Multimodality in the Game

How perception & cognition affect the game experience & game design.

Theme Leader: Chris Joslin, Carleton University
Associate Leader: Karen Collins, University of Waterloo

Interactions & Gameplay Mechanics

The role of interactive devices & structure in the gameplay experience.

Theme Leader: Jacques Carette, McMaster University
Associate Leader: Stacey Scott, University of Waterloo

Narrative & Dialogue in Games

Storytelling & conversation promote engagement in the virtual worlds of games.

Theme Leader: Darren Wershler, Concordia University
Associate Leader: Neil Randall, University of Waterloo

Cultural & Social Interactions

The effects of games on our global networked society.

Theme Leader: Colin Milburn, University of California
Associate Leader: Neil Randall, University of Waterloo

Games That Change Behaviour

Game experiences that affect and shape behaviour.

Theme Leader: Chrysanne Di Marco, University of Waterloo
Associate Leader: Mark Hancock, University of Waterloo

Serious Games and Game-Based Learning

Game technologies to improve the exchange and understanding of knowledge.

Theme Leader: Bill Kapralos, University of Ontario
Associate Leader: Fue-Sang Lien, University of Waterloo

Immerse logo transparent
More about IMMERSe

Neil Randall, Ph.D.

Agata Antkiewicz, M.A.
Project Manager


IMMERSe– The Interactive and Multi-Modal Experience Research Syndicate-will bring together researchers from a range of games-related fields whose work touches on questions of game experience and immersion. By integrating this research, the IMMERSe Partnership project will lead to new insights into player experience and new strategies for improving it. Our network will bring the research practices and perspectives of numerous disciplines to the understanding of these issues, and combine those practices to build a continually growing body of research, published in journals and books, online, at conferences and at public events. Gaming domains under investigation will include social media and virtual worlds, gambling, “gamification” (the process of introducing gameplay elements into other areas of life), serious games (including simulation, training and educational games), and the full panoply of entertainment gaming.

On May 25, 2012, the Social Sciences and Humanities Research Council of Canada Image of a video game controller, click on the image to see IMMERSe project themes (SSHRC) announced the awarding of a SSHRC Partnership Grant to the Games Institute to establish a research network for the study of games. As covered by the Kitchener Record, this network joins together six universities and six industry partners to conduct a wide range of studies in player immersion and behaviour in games.        


Carleton University

Concordia University

UC Davis

McMcaster University

University of Ontario Institute of Technology

University of Waterloo

Interdisciplinary Research

IMMERSe spans a variety of fields and disciplines, the most relevant of which are games studies, English language and literature, human-computer interaction, interaction design, simulation studies, narrative studies, technology studies, communication and digital medial media studies, and areas of psychology and anthropology.

Partnerships for Success

At the heart of the enjoyment of games is the very real but hard-to-define gaming experience, something which combines the related concepts of “immersion”, “optimal experience”, “presence”and “flow”.

– IMMERSe proposal –