcome to die’: Video Games and the Resurrectional Impulse.” Digital Terrains. Davis, California. October 30, 2014.Interactions and Gameplay MechanicsConf. PaperUC Davis
Amirsam Khataei and Ali Arya"Personalized Presentation Builder for Persuasive Communication," presented in Symposium on Communicating Complex Information (SCCI), February 22-23, 2015. Interactions and Gameplay MechanicsConf. PaperCarleton
Amirsam Khataei and Ali Arya“Persuasive Presentation Builder: The Individualization Factor,” HCII 2015.Interactions and Gameplay MechanicsConf. PaperCarleton
Amirsam Khataei and Ali Arya, “Personalized Presentation Builder,” Poster Session, ACM CHI, 2014.Interactions and Gameplay MechanicsConf. PaperCarleton
Etemad, S. A., Arya, A."A Customizable Time Warping Method for Motion Alignment." Proc. 7th IEEE Int. Conf. on Semantic Computing (ICSC'13), Irvine, USA, pp. 387-388, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
Etemad, S. A., Arya, A."Motion Style Translation with Radial Basis Function Networks", Proc. Int. Conf. on Multimedia and Human Computer Interaction (MHCI'13), Toronto, Canada, No. 36, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
Etemad, S. A., Arya, A."Perceptually Valid Motion for Avatars", Proc. Int. Conf. on Multimedia and Human Computer Interaction (MHCI'13), Toronto, Canada, No. 72, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
Farzin Farhadi-Niaki, Ali Arya, Jesse Gerroir, Seyed Ali Etemad, Robert Laganiere, P. Payeur, Robert Biddle"Usability Study of Static/Dynamic Gestures and Haptic Input as Interface to 3D Games", 6th International Conference on Advances in Computer-Human Interactions (ACHI-13), Nice, France, Februray 24 to March 1, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
Farzin Farhadi-Niaki, Seyed Ali Etemad, Ali Arya"Design and Usability Analysis of Gesture-based Control for Common Desktop Tasks", 15th International Conference on Human-Computer Interaction (HCII-13), Las Vegas, USA, July 21-26, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
G Smith, RJ Teather, J Lass, and J Carette"Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada. p.130-137, Oct. 14-16, 2015.Interactions and Gameplay MechanicsConf. PaperCarleton
Scavarelli, Anthony and Ali Arya“An Exploration of Shape in Crowd Computer Interactions” HCII 2015, LA, Aug 2-7, 2015.Interactions and Gameplay MechanicsConf. PaperCarleton
Scavarelli, Anthony and Ali Arya“CINDR: A proposed framework for ethical systems in video games,” Games Media Entertainment (GEM), 2014 IEEE , vol., no., pp.1,5, Oct. 22-24, 2014.Interactions and Gameplay MechanicsConf. PaperCarleton
Xiao Du and Ali Arya“Design and Evaluation of a Learning Assistant System with Optical Head Mounted Display” HCII 2015, LA.Interactions and Gameplay MechanicsConf. PaperCarleton
Xiaofeng Yong and Ali Arya"Empirical Study and Design of Multimodal Ambient Assisted Comfort Services for Senior Citizens," Multimedia and Human-Computer Interaction (MHCI), Prague, Czech Republic, 2014. Interactions and Gameplay MechanicsConf. PaperCarleton
Peacocke, Margaree, Robert Teather, Jacques Carette and Scott MacKenzie."Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays in First-person Shooter Games" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada. p. 138-145, Oct. 14-16, 2015.Interactions and Gameplay MechanicsConf. PaperCarleton, McMaster
Teather, Robert, Jacques Carette and Manivanna Thevathasan"Uniform vs Non-Uniform Scaling of Shooter Games on Large Displays" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada.  p. 257-264, Oct. 14-16, 2015.Interactions and Gameplay MechanicsConf. PaperCarleton, McMaster
Camlot, Jason“Ethereal: Tangible and Tactile Voice Interface for the iPad.” Poster Presentation, with students Ian Arawjo, Joachim Despland, Mohannad Al Khatib. Graphics, Animation and New Media Conference, Montreal, 2–4 May, 2012.Interactions and Gameplay MechanicsPoster PresentationConcordia
Walschots, Natalie“Dungeon Building: Minecraft and the Embodiment of Horror.” The Building Blocks of Life: A Minecraft Colloquium. Concordia University, February 13 2015.Interactions and Gameplay MechanicsConf. PaperConcordia
Watson, Nic Source vs. Science! How players decode Minecraft. Paper presented at The Building Blocks of Life: A Minecraft Colloquium, Concordia University, Montréal, QC. (2015, February 13). Interactions and Gameplay MechanicsConf. PaperConcordia
G Browning, RJ Teather, and J Carette"Differences in Perspective and Software Scaling," (extended abstract) in Proceedings of the 3rd ACM Symposium on Spatial User Interaction, p. 128-128. 2015.Interactions and Gameplay MechanicsConf. PaperMcMaster
G Smith, RJ Teather, J Lass, and J Carette"Effects of Bezel Size in Large Tiled Display Gaming," (extended abstract) in Proceedings of the 3rd ACM Symposium on Spatial User  Interaction, p. 129-129. 2015.Interactions and Gameplay MechanicsConf. PaperMcMaster
Peacocke, Margaree, Robert Teather and Jacques Carette"Diagetic vs. Non-Diagetic Game Displays," (extended abstract) 6th IEEE Games, Entertainment and Media Conference, Toronto, Ont. Canada, Oct. 22-24, 2014, Interactions and Gameplay MechanicsConf. PaperMcMaster
Teather, Robert, Manivanna Thevathasan, and Jacques Carette "Scale Effects in "Bullet Hell'' Games." (extended abstract). 6th IEEE Games, Entertainment and Media Conference, Toronto, Ont. Canada, Oct. 22-24, 2014.Interactions and Gameplay MechanicsConf. PaperMcMaster
Alzahrani, Ahmed, A. Whitehead “Preprocessing Realistic Video for Contactless Heart Rate Monitoring Using Video Magnification”, in proceedings of the Canadian Conference on Computer and Robot Vision (CRV), May 2015, Halifax, Nova Scotia, Canada.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Arsenault, D., A. Whitehead“Quaternion Based Gesture Recognition Using Worn Inertial Sensors in a Motion Tracking System”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Arsenault, D., A. Whitehead“Wearable Sensor Networks for Motion Capture”, in proceedings of the IEEE 7th International Conference on Intelligent Technologies for Interactive Entertainment, Turin, Italy, June 2015. Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Carette, J.Beyond Graphics: more mathematics of building video games. Computational Mathematics Seminar, Oct. 29, 2015.Interactions and Gameplay MechanicsSeminarMcMaster
Collins, K., B. Kapralos, and H. Tessler (Eds.) The Oxford Handbook of Interactive Audio. Oxford University Press Inc., New York, NY, USA, 2014, 624 pages.Interactions and Gameplay MechanicsEdited BookMultiple Institutions
Engl, S., & Nacke, L. E. Contextual Influences on Mobile Player Experience–A Game User Experience Model. Entertainment Computing, 4(1), 83–91. doi:10.1016/j.entcom.2012.06.001. (2013). Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Etemad, Seyed Ali, Ali Arya"Correlation Optimized Time Warping For Motion", The Visual Computer, 2014.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Etemad, Seyed Ali, Ali Arya“Extracting Movement, Posture, and Temporal Style Features from Human Motion”, Biologically Inspired Cognitive Architectures, Vol. 7, pp. 15-25, 2013Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Etemad, Seyed Ali, Ali Arya, Avi Parush, Steve DiPaola"Perceptual Validity in Animation of Human Motion: An Inclusive Paradigm", Computer Animation and Virtual Worlds, 2014. Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Fedorova, Ksenia "Augmented Reality Art and Proprioception: towards a Theoretical Framework", in The Proceedings of the International Symposium of Electronic Art (ISEA) 2015. Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Hess, R.F., Babu, R.J., Clavagnier, S., Black, J.M., Bobier, W., Thompson, B. The iPod binocular home-based treatment for adults: efficiency and compliance. Clinical and Experimental Optometry, 97(5):389-98. (2014). Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Hess, R.F., Thompson, B. Amblyopia and the binocular approach to its therapy. Vision Research, 114, 4-16. (2015). Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Hess, R.F., Thompson, B., Baker, D.H. Binocular vision in amblyopia: structure, suppression and plasticity. Ophthalmic and Physiological Optics, 34 (2), 146-162. (2014). Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Lam, J., B. Kapralos, K. Collins, A. Hogue, K. Kanev, and M. JenkinSound localization on table-top computers: A comparison of two amplitude panning methods. ACM Computers in Entertainment 12(2):Article 12, 2014.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Lam, J., B. Kapralos, K. Kanev, K. Collins, A. Hogue, and M. JenkinSound localization on a horizontal surface: Virtual and real sound localization. Virtual Reality , Special Issue on Spatial Sound in Virtual and Augmented Reality (to appear). (2014 IF: 0.667)Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Langerak,R., M. Zaczynski, A. Whitehead “At the Intersection of Sports and MMORPGs: A New Model of Active Video Games”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Nacke, L. E. An Introduction to Physiological Player Metrics for Evaluating Games. In M. Seif El-Nasr, A. Drachen, & A. Canossa (Eds.), Game Analytics - Maximizing the Value of Player Data (pp. 585–619). Berlin, Germany: Springer-Verlag London. doi:10.1007/978-1-4471-4769-5_26 (Citations: 4) (2013). Interactions and Gameplay MechanicsBook ChapterUwaterloo
Nacke, L. E. Games User Research and Physiological Game Evaluation. In R. Bernhaupt (Ed.), Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4. (2015). Interactions and Gameplay MechanicsBook ChapterUWaterloo
Neff, Michael“State of the Art in Hand and Finger Modeling and Animation”, with Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Zordan, Victor; and Jörg, Sophie. Computer Graphics Forum , 2015. Interactions and Gameplay MechanicsConf. PaperUC Davis
Neff, Michael“Temporal Transfer of Locomotion Style”, with Yejin Kim and Myunggyu Kim. ETRI Journal , vol. 37, no. 2, pp. 406-416, Apr. 2015.Interactions and Gameplay MechanicsConf. PaperUC Davis
Newball, Andrés Adolfo Navarro, Isidro Moreno, Edmond Prakash, Ali Arya, Victoria E. Contreras, Víctor Hernan Arcila"Gesture based human motion and game principles to aid understanding of science and cultural practices" Multimedia Tools and Applications, January 2015.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Northam, Leslie, P. Asente, and C. S. Kaplan. Stereoscopic 3D Image Stylization. Computers and Graphics, Vol. 37, Iss. 5, pp. 389-402, 2013.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
"A New Model of Active Video Games”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Bloom, Gina“Videogame Shakespeare: Enskilling Audiences Through Theater-Making Games.” Shakespeare Studies 43, special forum on “Skill,” ed. Evelyn Tribble (2015): 114-27.Interactions and Gameplay MechanicsConf. PaperUC Davis
Kaplan, Caren “Wartime and Cartographic Space: The View From Above” at “War and Gaming,” UCD Library Association symposium, April 16.Interactions and Gameplay MechanicsInvited TalkUC Davis
Neff, Michael“Modeling Expressive Movement to Create Memorable Characters”, University of Pennsylvania, Oct. 13, 2014.Interactions and Gameplay MechanicsInvited TalkUC Davis
Cowan, B., S. Khattak, A. Hogue, and B. KapralosScreen space point sampled shadows. Graphics Interface 2012 Poster Presentation, Toronto, Ontario, Canada, May 28-30, 2012. Best Poster Award.Interactions and Gameplay MechanicsConf. PaperUOIT
Cowan, B., S. Khattak, A. Hogue, and B. KapralosScreen space point sampled shadows. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2015 Conference, Toronto, Canada, October 14-16, 2015 (to appear).Interactions and Gameplay MechanicsConf. PaperUOIT
Ellick, W., Mirza-Babaei, P., Wood, S., Smith, D., & Nacke, L. E. Assessing User Preference of Video Game Controller Button Settings. In Proceedings of CHI EA 2013 (pp. 1107–1112). Paris, France: ACM. doi:10.1145/2468356.2468554. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Gerling, K. M., Livingston, I. J., Nacke, L. E., & Mandryk, R. L.Full-Body Motion-Based Game Interaction for Older Adults. In Proceedings of SIGCHI 2012 (pp. 1873–1882). Austin, TX, United States: ACM. doi:10.1145/2207676.2208324. 2012.Interactions and Gameplay MechanicsConf. PaperUOIT
Kappen, D. L., Gregory, J., Stepchenko, D., Wehbe, R. R., & Nacke, L.E. Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013 (pp. 1119–1124). Paris, France: ACM. doi:10.1145/2468356.2468556. 2013. Interactions and Gameplay MechanicsConf. PaperUOIT
Marczak, R., van Vught, J., Schott, G., & Nacke, L. E.Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis. In Proceedings of ACM IE 2012 (p. 6). Auckland, New Zealand: ACM. doi:10.1145/2336727.2336733. 2012.Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., & Nacke, L. E. Introducing the Biometric Storyboards Tool for Games User Research. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014.Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., Gale, N., Costa, J. P., Nacke, L. E., & Johnson, D. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014 (pp.201–206). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658705. 2014. Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., Nacke, L. E., Fitzpatrick, G., White, G., McAllister, G., & Collins, N. Biometric Storyboards: Visualising Game User Research Data. In Proceedings of CHI EA 2012 (pp. 2315–2320). Austin, TX, United States: ACM. doi:10.1145/2212776.2223795.Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G.How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI 2013 (pp. 1499–1508). Paris, France: ACM. doi:10.1145/2470654.2466200. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., Wallner, G., McAllister, G., & Nacke, L. E. Unified Visualization of Quantitative and Qualitative Playtesting Data. In Proceedings of CHI EA 2014 (pp. 1363–1368). Toronto, ON, Canada: ACM. doi:10.1145/2559206.2581224. 2014.Interactions and Gameplay MechanicsConf. PaperUOIT
Nogueira, P. A., Rodrigues, R. A., Oliveira, E. C., & Nacke, L. E.Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games. In Proceedings of AIIDE 2013 (pp. 51–57). Palo Alto, CA, United States: AAAI. Retrieved from http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/viewFile/7367/7588. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Nogueira, P. A., Rodrigues, R. A., Oliveira, E., & Nacke, L. E.A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. In Proceedings of WI-IAT 2013 (Vol. 2, pp. 253–260). Atlanta, GA, United States: IEEE. doi:10.1109/WI-IAT.2013.117. 2013. Interactions and Gameplay MechanicsConf. PaperUOIT
Nogueira, P. A., Rodrigues, R. A., Oliveira, E., & Nacke, L. E. A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments. In Proceedings of EPIA 2013. Angra do Heroísmo, Açores, Portugal: Springer-Verlag Berlin Heidelberg. Retrieved from http://paginas.fe.up.pt/~niadr/PUBLICATIONS/2013/2013_EPIA.pdf. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Pajwani, D., B. J. Drenikow, E. Cioca, C. M. Chodan, T. Fong, S. Li, B. Kapralos, and S. DunnA mobile app for emergency contraception awareness and education. 9th IEEE International Conference on Interactive Mobile and Communication Technologies and Learning 2015, Thessaloniki, Greece, November 19-20, 2015 (to appear).Interactions and Gameplay MechanicsConf. PaperUOIT
Stanfield, B., C. Zerebecki, M. Tawadrous, A. Hogue, B. Kapralos, and K. CollinsImpact of floating windows on the accuracy of depth perception in games. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-8.Interactions and Gameplay MechanicsConf. PaperUOIT
Tawadrous, M., A. Hogue, B. Kapralos, and K. CollinsAn interactive in-game approach to user adjustment of stereoscopic 3D settings. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-6. Interactions and Gameplay MechanicsConf. PaperUOIT
Wehbe, R. R., & Nacke, L. E.An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. In Proceedings of DiGRA 2013 (pp. 1–16). Atlanta, GA, United States: DiGRA. Retrieved from http://faculty.uoit.ca/nacke/publications/wehbe-nacke-EEG-GUR-DiGRA.pdf. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Wehbe, R. R., Kappen, D. L., Rojas, D., Klauser, M., Kapralos, B., & Nacke, L. E. EEG-Based Assessment of Video and In-Game Learning. In Proceedings of CHI EA 2013 (pp. 667–672). Paris, France: ACM. doi:10.1145/2468356.2468474. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Zerebecki, C., B. Stanfield, A. Hogue, B. Kapralos, and K. CollinsS3D depth-axis interaction for video games: performance and engagement. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-8.Interactions and Gameplay MechanicsConf. PaperUOIT
Nacke, L. Biofeedback Gaming: The Future of Game Interaction. UOIT Virtual Speaker Series, profiled online at: http://tlc.apa.uoit.ca/virtualspeaker/?portfolio=dr-lennart-nackeInteractions and Gameplay MechanicsVirtual Speaker SeriesUWaterloo
Nacke, L. Biofeedback Gaming: The Future of Game Interaction? Talk at Montreal International Game Summit (MIGS 2012), Montreal, QC, Canada. (2012, November). Interactions and Gameplay MechanicsKeynote AddressUWaterloo
Nacke, L. Designing Games for the Next Generation of Human Computer Interfaces. Guest lecture at Carleton University, Ottawa, ON, Canada. (2013, March 22). Interactions and Gameplay MechanicsGuest LectureUWaterloo
Nacke, L. From Body Signals to Brainy Player Insights, 17 July 2015, GamesUR Conference Keynote. London, UK. (2015) Interactions and Gameplay MechanicsKeynote AddressUWaterloo
Nacke, L. From Body Signals to Brainy Player Insights, 27 July 2015, Center*Stage Talk at Center for Human-Computer Interaction, Department of Computer Science, University of Salzburg, Austria https://hci.sbg.ac.at/centerstage-talks-by-lennart-nacke/. (2015) Interactions and Gameplay MechanicsPresentationUWaterloo
Nacke, L. On the Usability of Psychophysiological User Research for the Games Industry. Talk at the Games User Research Summit, San Francisco, CA, United States. (2012, March 6). Interactions and Gameplay MechanicsSeminarUWaterloo
Nacke, L. Physiological Game Interaction and Game User Research. Seminar, Queen’s University School of Computing, Kingston, ON, Canada. (2012, March 29). Interactions and Gameplay MechanicsSeminarUWaterloo
Randall, N. The Boardgame Online: Simulating the Experience of Physical Games, in Crawford, G., Gosling, V.K. & Light, B., (eds). Online Gaming: Production, Play & Sociality, Routledge, New York/London, 2012.Interactions and Gameplay MechanicsConf. PaperUWaterloo
Valtchanov, D., Hancock, M.EnviroPulse: Providing feedback about the Expected Affective Valence of the Environment. Computer-Human Interaction. 33, 2073-2082. 2015Interactions and Gameplay MechanicsJournal ArticleUWaterloo
Whitson, Jennifer R. "Foucault's Fitbit: Governance and Gamification." In S. Walz and S. Deterding (Eds.), The Gameful World. Boston MA: MIT Press. p. 339-358, 2015.Interactions and Gameplay Mechanics and Games that Change BehaviourBook ChapterUWaterloo
MacLaren, V., Harrigan, K., & Dixon, M. Meet the new game: An introduction to Taptix instant ticket vending machines. Journal of Gambling Issues. Forthcoming 2015Interactions and Gameplay Mechanics and Multimodality in the GameJournal ArticleMultiple Institutions
Kamaleswaran, R., Wehbe, R.R., Edward Pugh, J., Nacke, L., McGregor, C., James, A. Collaborative multi-touch clinical handover system for the neonatal intensive care unit. Electronic Journal of Health Informatics, 9 (1), art. no. e5. (2015). Interactions and Gameplay Mechanics and Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Kaplan, C.“Airpower’s Visual Legacy: Operation Orchard and Aerial Reconnaissance Imagery as Ruses de Guerre,” Critical Military Studies 1:1 (2014): 1-18.Interactions and Gameplay Mechanics and Serious Games and Game Based LearningJournal ArticleUC Davis