IMMERSe Research Database

NameTitleThemeMediumInstitution
Fowler, Allan, Foaad Khosmood & Ali Arya“The evolution and significance of the Global Games Jam,” FDG 2013 workshop on GGJ.All themesConf. PaperCarleton
Fowler, Allan, Susan Gold, Miriam Eladhari, & Ali Arya“Global Game Jam workshop," In Proceedings of DiGRA 2013: Defragging Game Studies, Atlanta, GA.All themesConf. PaperCarleton
Voorhees, G. with J. Call and K. Whitlock, Eds. Dungeons, Dragons and Digital Denizens: Digital Role-playing Games. NYC: Continuum International Publishing. 2012.Cultural & Social Interactions and Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Voorhees, G., J. Call and K. WhitlockFrom Dungeons to Digital Denizens. In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by G. Voorhees, J. Call and K. Whitlock, 11-24. NYC: Continuum International Publishing. 2012.Cultural & Social Interactions and Interactions and Gameplay MechanicsBookMultiple Institutions
Voorhees, G., J. Call and K. WhitlockSeries Introduction – Genre and Disciplinarity in the Study of Games. In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by G. Voorhees, J. Call and K. Whitlock, 1-10. NYC: Continuum International Publishing. 2012.Cultural & Social Interactions and Interactions and Gameplay MechanicsBookMultiple Institutions
Voorhees, G. Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital Role-Playing Games. In Dungeons, Dragons and Digital Denizens: Digital Role-playing Games, edited by Gerald Voorhees, Josh Call and Katie Whitlock, 259-277. NYC: Continuum International Publishing. 2012.Cultural & Social Interactions and Interactions and Gameplay MechanicsJournal ArticleUWaterloo
Voorhees, G. Monsters, Nazis and Tangos: The Normalization of the First-Person Shooter. In Guns, Grenades and Grunts: First Person-Shooter Games, edited by G. Voorhees, J. Call and K. Whitlock, 89-111. NYC: Continuum International Publishing. 2012.Cultural & Social Interactions and Multimodality in the GameJournal ArticleUWaterloo
Gallagher, Rob ‘Orphaning the PlayStation: A Call for Queerer Videogame Histories,’ Histoire du Jeu Symposium 2014: Cultural History of Video Games, Bibliotheque et Archives Nationales du Quebec, 27th June 2014. Cultural and Social InteractionsConf. PaperConcordia
Jong, Carolyn, & Joachim Despland“Beyond Indie: The political economy of an alternative games community.” Canadian Game Studies Association Conference. June 3–5, 2015. Ottawa, ON, Canada.Cultural and Social InteractionsConf. PaperConcordia
Simon, Bart “The Duplication Machine: Theoretical Exploits”, CGSA/ACÉV Meeting, Ottawa (June 3–5, 2015)Cultural and Social InteractionsConf. PaperConcordia
Simon, Bart “Close to the Code, Down by the River”, Minecraft Symposium, Concordia University (February 9, 2015)Cultural and Social InteractionsConf. PaperConcordia
Simon, Bart “Minecraft as Statecraft”, Festschrift for Chandra Mukerji, UCSD, San Diego, CA (June 6, 2014).Cultural and Social InteractionsConf. PaperConcordia
Simon, Bart “Social Coordination and the Material Scaffolding of Imagination in Play,” Material Play Symposium, IT University, Denmark, Copenhagen (April 24, 2014)Cultural and Social InteractionsConf. PaperConcordia
Simon, Bart “Unserious: Game Studies’ Failed Promise and the Rise of the Maker-Critic”, keynote address.Cultural and Social InteractionsKeynote AddressConcordia
Sinervo, Kalervo A“Time is Money: social games and the engagement wheel.” Canadian Game Studies Association 2015 Conference. June 3, 2015. Ottawa, Canada.Cultural and Social InteractionsConf. PaperConcordia
Sinervo, Kalervo A. “The Unplundered Side of Piracy: on the Work Done by Comics Scanners.” Canadian Society for the Study of Comics 2014 Conference. May 10, 2014. Toronto, Canada. Cultural and Social InteractionsConf. PaperConcordia
Walschots, Natalie“#Bloodbornepoems: May The Good Blood Guide Your Way.” Canadian Games Studies Association Conference/the Congress of the Humanities & Social Sciences. University of Ottawa, June 3–5 2015.Cultural and Social InteractionsConf. PaperConcordia
Walschots, Natalie“Designing Games in a Time of Hate.” Co-authored with Dr. Sandra Gabriele. Console-ing Passions, International Conference on Television, Video, Audio, New Media and Feminism. Marker Hotel, Dublin, June 18–20 2015.Cultural and Social InteractionsConf. PaperConcordia
Walschots, Natalie“I Am Very Tired: Affective Labour and the Politics of Exhaustion in the Context of #Gamergate.” Game History Annual Symposium. Grande Bibliothèque Montréal, June 27–28 2015.Cultural and Social InteractionsConf. PaperConcordia
Walschots, Natalie“Letting Down Your Garde: Representation of Alternative Sexuality in Indie Gaming.” Avant Canada. Brock University, November 5–7 2014. Cultural and Social InteractionsConf. PaperConcordia
Walschots, Natalie“Women in Refrigerators, Hawkeye Initiatives, and the Ass-vengers: a recent history of gender representation in comics.” Co-authored with Kalervo Sinervo. Toronto Comic Arts Festival/The Reference Library, May 7–8 2015.Canadian Society for the Study of Comics. Toronto Cultural and Social InteractionsConf. PaperConcordia
Watson, Nic, Wershler, Darren and Simon, Bart “Block by Block: Minecraft and the Manufacture of Expertise”, Society for Cinema and Media Studies conference, Montreal, (March 9, 2015)Cultural and Social InteractionsConf. PaperConcordia
Werschler, Darren “Block by Block: Minecraft and the Manufacture of Expertise.” Society for Cinema and Media Studies Annual Conference, Montreal, Quebec, March 29, 2015. With Bart Simon and Nic Watson.Cultural and Social InteractionsConf. PaperConcordia
Werschler, Darren “Minecraft and the Management of Light.” The Building Blocks of Life: A Minecraft Colloquium. Concordia University, Montreal. February 13, 2015.Cultural and Social InteractionsConf. PaperConcordia
Arya, Ali, Peggy Hartwick, Shawn Graham, Nuket Nowlan"Collaborating through Space and Time in Educational Virtual Environments: 3 Case Studies," Journal of Interactive Technology and Pedagogy, October 2012Cultural and Social InteractionsConf. PaperMultiple Institutions
Chan, G., A. Whitehead, A. Parush "An Evaluation of Personality Type Pairings To Increase Video Game Enjoyment," In Proceedings of ACM SIGGRAPH-14 , Poster Session, Vancouver, B.C., Canada, August, 2014.Cultural and Social InteractionsConf. PaperMultiple Institutions
Gallagher, Rob"From Camp to Kitsch? A Queer Eye on Console Fandom." GAME: The Italian Journal of Game Studies vol.3, 2014: 39–50.Cultural and Social InteractionsConf. PaperMultiple Institutions
Jong, Carolyn“Body and Race Mods.” Gender and Media. Concordia University. November 12, 2014. Cultural and Social InteractionsGuest LectureConcordia
Jong, Carolyn“The Political Economy of Skyrim Modding Communities.” Media and New Technology. Concordia University. November 17, 2014.Cultural and Social InteractionsGuest LectureConcordia
Lauteria, Evan Rated M for Mature: Sex and Sexuality in Games . Editor, with Matthew Wysocki, Matthew. New York, NY: Bloomsbury Press, 2015. b. “Introduction.” With Matthew Wysocki. Pg. 1-10.Cultural and Social InteractionsConf. PaperMultiple Institutions
Milburn, Colin “‘Ain’t No Way Offa This Train’: Final Fantasy VII and the Pwning of Environmental Crisis,” in Sustainable Media , eds. Janet Walker and Nicole Starosielski (London: Routledge, 2015, forthcoming). Cultural and Social InteractionsConf. PaperUC Davis
Milburn, Colin “Green Gaming: Video Games and Environmental Risk,” in The Anticipation of Catastrophe: Environmental Risk in North American Literature and Culture , eds. Sylvia Mayer and Alexa Weik von Mossner (Heidelberg: Universitätsverlag Winter, 2014), 201-219 . Cultural and Social InteractionsConf. PaperUC Davis
Milburn, Colin “Long Live Play: The PlayStation Network and Technogenic Life,” in Research Objects in Their Technological Setting , eds. Alfred Nordmann, Bernadatte Bensaude-Vincent, Sacha Loeve, and Astrid Schwartz (London: Routledge, 2015, forthcoming).Cultural and Social InteractionsConf. PaperUC Davis
Milburn, Colin Mondo Nano: Fun and Games in the World of Digital Matter (Duke UP, 2015). Cultural and Social InteractionsConf. PaperUC Davis
Neff, Michael“Boundary interactions: resolving interdisciplinary collaboration challenges using digitized embodied performances”. With Flood, V. J., Neff, M., & Abrahamson, D. In T. Koschmann, P. Häkkinen, & P. Tchounikine (Eds.), Exploring the material conditions of learning: opportunities and challenges for CSCL, the Proceedings of the Computer Supported Collaborative Learning (CSCL) Conference Gothenburg, Sweden: International Society of the Learning Sciences, 2015. Cultural and Social InteractionsConf. PaperUC Davis
Nowlan, Nuket and Ali Arya"The Effect of Perceived Ease of Use on Virtual Team Performance," International Journal of Ubiquitous Learning, January 2013Cultural and Social InteractionsConf. PaperMultiple Institutions
Philips, Amanda“Bayonetta, Femme Disturbance, and AAA Queer Desires.” In Media Res, November 2014. http://mediacommons.futureofthebook.org/imr/2014/11/13/bayonetta-femme-disturbanceand-aaa-queer-desires.Cultural and Social InteractionsArticleUC Davis
Philips, Amanda“Game Time!” Climate Justice Futures, Crossroads Fellowship Program. Santa Barbara, CA, May 2015.Cultural and Social InteractionsInvited TalkUC Davis
Philips, Amanda“Lady Bodies, Lady Brains: Feminine Robots, AIs, and Avatars in Video Games.” Whittier Digital Liberal Arts Center and Department of Mathematics. Whittier, CA, March 2015.Cultural and Social InteractionsInvited TalkUC Davis
Philips, Amanda“Playing the Digital Humanities: Game Design and Theory in the Academy.” HASTAC 2015. East Lansing, MI, May 2015.Cultural and Social InteractionsRoundtableUC Davis
Phillips, Amanda“Feminism and Procedural Content Generation: Toward a Collaborative Politics of Computational Creativity.” Coauthored with Gillian Smith, Michael Cook, and Tanya Short. Digital Creativity 27.1 Special issue, “Post-Anthropocentric Creativity,” ed. Stanislav Roudavski and Jon McCormack, forthcoming 2016. Cultural and Social InteractionsConf. PaperUC Davis
Phillips, Amanda“Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.” Games and Culture , forthcoming 2015. Cultural and Social InteractionsConf. PaperUC Davis
Phillips, Amanda“Welcome to MY Fantasy Zone: Bayonetta and Queer Femme Disturbance.” Queer Game Studies: Gender, Sexuality, and a Queer Approach to Game Studies , ed. Ben Aslinger, Bonnie Ruberg, Adrienne Shaw, and Staci Tucker. University of Minnesota Press, forthcoming 2016.Cultural and Social InteractionsConf. PaperUC Davis
Robinson, W., and Bart Simon “Digital Creativity in Little Big Planet”, Tracés: Revue des Sciences Humaines , no. 28 (2015), 99–118. Cultural and Social InteractionsConf. PaperMultiple Institutions
Simon, BartPlaying Games with Machines , manuscript in preparation (under contract with MIT Press for Spring 2016).Cultural and Social InteractionsConf. PaperMultiple Institutions
Waldron, Emma“Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied Design.” With Aaron Trammell. In Rated M for Mature: Sex and Sexuality in Video Games , edited by Matthew Wysocki and Evan W. Lauteria, 177-193. New York: Bloomsbury, Cultural and Social InteractionsCultural and Social InteractionsConf. PaperMultiple Institutions
Waldron, Emma“The Pleasures of Adaptation in Ryan North’s To Be or Not to Be.” Analog Game Studies, 2.3. March 2015Cultural and Social InteractionsConf. PaperMultiple Institutions
Walschots, Natalie “Finish him!: The feminist battle for Gamergate victory isn’t done.” This Magazine. http://this.org/magazine/2015/03/10/finish-him/ March 10, 2015.Cultural and Social InteractionsArticleMultiple Institutions
Whitson J., and Bart Simon“Game Studies meets Surveillance Studies at the Edge of Digital Culture: An Introduction to a special issue on Surveillance, Games and Play”, Surveillance & Society , 12:3 (2014), 309–319.Cultural and Social InteractionsConf. PaperMultiple Institutions
Bloom, Gina“Adapting Shakespearean Theater in Analog and Digital Games,” the Shakespeare Association of American conference, Vancouver, Canada (2015).Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Every Body Can Play: Reclaiming Histrionic Gesture in a Digital Theater Game,” American Society for Theatre Research conference, Portland, OR (2015).Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Performance-Based Approaches to Drama: Literary Studies in a STEM-to-STEAM Future,” Mellon Symposium on New Approaches to Teaching Literature, University of California, Los Angeles (2014). Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Shakespeare, the Videogame: Game Play as Theatrical Work,” Nevada Early Modern Organization, University of Nevada, Reno (2015).Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future,” Symposium on Teaching Shakespeare, Dartmouth College, NH (2014).Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future.” Shakespeare Works when Shakespeare Plays conference, Mondavi Center / UC Davis School of Education, Davis, CA (2015). Cultural and Social InteractionsKeynote AddressUC Davis
Bloom, Gina“Performance-Based Approaches to Drama: Literary Studies in a STEM-to-STEAM Future,” Mellon Symposium on New Approaches to Teaching Literature, University of California, Los Angeles (2014). Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“The Historicist as Gamer.” In Shakespeare in our Time: The SAA 2016 Volume , eds. Dympna Callaghan and Suzanne Gossett (in press, Bloomsbury/Arden).Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Time to Cheat: Chess and The Tempest’s Performative History of Dynastic Marriage.” In A Handbook of Shakespeare and Embodiment: Gender, Sexuality, Race , ed. Valerie Traub (in press, Oxford University Press).Cultural and Social InteractionsConf. PaperUC Davis
Bloom, Gina“Videogame Shakespeare: Playing with Performance in a STEM-to-STEAM Future,” Symposium on Teaching Shakespeare, Dartmouth College, NH (2014).Cultural and Social InteractionsConf. PaperUC Davis
Lauteria, Evan“#homokore, #Miiquality, and the Limits of Queer Fan Practice.” Paper presented at the Queerness and Games Conference, October 25, University of California-Berkeley, Berkeley, CA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Lauteria, Evan“Final Fantasy Doesn’t Smell: Japanese Role-Playing Games, European Medievalism, and ‘Culturally Odorless’ Globalization.” IMMERSe Medievalism and Video Games Symposium, May 3, University of California-Davis, Davis, CA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Lauteria, Evan“Game Production as a Cultural Field: Nintendo vs. Sega in the Transnational Market.” Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 3, New Orleans, LA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Lauteria, Evan “#homokore, #Miiquality, and the Limits of Queer Fan Practice.” Paper presented at the Queerness and Games Conference, October 25, University of California-Berkeley, Berkeley, CA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Lauteria, Evan “Final Fantasy Doesn’t Smell: Japanese Role-Playing Games, European Medievalism, and ‘Culturally Odorless’ Globalization.” IMMERSe Medievalism and Video Games Symposium, May 3, University of California-Davis, Davis, CA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Lauteria, Evan “Game Production as a Cultural Field: Nintendo vs. Sega in the Transnational Market.” Paper presented at the joint annual meeting of the Popular Culture Association/American Culture Association, April 3, New Orleans, LA.Cultural and Social InteractionsConf. PaperMultiple Institutions
Milburn, Colin“Gaming the Game: Anonymous Ops.” Invited speaker for the conference Pan-Optics: Emerging Perspectives on Visual Privacy and Surveillance . UC Berkeley. 2014.Cultural and Social InteractionsInvited TalkUC Davis
Milburn, Colin“ModLab: Games of the Future.” Invited Speaker for the workshop Games and Virtual Environments . UC Irvine. 2015.Cultural and Social InteractionsInvited TalkUC Davis
Milburn, Colin“PlayStation Hacks and the ApocalyPSN.” Invited speaker for the History of Science colloquium series. Johns Hopkins University. 2014.Cultural and Social InteractionsInvited TalkUC Davis
Milburn, Colin“Portals and Doors: Video Games and the Subversion of Interiority.” The Art of Appropriation II: The Copy symposium. UC Davis. 2014.Cultural and Social InteractionsInvited TalkUC Davis
Milburn, Colin“Protein Games: Life on the Edge of Play.” Invited speaker for the “Cultures of Science” symposium. University of California, Riverside. 2014.Cultural and Social InteractionsInvited TalkUC Davis
Milburn, Colin“Science Fiction to the Core: Mythologies of the Gamer Community.” Invited Speaker for the workshop Science Fiction and Video Games . UC Riverside. 2015. Cultural and Social InteractionsInvited TalkUC Davis
Nguyen, JosefCrafting Islands and Creativity. The Building Blocks of Life: A Minecraft Colloquium. Montreal, Quebec. February 13, 2015.Cultural and Social InteractionsConf. PaperUC Davis
Nguyen, JosefCrafting Islands and Innovation in Survival-Sandbox Videogames. Society for Literature, Science, and the Arts 2014 Conference: Fluid. Dallas, Texas: October 9-12, 2014Cultural and Social InteractionsConf. PaperUC Davis
Nguyen, JosefLiveness and the Performance of the Videogame Player in We Plays [Let's Plays]. Society for Cinema and Media Studies 2015 Conference. Montreal, Quebec: March 25-29, 2015Cultural and Social InteractionsConf. PaperUC Davis
Nguyen, Josef "Crafting Islands and Creativity." The Building Blocks of Life: A Minecraft Colloquium. Montreal, Quebec. February 13, 2015.Cultural and Social InteractionsConf. PaperUC Davis
Nguyen, Josef "Crafting Islands and Innovation in Survival-Sandbox Videogames." Society for Literature, Science, and the Arts 2014 Conference: Fluid. Dallas, Texas: October 9-12, 2014Cultural and Social InteractionsConf. PaperUC Davis
Nguyen, Josef "Liveness and the Performance of the Videogame Player in We Plays [Let's Plays]." Society for Cinema and Media Studies 2015 Conference. Montreal, Quebec: March 25-29, 2015Cultural and Social InteractionsConf. PaperUC Davis
Nguyen, Josef "Valuing Work and Play in Steam Trading Cards." Popular Culture Association/American Culture Association 2015 Annual Conference. New Orleans, Louisiana: April 1-4, 2015Cultural and Social InteractionsConf. PaperUC Davis
Philips, Amanda“GameCamp! by ModLab: Open Source Game Design Workshops.” #SyncDH. Santa Barbara, CA, May 2015.Cultural and Social InteractionsConf. PaperUC Davis
Philips, Amanda“Girling Avatars and Other Design Tricks: Shortcutting Diversity in Video Games.” Queerness and Games Conference. Berkeley, CA, October 2014.Cultural and Social InteractionsConf. PaperUC Davis
Philips, Amanda“Miscegenated Medievalism in Bayonetta.” Medievalism and Video Games Symposium. Davis, CA, May 2015.Cultural and Social InteractionsConf. PaperUC Davis
Philips, Amanda“Techropolitics: Tropes of Death and Dying in Video Games.” American Studies Association Annual Meeting. Los Angeles, CA, November 2014.Cultural and Social InteractionsConf. PaperUC Davis
Philips, AmandaConference Presentation: “GameCamp! by ModLab: Open Source Game Design Workshops.” #SyncDH. Santa Barbara, CA, May 2015.Cultural and Social InteractionsConference PresentationUC Davis
Weis, Martin“Whatever Happened to Roland? Borderlands and its Fandom.” IMMERSenaries Virtual Conference. December 5, 2014.Cultural and Social InteractionsConf. Paper
Costa, J. P., Wehbe, R. R., Robb, J., & Nacke, L. E. Time’s Up: Studying Leaderboards for Engaging Punctual Behaviour. In Proceedings of Gamification 2013 (pp. 26–33). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257519212_Time’s_Up_Studying_Leaderboards_For_Engaging_Punctual_Behaviour/file/e0b4952558a11dc085.pdf. 2013. Cultural and Social InteractionsConf. PaperMultiple Institutions
Gustavo F. Tondello, Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, and Lennart E. Nacke. CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 791-794. DOI=http://dx.doi.org/10.1145/2793107.2810265. 2015. Cultural and Social InteractionsConf. PaperMultiple Institutions
Hogue, A., B. Kapralos, C. Zerebecki, M. Tawadrous, B. Stanfield, and U. HogueStereoscopic 3D video games and their effects on engagement. In Proceedings of the Stereoscopic Displays and Applications XXIII, Burlingame, CA, USA, January 22-26, 2012, pp. 828816-828816-7.Cultural and Social InteractionsConf. PaperMultiple Institutions
Johnson, D., Nacke, L. E., & Wyeth, P.All about that Base : Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of SIGCHI 2015 (pp. 2265–2274). Seoul, South Korea: ACM. doi:10.1145/2702123.2702447. 2015. Cultural and Social InteractionsConf. PaperMultiple Institutions
Johnson, D., Watling, C., Gardner, J., & Nacke, L. E. The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience. In Proceedings of CHI PLAY 2014 (pp. 141–150). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658694. 2014. Cultural and Social InteractionsConf. PaperMultiple Institutions
Kappen, D. L., Mirza-Babaei, P., Johannsmeier, J., Buckstein, D., Robb, J., & Nacke, L. E.Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. In Proceedings of CHI PLAY 2014 (pp. 151–160). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658687. 2014.Cultural and Social InteractionsConf. PaperMultiple Institutions
McEwan, G., Gutwin, C., Mandryk, R. L., & Nacke, L. E.“I’m Just Here to Play Games”: Social Dynamics and Sociality in an Online Game Site. In Proceedings of CSCW 2012 (pp. 549–558). Seattle, WA, United States: ACM. doi:10.1145/2145204.2145289. 2012.Cultural and Social InteractionsConf. PaperMultiple Institutions
Nacke, Lennart E., Matthias Klauser, and Paul Prescod. Social player analytics in a Facebook health game. In Proceedings of HCI Korea (HCIK '15). Hanbit Media, Inc., , South Korea, 180-187. https://dl.acm.org/citation.cfm?id=2729485.2729512. 2014. Cultural and Social InteractionsConf. PaperMultiple Institutions
Nogueira, P. A., Aguiar, R., Rodrigues, R. A., Oliveira, E. C., & Nacke, L. E. Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. In Proceedings of AIIDE 2014 (pp. 132–138). Raleigh, NC, United States: AAAI. Retrieved fromhttp://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8947/8939. 2014. Cultural and Social InteractionsConf. PaperMultiple Institutions
Tondello, Gustavo F., Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, and Lennart E. NackeCHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 791-794. DOI=http://dx.doi.org/10.1145/2793107.2810265. 2015. Cultural and Social InteractionsConf. PaperMultiple Institutions
Tondello, Gustavo F., Rina R. Wehbe, Zachary O. Toups, Lennart E.Nacke, and Nicole K. CrenshawUnderstanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 709-714. DOI=http://dx.doi.org/10.1145/2793107.2810292. 2015.Cultural and Social InteractionsConf. PaperMultiple Institutions
Vaddi, D., Rina R. Wehbe, Zachary O. Toups, Samantha N. Stahlke, Rylan Koroluk, and Lennart E. NackeValidating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 721-726. DOI=http://dx.doi.org/10.1145/2793107.2810302. 2015.Cultural and Social InteractionsConf. PaperMultiple Institutions
Wehbe, Rina R. and Lennart E. Nacke. 2015Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play(CHI PLAY '15). ACM, New York, NY, USA, 733-738. DOI=http://dx.doi.org/10.1145/2793107.2810312Cultural and Social InteractionsConf. PaperMultiple Institutions
Zhao Zhao, S. Ali Etemad, and Ali Arya “Gamification of Exercise and Fitness using Wearable Activity Trackers” ISCSS 2015, International Symposium on Computer Science in Sport (ISCSS 2015), Loughborough, UK, September 09-11, 2015.Games that Change BehaviourConf. PaperMultiple Institutions
Nacke, L. E., Bateman, C., & Mandryk, R. L. BrainHex: A Neurobiological Gamer Typology Survey. Entertainment Computing, 5(1), 55–62. doi:10.1016/j.entcom.2013.06.002 3. (2014). Games that Change BehaviourJournal ArticleMultiple Institutions
Zaczynski, M., A. Whitehead“Establishing Design Guidelines in Interactive Exercise Gaming: Preliminary Data from Two Posing Studies”, Proceedings of ACM CHI 2014 Conference on Human Factors in Computing Systems, April 2014, Toronto, CanadaGames that Change BehaviourConf. PaperMultiple Institutions
Costa, J. P., Robb, J., & Nacke, L. E. Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014. Games that Change BehaviourConf. PaperMultiple Institutions
Aardse, Kent. “The Other Side of the Valley; Or, Between Freud and Videogames.” Journal of Games Criticism 1.1. Fall, 2013. Games that Change BehaviourConf. PaperMultiple Institutions
Nacke, L. Losing it: Why bad players keep trying with good games (Feb 18, 2014) by Matt Thrower. PC Gamer. http://www.pcgamer.com/2014/02/19/losing-it-why-bad-players-keep-trying-with-good-games/Games that Change BehaviourArticleUWaterloo
Nacke, L. Ontario Researcher Explains Why First-Person Shooting Games are Super Addictive (University Herald, Nov 30, 2013). http://www.universityherald.com/articles/5907/20131130/ontario-first-person-shooters-games-addictive-fps-video-game-maze-war.htmGames that Change BehaviourArticleUWaterloo
Nacke, L. Playing the game: Why gamification has become serious business (Enterprise Magazine, May, 2013),http://www.wendyglauser.com/2013/playing-the-game-why-gamification-has-become-serious-business/Games that Change BehaviourArticleUWaterloo
Nacke, L. Why first-person violent video games are so addictive: Psychologists reveal shoot-em-ups make us feel like we’re ‘playing God’ (Daily Mail UK, Nov 28, 2013) http://www.dailymail.co.uk/sciencetech/article-2515101/Why-person-violent-video-games-addictive-Psychologists-reveal-shoot-em-ups-make-feel-like-playing-God.html?ITO=1490Games that Change BehaviourArticleUWaterloo
Nacke, L. Why Gamers Can’t Stop Playing First-Person Shooters (NOVEMBER 25, 2013) BY MARIA KONNIKOVA, The New Yorker. http://www.newyorker.com/tech/elements/why-gamers-cant-stop-playing-first-person-shootersGames that Change BehaviourArticleUWaterloo
Dixon, M. , J. Templeton, K. Collins, L. Wojtowicz, K. Harrigan, J. Fugelsang & V. Siu. Exploring attention in the “reel” world: Visual and auditory influences on near-misses in multi-line slot machine play. J. Fawcett, E. F. Risko, & A. Kingstone (Eds.), The Handbook of Attention (MIT Press, Cambridge, MA)2015Games that Change Behaviour and Multimodality in the GameConf. PaperMultiple Institutions
Dixon, M., K. A. Harrigan, D. Santesso, C. Graydon, J. A. Fugelsang and K. Collins. The impact of sound in modern multiline video slot machine play. Journal of Gambling Studies. DOI 10.1007/s10899-013-9391-8. 2013Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Dixon, M., K. Collins, K. Harrigan, C. Graydon and J. Fugelsang. Using sound to unmask losses disguised as wins in multiline slot machines. Journal of Gambling Studies. October 2013. DOI 10.1007/s10899-013-9411-8.Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Harrigan, K. A., & Dixon, M. Government sanctioned ‘tight’ and ‘loose’ slot machines: How having multiple versions of the same slot machine game may impact problem gambling. Journal of Gambling Studies, 26(1), 159-174. 2010Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Harrigan, K. A., Dixon, M. J. & Brown, D. Modern multi-line slot machine games: The effect of lines wagered on winners, losers, bonuses, and losses disguised as wins. Journal of Gambling Studies. 2014Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Harrigan, K. A., Dixon, M., MacLaren, V., Collins, K., & Fugelsang, J. The maximum rewards at the minimum price: Reinforcement rates and payback percentages in multi-line slot machines. Journal of Gambling Issues, 26, 11-29. 2011Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Harrigan, K., Brown, D., & MacLaren, V. Gamble while you gamble: Electronic games in Ontario Charitable Gaming Centres. International Journal of Mental Health and Addiction. 2015.Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Harrigan, K., MacLaren, V., Brown, D., Dixon, M., & Livingstone, C. Games of chance or masters of illusion: Multiline slots design may promote cognitive distortions. International Gambling Studies, 14(2), 301-317. 2014Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Harrigan, Kevin, M. Dixon, V. MacLaren, K. Collins and J. Fugelsang. The maximum rewards at the lowest price: Reinforcement rates and payback percentages in multiline slot machines. Journal of Gambling Issues 26, 11-29. 2011Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
MacLaren, V. V., Best, L. A., Dixon, M. J., & Harrigan, K. A. Problem gambling and the Five Factor Model in university students. Personality and Individual Differences, 50, 335-338. 2011Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
MacLaren, V. V., Fugelsang, J., Harrigan, K. A., & Dixon, M. J. The personality of pathological gamblers: A meta-analysis. Clinical Psychology Review, 31, 1057-1067. 2011Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
MacLaren, V., Fugelsang, J., Harrigan, K., & Dixon, M. Effects of impulsivity, reinforcement sensitivity, and cognitive style on pathological gambling symptoms among frequent slot machine players. Personality and Individual Differences, 52(3), 390-394. 2012.Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
MacLaren, V., Harrigan, K., & Dixon, M. Gambling motives and symptoms of problem gambling in frequent slots players. Journal of Gambling Issues, 27, 1-13. 2012Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Woolley, R., Livingstone, C., Harrigan, K., & Rintoul, A. House edge: Price changes and the cost of EGM gambling. International Gambling Studies, 13(3), 388-402. 2013Games that Change Behaviour and Multimodality in the GameJournal ArticleMultiple Institutions
Harrigan, K. Poker machine harm reduction ($1 bet and Other Measures) Bill 2012. Published in Australian Committee Hansard, 22 February 2013, p. 4. 2013. Presented to the Australian federal Joint Committee on Gambling Reform. Games that Change Behaviour and Multimodality in the GamePresentationMultiple Institutions
Collins, Karen., H. Tessler, K. A. Harrigan, M. J. Dixon and J. Fugelsang. Sound in Electronic Gambling Machines: A Review of the Literature and its Relevance to Game Sound. Game Sound Technology and Player Interaction: Concepts and Developments. (ed. Mark Grimshaw), London: IGI Global, 1–21. 2011Games that Change Behaviour and Multimodality in the Game
Bloom, Gina“Prosthetic Avatars: Acting Via Kinect Camera,” American Society for Theatre Research conference, Baltimore, MD (2014). Interactions and Gameplay MechanicsConf. PaperUC Davis
Fedorova, Ksenia"Plasticity and Feedback: Schemas of Indetermination in Cybernetic Diagrams and Contemporary Art", at Society for Literature, Science and Art annual conference, Dallas (October, 8-12, 2014)Interactions and Gameplay MechanicsConf. PaperUC Davis
Fedorova, Ksenia"Proprioception and Feedback in Augmented Reality Interfaces", at SCMS, Montreal. March 25-29, 2015.Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda “The Playful Dead: Mechropolitics and Ragdoll Physics.” National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015.Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda“Projecting Histories: Gender, Race, and Memory Manipulation in Remember Me.” National Women’s Studies Association Annual Conference. San Juan, Puerto Rico, November 2014.Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda“Projecting Histories: Gender, Race, and Memory Manipulation in Remember Me.” National Women’s Studies Association Annual Conference. San Juan, Puerto Rico, November 2014.Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda“Shooting To Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.” War and Gaming Symposium, Library Association of UC Davis, April 2015. Interactions and Gameplay MechanicsConf. PaperUC Davis
Philips, Amanda“The Playful Dead: Mechropolitics and Ragdoll Physics.” National Conference of the Popular Culture Association/American Culture Association. New Orleans, LA, April 2015.Interactions and Gameplay MechanicsConf. PaperUC Davis
Weis, Martin“‘Welcome to die’: Video Games and the Resurrectional Impulse.” Digital Terrains. Davis, California. October 30, 2014.Interactions and Gameplay MechanicsConf. PaperUC Davis
Amirsam Khataei and Ali Arya"Personalized Presentation Builder for Persuasive Communication," presented in Symposium on Communicating Complex Information (SCCI), February 22-23, 2015. Interactions and Gameplay MechanicsConf. PaperCarleton
Amirsam Khataei and Ali Arya“Persuasive Presentation Builder: The Individualization Factor,” HCII 2015.Interactions and Gameplay MechanicsConf. PaperCarleton
Amirsam Khataei and Ali Arya, “Personalized Presentation Builder,” Poster Session, ACM CHI, 2014.Interactions and Gameplay MechanicsConf. PaperCarleton
Etemad, S. A., Arya, A."A Customizable Time Warping Method for Motion Alignment." Proc. 7th IEEE Int. Conf. on Semantic Computing (ICSC'13), Irvine, USA, pp. 387-388, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
Etemad, S. A., Arya, A."Motion Style Translation with Radial Basis Function Networks", Proc. Int. Conf. on Multimedia and Human Computer Interaction (MHCI'13), Toronto, Canada, No. 36, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
Etemad, S. A., Arya, A."Perceptually Valid Motion for Avatars", Proc. Int. Conf. on Multimedia and Human Computer Interaction (MHCI'13), Toronto, Canada, No. 72, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
Farzin Farhadi-Niaki, Ali Arya, Jesse Gerroir, Seyed Ali Etemad, Robert Laganiere, P. Payeur, Robert Biddle"Usability Study of Static/Dynamic Gestures and Haptic Input as Interface to 3D Games", 6th International Conference on Advances in Computer-Human Interactions (ACHI-13), Nice, France, Februray 24 to March 1, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
Farzin Farhadi-Niaki, Seyed Ali Etemad, Ali Arya"Design and Usability Analysis of Gesture-based Control for Common Desktop Tasks", 15th International Conference on Human-Computer Interaction (HCII-13), Las Vegas, USA, July 21-26, 2013.Interactions and Gameplay MechanicsConf. PaperCarleton
G Smith, RJ Teather, J Lass, and J Carette"Effects of Interior Bezel Size and Configuration on Gaming Performance with Large Tiled Displays" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada. p.130-137, Oct. 14-16, 2015.Interactions and Gameplay MechanicsConf. PaperCarleton
Scavarelli, Anthony and Ali Arya“An Exploration of Shape in Crowd Computer Interactions” HCII 2015, LA, Aug 2-7, 2015.Interactions and Gameplay MechanicsConf. PaperCarleton
Scavarelli, Anthony and Ali Arya“CINDR: A proposed framework for ethical systems in video games,” Games Media Entertainment (GEM), 2014 IEEE , vol., no., pp.1,5, Oct. 22-24, 2014.Interactions and Gameplay MechanicsConf. PaperCarleton
Xiao Du and Ali Arya“Design and Evaluation of a Learning Assistant System with Optical Head Mounted Display” HCII 2015, LA.Interactions and Gameplay MechanicsConf. PaperCarleton
Xiaofeng Yong and Ali Arya"Empirical Study and Design of Multimodal Ambient Assisted Comfort Services for Senior Citizens," Multimedia and Human-Computer Interaction (MHCI), Prague, Czech Republic, 2014. Interactions and Gameplay MechanicsConf. PaperCarleton
Peacocke, Margaree, Robert Teather, Jacques Carette and Scott MacKenzie."Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays in First-person Shooter Games" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada. p. 138-145, Oct. 14-16, 2015.Interactions and Gameplay MechanicsConf. PaperCarleton, McMaster
Teather, Robert, Jacques Carette and Manivanna Thevathasan"Uniform vs Non-Uniform Scaling of Shooter Games on Large Displays" in Proceedings of the IEEE Games, Entertainment and Media Conference (GEM 2015), Toronto, Ont, Canada.  p. 257-264, Oct. 14-16, 2015.Interactions and Gameplay MechanicsConf. PaperCarleton, McMaster
Camlot, Jason“Ethereal: Tangible and Tactile Voice Interface for the iPad.” Poster Presentation, with students Ian Arawjo, Joachim Despland, Mohannad Al Khatib. Graphics, Animation and New Media Conference, Montreal, 2–4 May, 2012.Interactions and Gameplay MechanicsPoster PresentationConcordia
Walschots, Natalie“Dungeon Building: Minecraft and the Embodiment of Horror.” The Building Blocks of Life: A Minecraft Colloquium. Concordia University, February 13 2015.Interactions and Gameplay MechanicsConf. PaperConcordia
Watson, Nic Source vs. Science! How players decode Minecraft. Paper presented at The Building Blocks of Life: A Minecraft Colloquium, Concordia University, Montréal, QC. (2015, February 13). Interactions and Gameplay MechanicsConf. PaperConcordia
G Browning, RJ Teather, and J Carette"Differences in Perspective and Software Scaling," (extended abstract) in Proceedings of the 3rd ACM Symposium on Spatial User Interaction, p. 128-128. 2015.Interactions and Gameplay MechanicsConf. PaperMcMaster
G Smith, RJ Teather, J Lass, and J Carette"Effects of Bezel Size in Large Tiled Display Gaming," (extended abstract) in Proceedings of the 3rd ACM Symposium on Spatial User  Interaction, p. 129-129. 2015.Interactions and Gameplay MechanicsConf. PaperMcMaster
Peacocke, Margaree, Robert Teather and Jacques Carette"Diagetic vs. Non-Diagetic Game Displays," (extended abstract) 6th IEEE Games, Entertainment and Media Conference, Toronto, Ont. Canada, Oct. 22-24, 2014, Interactions and Gameplay MechanicsConf. PaperMcMaster
Teather, Robert, Manivanna Thevathasan, and Jacques Carette "Scale Effects in "Bullet Hell'' Games." (extended abstract). 6th IEEE Games, Entertainment and Media Conference, Toronto, Ont. Canada, Oct. 22-24, 2014.Interactions and Gameplay MechanicsConf. PaperMcMaster
Alzahrani, Ahmed, A. Whitehead “Preprocessing Realistic Video for Contactless Heart Rate Monitoring Using Video Magnification”, in proceedings of the Canadian Conference on Computer and Robot Vision (CRV), May 2015, Halifax, Nova Scotia, Canada.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Arsenault, D., A. Whitehead“Quaternion Based Gesture Recognition Using Worn Inertial Sensors in a Motion Tracking System”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Arsenault, D., A. Whitehead“Wearable Sensor Networks for Motion Capture”, in proceedings of the IEEE 7th International Conference on Intelligent Technologies for Interactive Entertainment, Turin, Italy, June 2015. Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Carette, J.Beyond Graphics: more mathematics of building video games. Computational Mathematics Seminar, Oct. 29, 2015.Interactions and Gameplay MechanicsSeminarMcMaster
Collins, K., B. Kapralos, and H. Tessler (Eds.) The Oxford Handbook of Interactive Audio. Oxford University Press Inc., New York, NY, USA, 2014, 624 pages.Interactions and Gameplay MechanicsEdited BookMultiple Institutions
Engl, S., & Nacke, L. E. Contextual Influences on Mobile Player Experience–A Game User Experience Model. Entertainment Computing, 4(1), 83–91. doi:10.1016/j.entcom.2012.06.001. (2013). Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Etemad, Seyed Ali, Ali Arya"Correlation Optimized Time Warping For Motion", The Visual Computer, 2014.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Etemad, Seyed Ali, Ali Arya“Extracting Movement, Posture, and Temporal Style Features from Human Motion”, Biologically Inspired Cognitive Architectures, Vol. 7, pp. 15-25, 2013Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Etemad, Seyed Ali, Ali Arya, Avi Parush, Steve DiPaola"Perceptual Validity in Animation of Human Motion: An Inclusive Paradigm", Computer Animation and Virtual Worlds, 2014. Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Fedorova, Ksenia "Augmented Reality Art and Proprioception: towards a Theoretical Framework", in The Proceedings of the International Symposium of Electronic Art (ISEA) 2015. Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Hess, R.F., Babu, R.J., Clavagnier, S., Black, J.M., Bobier, W., Thompson, B. The iPod binocular home-based treatment for adults: efficiency and compliance. Clinical and Experimental Optometry, 97(5):389-98. (2014). Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Hess, R.F., Thompson, B. Amblyopia and the binocular approach to its therapy. Vision Research, 114, 4-16. (2015). Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Hess, R.F., Thompson, B., Baker, D.H. Binocular vision in amblyopia: structure, suppression and plasticity. Ophthalmic and Physiological Optics, 34 (2), 146-162. (2014). Interactions and Gameplay MechanicsJournal ArticleMultiple Institutions
Lam, J., B. Kapralos, K. Collins, A. Hogue, K. Kanev, and M. JenkinSound localization on table-top computers: A comparison of two amplitude panning methods. ACM Computers in Entertainment 12(2):Article 12, 2014.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Lam, J., B. Kapralos, K. Kanev, K. Collins, A. Hogue, and M. JenkinSound localization on a horizontal surface: Virtual and real sound localization. Virtual Reality , Special Issue on Spatial Sound in Virtual and Augmented Reality (to appear). (2014 IF: 0.667)Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Langerak,R., M. Zaczynski, A. Whitehead “At the Intersection of Sports and MMORPGs: A New Model of Active Video Games”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Nacke, L. E. An Introduction to Physiological Player Metrics for Evaluating Games. In M. Seif El-Nasr, A. Drachen, & A. Canossa (Eds.), Game Analytics - Maximizing the Value of Player Data (pp. 585–619). Berlin, Germany: Springer-Verlag London. doi:10.1007/978-1-4471-4769-5_26 (Citations: 4) (2013). Interactions and Gameplay MechanicsBook ChapterUwaterloo
Nacke, L. E. Games User Research and Physiological Game Evaluation. In R. Bernhaupt (Ed.), Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4. (2015). Interactions and Gameplay MechanicsBook ChapterUWaterloo
Neff, Michael“State of the Art in Hand and Finger Modeling and Animation”, with Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Zordan, Victor; and Jörg, Sophie. Computer Graphics Forum , 2015. Interactions and Gameplay MechanicsConf. PaperUC Davis
Neff, Michael“Temporal Transfer of Locomotion Style”, with Yejin Kim and Myunggyu Kim. ETRI Journal , vol. 37, no. 2, pp. 406-416, Apr. 2015.Interactions and Gameplay MechanicsConf. PaperUC Davis
Newball, Andrés Adolfo Navarro, Isidro Moreno, Edmond Prakash, Ali Arya, Victoria E. Contreras, Víctor Hernan Arcila"Gesture based human motion and game principles to aid understanding of science and cultural practices" Multimedia Tools and Applications, January 2015.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Northam, Leslie, P. Asente, and C. S. Kaplan. Stereoscopic 3D Image Stylization. Computers and Graphics, Vol. 37, Iss. 5, pp. 389-402, 2013.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
"A New Model of Active Video Games”, in proceedings of the IEEE Games and Entertainment Media Conference, Toronto, Canada, October 2014.Interactions and Gameplay MechanicsConf. PaperMultiple Institutions
Bloom, Gina“Videogame Shakespeare: Enskilling Audiences Through Theater-Making Games.” Shakespeare Studies 43, special forum on “Skill,” ed. Evelyn Tribble (2015): 114-27.Interactions and Gameplay MechanicsConf. PaperUC Davis
Kaplan, Caren “Wartime and Cartographic Space: The View From Above” at “War and Gaming,” UCD Library Association symposium, April 16.Interactions and Gameplay MechanicsInvited TalkUC Davis
Neff, Michael“Modeling Expressive Movement to Create Memorable Characters”, University of Pennsylvania, Oct. 13, 2014.Interactions and Gameplay MechanicsInvited TalkUC Davis
Cowan, B., S. Khattak, A. Hogue, and B. KapralosScreen space point sampled shadows. Graphics Interface 2012 Poster Presentation, Toronto, Ontario, Canada, May 28-30, 2012. Best Poster Award.Interactions and Gameplay MechanicsConf. PaperUOIT
Cowan, B., S. Khattak, A. Hogue, and B. KapralosScreen space point sampled shadows. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2015 Conference, Toronto, Canada, October 14-16, 2015 (to appear).Interactions and Gameplay MechanicsConf. PaperUOIT
Ellick, W., Mirza-Babaei, P., Wood, S., Smith, D., & Nacke, L. E. Assessing User Preference of Video Game Controller Button Settings. In Proceedings of CHI EA 2013 (pp. 1107–1112). Paris, France: ACM. doi:10.1145/2468356.2468554. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Gerling, K. M., Livingston, I. J., Nacke, L. E., & Mandryk, R. L.Full-Body Motion-Based Game Interaction for Older Adults. In Proceedings of SIGCHI 2012 (pp. 1873–1882). Austin, TX, United States: ACM. doi:10.1145/2207676.2208324. 2012.Interactions and Gameplay MechanicsConf. PaperUOIT
Kappen, D. L., Gregory, J., Stepchenko, D., Wehbe, R. R., & Nacke, L.E. Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013 (pp. 1119–1124). Paris, France: ACM. doi:10.1145/2468356.2468556. 2013. Interactions and Gameplay MechanicsConf. PaperUOIT
Marczak, R., van Vught, J., Schott, G., & Nacke, L. E.Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis. In Proceedings of ACM IE 2012 (p. 6). Auckland, New Zealand: ACM. doi:10.1145/2336727.2336733. 2012.Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., & Nacke, L. E. Introducing the Biometric Storyboards Tool for Games User Research. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014.Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., Gale, N., Costa, J. P., Nacke, L. E., & Johnson, D. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014 (pp.201–206). Toronto, ON, Canada: ACM. doi:10.1145/2658537.2658705. 2014. Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., Nacke, L. E., Fitzpatrick, G., White, G., McAllister, G., & Collins, N. Biometric Storyboards: Visualising Game User Research Data. In Proceedings of CHI EA 2012 (pp. 2315–2320). Austin, TX, United States: ACM. doi:10.1145/2212776.2223795.Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G.How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI 2013 (pp. 1499–1508). Paris, France: ACM. doi:10.1145/2470654.2466200. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Mirza-Babaei, P., Wallner, G., McAllister, G., & Nacke, L. E. Unified Visualization of Quantitative and Qualitative Playtesting Data. In Proceedings of CHI EA 2014 (pp. 1363–1368). Toronto, ON, Canada: ACM. doi:10.1145/2559206.2581224. 2014.Interactions and Gameplay MechanicsConf. PaperUOIT
Nogueira, P. A., Rodrigues, R. A., Oliveira, E. C., & Nacke, L. E.Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games. In Proceedings of AIIDE 2013 (pp. 51–57). Palo Alto, CA, United States: AAAI. Retrieved from http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/viewFile/7367/7588. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Nogueira, P. A., Rodrigues, R. A., Oliveira, E., & Nacke, L. E.A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. In Proceedings of WI-IAT 2013 (Vol. 2, pp. 253–260). Atlanta, GA, United States: IEEE. doi:10.1109/WI-IAT.2013.117. 2013. Interactions and Gameplay MechanicsConf. PaperUOIT
Nogueira, P. A., Rodrigues, R. A., Oliveira, E., & Nacke, L. E. A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments. In Proceedings of EPIA 2013. Angra do Heroísmo, Açores, Portugal: Springer-Verlag Berlin Heidelberg. Retrieved from http://paginas.fe.up.pt/~niadr/PUBLICATIONS/2013/2013_EPIA.pdf. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Pajwani, D., B. J. Drenikow, E. Cioca, C. M. Chodan, T. Fong, S. Li, B. Kapralos, and S. DunnA mobile app for emergency contraception awareness and education. 9th IEEE International Conference on Interactive Mobile and Communication Technologies and Learning 2015, Thessaloniki, Greece, November 19-20, 2015 (to appear).Interactions and Gameplay MechanicsConf. PaperUOIT
Stanfield, B., C. Zerebecki, M. Tawadrous, A. Hogue, B. Kapralos, and K. CollinsImpact of floating windows on the accuracy of depth perception in games. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-8.Interactions and Gameplay MechanicsConf. PaperUOIT
Tawadrous, M., A. Hogue, B. Kapralos, and K. CollinsAn interactive in-game approach to user adjustment of stereoscopic 3D settings. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-6. Interactions and Gameplay MechanicsConf. PaperUOIT
Wehbe, R. R., & Nacke, L. E.An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. In Proceedings of DiGRA 2013 (pp. 1–16). Atlanta, GA, United States: DiGRA. Retrieved from http://faculty.uoit.ca/nacke/publications/wehbe-nacke-EEG-GUR-DiGRA.pdf. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Wehbe, R. R., Kappen, D. L., Rojas, D., Klauser, M., Kapralos, B., & Nacke, L. E. EEG-Based Assessment of Video and In-Game Learning. In Proceedings of CHI EA 2013 (pp. 667–672). Paris, France: ACM. doi:10.1145/2468356.2468474. 2013.Interactions and Gameplay MechanicsConf. PaperUOIT
Zerebecki, C., B. Stanfield, A. Hogue, B. Kapralos, and K. CollinsS3D depth-axis interaction for video games: performance and engagement. In Proceedings of Stereoscopic Displays and Applications XXIV, February 3-7, 2013, San Francisco, CA, USA, pp. 1-8.Interactions and Gameplay MechanicsConf. PaperUOIT
Nacke, L. Biofeedback Gaming: The Future of Game Interaction. UOIT Virtual Speaker Series, profiled online at: http://tlc.apa.uoit.ca/virtualspeaker/?portfolio=dr-lennart-nackeInteractions and Gameplay MechanicsVirtual Speaker SeriesUWaterloo
Nacke, L. Biofeedback Gaming: The Future of Game Interaction? Talk at Montreal International Game Summit (MIGS 2012), Montreal, QC, Canada. (2012, November). Interactions and Gameplay MechanicsKeynote AddressUWaterloo
Nacke, L. Designing Games for the Next Generation of Human Computer Interfaces. Guest lecture at Carleton University, Ottawa, ON, Canada. (2013, March 22). Interactions and Gameplay MechanicsGuest LectureUWaterloo
Nacke, L. From Body Signals to Brainy Player Insights, 17 July 2015, GamesUR Conference Keynote. London, UK. (2015) Interactions and Gameplay MechanicsKeynote AddressUWaterloo
Nacke, L. From Body Signals to Brainy Player Insights, 27 July 2015, Center*Stage Talk at Center for Human-Computer Interaction, Department of Computer Science, University of Salzburg, Austria https://hci.sbg.ac.at/centerstage-talks-by-lennart-nacke/. (2015) Interactions and Gameplay MechanicsPresentationUWaterloo
Nacke, L. On the Usability of Psychophysiological User Research for the Games Industry. Talk at the Games User Research Summit, San Francisco, CA, United States. (2012, March 6). Interactions and Gameplay MechanicsSeminarUWaterloo
Nacke, L. Physiological Game Interaction and Game User Research. Seminar, Queen’s University School of Computing, Kingston, ON, Canada. (2012, March 29). Interactions and Gameplay MechanicsSeminarUWaterloo
Randall, N. The Boardgame Online: Simulating the Experience of Physical Games, in Crawford, G., Gosling, V.K. & Light, B., (eds). Online Gaming: Production, Play & Sociality, Routledge, New York/London, 2012.Interactions and Gameplay MechanicsConf. PaperUWaterloo
Valtchanov, D., Hancock, M.EnviroPulse: Providing feedback about the Expected Affective Valence of the Environment. Computer-Human Interaction. 33, 2073-2082. 2015Interactions and Gameplay MechanicsJournal ArticleUWaterloo
Whitson, Jennifer R. "Foucault's Fitbit: Governance and Gamification." In S. Walz and S. Deterding (Eds.), The Gameful World. Boston MA: MIT Press. p. 339-358, 2015.Interactions and Gameplay Mechanics and Games that Change BehaviourBook ChapterUWaterloo
MacLaren, V., Harrigan, K., & Dixon, M. Meet the new game: An introduction to Taptix instant ticket vending machines. Journal of Gambling Issues. Forthcoming 2015Interactions and Gameplay Mechanics and Multimodality in the GameJournal ArticleMultiple Institutions
Kamaleswaran, R., Wehbe, R.R., Edward Pugh, J., Nacke, L., McGregor, C., James, A. Collaborative multi-touch clinical handover system for the neonatal intensive care unit. Electronic Journal of Health Informatics, 9 (1), art. no. e5. (2015). Interactions and Gameplay Mechanics and Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Kaplan, C.“Airpower’s Visual Legacy: Operation Orchard and Aerial Reconnaissance Imagery as Ruses de Guerre,” Critical Military Studies 1:1 (2014): 1-18.Interactions and Gameplay Mechanics and Serious Games and Game Based LearningJournal ArticleUC Davis
GhasemAghaei, Reza, Ali Arya, and Robert Biddle"Design Practices for Multimodal Affective Mathematical Learning." In IEEE CSSE: 20th International Symposium on Computer Science and Software Engineering, Tabriz, Iran, 2015.Multimodality in the GameConf. PaperCarleton
GhasemAghaei, Reza, Ali Arya, and Robert Biddle"Multimodal software for affective education: UI design." In Ed-Media:  World Conference on Educational Media and Technology, Montreal, Canada, 2015. Association for the Advancement of Computing in Education.Multimodality in the GameConf. PaperCarleton
GhasemAghaei, Reza, Ali Arya, and Robert Biddle"Multimodal software for affective education: UI evaluation." In Ed-Media: World Conference on Educational Media and Technology, Montreal, Canada, 2015. Association for the Advancement of Computing in Education.Multimodality in the GameConf. PaperCarleton
GhasemAghaei, Reza, Ali Arya, and Robert Biddle. "The made framework: Multimodal software for affective education." In Ed-Media: World Conference on Educational Media and Technology, Montreal, Canada, 2015. Association for the Advancement of Computing in Education. Multimodality in the GameConf. PaperCarleton
Seyed Ali Etemad and Ali Arya“Mining Expert-driven Models for Affective Motion”, ACM CHI (Workshop on Gesture-based Interaction Design: Communication and Cognition), 2014.Multimodality in the GameConf. PaperCarleton
Dockwray R. , and K. Collins. A Symphony of Sound: Surround Sound and Formula One Racing Games. Living Stereo. Continuum International Publishing Group (ed. Paul Théberge, Kyle Devine and Tom Everett) 2015Multimodality in the GameConf. PaperMultiple Institutions
Voorhees, G. with J. Call and K. Whitlock, Eds. Guns, Grenades and Grunts: First Person-Shooter Games. NYC: Continuum International Publishing. 2012.Multimodality in the GameBookMultiple Institutions
Voorhees, G., J. Call and K. Whitlock Things That Go Boom: From Guns to Griefing. In Guns, Grenades and Grunts: First Person-Shooter Games, edited by Gerald Voorhees, Josh Call and Katie Whitlock, 1-21. NYC: Continuum International Publishing. 2012.Multimodality in the GameBookMultiple Institutions
Collins, KarenA History of Electronic Handheld and Mobile Video Game Sound. The Oxford Handbook of Mobile Music Studies, (eds. Sumanth Gopinath and Jason Stanyek), Oxford University Press. 2014Multimodality in the GameBook ChapterUWaterloo
Collins, KarenEntry on “Video Game Music”, Encyclopaedia of Popular Music of the World, Part III: Genres. London: Continuum (Ed. John Shephard). 2015Multimodality in the GameConf. PaperUWaterloo
Collins, KarenGrand Theft Audio?: Video Games and Licensed IP. Popular Music and Multimedia, Ed. J. McQuinn. Aldershot: Ashgate 2011. Reprint of 2008 journal article. Multimodality in the GameJournal ArticleUWaterloo
Collins, KarenImplications of Interactivity: What does it mean for sound to be interactive? Oxford Handbook of Audio-Visual Aesthetics. (Eds. John Richardson and Claudia Gorbman). Oxford: Oxford University Press 2013.Multimodality in the GameBook ChapterUWaterloo
Collins, KarenOne-Bit Wonders: Video Game Sound Before the Crash. Before the Crash: Early Video Game History (ed. Mark J. P. Wolf), 119-137. Wayne State University Press. 2012Multimodality in the GameConf. PaperUWaterloo
Collins, KarenPlaying With Sound: A Theory of Interacting with Sound and Music in Video Games. Cambridge, Mass: The MIT Press. 2013.Multimodality in the GameBookUWaterloo
Collins, Karen and Kapralos, B.Sound design for interactive media: Introducing students to sound. Journal of Sonic Studies 6(1), 2014.Multimodality in the GameJournal ArticleUWaterloo
Ehrentraut, Judy. “The New Mobile Subject: Space, Agency, and Ownership in the Techno-Utopian Age.” The Individual and Utopia: A Multidisciplinary Study of Humanity and Perfection. Eds. Clint Jones and Cameron Ellis. Ashgate Publishing: Surrey, UK, 2015. 259-278. Print. Multimodality in the GameBook ChapterUWaterloo
Hancock, Michael, L. Burr, A. Houston “Hacking the Humanities: Bonfire retrospective and failed ARGs.” Digital Studies/Le Champ Numerique. Special issue “ARGs in the Real World.” Ed. By Kent Aardse. forthcoming 2016.Multimodality in the GameJournal ArticleUWaterloo
Valtchanov, D., & Ellard, C. G. Cognitive and affective responses to natural scenes: Effects of low level visual properties on preference, cognitive load and eye-movements. Journal of Environmental Psychology, 43, 184-195. 2015.Multimodality in the GameJournal ArticleUWaterloo
Voorhees, G. Criticism and Control: Procedure, Process and Possibility Space. In M. Wysocki, Ed., 9-20. Ctrl-Alt-Play: Essays on Control in Video Gaming. Jefferson, NC: McFarland. (LEAD CHAPTER). 2013.Multimodality in the GameJournal ArticleUWaterloo
Voorhees, G. Online FPS Games. In Encyclopedia of Digital Communication and Society, 708-717. Hoboken, NJ: Wiley-Blackwell. 2014.Multimodality in the GameJournal ArticleUWaterloo
Voorhees, G. Shooting Games. In M. Wolf and B. Perron, Eds., Routledge Companion to Videogames. NYC: Routledge. 2013.Multimodality in the GameJournal ArticleUWaterloo
Voorhees, G. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports. In R. Brookey and T. Oates, Eds., Perspectives on Sports and Digital Games, 63-91. Bloomington IN, Indiana University Press. 2015.Multimodality in the Game and Games that Change BehaviourJournal ArticleUWaterloo
Camlot, Jason“Historicizing with Digital Design, or, What building a “digital archive” can teach us about the material Archive.” (Re)constituer l’archive conference. Figura-NT2 Concordia, 27 March 2015.Narrative and Dialogue in GamesConf. PaperConcordia
Camlot, Jason“SpokenWeb 2010–2015: Edition, Event, Context.” Panel on Les editions critiques en context numerique. Canadian Society of Digital Humanities conference, Congress 2015. University of Ottawa, 3 June 2015.Narrative and Dialogue in GamesConf. PaperConcordia
Camlot, Jason“Theses on Weird Media.” Delivered as organizer/respondent for two panels on Literature and Media at the Modern Language Association annual conference. Vancouver, 9–10 January 2014.Narrative and Dialogue in GamesConf. PaperConcordia
Gallagher, Rob ‘Exaptation, Interpretation, PlayStation.’ College Art Association conference 2014, Chicago, February 14th 2014.Narrative and Dialogue in GamesConf. PaperConcordia
Gallagher, Rob ‘What We Talk About When We Talk About Bugs: On Modding and the Poetry of Patch Notes.’ Canadian Game Studies Association annual conference, Brock University, Ontario. May 28th, 2014.Narrative and Dialogue in GamesConf. PaperConcordia
Jong, Carolyn“‘Improving’ Lydia: Fantasy Girls and Women Warriors.” IMMERSe Medievalism and Video Games Symposium. May 2–3, 2015. Davis, CA, United States.Narrative and Dialogue in GamesConf. PaperConcordia
Jong, Carolyn “‘Fighting the Good Fight’: GamerGate and Neo-fascism.” Let’s Ruin Games Panel. Canadian Game Studies Association Conference. June 3–5, 2015. Ottawa, ON, Canada.Narrative and Dialogue in GamesConf. PaperConcordia
Jong, Carolyn “Playing Bodies, Modding Bodies, Breaking Bodies.” Canadian Game Studies Association Conference. May 28, 2014. Brock University, St. Catharines, ON.Narrative and Dialogue in GamesConf. PaperConcordia
Jong, Carolyn, Rob Gallagher, and Kalervo A. Sinervo “A History of Happy Accidents, or Who Wrote The Elder Scrolls?” Games History Annual Symposium. June 27, 2014. Montreal, QC.Narrative and Dialogue in GamesConf. PaperConcordia
Sinervo, Kalervo A“Gaming Gotham: Transmedia Geography and the Batman: Arkham Game Series.” Society for Cinema and Media Studies. March 28, 2015. Montreal, Canada.Narrative and Dialogue in GamesConf. PaperConcordia
Sinervo, Kalervo A“Gotham on the Ground: the Heritage of Batman: Arkham Origins’ Virtual Geography.” Popular Culture Association/American Culture Association National Conference. April 4, 2015. New Orleans, USA.Narrative and Dialogue in GamesConf. PaperConcordia
Sinervo, Kalervo A. “Mod Installation as Game Design in Bethesda’s Skyrim.” Canadian Game Studies Association 2014 Conference. May 28, 2014. St. Catharines, Canada.Narrative and Dialogue in GamesConf. PaperConcordia
Sinervo, Kalervo A., and Darren Wershler“Digital Marvel and the Bias of Media.” Society for Cinema and Media Studies. March 8, 2013. Chicago, USA.Narrative and Dialogue in GamesConf. PaperConcordia
Buswell, Evan“If: Close Reading the Conditional Branch Instruction.” Presentation at the 2014 Annual Meeting of the Society for Literature, Science, and the Arts (SLSA), Dallas, TX, 2014. Narrative and Dialogue in GamesKeynote AddressUC Davis
Aardse, Kent. “Alternate Reality Games, Narrative Disbursement, and Canon: The LOST Experience.” Fan CULTure: Participatory Fandom in the 21st Century. McFarland Publishing. 2012. Narrative and Dialogue in GamesConf. PaperUWaterloo
Hancock, Michael. “Motorville und de Portal-Quest: Die Rhetork der Fantasy in Ni no Kuni.” Paida: Zeitschrift für Computerspielforschung. Oct 22, 2014. Web. July 3, 2015. Narrative and Dialogue in GamesJournal ArticleUWaterloo
Orlando, Alexandra and Matthew Schwager.“The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution“. The Play Versus Story Divide in Game Studies: Critical Essays. McFarland. 2016. Forthcoming.Narrative and Dialogue in GamesConf. PaperUWaterloo
Voorhees, G. Play and Possibility in the Rhetoric of the War on Terror: The Structure of Agency in Halo 2. Game Studies: The International Journal of Computer Game Research 9 (2). 2014.Narrative and Dialogue in GamesJournal ArticleUWaterloo
Collins, KarenBreaking the Fourth Wall: User-Generated Sonic Content in Virtual Worlds. Oxford Handbook of Virtuality, Oxford University Press (ed. Mark Grimshaw). 2013.Narrative and Dialogue in Games Book ChapterUWaterloo
Roberts-Smith, Jennifer, S. DeSouza-Coelho, T. Dobson, S. Gabriele, O. Rodriguez-Arenas, S. Ruecker, S. Sinclair, A. Akong, M. Bouchard, M. Hong, D. Jakacki, D. Lam, A. Kovacs, L. Northam, and D. So. Visualizing Theatrical Text: From Watching the Script to the Simulated Environment for Theatre (SET). Digital Humanities Quarterly, Vol. 7. No. 3. 2013.Narrative and Dialogue in Games and Cultural & Social InteractionsJournal ArticleMultiple Institutions
Randall, N. The Lord of the Rings Online: Issues of Adaptation [with K. Murphy], in Voorhees, G., Call, J., & Whitlock, K., (eds) Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game. Continuum, 2012.Narrative and Dialogue in Games and Cultural & Social InteractionsJournal ArticleUWaterloo
Vist, Elise. “Cyborg Games: Videogame Blasphemy and Disorientation.” Loading... Forthcoming, 2015.Narrative and Dialogue in Games and Cultural & Social InteractionsJournal ArticleUWaterloo
Hancock, Michael. “Gamer Profiles: The Split-Screener.” Medium Difficulty. 17 April 2013. Web. July 10, 2013. Narrative and Dialogue in Games and Multimodality in the GameJournal ArticleUWaterloo
Roberts-Smith, Jennifer, Shawn DeSouza-Coelho, and Toby Malone. “Staging Shakespeare in Social Games: Towards a Theory of Theatrical Game Design.” Borrowers and Lenders: The Journal of Shakespeare and Appropriation Special Issue: Social Media Shakespeare. Ed. Stephen O’Neill and Maurizio Calbi (Forthcoming 2015).Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Roberts-Smith, Jennifer, Shawn DeSouza-Coelho. “Game and Play: Designing Games in Shakespeare Studies.” Bishop, Tom, Gina Bloom, and Erika T. Lin, eds. Games and Theatre in Early Modern England. Cultures of Play, 1300-1700. Ashgate Press.Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Sangi, M., Thompson, B., Turuwhenua, J. An optokinetic nystagmus detection method for use with young children. IEEE Journal of Translational Engineering in Health and Medicine, 99, 1-10. (2015). Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Collins, Karen., U. Önen and R. Stevens. Designing an International Curriculum Guideline: Problems and Solutions. Journal of Game Design and Development Education 1/1. 2011 Serious Games and Game Based LearningJournal Article
Northam, Leslie, G. V. G. Baranoski. A Novel First Principles Approach for the Estimation of the Sieve Factor of Blood Samples. Optics Express, Vol. 18, Iss. 7, pp. 7456-7469, 2010.Serious Games and Game Based Learning Journal ArticleUWaterloo
Arya, Ali and Luciara Nardon“GOOGLE IT: CRITICAL THINKING AND PROBLEM SOLVING IN THE INTERNET AGE,” Proceedings of EduLearn, Barcelona, Spain, July 7-9, 2014 .Serious Games and Game Based LearningConf. PaperCarleton
Fowler, A., Khosmood, F., Arya, A., & Lai, G. The Global Game Jam as a venue for teaching and learning, In M. Lopez & M. Verhaart (Eds.) Proceedings of the 4th Annual Conference of Computing and Information Technology, Education and Research in New Zealand (incorporating 26th Annual NACCQ), Hamilton, New Zealand, 2013.Serious Games and Game Based LearningConf. PaperCarleton
Camlot, Jason“PoetryLab: a close listening game for iOS.” Co-author with Ian A. Arawjo and Christine Mitchell. Presented by Ian Arawjo at CHI PLAY ’14, Toronto, Ontario, 22 October 2014.Serious Games and Game Based LearningConf. PaperConcordia
Arya, Ali, Jeff Chastine, Allan Fowler, Jon Preston“An International Study on Learning and Process Choices in the Global Game Jam,” International Journal of Game-Based Learning, 2013 Serious Games and Game Based LearningConf. PaperMultiple Institutions
Brook, A., S. Brahnam, L. Jain, and B. Kapralos (Eds.) Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification). Springer Series Studies in Computational Intelligence, Springer, Heidelberg, Germany (tentative publication: July 2016). (Book edited by Bill Kapralos). Serious Games and Game Based LearningBookMultiple Institutions
Cowan, B., D. Rojas, B. Kapralos, F. Moussa, and A. Dubrowski"Effects of sound on visual realism perception and task performance." Visual Computer 31(9): 1207-1216, 2015. (2014 IF: 0.957).Serious Games and Game Based LearningConf. PaperMultiple Institutions
Cowan, B., D. Rojas, B. Kapralos, K. Collins, and A. DubrowskiSpatial sound and its effect on visual quality perception and task performance within a virtual environment. Proceedings of the 21st International Congress on Acoustics , June 2-7, 2013, Montreal, Canada. Invited presentation. Serious Games and Game Based LearningPresentationMultiple Institutions
de Ribaupierre, S., B. Kapralos, F. Haji, E. Stroulia, A. Dubrowski, and R. EaglesonHealthcare training enhancement through virtual reality and serious games. In M. Ma, C. Lakhmi, L. Jain, and P. Anderson (Eds.), Virtual, Augmented Reality and Serious Games for Healthcare 1, Springer-Verlag Berlin Heidelberg, Chapter 2, pp. 9-27, 2014. Serious Games and Game Based LearningBook ChapterMultiple Institutions
Grierson, L. E. M., M. Barry, B. Kapralos, H. Carnahan, and A. DubrowskiThe role of collaborative interactivity in the observational practice of clinical skills. Medical Education, 46(4):409-416, 2012. (2014 IF: 3.196).Serious Games and Game Based LearningConf. PaperMultiple Institutions
Jackson, R., Robinson, W., Simon, B. “Gleaning Strategies for Knowledge Sharing and Collective Assessment in the Art Classroom from the Video game Little Big Planet’s Creator Spotlights.” In V. Venkatesh, J.C. Castro, J.E. Lewis, J.Wallin, Educational, Behavioral, and Psychological Considerations in Niche Online Communities . Pennsylvania: IGI Global. (Chapter by Bart Simon) 2014. Serious Games and Game Based LearningBook ChapterMultiple Institutions
Kapralos, B., and A. DubrowskiThe use of virtual learning environments to augment and extend simulation-based health professional’s education. Healthcare Simulation Conference and Networking Event: Simulation and Technology for Improved HealthCare and Education . Toronto, Canada, March 2, 2012. Serious Games and Game Based LearningPresentationMultiple Institutions
Kapralos, B., and B. Cowan.A “hands-on” introduction to serious games, and (virtual) simulation for health professions education. 3rd Annual Sunnybrook Education Conference: Technology-Enhanced Learning, Toronto, Canada, October 17, 2014.Serious Games and Game Based LearningPresentationMultiple Institutions
Kapralos, B., F. Moussa, and A. DubrowskiLevels of fidelity and multimodal interactions. In P. Wouters and H. van Oostendorp (Eds.) Techniques to Improve the Effectiveness of Serious Games, Springer Advances in Game-based Learning Book Series (July 2016).Serious Games and Game Based LearningBook ChapterMultiple Institutions
Kapralos, B., K. Kanev, and M. Jenkin. Advanced sound integration for toy-based computing. In P. C. K. Hung (Ed.) Mobile Services for Toy Computing, Springer, International Series on Computer Entertainment and Media Technology, Chapter 6, pp. 107-127, 2015.Serious Games and Game Based LearningBook ChapterMultiple Institutions
Kapralos, B., S. Fisher, J. Clarkson, and R. van OostveenA course on serious game design and development using an online problem-based learning approach. Interactive Technology and Smart Education , 12(2):116-136.Serious Games and Game Based LearningConf. PaperMultiple Institutions
Navarro-Newball, A. A., V.E. Contreras, A Alvarado, F.J. Herrera, J.D. Mejia, A. Arya, E. Mike-Ifeta, E.C. Prakash, I. Moreno"Graphics and Interaction for Education and Entertainment at Museums," ACM Journal of Computers in Entertainment, 2013Serious Games and Game Based LearningConf. PaperMultiple Institutions
Rojas, D., B. Kapralos, A. Hogue, K. Collins, L. Nacke, S. Cristancho, C. Conati, and A. DubrowskiThe effect of sound on visual fidelity perception in stereoscopic 3-D. IEEE Transactions on System Man and Cybernetics part B, 43(6): 1572 – 1583, 2013. (IF: 3.469)Serious Games and Game Based LearningConf. PaperMultiple Institutions
Shewaga, R., and B. KapralosZ-DOC: A serious game for Z-plasty procedure training. Ontario Simulation Expo 2013 , Toronto, Canada, December 5-6, 2013. Serious Games and Game Based LearningPresentation and DemoMultiple Institutions
Stuckless, P., M. Hogan, and B. KapralosVirtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature. In M. Ma, C. Lakhmi, L. Jain, and P. Anderson (Eds.), Virtual, Augmented Reality and Serious Games for Healthcare 1, Springer-Verlag Berlin Heidelberg, Chapter 7, pp. 145-158, 2014. Serious Games and Game Based LearningBook ChapterMultiple Institutions
Tawadrous, M., D. Rojas, B. Kapralos, A. Hogue, and A. DubrowskiThe effects of stereoscopic 3D on knowledge retention within a serious gaming environment. Multimedia Tools and Applications . (2014 IF: 1.346) Submitted August 6, 2015. Currently Under Review.Serious Games and Game Based LearningConf. PaperMultiple Institutions
Tawadrous, M., S. Kevan, B. Kapralos, and A. HogueA serious game for incidence response education and training. International Journal of Technology, Knowledge & Society, 8(4):177-184, 2012.Serious Games and Game Based LearningConf. PaperMultiple Institutions
Uribe-Quevedo, A., and B. KapralosShoulder rehabilitation exergaming. In A. Brooks, S. Branham, B. Kapralos, and L. Jain (Eds.) Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), Springer Intelligent Systems Reference Library series (to appear 2016) Serious Games and Game Based LearningBook ChapterMultiple Institutions
Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Emotional Robots, Authoring tools, and Games (Serious/Gamification), Springer Intelligent Systems Reference Library series (to appear 2016).Serious Games and Game Based LearningJournal ArticleMultiple Institutions
Collins, K., A. Hodge, B. Kapralos and R. DockwrayVeemix: Integration of Musical User-Generated Content in Games. In Proceedings of the Audio Engineering Society (AES) Audio For Games 2015, London, UK, February 11-13 2015.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B and B. KapralosInteractive rate virtual sound rendering engine. In Proceedings of the 18th IEEE International Conference on Digital Signal Processing (DSP 2013).  Santorini, Greece, July 1-3, 2013, pp. 1-6.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B. and B. KapralosGPU-based acoustical occlusion modeling for virtual environments and games. In Proceedings of the IEEE Games Innovation Conference (IGIC) 2013, Vancouver, Canada, September 23-25, 2013, pp. 48-49.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B. and B. KapralosInteractive rate acoustical occlusion/diffraction modeling for 2D virtual environments and games. In Proceedings of The Sixth International Conference on Information, Intelligence, Systems and Applications (IISA 2015), Corfu, Greece, July 6-8, 2015, .Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., and B. KapralosA survey of engines for serious games development. The 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014), Athens, Greece, pp. 662-664, July 7-10, 2014. Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., B. Kapralos, F. Moussa, and A. DubrowskiThe serious gaming surgical cognitive education and training framework and the SKY Script language. In Proceedings of the Workshop on VRtools for Education/Training (VRtoolsEd 2015), Eighth EAI International Conference on Simulation Tools and Techniques, Athens, Greece, pp. 308-310, August 24-26, 2015.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., B. Kapralos, S. Cristancho, F. Moussa, and A. DubrowskiThe serious game surgical cognitive education and training framework. Graphics Interface 2012 Poster Presentation (extended abstract), Toronto, Ontario, Canada, May 28-30, 2012.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., D. Rojas, B. Kapralos, K. Collins, and A. DubrowskiSpatial sound and its effect on visual quality perception and task performance within a virtual environment. In Proceedings of the 21st International Congress on Acoustics, Montreal, Canada, June 2-7, 2013, pp. 1-7. Invited paper.Serious Games and Game Based LearningConf. PaperUOIT
Cowan, B., H. Sabri, B. Kapralos, S. Cristancho, F. Moussa, and A. DubrowskiSCETF:  Serious game surgical cognitive education and training framework. In Proceedings of the 3rd IEEE International Games Innovation Conference, City of Orange, CA, USA, pp. 130-133, November 2-4, 2011.Serious Games and Game Based LearningConf. PaperUOIT
Cullen, B., D. Galperin, K. Collins, A. Hogue, and B. KapralosThe effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games. In Proceedings of Stereoscopic Displays and Applications XXIV, San Francisco, CA, USA, pp. 1-13, February 3-7, 2013.Serious Games and Game Based LearningConf. PaperUOIT
Cullen, B., D. Galperin, K. Collins, B. Kapralos, and A. HogueThe effects of audio on depth perception in S3D games. Audio Mostly 2012, Corfu, Greece, 2012, pp. 32-39, September 26-28.Serious Games and Game Based LearningConf. PaperUOIT
Dubrowski, A., B. Kapralos, K. Kanev, and M. JenkinInterprofessional critical care training: Interactive virtual learning environments and simulations. In Proceedings of The Sixth International Conference on Information, Intelligence, Systems and Applications (IISA 2015), Corfu, Greece, July 6-8, 2015Short paper – Works-in-progress (to appear).Serious Games and Game Based LearningConf. PaperUOIT
Kappen, D. L., & Nacke, L. E. The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications. In Proceedings of Gamification 2013 (pp. 119–122). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257347108_The_Kaleidoscope_of_Effective_Gamification_Deconstructing_Gamification_in_Business_Applications/file/3deec524f92cf31fbf.pdf. 2013.Serious Games and Game Based LearningConf. PaperUOIT
Kappen, D. L., Johannsmeier, J., & Nacke, L. E. Deconstructing “Gamified” Task-Management Applications. In Proceedings of Gamification 2013 (pp. 139–142). Stratford, ON, Canada: ACM. Retrieved from http://www.researchgate.net/publication/257347223_Deconstructing_Gamified_Task-Management_Applications/file/60b7d524f93ac2ff24.pdf. 2013. Serious Games and Game Based LearningConf. PaperUOIT
Kapralos, B. A course on the design and development of serious games and virtual simulations. In Proceedings of the IEEE International Games Innovation Conference. Rochester, NY, USA, September 7-9, 2012, pp. 83-86.Serious Games and Game Based LearningConf. PaperUOIT
Kapralos, B. An overview. Presentation given to the AboutKidsHealth group at the Hospital for Sick Children, Torono, Canada, Tuesday, March 4, 2014.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Audio-visual interactions and perceptual-based rendering in virtual environments and games. Audiovisual Arts Festival 2013: Art and Interculturalislm in the Mediterranean . Corfu, Greece, June 20-30, 2013. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Game on: Gaming in Medical Education. The 2nd Annual Sunnybrook Education Conference: Digital Learning , Toronto, Canada, October 10, 2013. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Game-based learning, serious games, and computer science. 13 th Conference of the Association for Computer Studies Educators (ACSE) 2012, Toronto, Ontario, Canada, November 24, 2012.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Gamification and serious games for health professions education and health care. GRAND Digital Health Forum , Vancouver, Canada, November 24, 2014. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Gaming, gamification, and serious games. Faculty of Engineering, The Nueva Granada Military University, Bogota, Colombia, September 18, 2014.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Multi-modal interactions, perceptual-based rendering and the implications for virtual environments and serious games. 2013 International Conference on Multimedia and Human-Computer Interaction ( MHCI'13 ), Toronto, Canada, July 18-20, 2013. Invited keynote presentation.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games and virtual simulation for health education. “Research in Health Education Apps and Technology” panel. Apps for Health and Education 2013 , Hamilton, Canada, May 16, 2013. Serious Games and Game Based LearningPresentation/ PanelistUOIT
Kapralos, B. Serious games and virtual simulations: Customizing the audio-visual interface. Well-Being, Rehabilitation, and Healthcare: Serious Games, Alternative Realities, and Play Therapy Parallel Session at the 6 th International Conference on Virtual, Augmented and Mixed Reality, HCI International 2014 , Crete, Greece, June 22-27, 2014. Serious Games and Game Based LearningPaper and PresentationUOIT
Kapralos, B. Serious games for health professionals education. GRAND NCE Workshop: Innovation, Entrepreneurship and Digital Media Jobs Creation . Edmonton, Canada, August 12, 2013. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games for health professions education. University of Toronto, Educational Information Technology Summer Student Award Program . St. Michael’s Hospital, Toronto, Canada, August 27. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games for medical education. Faculty of Medicine, The Nueva Granada Military University, Bogota, Colombia, September 16, 2014. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games for surgery education and training. Symposium on the Advances in Simulation-Based Surgical Education . Bucaramanga, Colombia, July 27-28, 2012. Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious games for surgical education and training. macGRID Simulation Research Network Workshop 2012 . Hamilton, Ontario, Canada, November 7-8, 2012.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. Serious Games in Education and Health. Universidad La Araucanana, Santiago, Chile, November 12, 2014.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B. The influence and importance of sound and music in virtual learning environments. 1ο Πανελλήνιο Συνέδριο Καλλιτεχνικής Παιδείας . Patra, Greece, June 18, 2015. Serious Games and Game Based LearningKeynoteUOIT
Kapralos, B. Virtual simulation and serious gaming: Audio-visual interactions, perceptual-based rendering, and the implications. The 16 th International Conference on Humans and Computers ( HC-2013 ), December 17, 2013, Hamamatsu, Japan.Serious Games and Game Based LearningPresentationUOIT
Kapralos, B., R. Shewaga, and G. NgSerious games and virtual simulations: Customizing the audio-visual interface. Well-Being, Rehabilitation, and Healthcare: Serious Games, Alternative Realities, and Play Therapy Parallel Session at the 6th International Conference on Virtual, Augmented and Mixed Reality, HCI International 2014, Crete, Greece, appears in Lecture Notes in Computer Science, Volume 8526, pp. 190-199. Invited paper and presentation, June 22-27, 2015. Serious Games and Game Based LearningConf. PaperUOIT
Rojas, D., B. Cowan, B. Kapralos, K. Collins, and A. DubrowskiThe effect of contextual sound cues on visual fidelity perception. Medicine Meets Virtual Reality 2014, Manhattan Beach, CA, USA, February 20-22, 2014. Appears in Studies in Health Technology and Informatics,196:346-352, 2014.Serious Games and Game Based LearningConf. PaperUOIT
Rojas, D., B. Cowan, B. Kapralos, K. Collins, and A. DubrowskiThe effect of sound on visual quality perception and task completion time in a cel-shaded serious gaming virtual environment. In Proceedings of the 7th IEEE International Workshop on Quality of Multimedia Experience, Messinia, Greece, pp. 1-6, May 26-29 2015.Serious Games and Game Based LearningConf. PaperUOIT
Rojas, D., B. Kapralos, S. Cristancho, K. Collins, A. Hogue, C. Conati, and A. Dubrowski Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution. Medicine Meets Virtual Reality 19, Newport Beach, CA, USA, February 9-11, 2012. Appears in Studies in Health Technology and Informatics,173:386-392, 2012.Serious Games and Game Based LearningConf. PaperUOIT
Schroeder, B., M. Kunanec, B. Kroese, O. Pollard, O. Sadoon, B. Kapralos, J. Brennan, E. Leach and J. JensonRapid recovery: A kayaking-based exergame for shoulder rehabilitation and physical fitness. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2014, Toronto, Ontario, Canada, October 22-24, 2014, pp. 1-4.Serious Games and Game Based LearningConf. PaperUOIT
Shewaga, R., D. Rojas, B. Kapralos, and J. BrennanAlpha testing of the Rapid Recovery kayaking-based exergame. In Proceedings of the IEEE Games Entertainment and Media (GEM) 2015 Conference, Toronto, Canada, pp. 1-4, October 14-16, 2015.Serious Games and Game Based LearningConf. PaperUOIT
Soto, C., M. Vargas, A. U. J. Quevedo, and B. KapralosAR Stereoscopic 3D examination  app. 9th IEEE International Conference on Interactive Mobile and Communication Technologies and Learning 2015, Thessaloniki, Greece, November 19-20, 2015 (to appear).Serious Games and Game Based LearningConf. PaperUOIT
Wehbe, R. R., Robb, J., Clarke, J., Costa, J. P., & Nacke, L. E. Design Guidelines for Gamifying Reading Applications. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014. Serious Games and Game Based LearningConf. PaperUOIT
Wehbe, R. R., Robb, J., Clarke, J., Costa, J. P., & Nacke, L. E. Design Guidelines for Gamifying Reading Applications. In Proceedings of IEEE GEM 2014. Toronto, ON, Canada: IEEE. 2014. Serious Games and Game Based LearningConf. PaperUOIT
Nacke, L. Gamification in your Classroom: Avoiding Stale Water in Fancy Juice Boxes. Guest lecture at University of Waterloo CEL and CTE, Kitchener, ON, Canada. (2014, April 22). Serious Games and Game Based LearningGuest LectureUWaterloo
Nacke, L. Invited symposium and talk, November 1, 2015, Gameful Approaches to Motivation and Engagement,The Wharton School, University of Pennsylvania. (2015)Serious Games and Game Based LearningPresentationUWaterloo
Kelly, Ashley R., and Kate Maddalena“Harnessing Agency for Efficacy: ‘Foldit’ and Citizen Science.” POROI - The Project on Rhetoric of Inquiry 11.1., 1-20. (2015). Journal ArticleMultiple Institutions
Kelly, Ashley R., and Kate Maddalena. "Harnessing Agency for Efficacy:“Foldit” and Citizen Science." Poroi 11.1 (2015): 1-20.Journal ArticleMultiple Institutions
Mizzi, Dean and Steve Wilcox. Game Studies 101: An Annotated Archive of Games, Scholarship, and Criticism. Fall 2015. Multiple Institutions
Northam, Leslie, J. Istead, and C. S. Kaplan. Brush Stroke Ordering Techniques for Painterly Rendering. Computational Aesthetics 2010.Journal ArticleMultiple Institutions
Hancock, Michael, Gerald Voorhees, and Steve Wilcox. Special Issue Editor. “Selected Essays from First Person Scholar.” Loading… Journal of the Canadian Game Studies Association. Fall 2015. Journal ArticleUWaterloo

Comments are closed.